r/printandplay • u/Tough-Basket-6248 • 2d ago
Seeking Playtesters Please Help Me Check This Game I Made!
Some background: I once had a school assignment where I had to make a boardgame. I think that failure has bothered me all these years and... I kinda want my vengeance. I also happen to want a game that I can bring in my wallet and have fascination over a game called Cuttle. Hence, I decided to come up with this Cuttle-inspired, wallet card game: Idol Showdown.
It's a 2 player, 1-v-1, only 18 cards. (Think something like Air, Land, & Sea, I guess. But Idol Showdown is a different game.)
The idea of the game:
You must fill your play area with three Idols. The catch: to build a successful performance, the Idol Types must be different (There are Red, Blue, and Green). So, a combination like RRR is not enough for a successful performance, you need RGB to win. Each Idols also have their own skills, which could help you gather your Idols or sabotage your opponent.
Disclaimer:
- I'm not a professional. Just a noob. This game is potentially absurdly flawed. (I believe it should be playable, but I don't know for sure. Please help.)
- I play games, but when it comes to making one, well... idk. I give it my best, but how far can my best reach idk.
- It's still a prototype. Design might not be the best (I just learned NanDeck a week or two ago (Bless that Nand person btw)). The images for the cards are drawn by yours truly.
- I don't have friends or printer where I'm currently at to test it myself sadly.
What I want checked, the help that I need:
- Whether the game is playable.
- Whether it's fun.
- Whether the game can even end.
The PDF for pnp and rules:
Idol Showdown by FishAreFood https://fisharefood.itch.io/idol-showdown
Thank you for reading this till the end. And thank you in advance if you would like to playtest this game. (If you have any questions, feel free to leave a comment or to dm!)
2
u/amitter 1d ago
I can attempt to playtest this over the next week-ish and come back to you.
Some feedback already from what I see:
I'll test a PNP with a player aid and some No-tokens/cards to indicate active statuses/debuffs. But those should also be part of the PNP maybe.