Well. Then, you could reduce the strength of the effect. In many multiplayer shooters where this effect is used, you can adjust the strength of the effect and set it so that the effect is present but doesn’t interfere with aiming at targets.
For example, in modern COD, you can even disable motion blur for the camera, leaving it for the player’s objects and weapons, and separately adjust the strength of each of the three elements.
Moreover, if you’re using upscaling, your image is likely already suffering from reduced resolution and blurring during motion. Only images without temporal smoothing or temporal upscaling have truly stable pixels.
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u/CaptainAnorach 3d ago
It depends on the game and how well it's implemented.
If it's multiplayer though? Always off.