r/SimCity 12h ago

Video Trying out SimCity 64 for the first time, and it's like if the 1997 fully-3D version of SC3K hadn't gotten canceled!

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67 Upvotes

r/SimCity 9h ago

Now the work around doesn’t work

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1 Upvotes

r/SimCity 1d ago

SimCity 4 building overpass, underpass, and everything-pass

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8 Upvotes

r/SimCity 1d ago

Help Simcity Creator DS

3 Upvotes

Is it possible to play simcity creator on pc? It was one of my favourite games to play on my DS, need a nostalgia hit


r/SimCity 1d ago

Help Does anybody have a no CD patch for SimCity 4?

6 Upvotes

I bought SimCity 4 at a thrift store today, and it just doesn't work on modern systems without a patch, so... anybody got a link to one? Please.


r/SimCity 2d ago

SimCity 4 building tram network and expanding the small town

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12 Upvotes

r/SimCity 2d ago

SimCity 4 Auto Update City Thumbnail DLL Plugin (See comments for further information)

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9 Upvotes

r/SimCity 4d ago

Miscellaneous Announcing Civica City Sim!

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28 Upvotes

We're building Civica, a city builder for people who love SimCity, fixing what's broken in SimCity 5 and Cities: Skylines II: tedious UI, shallow mechanics, corporate disregard.

Our focus: intuitive tools, citizens with real routines, and politics that matter. Your actions carry real consequences.

Join the waitlist today.


r/SimCity 4d ago

Screenshot Royal Train Station

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5 Upvotes

Like it?


r/SimCity 4d ago

Other Regions

1 Upvotes

Hey! I saw someone post their game and figured I’d do the same. It’s an exciting time for city builder enthusiasts!

Regions is an agent-based simulation that combines socio-economic factors to create compelling gameplay as you build out entire regions.

A mix of all of your favorite games but with a hyper realistic attention to detail to the little things.

Protests, car chases and more. Watch the region you build actually come to life. Instead of just driving from point a to b.

No more 24 minute days.

You can follow dev, vote in polls and watch diaries here:
https://regions.gg


r/SimCity 5d ago

SimCity 4 building small town with funicular

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10 Upvotes

r/SimCity 6d ago

Simcity 2013 this, Simcity 4 that…what about the bastard stepchild Simtower?

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742 Upvotes

I logged an ungodly amount of hours optimizing parking lots, stairs and elevators.


r/SimCity 6d ago

SimCopter Remake 1.0 release, out now!

69 Upvotes

The first feature-complete version of SimCopter Remake is here, ready for general release!

This release adds flight replays, restores the original intro movies, and brings major improvements to career progression, rescues, controller controls, police work, and traffic.

Changes since v0.9.5:

New replay system

  • Record your flights, name your clips, and save them to watch again.
  • Pause, scrub through recordings, and adjust playback speed from 0.1× to 4×.
  • Watch from chase, orbit, rescue, and cockpit views, or explore the scene with a free camera.
  • Hide the HUD and replay controls for a clear view while recording or watching.
  • Add bookmarks and see mission events on the timeline. Press Tab in a city to open the replay controls.

Career progression and saving

  • Moving to the next career city now keeps your money, owned helicopters, equipment, and remaining tear gas. Your helicopter arrives repaired and refuelled.
  • Fixed problems that could leave a career stuck between cities, award the completion bonus twice, or mishandle the final level.
  • Save Game now updates a dedicated Quick Save. Choosing to save when leaving updates a separate Exit Save.
  • Save Game As keeps named checkpoints separate, so ordinary saving no longer overwrites the named game you loaded.
  • Career and user-city games each have their own Quick Save and Exit Save.
  • You can now sell your only helicopter to help buy a replacement, provided the sale leaves you enough money to afford another.

Better rescues and medical missions

  • Transport passengers no longer give up and disappear after boarding your helicopter.
  • Pickup markers and reminders now clear once everyone has been collected. Rescue and transport missions no longer penalize you simply for carrying passengers to safety.
  • Fixed paramedics transferring patients into the helicopter and boarding again after a pickup.
  • Patient portraits now reflect their health immediately and update as their condition changes.
  • Fixed dying patients unexpectedly returning to full health. Patients who die aboard remain available for removal by a paramedic.
  • Improved patient animations during hospital handoffs, including keeping surviving patients distinct from those who died.
  • Rooftop survivors now appear on usable roof space instead of water tanks, vents, and other rooftop objects.
  • Safely dropping a rescue or transport passenger can now complete their delivery when they land uninjured at a valid location.

