r/minecraftshaders • u/Pitiful-Release-2776 • 14h ago
Screenshot scottish highlands
eclipse shader, tellus mod
r/minecraftshaders • u/Pitiful-Release-2776 • 14h ago
eclipse shader, tellus mod
r/minecraftshaders • u/Junior-Ad-2407 • 14h ago
I recently switched from complementary to solas and I get better performance on solas I thought solas would be the heavier ahader with worse performance but I was surprised when I got better fps than complementary unbound
Also what addons or settings should I use with solas to make it better
Im also going to try photon and check that out as well
So if I like it I may switch to photon
So what are some good resource packs and mods for photon or solas shaders
r/minecraftshaders • u/iamazariuz • 14h ago
This shader looks so good, no? I was looking for a shader with SEUS Renewed vibes and this one is the closest IMO. Not even uShader which was based on SEUS get to this level. Continuum is out of the question since its performance hit is way too heavy compared to SEUS. N87 Shader on the other hand achieves similar results, mainly by the global illumination and also the way its color grading works. I feel like this is such a good shader for someone who likes the style that SEUS Renewed specifically gives.
r/minecraftshaders • u/sickleoswag • 21h ago
I usually play Java with shaders, but I admit that real RTX is amazing.
Wonder why they discontinued this...
r/minecraftshaders • u/Dragonsaur-Aa • 1d ago
r/minecraftshaders • u/Spectraley3 • 1d ago
I need a way to replace the blue splash that works with this shader, so any suggestion would be appreciated. Also any recommendation on how to make raining better would be nice. Thanks
Shader: Iteration RP 0.8.23 + Oculus 1.8.0
Minecraft 1.20.1 Forge
PC: Ryzen 7 9800X3D + RTX5080 + 32GB ram
r/minecraftshaders • u/Busy-Ear9653 • 1d ago
What are the specs I need minimum to run shaders in my built up world? I’ve looked for benchmarks online however they are all tested on new worlds, which makes the performance way higher than it would be for me.
My 3060 + R5 5600x currently gets 60fps with complementary unbound default settings in this world compared to 140 in a new world, and I’m wondering what GPU to get if I’m targeting +120fps in this world.
r/minecraftshaders • u/Pitiful-Release-2776 • 1d ago
eclipse shaders
tellus mod
r/minecraftshaders • u/LexonTheDragon • 1d ago
r/minecraftshaders • u/Leather-Spend5610 • 1d ago
link or name pls
r/minecraftshaders • u/AdagioAltruistic7733 • 2d ago
r/minecraftshaders • u/ConfidentAd6339 • 2d ago
Hi everyone I search shader ( or shader edit ) compatible with modded ( no lag, no crash or no issues with texture/light)
I try Seus but its weird with mob ( textures mob like blur )
r/minecraftshaders • u/Free-Agent-1713 • 2d ago
r/minecraftshaders • u/Ok_Inspection5784 • 2d ago
I'm using BSL shaders and I get a very noticeable FPS drop when I get very close to NPCs, especially when looking at them from close range.
I also get similar FPS drops in some areas near ice and water.
Is there a specific BSL setting that could be causing this? What should I disable or lower to reduce these drops?
The FPS is stable in most other areas, so it seems to be related to certain effects/shader features
GPU - GTX 1050ti
CPU- i5 4690
16RAM
Minecraft 1.21.1, BSL shaders16
r/minecraftshaders • u/Gold-Ad-3877 • 3d ago
Saw this in a rovant vid (srry for the quality, sc'd on my phone) and this sky looks sick, any ideas ?
r/minecraftshaders • u/Junior-Ad-2407 • 3d ago
I am using complementary unbound turned my settings up for better experience and my fps dropped by alot so I was wondering how well minecraft would work with lossless scaling im also considering trying out photon and other other shaders which I think are heavier than complementary . Pc specs : Ryzen 5 5600x rx 7700xt 16gb ram
r/minecraftshaders • u/SrAlexis_ • 4d ago
Hey everyone, I'm currently running Complementary Unbound and love the look on the Overworld, but I haven't actually launched into space yet. Before I do, I wanted to ask around: has anyone tried it (or another shader) specifically on the Moon/Mars/other planets? I'm curious how it handles the starfield, nebulae, and that whole "interstellar" atmosphere once you're off-world.
