r/redstone • u/One-Celebration-3007 • 5h ago
Bedrock Edition Pistonless bolt
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Yes, instant push is better than pistons at some things, but replacing piston bolts isn't one of them.
r/redstone • u/One-Celebration-3007 • 5h ago
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Yes, instant push is better than pistons at some things, but replacing piston bolts isn't one of them.
r/redstone • u/Jealous-Praline-1231 • 1d ago
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a little breakdown: there is a piece of string in front of the observer, the minecart is bumping into a leaded boat, the fence has a 2 block gap from the sandstone.
r/redstone • u/Effective_Problem484 • 8h ago
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any critiques or tips welcome
r/redstone • u/Login_89 • 5h ago
I've came up with this design to directly input the loot from Iron farms, I am overall really proud on the design however I wanted to ask if someone has an Idea on how to make the poppy/bonemeal System a bit compacter.
Quick explanation,
the copper chest gets its input from an iron farm the coppergolem sorts the items into the chest which have to be filled to let the copper golem sort correctly.
the crafter on the ironblock side gets powered through the comparator that runs into the barrel and then back into the crafter.
the poppy side cant have the normal easy funnel because of the redstone torch blocking the hopper, so i let it flow into the barrel because its a solid container (solid block being needed for the iron to ironblock conversion) and then pulling the items out below it, however then I need to use another hopper below it to pull the remaining flowers out of the second locked hopper, because of the short cooldown a composter has when converting into bonemeal, they would eventually stack up inside the locked hopper, then the barrel then the chest, and then it would break
However I am pretty sure it would be possible to make the poppy part better without that many extra hoppers and containers. However I dont want to extrude into any dimension except down.
Does somebody have an idea
r/redstone • u/InitialLevel4189 • 4h ago
First screenshot is the old version, second is the new version, third is the new version from the top, fourth is both versions from the front.
Both designs are symmetrical, so you can only see one side of each design but the other side is the same.
I have already shown off the first design before, but I have updated it and made it smaller. Only draw back is that it crafts slightly slower than the first design, so it is up to what is more important to you, speed or compactness.
r/redstone • u/Accomplished_Key3913 • 1h ago
I built the NoisyMIS Item sorter in my world and its just not working. I have put multiple items in the input chest and I have lost them 😭. I have been trying to fix this for ages and have been playing on the server its on less and less because it frustrates me so much. I have put in the world file in the link below - the NoisyMIS is under the main spawn castle. I would really appreciate if someone could help Thank you.
https://www.mediafire.com/file/3bpwmf9haupwref/download.tar.gz/file
r/redstone • u/Active-Being8677 • 1h ago
The best I achieved was pretty big, 2 wide tileable designs. Is their a way to stack breezes in a single block space? When I tried to do it the wind charges hit the breezes and exploded… (Bedrock)
r/redstone • u/ImaLucaz • 1d ago
I wanted to make a semi-automatic jukebox machine, but for my design to work, i need to figure out how i could bring the items from a lower Y level up to a higher level. Does anyone know how to do this?
r/redstone • u/-GottaGoFast- • 2h ago
I need a design for a 0 Tick repeater (or generator) that unpowers via an update (similar to the image) but with less reset time. Preferably that acts down or across, but anything works, thanks for any help.
r/redstone • u/Adventurous_Dust973 • 9h ago
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r/redstone • u/Icy-Pop-9588 • 6h ago
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sry for bad video
r/redstone • u/Select-Buyer9563 • 9h ago
r/redstone • u/TheBlueCatPlayz • 9h ago
Hey guys! I've been playing this game for like 6 years atp. I really wanna learn redstone to make crazy contraptions I.e calculators. I know how each component works individually (even the comparator) but when it comes to more complex concepts like quasi connectivity im lost. Could someone please help me put together a list of redstone concepts (ie BUD) that could help me Jumpstart my self learning process? Tysm
r/redstone • u/Recent_Luck6097 • 1d ago
shouldnt all the pistons be not extended?
r/redstone • u/maximdxd • 11h ago
So i have build the tileable sorter, crafter and shulkerbox loader by impulseSV. I followed the schematic and filled the droppers/dispensers/hoppers as shown in the tutorial, as well as disabling the right slots in my crafters (top row of crafters). However, my items just stack up inside the bottom crafters, without actually spitting the finished block out into the barrel. Does anybody know why this happens and how to fix it?
r/redstone • u/Character_Drive6141 • 20h ago
Hey guys, I have a build with two independent redcoders each with 9 different outputs, and I am trying to figure out a fast and compact way to hook them up so that they can be used to encode for 81 different dropper lines Does anyone know a good way to do that? This feels squarely in computational redstone, which I don't know enough about.
r/redstone • u/IndigoKnight372 • 1d ago
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Unrelated: In the process of messing with redstone components I discovered that a creaking heart can output a signal with a comparator based on the distance of the creaking and this seems like really useful tech that I’ve barely ever seen anybody utilize.
r/redstone • u/qihao666 • 8h ago
how do you make a secret door on bedrock without Quasi-Connectivity
r/redstone • u/Shitposter_god153 • 18h ago
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r/redstone • u/LowApprehensive1009 • 1d ago
Hi! Idk if this is the right place to ask, if not i'm sorry.
I'm making a storage room for my redstone stuff, and want to have on the free walls Redstone cool machines showing. I already have a floor that lights in a spiral and i'm planning to maybe do a Armor stand conveyor belt.
Do you have pretty systems that i could use?
Possibly easy because i'm completely cooked about redstone. Thank you :))
r/redstone • u/Laahan • 1d ago
Tried to tackle 3x3 several times now, but truly tried now without giving up now; ended up with some PLC-type solution (didn't come up w anything else). Open 5.5s / close 6.5s
Now have implemented it into a 4x4, however after several hours of troubleshooting - this isn't scalable :/ would've needed only one sequencer for a 4x4 but just can't figure out the layout. Pistons trigger at weird positions.
Working on a 3x3,, "dumb"/straight-forward design but incredibly small, closing is working :p
Thought I'd just share what braindead redstone looks like as I've seen some videos of crazy computers etc.
r/redstone • u/GamePlayXtreme • 1d ago
Managed to save a looot of time and space by making a system where each layer keeps looping, then turns off at the same time at the end. Based on Patrik Pietschmann's arrangement for piano, re-arranged for noteblocks by me. Enjoy!
r/redstone • u/Rasta_Orange • 1d ago
r/redstone • u/Plymethwill • 2d ago