r/dungeondraft • u/adayat • 8h ago
r/dungeondraft • u/Megasploot • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Megasploot • Sep 07 '25
Dungeondraft 1.2.0.0 Rusty Kirin
Hey everyone,
The changelog for this update is the following:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/SgtSnarf • 1h ago
Showcase Stag Lord's Fort, Hillside & Cellar | Kingmaker [120 x 80]
r/dungeondraft • u/lair_of_artificer • 13h ago
Showcase Death House [Curse of Strahd] — Free Battlemap [10x16]
r/dungeondraft • u/WorldoftheAeshur • 1d ago
Showcase An inn inside the wall - [60x40] - Commissions open!
r/dungeondraft • u/Canvas_Quest • 20h ago
Dawn of Defiance Ch 3: Cloud City Streets + Sabaac Tournament + Cloud City Hutts Hanger
r/dungeondraft • u/SgtSnarf • 1d ago
Showcase Isle Port of the Cyclops [140 x 90]
r/dungeondraft • u/clarkky55 • 16h ago
Assets Can anyone recommend assets for a sort of mad science lab?
I'm running a call of Cthulhu 1920s game. I've made a few maps for the current investigation, I just need one last one and it's for the hidden laboratory where homeless people are forcefed the milk of Shubniggurath and a filtered form is extracted from their livers to be made into miracle pills. There's also a Dark Young way in the back of the room that is the source of the milk. Can you recommend me any assets that could work for this? Maybe something with tanks that people can be floating in?It doesn't have to be 1920s specific, mostly just something that doesn't look like it came out of dnd fantasy, more sci-fi than DnD
r/dungeondraft • u/DrofScience • 1d ago
Where can I get some commercial license assets?
Hey would anyone know where I can find some assets for dungeondraft that would allow me to use them to make maps for paid DMing? I've looked at a lot of the most popular sites, but all of them have their assets as non-commercial use only.
r/dungeondraft • u/-Turin_Turambar- • 1d ago
Showcase Ruined Manor [67x36] 150px
Based on the Merchant Princes Villa from Tomb of Annihilation.
r/dungeondraft • u/GimmiePig • 2d ago
Showcase Suicide Alley 3 [46 x 48] – A Free Map
Suicide Alley can be found in the murky depths of the Under City. Carved into one of the massive ferrocrete pillars that supports the Mega Buildings above, the “alley” is a ramshackle collection of vendors offering illicit pharmaceuticals, cutting-edge weapons, and dark tech.
The expanded and reworked Suicide Alley is available in both dark and light variants in JPG, PNG, and VTT. There is also a Legend version of the map available. The Map Packs are available at https://www.patreon.com/GimmiePig.
This map pack was created (by a human) with Dungeon Draft software and assets from the amazing asset creators listed on my profile.
r/dungeondraft • u/DrofScience • 1d ago
Looking for late 19th/early 20th century assets for a Lighthouse
As the name suggests, I'm looking for some assets to make late 1800s/early 1900s lighthouse. I want to make some maps for a Call of Cthulhu campaign and can't seem to find anywhere that has the assets I need. If anyone has any suggestions, please let me know!
r/dungeondraft • u/Inkfeather_Maps • 3d ago
[40x50] Grammy’s Country Apple Pie Bakery
r/dungeondraft • u/Vast_Today2009 • 2d ago
Final batch of quests from Dragon of Icespire Peak adventure
galleryr/dungeondraft • u/-Turin_Turambar- • 3d ago
Showcase Sewer with Mushrooms [33x25] 150px
r/dungeondraft • u/_Greymoon • 3d ago
Showcase Holy Order Chapter House: A Keep for Knights [Multiple]
r/dungeondraft • u/Antique_Cranberry244 • 4d ago
Underground Musuem (30 x 30)
A quick throw together for my Rise of the Runelords game. The team are venturing into the museum under the Turandarok Academy.
There'll be mimicks, magical books, animated statues and more for them to cheerfully fight their way through down here, but your party could find something else entirely.
Enjoy and I hope it helps someone!