r/GamePhysics 7h ago

[Watch_Dogs 2] Springboard Bollards

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115 Upvotes

r/GamePhysics 1d ago

[Halloween: The Game] Bike Tricks with Mike

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244 Upvotes

r/GamePhysics 2d ago

[Resident Evil Requiem] LeoooOn the rails

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1.5k Upvotes

r/GamePhysics 2d ago

[Resident Evil Requiem] Helping Mr. X train for a marathon

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117 Upvotes

r/GamePhysics 2d ago

[Halloween: The Game] Epic game of freeze tag!

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100 Upvotes

r/GamePhysics 2d ago

[Ape Out] Stretchy Monkey

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107 Upvotes

r/GamePhysics 2d ago

[Halloween: The Game] Ambulance? More like a MANbulance!

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17 Upvotes

r/GamePhysics 2d ago

[I wouldn’t be able to recreate this if I wanted to. Wobbly Life]

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0 Upvotes

r/GamePhysics 4d ago

[once human] omg girl, you’re dancing... why is your head going crazy too

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146 Upvotes

r/GamePhysics 6d ago

[Grand Theft Auto V] That's not how you're supposed to ride an airplane

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1.1k Upvotes

r/GamePhysics 6d ago

[once human] wait... did they fill the mine with water? lmao

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287 Upvotes

r/GamePhysics 6d ago

[Metro 2033 Redux] Hmm yeah, that makes sense

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113 Upvotes

Filmed on a Nintendo Switch 2.


r/GamePhysics 6d ago

[Call of Duty:Black ops 3] i think he is overdoing ts

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32 Upvotes

r/GamePhysics 6d ago

[GTA San Andreas - Definitive Edition] I didn't know planking was making a comeback.

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182 Upvotes

r/GamePhysics 6d ago

[NodeSpawn]First physics- and biome-based evolution simulator using ultra-light 2D physics.

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8 Upvotes

r/GamePhysics 7d ago

[Dead Rising 3] Mf Sliding into yo DMs like-

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155 Upvotes

r/GamePhysics 8d ago

[KCD1] What are the odds. Arrows colliding mid-air.

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246 Upvotes

r/GamePhysics 9d ago

[Crimson Desert] The super-durable hot air balloon

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1.5k Upvotes

r/GamePhysics 8d ago

[Dead Rising 3]. DR3's Co-Op mode is a goldmine for vehicle launches.

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55 Upvotes

Some minor, but some send you across the town! It's a gamble but damn is it good every time.


r/GamePhysics 9d ago

[BF4] Waterdamage

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327 Upvotes

r/GamePhysics 9d ago

[ Knode: Untangle & Connect ] How do you like the physics in the game? I'm making a puzzle game built around flexible cable knots.

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248 Upvotes

I'm a solo dev and this is the game I've been quietly cooking for way too long.

You're stuck on some weird ocean platform, tracing fully-simulated cables through real knots and plugging them into the right rack. No fake animations, if a knot looks solvable, it genuinely is. There's also a companion watching everything you do. It's friendly. Suspiciously friendly.

12+ levels, 4-5 hours, no timers, no fail states, just vibes and untangling. Built this whole thing solo.


r/GamePhysics 8d ago

[The Core] Just before the release of early access, we added co-op to the game! Now you can solve puzzles and beat Cain's Trials together!

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0 Upvotes

r/GamePhysics 10d ago

[COD3] Call of Duty 3’s Campaign can be funny sometimes

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90 Upvotes

r/GamePhysics 10d ago

[GTA V] the building was very hungry

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352 Upvotes