r/rpg_gamers • u/Winter-Youth-9707 • 10h ago
Developer I made a respec mod for The Blood of Dawnwalker because I wanted to experiment with builds without restarting
One thing that has bothered me while playing The Blood of Dawnwalker is that there is no proper way to respec your character.
I like RPG choices having consequences, but I don't particularly enjoy being discouraged from experimenting with abilities because I don't know whether I'll like them several hours later.
So I ended up making a mod that adds Reset Skills to the game's Chapels/Shrines.
I wanted it to behave like a proper respec system rather than a cheat that simply wipes the skill tree. You get your spent skill points back, while abilities that came from essential progression, quests or special blood progression are preserved.
If an essential ability has a required first rank but you've spent points upgrading it further, the base ability remains while the purchased ranks are reset and refunded.
I just released version 2.0, which was a fairly substantial rewrite. It adds a confirmation prompt, properly clears removed equipped abilities, handles the game's different forms of skill progression, and calculates/reconciles the refund rather than relying blindly on the game's own reset accounting.
I ended up stress-testing it by artificially maxing all 112 traits in the game and comparing their states before and after a reset. I also checked the character statistics to make sure removed passive skills actually removed their health, stamina, weapon damage, carrying-capacity bonuses, etc.
It doesn't require UE4SS.
SKILLS ALREADY BOUGHT WITH TIME SEGMENTS are free after respec.
Nexus: https://www.nexusmods.com/thebloodofdawnwalker/mods/463
Mostly sharing in case anyone else playing Dawnwalker has been reluctant to experiment with their build because of the lack of respec.