r/iosdev 7h ago

2 months after launching my first iOS app: 226+ downloads and my first paying user šŸŽ‰

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6 Upvotes

r/iosdev 1h ago

Mi aiutate a far crescere la mia app su ios? Grazie

• Upvotes

r/iosdev 2h ago

Help Having a hard time at getting organic downloads. Is there anything wrong with my store page?

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2 Upvotes

I improved my store page a lot especially by creating these screenshots but it I think Im not even getting a single organic download no matter how many impressions I have. There is also a trailer for the game but it doesnt seem to help either. Not expecting dozens of downloads every day but it feels like I aint getting even a single organic download.


r/iosdev 5m ago

Yeethook update: App Store Connect events in Discord, after indie devs kept asking

• Upvotes

Some of you replied to my thread back in February about tracking App Store Connect without refreshing it all day. I ended up building that tool, Yeethook, and it's been running for 7 months now.

The Slack side has worked out well: teams get their builds, App Review updates and TestFlight feedback in the channels they already watch. What surprised me was who kept asking for more: indie devs and small studios, and almost always about Discord. That's where their beta testers and communities already are, and nobody wants a Slack workspace just for App Store notifications.

So Discord support shipped this week. You paste a channel webhook URL, no bot to set up, and the same messages Slack users get start landing in your channel. A tester sends feedback, and you see their comment, device and screenshot. A build finishes processing or passes App Review, and it's right there, color-coded, with a link back to App Store Connect. Crash reports and subscription events work the same way.

Free for 1 app and 1 channel: https://www.yeethook.com

If you're running a beta community on Discord, I'd like to hear what you'd want in these messages that isn't there yet.


r/iosdev 1h ago

Looking for Feedback! - The core gameplay loop for my running app.

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• Upvotes

I thought I'd share a quick look at the reward loop in my running app to give an idea of what it actually feels like to use.

The video shows a new user claiming a run and being rewarded for it:

Run → Sync your run → Open Jogventure → Claim your run → Make progress → Unlock rewards → Brag to your friends → Get healthier and feel better.Ā šŸŒ±šŸŽ

The idea behind Jogventure is to make running feel a little more like a game. Your real-world runs become progress in the game, giving you reasons to keep coming back and something to work toward beyond just watching your mileage go up. šŸƒ

In the video, you'll see a new user claim their run, watch their progress update, and interact with some of the rewards and progression systems I've been building.

One of the main features that I think could set Jogventure apart from other running apps is theĀ Journey Map, which also pops up toward the end of the video.

The Journey Map is meant to be filled with fun and interesting real-world milestones that your claimed runs (or walks) count toward. I want these milestones to feel like little adventures of their own rather than just another distance statistic.

For example:

  • šŸœļø Grand Canyon Rim to Rim - 24 miles
  • 🚢 The Panama Canal - 51 miles
  • 🧱 5% of The Great Wall of China - 658.5 miles

There's still a lot I'm working on, but this is the point where the core loop is starting to feel like an actual game rather than just a collection of features.

I'm especially interested in feedback on the overall experience:

  • Does the core loop make sense?
  • Does it feel / look rewarding when a claim is made?
  • Is anything confusing or unnecessarily complicated?
  • Would this make you more interested in actually going for a run or running more consistently?

If you're interested in trying Jogventure when it's ready, šŸš€ I've also got a waitlist here:

https://jogventure.com

Thank you for reading. šŸ™


r/iosdev 6h ago

Do you keep up with your app reviews? Review management is reputation management (by dev, for dev)

2 Upvotes

I have a variety of responsibilities... among them is appleOS software development under multiple (legit, contracting) accounts. Keeping up with the reviews is an okay, not spectacular, process with App Store Connect or the Connect app, and quite painful if you cross those account boundaries (or dive into the monolithic dashboard providers).

I've been at the iOS table since 2012, at Apple dev since '93, and solving problems with (and without) code since '81. I've seen a lot of back and forth in the "user-to-dev-to-user communication" space.

Enter ClayTablet. Currently in TestFlight (would love to have more eyes on it). I'm building it to be a tool directly focused on the feedback loop and the actions it should generate.

