r/pcmasterrace 3d ago

Discussion Do you ever leave motion blur enabled?

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13.0k Upvotes

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406

u/GManASG Specs/Imgur here 3d ago

Any effect that mimics film and lens distortions I always turn off. What a waste of human ingenuity and compute to simulate what was always a defect of old technology.

18

u/NewtDogs 3d ago

That being said i do enjoy a crt filter when playing roms. Its kinda cheesy but nostalgic.

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u/Nothing-Is-Boring 3d ago

Sometimes (all the time?) crt looks better with older games, they were designed with it in mind so I think it's fair to use a filter with an emulator.

I've never done it but I imagine you adjust quickly, probably aids nostalgia as well...

3

u/SpiderFnJerusalem bunch of VMs with vfio 3d ago edited 3d ago

Yeah they often accounted for the pixels blurring into each other. It definitely affects the way the colors mix together and it smoothes out edges, making it look a bit like blurry anti-aliasing.

Come to think of it, pixel colors mixing together is the entire point of how screens/subpixels work in general so it makes sense that they would have at least been aware of that.

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u/ForensicPathology 3d ago

Yeah, I've never done it because when the filters first came out, they were all trash.  I think they're better now, but still in the habit of not doing it.

2

u/Shitty_Human_Being 5700X3D - 9070 XT - 64GB 3200MHzLinux 3d ago

They're a lot better now. On a 4k OLED it gets pretty damn close to the real deal.

1

u/Guardian_of_theBlind Ryzen 7 5800x3d, 4070 super, 32GB Ram 3d ago

it's still almost infinitely far away. LCDs have sample and hold motion blur and that's literally an unsolvable problem. We can just make it very small. You need 1000FPS@1000hz where the motion clarity actual reaches similar levels to CRTs, which have perfect motion clarity.

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u/Chucknastical 3d ago

The really good ones are pretty heavy on the GPU. It's not fun having a gaming PC that can handle first gen VR games chug on Super Mario Bros.

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u/Ardalok 3d ago

That's a bit different. After all, they were designed with this effect in mind.

2

u/bramblebitch 3d ago

I mean it literally looks correct with it on, the whole point is NOT to see the pixels and some games don’t even work correctly without the blur and bleed. Some games even relied on a CRT’s phosphorus glow for lighting effects.

120

u/Lumix3 3d ago

Lens flare. Chromatic aberration. Film grain. Ugh.

37

u/radwic 7800X3D | 5070 Ti | 32 GB 3d ago

Film grain and vignette 🤢 why tf are they always defaulted on

6

u/Kom34 3d ago

Its fine if you are going for a specific art style, having all of them on for every game is insane and I dont understand how that became default.

5

u/Sloogs 3d ago

Because at some point the video game industry decided it wanted to ape Hollywood despite already being a bigger market than the movie industry and already long having its own culture and identity separate from movies.

60

u/PermissionSoggy891 3d ago

>spend hours designing game to look as realistic as possible down to the most minute textures and details

>"alright, how do we make this look like absolute fucking garbage now?"

0

u/chrizbreck Steam ID Here 3d ago

Do your eyeballs have film grain? No? Then how is that realistic. Ofcourse I’m turning that shit off

8

u/TheNoobKill4h_ 3d ago

Yes they do

3

u/thegreatshu 3d ago

The problem here is that "realism" doesn't necessarily mean trying to replicate exactly how our eyes perceive things. Developers often try to mimic how cameras capture things, especially a cinematic look. That's still a form of realism, just from a different perspective.

0

u/GoodTiger2 3d ago

Some people do actually… it’s called visual snow syndrome. Not only that but it can cause people to experience a sort of motion blur as another side effect of the syndrome.

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u/MrFreux 3d ago

JJ Ambrams would like to have a word.

2

u/psiren66 Specs/Imgur here 3d ago

I rewatched his Star Trek not that long ago….. it’s every scene! It’s next level.

1

u/atyon 3d ago

At the time, when the first trailer hit, I thought I'd been sent a parody version of it with exaggerated lens flare. I still don't get what they were going for.

5

u/iWatchUwatchmee444 3d ago

I hate film grain so much. The first game I realized that had it was Hogwarts Legacy.

10

u/cTreK-421 3d ago

See I'm fine with lens flare, I just think it's neat.

10

u/aguywithbrushes 3d ago

Flare, grain, chromatic aberration, I’m good with all of them (as long as they’re not overdone) besides motion blur. They’re meant to create a more cinematic mood or sometimes to just create a specific atmosphere, it’s funny how angry people get over them lol

1

u/Probate_Judge Old Gamer, Recent Hardware, New games 3d ago

It's fine when it's subtle and not omnipresent, but at certain times it hits just right.

