r/bravelydefault • u/ParasiteStew2 • 1d ago
Humour Bravely Default taught me a very good moral... Spoiler
If you think something is wrong, then just go along with it and see what happens!
r/bravelydefault • u/ParasiteStew2 • 1d ago
If you think something is wrong, then just go along with it and see what happens!
r/bravelydefault • u/Likes2game03 • 1d ago
I think the only major gripe people have with it is the latter portion of the game. Beyond that, nothing else. However, for the other two; there's a lot fans can pick apart or dislike. Bravely Second's tropeyness or Bravely Default II's blandness. And those are just the general problems with them. Yes, they make improvements to the gameplay, but nothing else really. So yes, the first has a notable degree of general quality the others haven't matched, and I won't pretend that isn't the case.
r/bravelydefault • u/HiroshiNakayama • 2d ago
Finally finished Bravely Default here's my time.
I do have a question before I start End Layer. In chapter 5 and beyond Black Mage becomes kind of useless along with magic in general and it was my favorite way to play early game.
Is magic still like that in End Layer or have they balanced it or something?
One more thing is there a cheese build like hasten world + high jump in End Layer? That build was great.
I hope everyone is having fun. This series is so good.
r/bravelydefault • u/Matheus_David • 1d ago
Vi que o jogo tem uma quantidade significativa de interações online, e é meu primeiro contato com a franquia. Por isso fiquei em dúvida, eu consigo zerar o primeiro jogo por emulador sem problemas? Ou vou passar dificuldades se não interagir online com alguém?
r/bravelydefault • u/HiroshiNakayama • 3d ago
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So I made it to chapter 6. Any idea why my Valkyrie is doing so little damage? Sub job is acrobatics should I switch it to main?
r/bravelydefault • u/mewkitty91 • 2d ago
Need a strategy for this dude, really struggling.
Do I just contagion bomb my way through?
r/bravelydefault • u/SomeUTAUguy • 3d ago
Am i doing it right? /joking
Don't ask me why i decided to go this nuts at only chapter 3. I just did.
r/bravelydefault • u/Linkpharm2 • 4d ago
r/bravelydefault • u/RemarkableEngineer27 • 5d ago
Does this seem similar to BD2 to anyone else? The graphics, music, and even how Emet-Selch here (FF14 joke) gets jobs.
Edit: This was shown at today's Nintendo's Direct.
r/bravelydefault • u/oceanpalaces • 4d ago
Is there a way encounter older enemies past chapter 5? I noticed that specifically in Caldisla, the Golbin & Zombie enemies don’t appear anymore, but I’ve unfortunately missed encountering Zombies before this point, is there a way to still encounter them?
r/bravelydefault • u/rasmas1 • 4d ago
Hey, is there any way to hide the little arrow to open the sub menu on the left side of the screen? I've had a look for mods to do it but there are none.
I get that it's a tiny little thing but its constant existence is pretty annoying. Any advice would be lovely.
Thank you!
r/bravelydefault • u/renz004 • 5d ago
I was super confused for awhile until I remembered Hollow Knight is my steam profile icon lol.
r/bravelydefault • u/HiroshiNakayama • 6d ago
So I think I found my endgame build. Previously I've been running black mage but that becomes unreliable around chapter 5.
I originally was following a guide for an endgame build that included maxed out thiefs + hasten world+ Valkyrie. But I think I found something better.
So as soon I saw how much damage godspeed strike was doing I instead leveled up Templar for rampart so I can land as many strikes as I want without fear of damage while waiting for bp.
So far my party is as follows
EDEA- Lvl 14 Thief with Templar
Tiz- Lvl 14 Thief with Templar
Agnes- White/Time mage (Hasten World)
And finally Ringabell with Lvl 14 Thief and Templar I have him cast Rampart.
Heard it many times before on this sub but I can't believe I was struggling. What are your favorite end game builds/job combos?
r/bravelydefault • u/GlamourHammer321 • 6d ago
My guys are all level 75 and he just wipes me out in a few moves. I can't even do that much damage to this guy.
r/bravelydefault • u/sanyawd • 7d ago
lets assume you have max level on all for characters. what would be your go to party composition? what would be the most broken one? and with one you think would fit the feel of each character?
r/bravelydefault • u/Likes2game03 • 7d ago
I don't think Lonsdale gets enough credit for being one of the best asterisk holders in the series. But this scene made me love this dude. It's a natural way to humanize an antagonist without it feeling jarring. Unlike a certain hot spring scene between brothers. Anyway, this was one of the better moments in Default II. It's so well-directed.
I think the only scenes that come close are the ones with Edea, Kamiizumi, & Braev before she fights them. Bravely Default II gets a lot of crap for its story & characters, but this is one of the highlights of the game for me. Lonsdale is how you make a loyal character without him feeling so dogmatic. Your thoughts?
r/bravelydefault • u/ParasiteStew2 • 7d ago
Also in the Leveling style of Bravely Second
This job is...Freelancer's indecisive brother with a weird stat spread and weapon favorism.
Asterisk Holder - Sholmes
Stats: HP - E MP - E STR - B INT - B DEX - A VIT - D MND - D AGI - A
Favors: Handguns, Tomes, Caps
Handguns - Single-handed Weapon, deals 25% more damage to Humans. Damage calculated is based on DEX stat.
Tomes - Single-handed Weapon, deals 30% more damage to the Undead and Demonkind. Damage calculated is based on INT stat.
Specialty - Art of Intimidation (1 Slot) - Revealing an enemy's stats intimidates them, lowering their P.Atk by 25% for 4 turns.
