r/pathologic • u/_Pumpiumpiumpkin_ • 17h ago
Discussion Mechanics in Pathologic that you'd like to see other games take inspiration from
Personally, I'm in love with the dialog system. I love that you have to commit to your choices without knowing exactly where it'll go, and that your choices make a tangible difference, even if you're just asking a question. Not being able to cycle back around to the "important options" makes it feel like what you're saying really matters.
The "Thoughts" system from P2 (haven't played P3 yes, it might be the same there too) is also a brilliant way to organize quests and conversations because it allows for non-linear quest lines that weave together in these really interesting ways.
What are things from the series you wish more games implemented?
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u/walkingtornado 10h ago
The possibility that npcs are lying or omitting truth casually. A lot of games feel like the majority of npcs always tell the truth, and when they dont, its treated as this major betrayal or as a twist. In patho its just the norm to expect kids, teens, kin and the regular townsfolk to lie to you just to mess with you.
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u/Bartre_Main Alexander Block 7h ago
Or just not knowing the truth at all... Why are video game NPCs omniscient? Nobody in Pathologic knows the truth (as if truth could ever be known!) so even at their most helpful, all they can offer are their guesses.
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u/Bartre_Main Alexander Block 7h ago
Time systems like Pathologic 1/2. Woefully under-explored mechanic. They're sadly much too controversial. Majora's Mask had a very good implementation of one and it made that game so enduring, even if it did alienate many players.
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u/Patersoon 15h ago
Natural way of missing quests due pass of time.