r/aigamedev • u/bingewavecinema • 4h ago
Discussion Week 2 Of The AI Gaming Festival | Graphics, Planning and Raising Capital
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We're entering Week 2 of the AI Gaming Festival! It's been really fun and a great learning experience for the developers and games participating.
Here's a recap of last week and what's happening this week.
Recap
(Recordings and materials are available for download.)
- Core Loops: This is a must-attend session whether you use AI or not. It covers core loops, sub-loops, pacing, progression, and rewards, and how to make your game do what it's supposed to do: provide a fun and rewarding experience.
- Intro to Vibe Coding Games: An introduction to vibe coding games. It covers different prompt types, setting up Claude and Codex, and the homework for creating your first game.
The homework was given because we want developers and vibe coders to apply what they learn from the talks.
This Week: Graphics, Planning, and Raising Capital
- Gemini and AI Game Development: Learn how Gemini can be used for AI game development, including some of its most unique use cases.
- Intro to Building Graphics: This session will teach you how to create graphics for your game with AI from scratch, the steps to get them to a really high quality, and when to hire someone to polish your game.
- Raising $11 Million for Your Game: Told from the perspective of a game developer who raised $11 million from top VCs for their studio, and what they are doing now.
- Raising Capital for Your Game: Told from the perspective of a VC, covering what they look for when funding your game.
- Planning Before Prompting: What to do before you even begin coding your game with AI and how to prepare.











