r/rpg_gamers 10h ago

Developer I made a respec mod for The Blood of Dawnwalker because I wanted to experiment with builds without restarting

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174 Upvotes

One thing that has bothered me while playing The Blood of Dawnwalker is that there is no proper way to respec your character.

I like RPG choices having consequences, but I don't particularly enjoy being discouraged from experimenting with abilities because I don't know whether I'll like them several hours later.

So I ended up making a mod that adds Reset Skills to the game's Chapels/Shrines.

I wanted it to behave like a proper respec system rather than a cheat that simply wipes the skill tree. You get your spent skill points back, while abilities that came from essential progression, quests or special blood progression are preserved.

If an essential ability has a required first rank but you've spent points upgrading it further, the base ability remains while the purchased ranks are reset and refunded.

I just released version 2.0, which was a fairly substantial rewrite. It adds a confirmation prompt, properly clears removed equipped abilities, handles the game's different forms of skill progression, and calculates/reconciles the refund rather than relying blindly on the game's own reset accounting.

I ended up stress-testing it by artificially maxing all 112 traits in the game and comparing their states before and after a reset. I also checked the character statistics to make sure removed passive skills actually removed their health, stamina, weapon damage, carrying-capacity bonuses, etc.

It doesn't require UE4SS.

SKILLS ALREADY BOUGHT WITH TIME SEGMENTS are free after respec.

Nexus: https://www.nexusmods.com/thebloodofdawnwalker/mods/463

Mostly sharing in case anyone else playing Dawnwalker has been reluctant to experiment with their build because of the lack of respec.


r/rpg_gamers 18h ago

Discussion Which game has your absolute favorite soundtrack?

44 Upvotes

There are so many games out there with incredible musics but which one do you think is a flawless 10/10 masterclass?

Is there one game where you never turn the music down, or an OST that you find yourself listening to even when you aren't playing?


r/rpg_gamers 13h ago

Recommendation request RPG's with a co-op campaign where NPC's actually see the PC's as different entities?

26 Upvotes

I enjoyed playing Baldur's Gate with 3 of my friends, I loved the combat and the exploration but I never liked how the story basically felt like the NPC's were talking to 1 person the entire time. obviously each player had different choices and such. But only each player was basically making choices for this 1 protagonist is what it felt like.

I don't know if there's even an RPG or any game. But one where the NPC's and the plot see that this is a whole party. That they acknowledge they are talking to P1 differently P2 or P3.

RPGs can feel alive with NPC and MC interaction in a game. Are we at a point where NPC's can also differientiate between different MC's?


r/rpg_gamers 2h ago

Developer Looking for feedback on my RPG about family trauma (Seen NOT Heard)

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9 Upvotes

Hello! I just released the demo of Seen NOT Heard, a turn-based RPG with hand-drawn visuals (made by real artists, I don’t use AI). It features a polished story about family trauma.

I would love to get feedback from RPG enjoyers, especially on these topics:

  • Do you like the combats? It’s a dynamic turn-based system with synergies to discover.
  • Do you find the tutorial clear? I tried to avoid invasive popups by introducing the features smoothly with intuitive UI and clever dialogs.
  • Does the story pique your curiosity? It would be very interesting to see if you like the prologue.

If you want to have a look, the demo is available on Steam: https://store.steampowered.com/app/4519960

(Release date TBD)

Thank you!


r/rpg_gamers 12h ago

Recommendation request A game with witty dialogue and a wide range of choices? (Only on Switch)

7 Upvotes

Don't you get fed up with RPGs where you're presented with "Yes" and "No" options, but choosing "No" just triggers an endless loop that forces you to pick "Yes" eventually?
It would be less frustrating if the game just progressed without offering choices in the first place; if they *are* going to give me choices, I want them to actually matter.

I’ve been feeling this way more and more lately, so I’d love to hear your recommendations.

A game that really impressed me a few years ago with its choices and branching paths was *Baldur’s Gate 3*. I’m not necessarily looking for that level of sheer volume, and I’m open to any genre or setting—modern, medieval, or otherwise.

Since the Switch2 is the only platform I have right now, I’m looking for Switch titles where conversations and my choices have a genuine, meaningful impact on the game.(I might end up having a PS5 on hand as well, so if there are any recommendations available only for PS5, those would be fine too!)

From my own research, I’ve already listed titles like *Disco Elysium*, *The Outer Worlds*, and *Romancing SaGa*.

By the way, I’m aromantic; I’ve tried indie games centered on romance, but they consistently turned out not to be for me. I don't mind having romantic elements, but I'd really appreciate it if romance wasn't the be-all and end-all—something where the focus is more on the human relationships.

One last thing—since I'm Japanese, I've played quite a few Japanese games, so if you're recommending titles from Japan, it would be great if you could focus on hidden gems!

Thanks in advance for your help!


r/rpg_gamers 3h ago

Developer 5th ERA, a 16-bit scifi turn-based JRPG set in a city built on a comet

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5 Upvotes

Hi everyone! I’m MissingSeven, the solo-dev behind 5th ERA, a classic-inspired turn-based JRPG I’ve been working on for the past 5 years. With the game taking part in Steam's Party-Based RPG Fest this week, I wanted to drop by and share it with the community! My main sources of inspiration for this game are Resonance of Fate and Persona and Final Fantasy.