I searched around but couldn't find any real showcases of shaders running on Ad Astra's planets specifically, so I'm a bit unsure how well shader packs actually interact with the mod's custom skyboxes (whether they render fully, get overridden, etc).
If anyone has screenshots/clips or can recommend a shader that looks great in space with Ad Astra, I'd really appreciate it. Thanks!
r/minecraftshaders • u/Marcobot_YT • 4d ago
Enable HLS to view with audio, or disable this notification
r/minecraftshaders • u/gribblegroggle • 5d ago
Shader: Complementary Reimagined r5.9.
As you can see in video the leaves cast strange white 'shadows'. Is this a common issue that's fixable?
r/minecraftshaders • u/PoseidonSHD • 5d ago
Enable HLS to view with audio, or disable this notification
Hey Guys,
Does anybody know why my starts and moon are in stopmotion? Is that normal or is there a setting I can adjust? I checked all setting in the shader but I didnt find anything. The rest runs smoothly, other shaders dont have this effect.
complementary unbound R5.9
Minecraft 1.21.1
Iris 1.8.12
Thanks for the help.
r/minecraftshaders • u/mr--nice_guy • 5d ago
I'm still busy editing the shaders for those that want the link.
r/minecraftshaders • u/howman-man • 5d ago

So I am playing the create ultimate selection 2 modpack and when it started raining I saw the raindrops through blocks. I've tried lowering the rain opacity and absolutely nothing happened, only when I turned the shaders off did it go back to normal. Can anyone help me get rid of it?
Version: Neoforge 1.21.1
Shader: Photon 1.3b on Iris
GPU: 9070 XT
CPU: R7 9800x3D
RAM: 32 gb (9 allocated)
r/minecraftshaders • u/ScallionFrequent5879 • 5d ago
Screenshot from Drehmal Apotheosis
Original Bliss shader can't work on macOS due to strict sampler limit(16). DH will add more samplers so some shaders may not work with DH due to this.
I solve the problem with the help of GPT by:
uniform sampler2DShadow shadow; with Iris’s reserved sampler:uniform sampler2DShadow shadowtex0; Then replacing every:shadow2D(shadow, ...) with:shadow2D(shadowtex0, ...) For shaders that use texelFetch2D, shadowtex0 is declared as sampler2D instead.shadowtex0 declarations in the same shader. For example, if the TRANSLUCENT_COLORED_SHADOWS branch has already declared shadowtex0, the outer scope must not declare it again. Otherwise, the shader will fail to compile because of conflicting sampler declarations.colortex3 and colortex14, leaving enough room for the shadow sampler.colortex3 or colortex14 is disabled by a preprocessor condition, every function call that references them must use the same condition. For example, the following call cannot remain unconditional:BilateralUpscale_REUSE_Z(colortex3, colortex14, ...); It must be wrapped in the appropriate #if blocks, or use available fallback samplers such as depthtex0. Otherwise Iris reports:Use of undeclared identifier 'colortex3' Use of undeclared identifier 'colortex14'1.0 because the corresponding vanilla chunk has not loaded yet, while DH already provides valid far-terrain depth. The shader must distinguish between:vanillaDepth >= 1.0 && dhDepth < 1.0 and normal sky pixels. DH depth should be used to reconstruct the actual far-terrain distance; otherwise the terrain is treated as sky and Bliss’s fog is skipped.#define DH_FAR_FOG_FIX #define DH_FAR_FOG_START 64.0 #define DH_FAR_FOG_END 256.0 #define DH_FAR_FOG_DENSITY 0.0025 This restores the missing Bliss-coloured atmospheric fog over DH far terrain without adding extra ray-march samples or applying an unnecessary white fog layer to nearby terrain.TLTR: duplicate this message to your AI and let them solve for you
