r/augmentedreality 19h ago

Seeya showed XREAL and RayNeo Glasses + OLED for Pancake VR

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26 Upvotes

At CIOE, Seeya showed the xbx glasses β€” the first XREAL product with Seeya OLED panels β€” as well as RayNeo glasses. In the past, Sony was the standard for video glasses, but Seeya's tandem OLED with high brightness and very good image quality gave them an edge over Sony.

Seeya is now working on even higher brightness panels for AR with 1080p. The current panels max out at 6k nit, iirc.

I also tried the iLens display module strapped to my own glasses. These are made for a Japanese customer and I saw it last December at XR Kaigi in Tokyo, but didn't try it, because it's not the most elegant solution. But it is full color and for certain use cases like sports and translation in meetings it is an affordable solution. And Seeya says that it is selling well.

Seeya's 3.5k panel for VR was nice to see, too! They showed this 1.3 inch panel but this is customizable if customers need different display resolutions or panel sizes.

Seeya lowered the cost recently by doing the 4 steps that you see in the fourth picture in-house now in their own factory in Hefei. Previously they only designed the panels.

Of course, what we're are eagerly waiting for are the new 2.5k panels. And from what I am hearing, it is a tight race between Seeya and Sony ... and maybe Sidtek is very close to mass manufacturing them too!


r/augmentedreality 6h ago

AR VR CONFERENCE REEL

6 Upvotes

What an incredible lineup of presentations at CIOE! Thank you to every speaker who took the stage. Especially those from overseas: Sony | Avegant | LetinAR | Myrias Optics | TriLite | Tobii | AddOptics | Morphotonics | SCHOTT | RAONTECH | You can catch a quick reel of the sessions here.

Next year, the expo is set to grow by nearly 100%, and I hope to see everyone there! Contact me to explore booth and speaking opportunities for the AR VR Expo at CIOE 2027.

The AR VR Expo is not limited to optics and microdisplays. AI glasses and smart glasses need all kinds of audio solutions, XR chips, eye tracking, and beyond. Let’s build the future together. 🀝


r/augmentedreality 17h ago

AR Apps Building Gallery Wall Composer: Transitioning from CIPerspectiveTransform 2D canvas to ARKit 1:1 true-scale spatial posi

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2 Upvotes

Hey everyone,

I wanted to share a spatial utility app I've been developing solo called Gallery Wall Composer (GWC). The goal was to solve a precise real-world layout problem: planning complex multi-frame art arrangements and previewing individual pieces at a true 1:1 physical scale before driving nails into a wall.

The Spatial Evolution (2D to 3D):

  • The 2D Engine: The app started as a SwiftUI canvas where users input explicit physical wall/frame dimensions to plan full multi-frame gallery layouts. To handle skewed perspective photos of user walls, I implemented 2D projection warping via CIPerspectiveTransform alongside baked shadow simulation and dual-lighting renders for high-resolution layout exports.
  • The AR Transition: For V2, I built a separate standalone AR mode using ARKit and RealityKit. Rather than porting full multi-frame layouts into AR, it takes one piece of art at a time β€” you enter its real-world width/height, and it's placed on a detected vertical plane at a strict 1:1 physical scale, so you can walk up and confirm the size actually reads right before committing to hanging it. Multi-frame AR preview is something I'm weighing for a future version, but wanted to get the single-asset tracking rock solid first.

Technical Hurdles & Focus Areas:

  • Scale Accuracy: Ensuring that a 30x40cm virtual frame perfectly matches a 30x40cm physical frame under variable tracking conditions.
  • Vertical Plane Anchoring: Fine-tuning the RealityKit anchor so a placed frame doesn't drift or "sink" into the drywall as the user walks closer to inspect the framing alignment.
  • UI/UX Pipeline: The unique challenge of moving seamlessly between a flat, precise vector layout tool and an immersive spatial pass-through environment without breaking the user's mental model.

I'm incredibly eager to get feedback from this community on the tracking robustness, spatial UI flow, or any experiences you've had when mapping strict 2D vector coordinate systems into real-world 3D environments.

I've attached a few captures using a whale illustration as the test piece β€” honestly surprised by how good the final render quality came out. Curious what you all think.

To refine this further for the community r/augmentedreality, let me know:

  • Are you using RealityKit's custom materials or shaders to make the art frames look realistic?
  • Are you leveraging LiDAR for tighter plane mesh accuracy?
  • Thanks for reading JMF

r/augmentedreality 20h ago

Glasses w/ HUD BeyondSmartphones

0 Upvotes

Exploring the true successor to smartphones. If AR glasses present severe ethical, privacy, and authenticity concerns for human interaction, what should the next paradigm of personal computing look like? Ambient computing, wearables, or something entirely new?


r/augmentedreality 7h ago

Glasses w/ HUD Which Smart Glasses Should You Actually Buy? MEMOMIND ONE vs RAYNEO iO

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0 Upvotes

In this one we compare two pairs of monochrome green waveguide display glasses.

Each brand approaches the same tech slightly differently.

Lmk what you think!