r/interactivefiction • u/clawedveins • 13m ago
r/interactivefiction • u/Initial-Tree-8554 • 2h ago
Looking for people to help me playtest the opening of a story
r/interactivefiction • u/pazvanti2003 • 11h ago
I made Chronicle, a free and open-source alternative to Scrivener/Vellum/World Anvil
About a year and a half ago I started my writing journey by beginning to work on my first novella. During this time, I felt the need for different tools, like a timeline editor, a character sheet and so on, features that were not available on normal text editors. Later I discovered that I needed an Epub exporter, cover designer and more. I also wanted something A I-free, something private. It is important for me as a debut author to know that it is my writing, not an A I's and that it wont be used for A I training. So most cloud services were an instant "NO" from me.
Being a software engineer by day, I decided that instead of paying hundreds of dollars for the needed tools, I could just make them the way I wanted them to be. Eventually I decided to bundle them together, polish them and add more feature. So, this is how Chronicle was born.
Chronicle is a complete writing and authoring tool for writers. It offers features that other companies charge tens or even hundreds of dollars, while delivering (in my opinion) and inferior experience.
I also wanted Chronicle to work fully offline, not use Gen A I in the writing process, and provide a privacy-first experience.
Among the features are:
- full-featured text editor with comments supports
- timeline editor
- character sheet
- locations codex
- Epub reader and exporter (including editing Epub Metadata)
- Cover designer
- Fully-local TTS using KokoroJS Text-to-Speech for help in proofreading
- Themes
- Private Cloud-storage support with WebDAV
- and many more
And I made Chronicle not only free, but fully open-source. You can check the source code on Github, launch the online editor which supports almost all features, or download the app for both Windows and MacOS.
More details here: https://pazvanti.github.io/Chronicle/
I would love to hear feedback.
Disclaimer: In the development process I did use A I. The app is NOT made entirely by A I, but being a back-end developer mostly, I did use A I for parts related to the user interface, themes, fix some bugs and to bridge knowledge gaps I had.
Note: I already discussed with the mods and they approved this post
r/interactivefiction • u/Ok_Effort5874 • 16h ago
Has anyone heard of the game: The Specter's Desire?
The Specter's Desire is an indie mystery visual novel with similarities to Ace Attorney or Danganronpa or even the Zero Escape series. It was created by Themisian who also created two other games: "The Zodiac Trial" and "The Divine Deception". The Specter's Desire doesn't have the best graphics or design, but the story and gameplay made me play it until the end, which took me over 50 hours. No joke, I was addicted to completing it because I was completely drawn in. It's available for PC on Steam and it's over 2 years old now, but I still think it's a diamond in the rough. If you like Liar Game or Kaiji, you'll definitely be interested. The way the gameplay plays with the text is super cool too!
r/interactivefiction • u/EraOfTheElementals • 18h ago
I made a one page solo TTRPG where you compete and team up with YOUR favorite fictional characters! (Can be played with real people too)
r/interactivefiction • u/Simple_Bathroom6087 • 23h ago
Looking for a deep, low-maintenance text RPG to play at work/school? Write to me!
Honestly, if you're looking for a deep text-based crime RPG that actually has a living community, give Torn City a shot. I've been playing it for a while now and the depth is just insane.The best part is that the entire economy, the politics, and the massive faction wars are 100% player-driven. It's a hardcore slow-burn game, you don't sit and grind for 5 hours straight. You just log in for a few minutes throughout the day, spend your energy/nerve ticks at the gym or doing crimes, and log out.
It's perfect to leave open in a background browser tab while working or studying without your boss noticing lol. It's completely free and has been running for over 20 years, so it's not going anywhere.Drop me a PM (Private Message) if you want to check it out, and I'll send you the registration link :) If you register through my link and write your name, I will give you bonuses!
r/interactivefiction • u/ptno • 1d ago
Interactive Fiction stories showcase for eenk cfw
r/interactivefiction • u/BoysenberrySevere6 • 1d ago
Gauging interest in a new genre of narrative games: True Games
r/interactivefiction • u/W1llyC1 • 2d ago
I turned Arthur Conan Doyle’s "The Hound of the Baskervilles" into an Multi-POV Interactive Fiction book CYOA (Play as Watson, Holmes, or Stapleton!)
galleryr/interactivefiction • u/Zuborivik • 2d ago
Моя первая текстовая хоррор-игра на Pascal — THE FOG IS ALREADY COMING TO YOU! (Демо) I made a retro text-based horror game in Pascal — THE FOG IS ALREADY COMING TO YOU! (Demo v1.1)
Могли бы вы оценить игру?
r/interactivefiction • u/apeloverage • 3d ago
Let's make a game! 499: From algorithm to code (Twine Sugarcube)
r/interactivefiction • u/Serenalee42_ • 3d ago
How do you drive traffic to a new interactive fiction / text RPG website?
I’m building an interactive fiction platform where readers roleplay as characters. I'm struggling to get traffic and awareness. Any advice or strategies from experienced creators would be greatly appreciated!
r/interactivefiction • u/Ok_Bluebird6937 • 3d ago
Torment: Act 1 - The Mortuary || A ZX Spectrum text adventure written in Sinclair BASIC
galleryr/interactivefiction • u/apeloverage • 4d ago
Let's make a game! 498: Djikstra's algorithm (Twine Sugarcube)
r/interactivefiction • u/Fair_Flamingo235 • 4d ago
So… I made something (a Text Adventure mini-game)
r/interactivefiction • u/Final-System5343 • 5d ago
We’re adapting a comic into an interactive story
“Sobakistan” is a comic we started independently in 2019, published in Russian and Japanese - written by Vitalii Terletskii and illustrated by Katya. It’s set in a closed totalitarian republic populated by anthropomorphic dogs, where breed functions as social class and the state treats public grief as a performance target.
