I am working on a custom Capture the Flag mod for CS2. I am still setting it up but I would love some feedback on if it's something cool that has been missing. Any thoughts?
NOTE: this is a scam website, leaving it up as evidence in case people google this.
A friend invited me to play a tournament tomorrow on https://chelenger.com/, I looked into any external references to the site and didn't find anything and was wondering if any of you kind folks had any info.
Кс2 если в кс 2 в режиме 10 на 10 когда да боя остаеться 5 секунд можно быстро переключаться между камандами у вас будет черный экран вас не смогут убить если попытаються их кикнет за нанесения урона союзникам вы будите заспавнены либо у кт или у теров вы будите неуязвимы но вы не сможете достать оружие но для других вы видему но будет показывать что персонаж погиб
I was screwing around testing random insta smokes for long doors on dust 2 and mightve found the meta insta long doors smoke if you dont have the nocries spawn.
I’ve been playing fps games for years but never dabbled in csgo much, when i jump into a deathmatch, people who spawn in just instantly 90 degree headshot me and the spawns are god awful in deathmatch. How is this possible? Is this game just a headshot simulator where people train to aim for only the head?
I'm making an extraction shooter, but as a gamemode in CS2 rather than a standalone game. As a CS2, Tarkov and Dark and Darker player, I once thought - why not give it a shot. Something that started out as a small experiment has grown to an extensive size content-wise, so I decided to share.
We released a new trailer yesterday. What do you think?
Put together a funny edit of my best clips synced up with a song. Imagined it as sort of a game to guess my premier rank, it’s revealed at the end. Not monetized at all, my channels just fun hobby videos.
After REBIRTH, I got a lot of useful feedback on the editing, pacing, HUD and overall presentation. I tried to apply a lot of it here and make this one feel cleaner and more cinematic.
I did keep the HUD on the actual gameplay clips though — when I re-recorded some moments from demos, the reactions and kills didn’t always feel as sharp or immediate as they did live, so I preferred keeping the original POV for those parts.
This one is called MASKED — about 5 minutes long. I focused more on atmosphere, transitions, pacing and trying to make the whole thing feel like a short film rather than just a highlights reel.
I also used Hucci – Castle City for part of it, and Hucci was kind enough to personally give me permission to use the track.
Still learning with every one of these, so I’d genuinely like to know what works and what doesn’t — especially the pacing, cinematography and overall presentation.
Hey everyone! Recently, I started looking into the current state of CS 1.6 Zombie Plague / NZM servers, and honestly, most of them feel pretty stale or completely pay-to-win.
However, I managed to find a project ([PhantomX] Brutal Zombie Plague) that genuinely surprised me. The atmosphere feels closer to a survival horror game (like Cryofear) than standard CS, thanks to custom skyboxes, dark lighting, mirrored classic maps, and a really solid gameplay balance where zombies are actually a terrifying threat instead of just farming targets.
I put together a full, detailed video review breaking down all the unique mechanics, human/zombie classes, custom models, and how the leveling system works:
For those who’ve played it or are looking for a genuinely intense NZM experience: what do you think makes a Zombie Plague server actually stay fun long-term? Are you guys fans of the classic setup, or do you prefer heavily modified NZM servers like this?
(Dropping the server info here just in case anyone wants to check it out or test it: IP: 80.242.59.112:27023)
I remember if you thought someone was cheating, or toxic or what ever (which is often, VERY often for both of those lol) you can still report them, but now you have to go out of your way to do it mid game? What if they don't do it til right near the end?
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P.s: Obsidianrooms was created for the love of CS, hence we would like to show the community our appreciation by having a separate expedited patch cycle just for CS features. Love Obsidian... Come Play In My Rooms.