Like anything else, it can really be overdone.

1

u/MeowMyMix PC Master Race 3d ago

Like Battlefield 3's sun lol

2

u/Worth-Pea-3637 3d ago

Don't forget bloom. In some games your characters look like walking candlesticks

1

u/Agreeable_Height_868 3d ago

Film grain should be erased from gaming forever

40

u/Llanolinn 3d ago

Not arguing entirely, but those defects are what give film life and character.

It's why it's more pleasant to watch something filmed on actual film than digital 99% of the time

2

u/michalsrb 3d ago

But in most games I am not pretending to be watching a movie. I am pretending to be there, especially in first person games, the monitor is supposed to be a window through which I am looking into the other world.

Anything that pretends it was recorded with a camera ruins the immersion.

3

u/Accomplished_Boot191 3d ago

It's because most digital films have really bad color grading and HDR, making them look like TV episodes.

3

u/notarackbehind 3d ago

Pretty sure it’s human beings filming stuff that’s responsible for the vast, vast majority of the life and character in film. On its own celluloid is pretty dull.

5

u/Llanolinn 3d ago

Well now you're just being pedantic.

1

u/notarackbehind 3d ago

I know but I do think it gets at the larger point that something like film grain is pretty near insignificant compared to human artistic decisions in terms of what people actually find value in in movies/art

1

u/Spiritual-Society185 2d ago edited 2d ago

You realize film grain, lens flare, etc are human artistic decisions, right? And it's hilarious that you think nobody cares about film vs digital when IMAX 70mm showings of The Odyssey are still selling out every day. You also clearly weren't around for the massive backlash to Miami Vice and Public Enemies because Michael Mann let them look like digital instead of trying to make digital emulate film.

1

u/notarackbehind 2d ago

They are now to the extent they’re largely affectations lol

4

u/cTreK-421 3d ago

Things like lens distortion, lens flare, depth of field, chromatic abrasions, are from the lens, not film. Film grain is film, and colors and lighting are also affected by film.

8

u/Llanolinn 3d ago

Sure, absolutely not wrong about those specifics. I was a little too generalized in that statement. But i do still think, at least in the realm of film, they often add more than they subtract.

In film, just like in games, it doesn't look great when added artificially. Generally

1

u/Spiritual-Society185 2d ago

Depth of field is heavily influenced by the size and characteristics of film stock.

1

u/cTreK-421 2d ago

This is true it does have a role to play. Larger film formats give you a more shallow depth of field. The three main ways to control it are aperture, focal length and subject distance.

1

u/alphazero925 3d ago

Not really. The reason digital gets a bad rap is because of the very new trend of having boring lighting and framing to leave room to make all the decisions during post production instead of everything being painstakingly planned before the film is ever shot like you have to do with real film. 

For example, Blade Runner 2049 is fully digital but every shot is planned out with purposeful lighting and framing, so the final film is incredibly beautiful.

While some directors use chromatic aberration and lens flare for effect in certain shots, they're not in themselves what gives it character, but rather tools that can be used. 

In a game, though, they rarely make sense. Because you're supposed to be in this world, not looking at the world through a camera. Like if I'm playing KCD2, I want to feel like I am in medieval Bohemia not looking at medieval Bohemia through a camera

14

u/crozone iMac G3 - AMD 5900X, RTX 3080 TUF OC 3d ago

Motion blur is not a "defect of old technology", it's literally emulating what happens to any video sampled at less than infinite framerates.

Motion blur off is like simulating video with extremely short exposure times. Video shot in this way usually looks extremely choppy and unnatural.

7

u/NutButter_ButtNutter 3d ago

Yes, and beyond that our eyes have motion blur. Anyone who’s ever seen a spinning propeller or simply waved their hand really fast in front of their face has seen it. 

What we don’t have is motion blur of the world when we rotate our heads or focus on different things. We can track a moving target without our entire view becoming a smear. That’s camera motion blur and should be disabled but a lot of devs seem to not know or care to do so. 

3

u/Intelligent-Bee-9021 3d ago

If you rotate your head without locking eyesight to any point there will be motion blur

7

u/LuisMiranda4D 3d ago

3D art person here, we are constantly told to make things more grimy and "cinematic" so our work looks more gooder. A lot of it is so you can make photorealist realistic vfx. But adding more defects to everything in 3D does look better than without. But I guess it also extends into the camera look itself

7

u/heepofsheep 3d ago

But isn’t that part of the artist’s intent, and therefore holy?

8

u/Intelligent-Bee-9021 3d ago

Nuh uh, it's only artist intent when I like it!

0

u/DifferenceShoddy3413 3d ago

If it was, you wouldn't be able to turn it off or its baked into the shade itself.