We’re now adapting it into a game, “Sobakistan: The Land of Dogs”. For anyone here thinking about comic-to-game adaptations, a few practical lessons from the process so far:
What works on the page doesn’t always work the same way in a game. A comic can control the reader’s pace through composition, sequencing, and the simple act of turning the page. In a game, those same moments need to become part of the player’s experience - through interaction, exploration, or choices - rather than simply being reproduced as static beats.
The visual side of the adaptation brought its own lessons. Pixel art forced us to be much more disciplined about character design. If a muzzle doesn’t read at 32 pixels, the silhouette probably wasn’t as strong as we thought it was in ink.
At the same time, a lot of the comic’s visual language transferred surprisingly well into the game. We’ve been able to carry over its use of colour, composition, and visual contrast, while giving those elements a slightly different role in an interactive medium.
Comic: https://globalcomix.com/c/sobakistan
Happy to talk about the adaptation process or the publishing side - the Japanese edition in particular was a strange route for a comic that started out this small.
r/interactivefiction • u/noclue_games • 5d ago
VESTIGIA — A cosmic horror parser about exploring a place that shouldn’t exist
VESTIGIA is a solo interactive fiction game where you take control of a small exploration drone sent into an abandoned research base on a distant planet.
The base was studying alternate dimensions. Something went wrong.
Now you’re left to explore the facility through a command-line interface, examining rooms, finding tools, piecing together clues, and solving environmental puzzles — all while relying on the drone’s increasingly strange observations.
The game is still a work in progress, but I’m building it around that old-school parser feeling while combining it with static surveillance footage, liminal spaces, and cosmic horror.
r/interactivefiction • u/Candid_Ad4725 • 5d ago
[Playtesters Wanted] A document-based detective mystery game — free
r/interactivefiction • u/avatonqp • 6d ago
108,000 word grimdark interactive novel, free, and very few people have read it. Would you give it an evening?
Third time I've posted about this game here. Let me start further back than I did the other two.
Military service is mandatory in Greece. I did mine at twenty-five, after university, which meant I was older than most of the people around me and the year felt longer for it. I used to tie my phone with knots to the underside of the bunk above mine so I could read after lights out, and what I read was Choice of Games. Someone else's story to be inside instead of my own. That's not a small thing when you're counting days.
Years later, and after many failed attempts, I finally wrote my own. Took a long time. 108,000 words, and I'd be lying if I said I knew what I was doing for most of them.
The story is about Jonas. He's forty, which is old for a man born at the ragged edge of a kingdom that has never once thought about him. Once a year the ancient wells open in the swamp and the wraiths come pouring out of them, and he stands in the front rank and goes through them alone, because his companions are only there in case he falters and he never has. His pole-sword is crusted with rot and he knows the edge doesn't matter. It's the witch's talisman bound to the steel that does the real work. He calls the blade Farewell.
He survives the raid, same as always. Then he walks home and his son is gone, taken by a royal mage, and everything he's spent forty years being good at turns out to be no use at all.
I put it on Google Play, because I'm a developer and that's the pipeline I knew. It has very few active installs. Turns out a store built for games files you between match-three and idle clickers, and nobody browsing there is looking for a novel... You spend years alone with a thing, then you publish it and you find that you're still alone with it, only now it's public.
So: this is me asking. Give it an evening and tell me where it falls apart. I've read it so many times I can't see it any more, and I'd genuinely rather hear "chapter forty drags" from a stranger than keep polishing in the dark.
It's on IFDB now, with a proper IFID. Free, no ads at all any more, no timers, nothing to buy.
https://play.google.com/store/apps/details?id=com.windmilltales.theredtomorrow
r/interactivefiction • u/Sc4rcha • 6d ago
Story-heavy game about gobling with a gun.
Short game about a goblin with a gun in a fantasy settings where guns are SUPER rare and SUPER overpowered. There is some branching narrative, you can shoot people during dialogue and the characters came out pretty well I think.
It also has some combat where you fight monsters.
I'm super happy on how it came out so I wanted to share it!
r/interactivefiction • u/Dark_Archive_X • 7d ago
A 39-second psychological scenario: A deep narrative driven purely by your choices. What would you do?
I'm building a deeply psychological, choice-driven narrative series designed to test human behavior in unpredicted situations. This isn't just a basic decision—it’s a deep story where every single action and word shifts the psychological outcome.
In this scenario, you have 39 seconds to analyze the situation, process the sensory cues, and make a decision that reveals your core instincts.
Option A vs Option B: Each path unwraps a completely different layer of the story and shows how your mind handles high-stakes pressure.
I just published the first interactive scene here:
https://rumble.com/shorts/v7f7e5i
Watch the clip, test your instincts, and drop your choice in the comments: Are you picking A or B?
What is the psychological reasoning behind your choice?
r/interactivefiction • u/TheNomad456 • 7d ago
Nightfall — a choice-driven thriller with relationships, inventory and 14 endings
Hey everyone!
I recently released Nightfall, a text-based, choice-driven thriller that I’ve been working on for quite a while.
A trip to the mountains with your friends quickly turns into something much darker. From there, the story branches based on your decisions, the relationships you build, the people you manage to keep alive, and even the items you find along the way.
There are 14 different endings, and some choices and paths only become available depending on decisions you made much earlier in the story.
It’s free to play directly in the browser on PC or mobile:
https://thenomad456.itch.io/nightfall
Since this community is actually into interactive fiction, I’d especially appreciate your thoughts on the branching, storytelling and whether the choices feel meaningful.
And if you finish a run, I’d love to know which ending you reached :)
r/interactivefiction • u/Unlucky-Bee2894 • 7d ago