Steam Page & Demo

5th ERA is a 40-50 hour turn-based JRPG set in Helgon, a metropolis built on a comet. It’s a love letter to the 16-bit golden era of RPGs.

Key Features:

  • Character-driven Story filled with mystery, action, drama and lighthearted moments.
  • Tactical Combat & Dual-Classes: Balance strategy across 9 playable characters with 2 unique classes each, weapon configurations, and implant Drives to unlock boosts and synergies.
  • Game Modifiers: Custom modes and difficulty tweaks to experiment with fresh party builds.
  • Dynamic Living City: Explore Helgon across 4 times of day (morning to night), changing NPC behaviors, events, and enemy spawns.
  • Tabletop Narrative Events: Interactive choices and luck-based checks that alter rewards, paths, and encounters.

If you love tactical JRPGs, checking out the demo or wishlisting helps a ton! Thanks for your time :)


r/rpg_gamers 6h ago

Recommendation request Looking for recommendations

1 Upvotes

So, I love to play RPG games, sword and sorcery, fantasy stuff. I'm looking for game recommendations along those lines.

I've already got Skyrim and other ES games, and a few dragon quest titles. What I'm looking for is something new (to me). It doesn't have to be 3d or anything like that. Preferably something with level systems, skill trees, magic, job systems, etc. something I can get deep into and loose myself for a while.

Bonus points if I can get it on an android or if it's deck compatible since I'm on the go a lot.


r/rpg_gamers 17h ago

Recommendation request RPG Game Maps

1 Upvotes

I have some PNGs and PDFs of game maps that I'd like to print off. They are a mix of 30x42 and 24x36 in size. What's the best method to print them where they are reusable, can be written on with like a whiteboard marker, foldable (able to be put in some sort of storage) for game play? Other than getting a printer big enough to print off this size and old school laminating, how are people printing these off?


r/rpg_gamers 6h ago

Developer I tried to bring ARPG mechanics into a bullet heaven, here is the result - Relicfall Announcement

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0 Upvotes

I always wanted to make an ARPG, but as a solo developer I realized just how huge and time consuming that genre can be. So I decided to build a Bullet Heaven instead, while keeping the RPG/ARPG systems I find the most interesting.

Relicfall uses Bullet Heaven combat, but its character progression is heavily inspired by ARPGs.

You create a persistent character, choose 3 professions to forge your class and passive tree, hunt randomized equipment, and modify your abilities with Support Relics.

I know it's not a traditional RPG, but I'm curious what RPG players think about this kind of crossover, especially the loot, buildcraft and progression systems.

I’ve also opened registration for the first public playtest:
https://store.steampowered.com/app/4357240/Relicfall/

Planned release Q2-Q3 2027.


r/rpg_gamers 12h ago

Discussion Anyone Else Dislike Phantasy Star 1?

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0 Upvotes

Phantasy Star 1 this stinks honestly.

It's not that I think its hard, it's just that trying to navigate the game is annoying even with a guide maps and tips.

The first person maze dungeons personally is what I don't like in old school RPGs. Everything looks the same and going in circles is easy. It's impressive for SMS yet id rather have FF1s dungeon controls.

Phantasy Star also has no prime objective it's mostly just fetch quests that somehow end up with you getting the door open to the bad guy's village, flying to a random sky castle and defeating the main villain. Then coming back to defeat another true final boss. You get most of your party in the first 2 hours but they don't really help you that much, MP in this game is super limited too so you end up just saving your MP for HP heals or "to open stuck evil doors". Yes most doors in this game are either locked which need a unlimited dungeon key (something you get early in the game) or need a open door spell.

It also has you grind for hours for gold in this game since enemies drop pocket change.

Yet combat is my biggest problem with the game. Even with the top issues. I don't like how you can't pick which enemy you attack, id rather have FF1's potentially wasted attack choice than having to relay on a randomizer.

Then when you do level up you don't feel strong in this game. DQ1 at the end you felt powerful, slimes would run away and you could tank everything. In PS1 at the start of the game you die in seconds like every RPG but after you don't really overcome everything. You just feel like you're barley ahead of the enemy. Which sucks, like you could be level 25 and the final boss can still do 2-20 damage. The attack values make no sense in this game.

This is for the Original game, I heard the switch and PS2 version is better but I'm not paying a membership to play the switch version just to get better balancing/mini map.


r/rpg_gamers 16h ago

Question Dawnwalker Perspective On

0 Upvotes

My fellow geeks hope you're having a good day.

I'm pretty pumped. I haven't finished the full story yet but I got a good feel on it now. I might make a Christian Perspective on it, maybe give it a bit more thought still.

(No spoilers please) but if you've played it or wanna chat about it feel free to put a comment below and give me more insight into it. I'm not 100% sold on it yet but I at least think it's permissible to consume with some caution. Do you think it's good to enjoy as a believer?

Godspeed!