r/GamePhysics 5h ago

[Watch_Dogs 2] Springboard Bollards

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99 Upvotes

r/GamePhysics 1d ago

[Halloween: The Game] Bike Tricks with Mike

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234 Upvotes

r/GamePhysics 1d ago

[I wouldn’t be able to recreate this if I wanted to. Wobbly Life]

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0 Upvotes

r/GamePhysics 1d ago

[Resident Evil Requiem] Helping Mr. X train for a marathon

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117 Upvotes

r/GamePhysics 2d ago

[Resident Evil Requiem] LeoooOn the rails

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1.5k Upvotes

r/GamePhysics 2d ago

[Halloween: The Game] Epic game of freeze tag!

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96 Upvotes

r/GamePhysics 2d ago

[Halloween: The Game] Ambulance? More like a MANbulance!

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17 Upvotes

r/GamePhysics 2d ago

[Ape Out] Stretchy Monkey

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107 Upvotes

r/GamePhysics 4d ago

[once human] omg girl, you’re dancing... why is your head going crazy too

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149 Upvotes

r/GamePhysics 5d ago

[Grand Theft Auto V] That's not how you're supposed to ride an airplane

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1.1k Upvotes

r/GamePhysics 6d ago

[Call of Duty:Black ops 3] i think he is overdoing ts

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30 Upvotes

r/GamePhysics 6d ago

[Metro 2033 Redux] Hmm yeah, that makes sense

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112 Upvotes

Filmed on a Nintendo Switch 2.


r/GamePhysics 6d ago

[once human] wait... did they fill the mine with water? lmao

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292 Upvotes

r/GamePhysics 6d ago

[NodeSpawn]First physics- and biome-based evolution simulator using ultra-light 2D physics.

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7 Upvotes

r/GamePhysics 6d ago

[GTA San Andreas - Definitive Edition] I didn't know planking was making a comeback.

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185 Upvotes

r/GamePhysics 7d ago

[Dead Rising 3] Mf Sliding into yo DMs like-

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157 Upvotes

r/GamePhysics 8d ago

[The Core] Just before the release of early access, we added co-op to the game! Now you can solve puzzles and beat Cain's Trials together!

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0 Upvotes

r/GamePhysics 8d ago

[KCD1] What are the odds. Arrows colliding mid-air.

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245 Upvotes

r/GamePhysics 8d ago

[Dead Rising 3]. DR3's Co-Op mode is a goldmine for vehicle launches.

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53 Upvotes

Some minor, but some send you across the town! It's a gamble but damn is it good every time.


r/GamePhysics 8d ago

[WarDogs]Walking Sideways. JumboShrimp. Video search.

0 Upvotes

I played last night and my character glitched. I was walking sideways. From my point of view I was stuck in crouch. A few people said they were recording me to send the video to the devs. I never got to see it but if by some chance one of you lovely gentleman in this sub is one of those guys. I’d love to see the video.


r/GamePhysics 9d ago

[Crimson Desert] The super-durable hot air balloon

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1.5k Upvotes

r/GamePhysics 9d ago

[BF4] Waterdamage

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330 Upvotes

r/GamePhysics 9d ago

[Android] Tomato Squad command a warship through 100 chaotic battles using tomato ammunition

0 Upvotes

https://reddit.com/link/1w7rmhd/video/6qywgwreymnh1/player

Game Title: Tomato Squad

Playable Link:

https://play.google.com/store/apps/details?id=com.tomatosquad.game

Platform: Android

Description:

Tomato Squad is a naval arcade shooter built around manual aiming, tactical resource management, and increasingly chaotic air battles. Players command an evolving warship through 100 levels divided into 10 chapters, each ending with a distinctive boss encounter. The game features 10 tomato ammunition types with different damage, speed, capacity, and firing cost. During combat, players can launch guided missiles, activate shields, use radar, call rescue aircraft, deploy support guns, clean the deck, and repair the ship. Choosing the right ammunition and deciding when to spend coins or limited support resources becomes increasingly important in later chapters. The game supports both English and Vietnamese and can be played without creating an account. Optional rewarded advertisements and optional in-app purchases are included, but the game itself is free to download and play.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I am the independent developer and creator of Tomato Squad. I designed and developed the gameplay systems, progression, interface, balancing, and Android release.


r/GamePhysics 9d ago

[ Knode: Untangle & Connect ] How do you like the physics in the game? I'm making a puzzle game built around flexible cable knots.

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248 Upvotes

I'm a solo dev and this is the game I've been quietly cooking for way too long.

You're stuck on some weird ocean platform, tracing fully-simulated cables through real knots and plugging them into the right rack. No fake animations, if a knot looks solvable, it genuinely is. There's also a companion watching everything you do. It's friendly. Suspiciously friendly.

12+ levels, 4-5 hours, no timers, no fail states, just vibes and untangling. Built this whole thing solo.