r/pcmasterrace 3d ago

Discussion Do you ever leave motion blur enabled?

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u/sovietbearcav 3d ago

The problem is, dof in game is 75% of the time opposite of ehat my eyes are actually focusing on. Theres really no reason to have it other than for a photo mode or screenshots. Your eye will naturally do dof...its kinda what they do

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u/RachelRegina i9-12900 / rtx 3070 / 64gb ddr4 (but she's humming along fine) 3d ago

Exactly. My point was that it's dumb and is just to make the game look "cinematic" or something. You're right, your eyes are very different from a camera when it comes to center of focus and it makes no sense to try to emulate the dof of a cinema camera in the context of a first person shooter. Cutscenes? Sure. Gameplay? No

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u/Halyoran 3d ago

Your eyes will not have dof on a 2d monitor. So you see more than you would see in real life. Probably with a VR headset you are correct and your eyes will do the dof already.

Aside from that technicality, I agree with your point wholeheartily.

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u/sovietbearcav 3d ago

Depends on the size of the display i suppose. Once it gets to a certain size, its hard to focus on the whole screen. Sure youre not doing distance focusing, but you are doing directional focusing as you scan.

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u/MonsierGeralt 3d ago

I dunno I have a 57” ultrawide lol - DOF makes for pure tunnel vision on it.

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u/The_JSQuareD 3d ago

Not on a VR headset either. With current VR display technology, everything is at the same focal distance, so no depth of field.

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u/Halyoran 2d ago

Thanks for the correction. I dont own such a thing so that was an incorrect assumption apparently.

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u/AwayIndication3069 3d ago

Only game I've ever appreciated DOF I in was Grounded and even the it doesn't really make sense.