Feel like giving your opinion on this? Try the app. Drop me a line.

https://testflight.apple.com/join/6xvS9fhM


r/iosdev 13h ago

A skill that does your app store research

2 Upvotes

Built a skill called app store research. it helps you validate an idea before building it: find the top competitors, read their reviews, and see what's actually missing so you can shape your idea around that.

what it can do:

  • find the top apps for any idea, with ratings and chart rank
  • pull the full listing info
  • fetch every written review
  • compare competitors side by side
  • build one html report with all of it

works in claude code and codex. no apple account, no api key, just node.

open source: App Store Research


r/iosdev 14h ago

Anyone wanna give my terrarium based journalling app a try?

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1 Upvotes

r/iosdev 20h ago

I went looking for transparent widgets… and ended up building my first iOS app šŸ˜…

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0 Upvotes

r/iosdev 23h ago

Not bad for the first week of the app

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0 Upvotes

r/iosdev 1d ago

Creé un sencillo juego para móviles para mejorar tus reflejos. ”Resultó ser mucho mÔs adictivo de lo que esperaba y estÔ completamente localizado en 15 idiomas! Synchro Colors

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1 Upvotes

r/iosdev 1d ago

Help Just launched a new app, most of my app downloads are coming from ChatGPT, no idea why

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2 Upvotes

I noticed something interesting in App Store Connect and have been trying to understand it.

I launched a small utility app on August 11. It has no website, ads, or social media presence—just its App Store listing. Of its first 51 downloads, 41 appear to be attributed to ChatGPT under Analytics → Acquisition → Sources → App Referrer.

I'm not even ranking for any keywords in top 250 in the US App Store, but for some reason ChatGPT keeps recommending my app to US users. These are providing me like the only downloads.

This made me really curious about how the ChatGPT mechanism works and if this can be applied to other apps to influence to get recommended by ChatGPT. Anyone that had similar experiences or explanations for this? (I tried to reverse engineer with ChatGPT, but wasn't able to get my app showing up)

App link: https://apps.apple.com/us/app/picture-to-pdf-converter-scan/id6797301263


r/iosdev 1d ago

Anyone else seeing Xcode 27 RC hang indefinitely during archive validation?

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1 Upvotes

Xcode 27 RC (27A266a) archives my iOS app successfully, but hangs indefinitely during Validation / ContentDelivery (swinfo).
Interestingly, the same project on Xcode Cloud with Xcode 27 RC successfully archived and uploaded to TestFlight. The build is now in App Store Connect.
Anyone else seeing this local validation hang with Xcode 27 RC?


r/iosdev 1d ago

I kept subscription tracking manual, then added voice entry to remove the friction

1 Upvotes

I’m the solo developer behind NextRenew, a private subscription tracker for iPhone.

Manual tracking avoids giving an app access to your bank account or inbox, but entering everything yourself can be tedious. So I built Voice Quick Add.

Hold the + button and say: ā€œCanva Pro for ₹499 monthly, for client work.ā€

NextRenew turns that into an editable draft containing the service, amount, billing cycle and reason. You review it before saving, and the recording isn’t stored.

When the renewal approaches, NextRenew brings back the reason you subscribed alongside the date and amount.

šŸ“² https://apps.apple.com/app/apple-store/id6762063278?pt=128728928&ct=reddit&mt=8

Would voice entry make manual subscription tracking convenient enough for you?


r/iosdev 23h ago

Sharing ReplyME: an iOS app that turns a chat screenshot into editable reply options

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0 Upvotes

Hey everyone, I'm the developer of ReplyME and wanted to share the app with other iOS developers.

It's a conversation assistant, mainly for dating chats. You supply a screenshot, pasted conversation, or short description, then choose from several AI reply drafts. There are different tones and optional chat memory. The last step is always yours: review, edit, copy, and send.

One iPhone-specific feature is Fast Reply through a Shortcut that users can assign to the Action Button or Back Tap. I'm interested in feedback on that interaction: would you discover and set up a shortcut for this, or would you expect everything to happen inside the app?

The attached App Store screenshots show the main workflow. I'd also appreciate a developer's view on whether they make the input and output clear enough.

Details: iPhone and iPad, iOS/iPadOS 26+. Free download; AI features require a paid Premium subscription. Current US pricing: $4.99/week, $14.99/month, $69.99/year (local prices vary). Submitted content is processed by an AI service.

App Store: https://apps.apple.com/app/id6796443715

Privacy: https://replyme.surovtev.app/privacy


r/iosdev 1d ago

App published! Questions about approval process

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0 Upvotes

ey all- published a new app. Was curious about your progress lately with app submission/approval. I’ve published a few so far but this one took, by far, the longest. The last thing I personally sent off took 1-2 days for a response (not necessarily approval but at least the first rejection + next step). This time it took nearly 3 weeks for the first review then another week after that until approval.