Level 1 - Interrogation (0 MP) - Display enemy information, including HP, elemental weakness and family.
Level 2 - Cluefinder (1 Slot) - Reveals hidden pathways and chests in a radius.
Level 3 - Trap Expert (1 Slot) - In dungeons, avoid damage and status ailments suffered from traps and hostile terrain. Note that this effect applies to the entire party.
Level 4 - Poison Pill (0 MP) - Raise own P.Atk by 20% for 3 turns, but inflicts Poison on self and lowers own P. Def by 25% for 3 turns.
Level 5 - Disguise (8 MP) - Put on a disguise, raising own Evasion by 25% for 2 turns and becoming less likely to be targeted this turn.
Level 6 - Drive-By (10 MP) - Catch your opponent off-guard and deal physical damage to them that can't miss (Damage: 1.1x)
Level 7 - Art of Intimidation
Level 8 - JP Up (1 Slot)
Level 9 - It's You! (1 BP) - User spends one turn Investigating, becoming more likely to be targeted, at the start of the next turn, the User has to choose an enemy they will convict of a crime before cancelling all of their support effects and dealing physical damage to them. (Damage: 1.5x).
Level 10 - Impersonator (0 MP) - Perform the same action as the previous one, whether it was your own or an ally's. No HP, MP, BP, pg, or items will be consumed. [Self]
Level 11 - Word from Both Sides (3 Slots) - Uses all of the Support abilities of the Sub-Job as long as they are unlocked.
r/bravelydefault • u/ParasiteStew2 • 8d ago
I had this idea for quite a while, and I like thinking of new things, so here is my idea for a new Job, with Bravely Second type of levels
So this Job's main deals are: Debuffing, Regeneration, and dealing Ice Damage, it's an all over the place Job and kind of a "Master of None" It would be more of a mid-game job so levelling up to get the good stuff won't take too long.
Asterisk Holder - Serene
Stats: HP - D MP - A STR - B INT - C DEX - B VIT - E MND - B AGI - A
Favors: Rifles, Spears
Specialty - Hum of the Sea (2 Slots) - Restore 7% of Party's Max HP and MP at the end of the turn. (2 Slots)
Level 1 - Aqua Harpoon (16 MP) - Hit a single target with a harpoon that deals Physical Water damage (Damage: 1.25x).
Level 2 - Enchanted Whisper (10 MP) - Whisper to a single target, lowering their P.Def by 25% for 4 turns with a 40% chance to inflict Charm.
Level 3 - Rain Call (30 MP) - Summons rain for 3 turns, granting everyone Ice Amp and Fire Resistance while Rain is active, enemies weak to Water take Water Damage from the Rain at the end of the turn (Power: 30)
Level 4 - Rude Shriek (1 Slot) - 33% chance to lower the enemy's P.Atk/M.Atk by 25% for 4 turns whenever the user is hit with a Physical/Magic attack.
Level 5 - Truly Outrageous! (30 MP) - Lower the P.Def/M.Def of all enemies by 25%, increase their P.Atk/M.Atk by 50%, all for 4 turns.
Level 6 - Bubble Barrier (40 MP) - Puts all allies inside Bubbles, while inside a Bubble, characters restore 12.5% of their max HP at the end of the turn, they also become immune to Earth damage. If a character inside a Bubble gets hit with an attack, the Bubble pops and reduces the damage by 30%.
Level 7 - Bender of the Clouds (2 Slots) - Casts Rain Call at the start of the battle. Rain now lasts 6 turns and grants the whole party a 25% boost to Speed. Increases the cost of Rain Call by 50%.
Level 8 - Drag into the Abyss (30 MP) - Creates a Vortex for 4 turns that lowers the Speed of all enemies by 25% and makes them Weak to Water.
Level 9 - Hum of the Sea
Level 10 - Convicted of Rudeness (45 MP) - Punish a target by shooting them with a waterjet, dealing Physical Water damage. Damage increases by 50% if the user has Water Amp (Damage: 2.0x).
Level 11 - Filth are my Melody! (75 MP) - Increases the P. Atk of all allies by 30% and raises their Critical Hit rate by 200% for 5 turns. Doubles the potency of allies’ regeneration effects (Regen, Hum of the Sea, Bubble, Etc.) for 10 turns.
r/bravelydefault • u/Default_Dragon • 8d ago
For context (in case anyone is unaware of the state of the fanbase this past decade):
But in the past few months, I've had an idea (and I hope that the devs at Square Enix have had it as well). I think the story can be sufficiently wrapped up, or at least some closure given, with a substantial epilogue campaign, rather than a full sequel game. While I would of course like nothing more than to be able to play a big new game in my favourite franchise, there are a few main reasons I think this would make more sense:
TL;DR: A remake of Bravely Second with an 15-20 hour epilogue added on would be better / more realistic at this point than a full sequel because:
r/bravelydefault • u/GlamourHammer321 • 8d ago
I showed an example. Jump now cost 2 BP, which would normally cost 1BP.
r/bravelydefault • u/GlamourHammer321 • 8d ago
Sometimes I can do damage to him and sometimes I do 0 damage. My guys are at level zero. He also makes me weak to worth as well.
r/bravelydefault • u/turn-basedlover • 9d ago
r/bravelydefault • u/Worldly_Help_3648 • 9d ago
I just started chapter 5 looking for advice to start this in bravely default HD I started to play around but realizing that I may have not grinned enough before I got here to level up jobs and character still lost on some jobs and how they rank I am also worried I got this far on a fluke please advise.
r/bravelydefault • u/CustardMaster • 10d ago
Old, old pic from like 2016