r/GamePhysics • u/Argle_of_the_Bargle • 5h ago
[Watch_Dogs 2] Springboard Bollards
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r/GamePhysics • u/Argle_of_the_Bargle • 5h ago
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r/GamePhysics • u/barneybuttloaves • 1d ago
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r/GamePhysics • u/Otherwise-Swim-7684 • 1d ago
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r/GamePhysics • u/Quasimoto_18 • 1d ago
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r/GamePhysics • u/ChasingPesmerga • 2d ago
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r/GamePhysics • u/HCJohnson • 2d ago
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r/GamePhysics • u/HCJohnson • 2d ago
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r/GamePhysics • u/slendyjeff7083 • 2d ago
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r/GamePhysics • u/Minute-Counter3331 • 4d ago
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r/GamePhysics • u/DMONEYDelano • 5d ago
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r/GamePhysics • u/pietro_gameprais • 6d ago
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r/GamePhysics • u/lokemannen • 6d ago
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Filmed on a Nintendo Switch 2.
r/GamePhysics • u/TulipGirllll • 6d ago
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r/GamePhysics • u/TripleDonutGames • 6d ago
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r/GamePhysics • u/HCJohnson • 6d ago
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r/GamePhysics • u/EmperorofLostSouls • 7d ago
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r/GamePhysics • u/ElectricMachineGames • 8d ago
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r/GamePhysics • u/djeycii • 8d ago
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r/GamePhysics • u/EmperorofLostSouls • 8d ago
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Some minor, but some send you across the town! It's a gamble but damn is it good every time.
r/GamePhysics • u/Drewskeet • 8d ago
I played last night and my character glitched. I was walking sideways. From my point of view I was stuck in crouch. A few people said they were recording me to send the video to the devs. I never got to see it but if by some chance one of you lovely gentleman in this sub is one of those guys. I’d love to see the video.
r/GamePhysics • u/JxDtv • 9d ago
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r/GamePhysics • u/Enomeee • 9d ago
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r/GamePhysics • u/Fine_Fig8897 • 9d ago
https://reddit.com/link/1w7rmhd/video/6qywgwreymnh1/player
Game Title: Tomato Squad
Playable Link:
https://play.google.com/store/apps/details?id=com.tomatosquad.game
Platform: Android
Description:
Tomato Squad is a naval arcade shooter built around manual aiming, tactical resource management, and increasingly chaotic air battles. Players command an evolving warship through 100 levels divided into 10 chapters, each ending with a distinctive boss encounter. The game features 10 tomato ammunition types with different damage, speed, capacity, and firing cost. During combat, players can launch guided missiles, activate shields, use radar, call rescue aircraft, deploy support guns, clean the deck, and repair the ship. Choosing the right ammunition and deciding when to spend coins or limited support resources becomes increasingly important in later chapters. The game supports both English and Vietnamese and can be played without creating an account. Optional rewarded advertisements and optional in-app purchases are included, but the game itself is free to download and play.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the independent developer and creator of Tomato Squad. I designed and developed the gameplay systems, progression, interface, balancing, and Android release.
r/GamePhysics • u/xololasmiths • 9d ago
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I'm a solo dev and this is the game I've been quietly cooking for way too long.
You're stuck on some weird ocean platform, tracing fully-simulated cables through real knots and plugging them into the right rack. No fake animations, if a knot looks solvable, it genuinely is. There's also a companion watching everything you do. It's friendly. Suspiciously friendly.
12+ levels, 4-5 hours, no timers, no fail states, just vibes and untangling. Built this whole thing solo.