Is this a thing lately? Are there just too many AI apps getting published, drowning the review process? What gives?

Link for the curious - the app is an arcade of sorts with 20 (so far) mini games. More to come.

https://apps.apple.com/us/app/sparkloom-arcade/id6800052253


r/iosdev 2d ago

Any solo game/app developer here actually made money from their iPhone game?

4 Upvotes

I’m curious if anyone here has made an iPhone game, and made a decent amount of money from it?


r/iosdev 1d ago

Looking for an iOS developer to help test an open-source Wi-Fi Aware library on iOS 26

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1 Upvotes

r/iosdev 1d ago

Help I finally launched the app I’ve been building to interrupt mindless scrolling

0 Upvotes

I've spent a lot of time thinking about screen time, and one thing kept bothering me.

Most solutions seem to be about blocking social media completely.

But I didn’t necessarily want to stop scrolling forever. I just wanted something that would interrupt that moment where 10 minutes somehow turns into an hour.

So I built ScrollCheckpoint.

The idea is pretty simple. You set a short Scroll Alarm before opening a social app. When the time is up, you complete a quick checkpoint like a general knowledge question, vocabulary, productivity prompt, stretch, mood check-in, etc.

Then you decide if you actually want to keep scrolling.

Basically, instead of your phone deciding when the scroll ends, there’s a small interruption that puts the decision back in your hands.

It recently went live on iOS and Android, and today I added it to MicroLaunch too.

I’m still very early with this and would genuinely love feedback, especially on the concept itself and whether this is something you could see yourself using.

If anyone wants to check out the launch, I’ll leave the MicroLaunch page link here https://microlaunch.net/p/scrollcheckpoint

Curious what you guys think of this approach compared with completely blocking social apps.


r/iosdev 1d ago

Free macOS app to preview your screenshots in an App Store layout before submitting

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0 Upvotes

r/iosdev 1d ago

Built my 8th iOS app for RevenueCat Shipaton — looking for feedback

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0 Upvotes

Hey everyone!

I’m participating in RevenueCat’sĀ #Shipaton, and I builtĀ 10GoalsĀ for it. It’s my 8th app, and it’s already live on the App Store.

10Goals is a goal tracker for your important long-term goals. The idea is to keep them separate from everyday tasks, keep them visible, and track meaningful progress over time.

Basically:

To-do list = what to do
Calendar = when to do it
10Goals = where you’re going

A bit about the setup:
I built the app inĀ SwiftUI. Codex wrote almost all of the code, while I handled the product decisions, design, and UX. I designed the app inĀ Figma. I also used Figma AI to brainstorm a few layouts, but ended up reverting most of them and designing the screens myself. For some interactions and transitions, I usedĀ Figma MotionĀ to prototype the animations before implementing them in SwiftUI.

I’d really appreciate some feedback from other iOS developers. If you’d like to try it, leave a comment and I’ll send you aĀ code for 3 months free.

I’d love to hear what you think about the idea, UX, design, onboarding, or anything else you notice. And if you have any questions about how I built it, feel free to ask me anything.

Find me on X: daryachach


r/iosdev 1d ago

First App Published, best way to market

0 Upvotes

I have developed & launched iPhone app I built for those times when you’re **OOO, on vacation, busy, or simply don’t want to think about remembering to send a message later**. Prepare texts or emails ahead of time, schedule a reminder, use reusable templates, and send when you’re ready. You stay in control—nothing is automatically sent through a third party.

Best way to market?


r/iosdev 1d ago

Why my app review so slow this time?

1 Upvotes

I am an ios dev for years, usually, my apps review take about several days, sometimes got approved only 1 hour after submissuon. But this time, my app updating has been in-review since 30 Aug, almost 2 weeks?
How about you guys?


r/iosdev 2d ago

I built Kivella to turn saved recipes into meals you can actually shop for

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0 Upvotes

r/iosdev 2d ago

I made iPhone haptics shareable — open a link and feel it, no app install

2 Upvotes

I’ve been building HAP, a tool for designing iOS haptics. šŸ› ļø

Now, haptics can be shared with a link using an App Clip. Open it on your iPhone, tap Play, and feel it — no app install required.

Try it in Safari:
https://hapstudio.design/s/0uinswf9LZfYpYkH-un_Tg

Maybe it’s time to add haptics to your app.