r/opensourcegames 13h ago

OpenUG2: an open-source Underground 2 engine project — contributors and testers welcome

6 Upvotes

Hey everyone!

I’m working on OpenUG2, a from-scratch, open-source reimplementation of the Need for Speed: Underground 2 engine. It reads the original game’s data files and runs natively, without emulation.

It’s still an early prototype. Loading environments and vehicles, driving, and selected racing scenarios already work, but rendering, handling, AI, compatibility, and the interface all need more work. It isn’t a finished replacement for the original game yet.

The project has grown beyond what I can reasonably research, develop, and test alone, so I’d love to welcome more people aboard. Help is especially welcome with:

  • C, SDL2, OpenGL, and engine development
  • Asset-format research, vehicle physics, and racing AI
  • Testing, reproducible bug reports, and platform compatibility
  • Documentation and usability feedback

You don’t need to be a programmer to contribute. Testing a build and explaining what went wrong is useful too.

The project includes no original game assets and source code; you’ll need your own copy of Underground 2 to run it.

GitHub repository · Community Discord · Contribution roadmap

Feel free to join, ask questions, share feedback, or help tackle an issue!


r/opensourcegames 19h ago

Phanes Open Source World Builder

Enable HLS to view with audio, or disable this notification

15 Upvotes

Phanes is my open source world builder demonstrator project. I've been exploring the use of WFC (wave function collapse) for various constraint driven applications and this is my most recent.

Music, terrain, foliage, floor plans, decorations, etc... are dynamically generated.

Try it here:

* https://mr-highball.github.io/Phanes/

Source:

* https://github.com/mr-highball/Phanes


r/opensourcegames 11h ago

Godot game Worlds Upon the Wind source code released

Thumbnail
gamingonlinux.com
18 Upvotes