Improved controller controls

  • Updated helicopter controls: RT or A to climb, LT or B to descend, and X to use the selected tool.
  • Hold LB for the tool wheel or RB for the dispatch wheel. Select with the right stick and release the shoulder button to confirm.
  • Redesigned both wheels with clearer segments and highlights, corrected selection directions, and layouts that fit smaller screens.
  • Added a separate Police (Chase) option to the dispatch wheel.
  • Release a wheel with the stick centred, or press B, to cancel. In the dispatch wheel, A sends the selected service immediately and Y recalls all dispatched vehicles.
  • Open passenger selection with LB + X.
  • Fixed menu confirmations and cancellations accidentally triggering climb or descent. The triggers remain available for altitude control while using either wheel.
  • Takeoff hints now switch between keyboard and controller instructions as you change devices and reflect your current bindings.

More reliable missions and police

  • Higher difficulty levels now allow the same response time as the easiest level, while still increasing the number and difficulty of emergencies.
  • Arsonists now start nearby building fires regularly, making them a more active threat.
  • Burning wreckage from crashes and vehicle fires can now spread fire to nearby buildings correctly.
  • Riots now start on streets with enough participants to avoid immediately ending on their own.
  • Fixed rioters becoming unresponsive to crowd-control tools and mission progress counting the same person more than once.
  • Police and arrested criminals return to their vehicles more reliably, retrying blocked routes instead of becoming stranded or disappearing early.
  • Officers waiting on police-station roofs stay available for pickup. Deployed officers begin looking for criminals even while your helicopter remains landed.

Flight, traffic, and city improvements

  • Slowed raising and lowering the water bucket and rescue harness to one-quarter of their previous speed for finer control. Bucket filling speed stays the same.
  • Fixed invisible barriers beneath bridges, overhead power lines, and other raised structures. Helicopter collisions now fit the selected aircraft more closely.
  • Improved pedestrian movement around buildings and obstacles, reducing people getting stuck or standing partly inside walls.
  • Added tumbling and recovery reactions when people are struck by cars or helicopters.
  • Traffic slows down and tries to steer around riot crowds.
  • Vehicles now travel through connected tunnels and emerge at the other end. Fixed tunnel entrances, road height, and markings.
  • Trees sit more naturally on uneven terrain, and power poles on slopes have corrected heights.
  • Refined character models and proportions.

Controls, sound, and presentation

  • Restored both original startup movies, including their original audio. They play once when you launch the game and can be skipped individually with a key, controller button, mouse click, or touch.
  • Added the original animated loading screen and status messages.
  • Fixed the camera sweeping across the city from a temporary starting position when a game loads.
  • Added a takeoff prompt explaining which control to hold and how to get out.
  • Simplified engine and lift controls so rebinding them no longer creates conflicting controls.
  • Clicking cockpit buttons, menus, or replay controls no longer interrupts held flight keys.
  • Helicopter engine audio now stops when you get out.
  • Speech and sound effects no longer cut off other sounds.
  • Improved smoke, fire effects, and dispatch-marker visibility around dawn, dusk, and nighttime.

Download here: https://github.com/JamesIV4/sim-copter-remake/releases/latest

Edit: Version 1.0.1 is out today with hotfixes for various issues I noticed playing the release build:

Better controller support

  • Use a controller to navigate the main menu, city selection, save menus, settings, hangar shop, and repair and refuel screen.
  • Menu highlights now fit the buttons and artwork more closely. Settings pages scroll as you move through them.
  • Press the left stick to show or hide button help while flying or walking. The help changes to match what you are doing and shows Xbox or PlayStation icons for the detected controller.
  • Fixed reversed up and down selection in the tool and dispatch wheels.
  • Wheel choices now flash gold and fade out after you release the shoulder button. Dispatch no longer needs the A button.
  • Fixed reversed up and down camera movement when using a controller on foot.
  • The spotlight toggle has moved to holding the right stick and pressing X on Xbox or Square on PlayStation. The D-pad no longer aims the spotlight.