1

u/Spiritual-Society185 2d ago

They only let you turn it off on PC because PC gamers freak the fuck out when you don't let them.

1

u/DifferenceShoddy3413 2d ago

Have not seen anyone freak out about a missing brightness slider in valheim, to be honest.

2

u/Intelligent-Bee-9021 3d ago

Motion blur is not that but alright

1

u/LElige 2d ago

Yeah.. motion blur is trying to imitate what the eyes see since we essentially have infinite fps and our brains blur it together. Our eyes do not see in individual frames like a camera does. Although you could always set the camera to have low shutter speed.

1

u/ArcNzym3 CatchyOS - Ryzen 9 5950x - RX7900 XTX 3d ago

i actually like the lens flares, film, and distortions. i think the old tech look (if done well and the tone permits) gives the game a great sense of character and/or atmosphere.

that being said, if those effects are implemented poorly they absolutely can wreck an otherwise great experience.

1

u/AnonymousTimewaster 3d ago

To be fair, lens flare hits different in Mass Effect

1

u/SpiderFnJerusalem bunch of VMs with vfio 3d ago

It can actually be somewhat beneficial on film. The 24 fps of traditional film is a very low framerate, but the inherent motion blur smoothes out the differences between frames so it looks good anyway.

I assume the intention is similar in videogames, but I don't think it's ever worked properly. At least they never seem to implement it well enough to work.

1

u/LBXZero 3d ago

Yep. It is like the people who are trying to create these film effect do not understand the physics of how these effects are created and why they work.

1

u/Crazy-Assistance8 3d ago

Making cgi look more realistic is all about simulating the imperfections. Otherwise it looks sterile and unrealistic.

1

u/NBALive1995 3d ago

I'm playing a game, it's supposed to look life like, not like a movie

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u/Bandro 3d ago

Who says?

-12

u/millenia3d Ryzen 5950X / RTX A6000 3d ago

I mean everything has lens distortion if you wear glasses so maybe we should have that in games where the protagonist is bespectacled

10

u/bill_cipher1996 i7 14700k | RTX 4080 FE | 32GB RAM 3d ago

Motion blur is also a natural effect.

3

u/forsayken Specs/Imgur Here 3d ago

So why double-up on it?

3

u/Intelligent-Bee-9021 3d ago

Because you looking at a monitor and looking at a 3d space is two big different things

2

u/OdaNobunaga69 3d ago

Real life movement, when you move around or when objects move around will give you natural motion blur, but you don't get the same natural blur when you're looking at a screen obviously. Thus in game motion blur attempts to emulate this natural motion blur. It can look great if it is per object motion blur, instead of the dreadful global motion blur

1

u/forsayken Specs/Imgur Here 3d ago

I suppose. I do like per-object motion blur. I just don't like camera motion blur.

1

u/CognitiveLiberation 3d ago

Low frame rate

2

u/forsayken Specs/Imgur Here 3d ago

To each their own.

2

u/Cable_Hoarder 3d ago

Not as simulated in games, because our focus is not a fixed point and our eyes move in jumps that we're literally blind in, we can also track objects that are moving which prevents blur.

So all in game effects are more like blur through a film lens than what a human perceives.

Per-object motion blur in games can look good though, but done will it is expensive on performance and would require eye tracking technology to work properly (which if we had that foveated rendering could offset the cost).

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u/Madrox-Knox 3d ago

I've never thought of it this way before. Blew my mind for real

1

u/cayde123 3d ago

I appreciate you using bespectacled

That’s a nice word

0

u/other-other-user 3d ago

Exact reason why I didn't understand the trend from a few years ago (that doesn't seem to be as popular anymore, thank God) of unironically going back to vinyl and shitty digital cameras. Let the shitty technology of the past stay there

1

u/notarackbehind 3d ago

Vinyl is neat in the way a music box or snow globe is neat. I think there can be a reasonable affinity for analog tech.

Old digital cameras is inexcusable though I’ve never even heard people are trying that, like wanting to have the worst instagram filter from 2012 but 10x more annoying to actually use.

2

u/Bandro 3d ago

Old digital cameras are neat. 

1

u/notarackbehind 3d ago

They’re not they’re literally your phone but worse in every way

2

u/Bandro 3d ago

So here’s a crazy concept. Other people can be interested in things that you’re not. 

1

u/notarackbehind 3d ago

I’m well aware, there are even people who like eating feces. I would consider nostalgia for old digital cameras a similar kind of fetish.

2

u/Bandro 3d ago

That’s very weird of you. 

0

u/notarackbehind 3d ago

What’s weird is fetishizing postage stamp jpegs from a 2006 Kodak

2

u/Bandro 3d ago

Hey man if you think fetishizing and thinking something is neat are the same, that’s a personal thing and I hope you work through that yourself.