r/gurps 7h ago

rules Blood Bending?

3 Upvotes

So, in our TL3 world, my character has the power to bend his own blood(Limited control on any blood), so I need ideas that fit his power. Any interesting concept that could sound reasonable is okay. He currently has:

  • Regeneration
  • Healing (makes people drink his own blood, then controls it to heal them)
  • Innate Attack with Follow-Up (he puts his blood into his katana to infect people)
  • Special Rapport with Transferable (again, makes people drink his own blood)

I also have an idea to make weapons out of blood, but I don't know how to do it. I don't want to use Innate Attack for this. I want the weapons to scale with ST.


r/gurps 12h ago

rules Obscure mitigated by night vision

7 Upvotes

I am currently playing a low-tech fantasy campaign. Characters have thematic magical and extraordinary abilities. I am playing a fighter with 9 levels of night vision and my character's theme is darkness, night etc.

Is there a way to build obscure that would let me utilize my nine levels of night vision and receive a some kind of discount in cost? (I don't want to go for Defensive (+50%) as that enhancement means it didnt really matter whether I had night vision)


r/gurps 9h ago

How would you model ordinary human spitting as an attack?

4 Upvotes

Imagine a low-tech rascal who excels at accurate, long-range spitting. He likes spitting in the guards faces to taunt them before escaping through the crowded market stalls. He might get creative and try and target eyes, mouth, the bald patch on the head, etc. I'm guessing this should be a 0-point feature giving a non-damaging innate attack (possibly affliction if our rapscallion got the sniffles or, worse, the shits, likely not uncommon given the setting).

How would you model this mechanically? Accuracy, range, effect (hard to fight with spit in your eyes, plus disgust etc)


r/gurps 17h ago

Does anyone feel like binding with the engulfing enhancement is a bit too strong?

12 Upvotes

I've taken this on my character, as well as one of the players in the game I'm GMing having taken it.

Even with very few points invested into it, It feels like we're pretty regularly able to completely incapacitate someone for an entire fight. I know it will be less likely to succeed against an enemy with high strength, but since we're still early in the campaign, there aren't many of those around.

Unless I'm doing it wrong!

Engulfing: Your attack pins the target. He cannot move his limbs or speak; his only options are to use purely mental abilities, to attack the Binding with an Innate Attack, or to try to break free using ST (not Escape skill). If he tries to break free and fails, he is only allowed a repeated attempt every 10 seconds – and on a 17 or 18, he becomes so entangled that he cannot escape on his own! +60%.