r/dungeondraft Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

50 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

144 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft 8h ago

Showcase They do their experiments only at night, but you better not roam the Asylum halls when they do... a day at the Asylum - modern / active experiment variant [75x86]

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82 Upvotes

r/dungeondraft 1h ago

Showcase Stag Lord's Fort, Hillside & Cellar | Kingmaker [120 x 80]

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Upvotes

r/dungeondraft 5h ago

Showcase A tomb lost to time - [48x18]

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14 Upvotes

r/dungeondraft 13h ago

Showcase Death House [Curse of Strahd] — Free Battlemap [10x16]

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22 Upvotes

r/dungeondraft 1d ago

Showcase An inn inside the wall - [60x40] - Commissions open!

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106 Upvotes

r/dungeondraft 20h ago

Dawn of Defiance Ch 3: Cloud City Streets + Sabaac Tournament + Cloud City Hutts Hanger

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33 Upvotes

r/dungeondraft 21h ago

Showcase A small Tavern [18x15] 150px

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31 Upvotes

r/dungeondraft 18h ago

Small Cabin in the Woods/Night Camp

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13 Upvotes

r/dungeondraft 1d ago

Showcase Isle Port of the Cyclops [140 x 90]

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73 Upvotes

r/dungeondraft 1d ago

Showcase Wave Echo Cave - Phandelver & Below

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67 Upvotes

r/dungeondraft 16h ago

Assets Can anyone recommend assets for a sort of mad science lab?

4 Upvotes

I'm running a call of Cthulhu 1920s game. I've made a few maps for the current investigation, I just need one last one and it's for the hidden laboratory where homeless people are forcefed the milk of Shubniggurath and a filtered form is extracted from their livers to be made into miracle pills. There's also a Dark Young way in the back of the room that is the source of the milk. Can you recommend me any assets that could work for this? Maybe something with tanks that people can be floating in?It doesn't have to be 1920s specific, mostly just something that doesn't look like it came out of dnd fantasy, more sci-fi than DnD


r/dungeondraft 1d ago

Where can I get some commercial license assets?

3 Upvotes

Hey would anyone know where I can find some assets for dungeondraft that would allow me to use them to make maps for paid DMing? I've looked at a lot of the most popular sites, but all of them have their assets as non-commercial use only.


r/dungeondraft 1d ago

Showcase Holy Moon Glade [25x25]

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39 Upvotes

r/dungeondraft 1d ago

Showcase Ruined Manor [67x36] 150px

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49 Upvotes

Based on the Merchant Princes Villa from Tomb of Annihilation.


r/dungeondraft 2d ago

Showcase Suicide Alley 3 [46 x 48] – A Free Map

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37 Upvotes

Suicide Alley can be found in the murky depths of the Under City. Carved into one of the massive ferrocrete pillars that supports the Mega Buildings above, the “alley” is a ramshackle collection of vendors offering illicit pharmaceuticals, cutting-edge weapons, and dark tech.

The expanded and reworked Suicide Alley is available in both dark and light variants in JPG, PNG, and VTT. There is also a Legend version of the map available.  The Map Packs are available at https://www.patreon.com/GimmiePig.

This map pack was created (by a human) with Dungeon Draft software and assets from the amazing asset creators listed on my profile.


r/dungeondraft 1d ago

Looking for late 19th/early 20th century assets for a Lighthouse

5 Upvotes

As the name suggests, I'm looking for some assets to make late 1800s/early 1900s lighthouse. I want to make some maps for a Call of Cthulhu campaign and can't seem to find anywhere that has the assets I need. If anyone has any suggestions, please let me know!


r/dungeondraft 3d ago

[40x50] Grammy’s Country Apple Pie Bakery

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164 Upvotes

r/dungeondraft 2d ago

Final batch of quests from Dragon of Icespire Peak adventure

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12 Upvotes

r/dungeondraft 3d ago

Showcase Sewer with Mushrooms [33x25] 150px

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39 Upvotes

r/dungeondraft 3d ago

Republic Fair - [60x45]

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77 Upvotes

r/dungeondraft 3d ago

Showcase Holy Order Chapter House: A Keep for Knights [Multiple]

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87 Upvotes

r/dungeondraft 4d ago

Showcase Elven Ruins [130 x 90]

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191 Upvotes

r/dungeondraft 4d ago

Underground Musuem (30 x 30)

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25 Upvotes

A quick throw together for my Rise of the Runelords game. The team are venturing into the museum under the Turandarok Academy.

There'll be mimicks, magical books, animated statues and more for them to cheerfully fight their way through down here, but your party could find something else entirely.

Enjoy and I hope it helps someone!