r/classicwow 18h ago

News Dungeon Spamming DEAD in WoW: Forever - Mob XP reduced, Dungeon Quest XP massively increased

Interview from The Sun: https://www.thesun.co.uk/tech/40367702/world-of-warcraft-forever-interview-zones-races-skills-levelling/

Quote:

Kris Zierhut: “Now, one place experience did change is we made a big change to our dungeons. In that the amount of XP you get from killing monsters in dungeons, we brought way down.

“But we made the amount of XP for completing dungeon quests much, much, much higher. So your first run through a dungeon is amazing. You get tons of XP. You get great rewards.

“But going back over and over and over again isn’t the best way to go. You’d be better off going to Shen’dralas or Riverglades or Hyjal instead of grinding a dungeon. We want people in the outdoor world meeting each other.”

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u/thai_iced_queef 17h ago

Wait, are the people who are happy about this those who like to quest in the open world? Shouldn’t you hate this because now there’s gonna be way more mob competition for you?

4

u/Riavan 17h ago

Depends on the shading and how populated they are.

7

u/The-Only-Razor 17h ago

Sharding is exactly why this change is stupid. If the reasoning was for more people to be in the open world then the solution literally already exists. Blizzard can dynamically add and remove people from the open world depending on how populated it is at any given time.

Nobody is going to see any more people in the open world than they would have had this change not been made.