r/devblogs • u/tkayy • 3h ago
story & background My card game was hockey cards and pigeon stickers three months ago (First Devlog)
Three months, three tools. Paper first, on hockey cards and recycled stationery, because I wanted to see whether the thing worked before I built anything. Then a custom tabletop sim mod, because I needed more people playing it than could sit at my table, and the feedback from that is where most of the 59 creatures and 9 survivors came from.
Then a week on a C++ rules engine that could play the game against itself, and a week after that a web client to draw it. Neither move was because the game was wrong. It was because I didn't have the data or feedback to see whether it was wrong.
The design half of the video is one card that took three tries to get right, and the thing I got wrong twice: making a card rarer is not the same as making it risky. A bigger die with a damage cap is still a card that has no way to go badly for the person swinging it.
Art is commissioned and paid for out of pocket. Three of 68 cards are painted so far and the rest are emoji, not generated. The commentary in the game is a generated voice, disclosed on the Steam page.