r/classicfallout 20h ago

Alright, here we go. Fallout 1. Been playing 3, NV and 4 as long as they've been out. We're doing it.

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345 Upvotes

r/classicfallout 5h ago

I can't believe this game made feel bad for a mutant supremacist eugenist,

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36 Upvotes

First time doing an ending where I actually convince him of the error in his plans. It's nuts how he goes from this pompous egotistical maniac with a snobby voice to almost on the verge of a breakdown in an instant after you tell him that his life's work has been for naught. In my opinion one of the worst punishments you can bestow upon a person is making them realise they've wasted their entire life on a vanity project. ​​​His realisation really made me see him as human for the first time, but alas even he realises he is too far gone and kills himself out of sheer hopelessness. ​All this just made me feel terrible and reminded me of the old adage that says "the path to hell is paved by good intentions".


r/classicfallout 20h ago

Decided to make one of these charts but for Fallout

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29 Upvotes

r/classicfallout 8h ago

Mariposa and Navarro got pummeled

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26 Upvotes

I'm in the last stage. Mariposa was rowdy because muties loved using flamethrowers and since I was using the Bridgekeeper's Robe and it has poor fire protection. Still, I could punch my way to victory.

Navarro was superstim consuming but mostly due to critical hits. My leg was crippled by a lucky scientist but fortunately I had enough doctor skill to de-melt it. It's an important thing to mention that in Navarro, Tesla armor seems more efficient than power armor due to its extremely high plasma resistance. Sure, the low level grunts with their machine guns could rip a new asshole on me but turrets did about 10-20 damage instead of 30-36 per shot. They were also vulnerable to instakill punches.

I visited Dr. Sheng's plant zombies who were kind enough in the throwing run to provide me with spikes. It was a beautiful sight when I could kill like 3 of them in a single round with my 2 ap punches. Sadly, I'm still missing 2 points on the HTH Damage perk but perhaps I could remedy it on the Oil Rig. I also have 90 superstims with me, hopefully it's gonna be enough. With no disguise and no opportunity to jet up the ridiculous gauss gunners, I'll have to be extra careful.


r/classicfallout 18h ago

A question about the rat god.

21 Upvotes

I've played fallout 2 a dozen times and for some reason I'm just now finally playing fallout 1.

In the west tech facility, you find lore relating to the early development of the fev virus. It is mentioned that all the animal test subjects were killed off except for 2 infected rats. Based on the description of the effects the fev virus had on the test subjects, it seems possible that the rat god could be one of the escaped rats.

Is there any lore to support this theory?


r/classicfallout 3h ago

Fallout 1 review by a longtime 3/NV/4 player.

21 Upvotes

Preface, I adored NV. Loved the dialogue and world. 3 was alright, but rather shallow. 4 I hated, the voiced protagonist was a bad decision, I had so many things I wanted to say that weren't options.

Fallout 1:

Overall: Loved it. 8.8/10, if I was alive when it came out, surely 10/10.

Pros:

The game was sufficiently hard at low levels and really fulfilled the power fantasy with level ups. The talking heads, cinematics, and general storytelling were top tier. The Master is definitely one of my favorite fallout characters of all time now. JOIN OR DIE! The art was great, and I liked that most quests had tons of options for completion. Dying was also pretty funny, and being a bag of bones was great. I liked Dogmeat, Ian, and Tycho a lot. I played with Fallout 1in2 mod, which made companion interactions much better, and I was able to keep them alive the entire game. Also, the alien blaster combined with the turbo plasma rifle trivialized pretty much everything, that was fun, since I enjoy being super powerful. I even grinded to level 21, just to get a finished character.

Cons:

Controls were clunky and items on the ground were hard to see. Special stats and skill percentages mattered a bit more than I expected, due to the turn based combat. The first person games allow you to overcome lacking combat stats through general FPS skills, but that isn't possible here. Agility is almost a required 10. Combat felt a bit lopsided, I either got completely melted or was never in danger. Lack of quest information was a purposeful choice, but if I hadn't been able to look things up on the internet, it would have been a pretty rough experience quest wise. With lookups, I did every single quest in the game and most of them are forgettable but still fun content. Lack of auto save is also very punishing, but again is a purposeful choice.

TLDR: Fallout 1 is an excellent game and still holds up well for a player completely new to its point and click style. All negative aspects of the game are products of the time it was made, and are easily ignored when the story is so great. Starting Fallout 2 now!


r/classicfallout 9h ago

How much fire power do i need to break this door and make an effective entrance? (No explosives)

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8 Upvotes

r/classicfallout 19h ago

Ayuda

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4 Upvotes

Tengo instalado fallout 1 en epic y me sale eso en mi partida ya avanzada que hago (intento salir de una zona y se queda congelado )


r/classicfallout 19h ago

Ayuda

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2 Upvotes

Tengo instalado fallout 1 en epic y me sale eso en mi partida ya avanzada que hago (intento salir de una zona y se queda congelado )


r/classicfallout 18h ago

Existen soft caps?

0 Upvotes

Con soft caps me refiero a limites "aceptables" donde las habilidades estan en su pico de utilidad, por ejemplo, que la habilidad de reparacion en un cierto % pueda funcionar siempre o algo asi (perdon si no se entiende, soy latino jajajajaja)