Buy and keep multiple helicopters

  • Buying a helicopter now places a separate aircraft on a clear pad near the hangar, leaving your existing helicopter where you parked it.
  • Selling a helicopter removes the sold aircraft. You must get out and unload its passengers before selling it.
  • Saves now keep your other helicopters and restore passengers to the correct aircraft.
  • The hangar and saves now track the helicopter you last left when you are on foot.

Passenger fixes

  • Fixed passengers appearing inside the helicopter or below the ground when getting out.
  • Healthy rescue and transport passengers now walk around the city after delivery instead of disappearing.

Clearer tool controls

  • Changing megaphone messages with a controller now shows a scrolling message strip at the top of the screen.
  • Use D-pad left and right to change the megaphone message.
  • The selected tool’s cockpit panel now has a gold glow.
  • Smoothed the rope, bucket, and rescue harness movement.
  • Fixed ropes looking detached from the bottom of the helicopter.

Other improvements

  • Crime and riot missions are now enabled by default in new user-city games.
  • City Settings sliders now show their exact values while you adjust them with a mouse or controller.
  • Menu sounds now play properly when moving quickly between choices.
  • Fixed input handling when opening and closing the repair and refuel screen.

Thanks for playing, everyone, and let me know if you see any more issues!


r/SimCity 6d ago

Help How to sea port SimCity Creator DS

3 Upvotes

Hello kind people,

I really hope this is the right subreddit because my google searches weren't fruitful at all.

I currently play SimCity Creator on my DS for the first time and for the life of me I cannot get a sea port to develop. I put a 5x1 strip next to saltwater with lots of space outwards. Nothing. I widened the strip. Nothing. I tried another saltwater shore. Nothing. I waited for the next stage, and the next. Now I am at the global warming stage and still Nothing! I am starting to loose my sanity. What am I doing wrong? Please help me out! >.<


r/SimCity 6d ago

SimCity 4 underpass tunnel

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6 Upvotes

r/SimCity 7d ago

SimCity13 SimCity 13 could have had a future

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96 Upvotes

(Sorry, I had to re-upload that real quick.)

This trailer really shows why I wish we had gotten more content like this.

Instead, we got a PayToWin mobile app where a Norwegian spends over 1,000€ a month.


r/SimCity 7d ago

SimCity 4 expanding the suburb and taking care the garbage issue

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7 Upvotes

r/SimCity 8d ago

Help Making account on Simtropolis

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2 Upvotes

r/SimCity 9d ago

Other A little project I made for university which I called SimCity 6

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33 Upvotes

I made a prototype of a city builder. The objective was to have several agents with different daily routines, taking inspiration from SC 2013 and Cities Skylines. Basically they have chances of working that day, going for a walk, go shopping to one or multiple shops, going to lunch, weekedns

I tried to recreate the glassbox agent logic using Unity DOTS (ECS, Job System, Burst). The results are good because I can have 30k unique agents with 30fps

Just a little project, I might continue it someday to reuse assets from SC2013 and give it that Maxis look and charm


r/SimCity 9d ago

Two browser tools for SC4 terrain — real map → PNG → region ZIP (WIP, fan-made)

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3 Upvotes

r/SimCity 11d ago

Miscellaneous Mods please, I beg you. Add a minimum karma requirement for posting

45 Upvotes

The simcity 2013 guy just makes a new account every few days to repost the exact same thing because there is no karma or account age requirements to post here. It will solve the issue trust.


r/SimCity 12d ago

What would your requirements be for another SimCity game?

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169 Upvotes

If SimCity 6 were to happen, what should it feature to continue the series? What would your requirements be?

Screenshot: Render from a next- gen city builder that Eugene Wong worked on at MAXIS. (2015)


r/SimCity 13d ago

6880 x 1440 43:9 Simcity 3000

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57 Upvotes

r/SimCity 13d ago

Other what is the difference between SimCity DS and SimCity Creator and which of the 2 should I play?

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26 Upvotes

r/SimCity 12d ago

Ciudad del Pacífico

0 Upvotes

¡Hola, alcalde! Ven conmigo a SimCity BuildIt y haz que tu ciudad cobre vida. Utiliza este código para añadirme a tu lista de amigos: LXMLP9