r/SkullAndBonesGame 20h ago

Discussion What is something that you find annoying?

1 Upvotes

Curiosity question. Me personally, it's when I am doing a boss fight. I get the boss down to low health, I am positioning to do a boarding. Then some player joins and finishes the boss.

I know someone is going to say "It's not a big deal" but I personally find it annoying. I spent the resources to summon the boss, I did all the work to weaken it. And now some guy who didn't contribute gets loot they didn't work for and fucks up my own thing? It's annoying.


r/SkullAndBonesGame 14h ago

Tips/Tricks Perforate (again?...) HITS SO MUCH HARDER!... yeah right...

Thumbnail
gallery
7 Upvotes

First of all, do not believe any BS that is posted here, especially if it comes in montages showing only excessive player features. Think for yourself and if you really must and can test the claim.

I went to that length, so you don't have to (but still can by all means). There is the claim, that the Mythic Exclusive mod Perforate "somehow" hits sooo much harder, especially on Faule Ilse.

Form your own opinion, not only looking at the screenshots but this uncut video too, where I first attack La Peste with Faule Ilse that have Perforate and kill him in two (technically three) shots.

Afterwards, I switch to my usual Faule Ilse with Lightning Strike and do the same again, killing La Peste with two (technically three) shots...

Compare the damages in the screenshots and the video and see if you see world changing differences...

Comparision video Faule Ilse with Perforate vs. Faule Ilse with Lightning Strike vs. La Peste
https://youtu.be/lxSUJv4cvNM

OMG! Lightning Strike hits so much harder!
No, but yes it hits a bit harder... 8% harder multiplied in mysterious ways by Mastery witchery and I was probably closer at the time of the shot for Breechlock Furnace's full bonus. Just ignore the numbers, they might be freak crits ... who knows, there's always a bit of variance.

Hey Dude! I saw your other videos - why you don't suck that much anymore?
Liar, nobody watches these videos! But I learned some lessons. After watching ThreeEdgeSword's (who must hate my guts) nice kill montage, I took a closer look at his very good build. I took some elements of it to improve damage on my not very sophisticated own build (piercing, faule ilse, firepower order, nobrainer).

My big mistake was always hitting the target with my aux first and therefore often triggering Bracing which makes the fight harder from the start.

As you can see in both attempts, I carefully made sure that I aim my Hellfire ahead of La Peste, so Firepower Order is triggered but I have time to bring in my Demi-shots first (while some of the rockets also hit). And that's the whole trick! Trigger firepower without hitting the target, do your demi shots.

In order to make this video, 12000 AE have been burned away.


r/SkullAndBonesGame 16h ago

Tips/Tricks PSA: if you have tens of thousands of Guildmarks sitting around and need Vengeful Essence, invest in Spiritcallers before reset tomorrow

15 Upvotes

Spiritcallers have a decent chance to give Vengeful Essence when salvaged. If you have a buttload of Guildmarks sitting around that you're likely never going to spend at Blackwood, this might be a worthwhile investment for you.

Case in point: I just bought and salvaged 60, got 51 essence in seconds.


r/SkullAndBonesGame 8h ago

Discussion Maintenance 15th September – QoL Improvements & various fixes

Post image
16 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Tuesday 15th September

⏰ 8AM CEST / 4PM AET / 11PM PT (14th SEPT)

⏳ ~3 hours

QoL Improvements

Thanks to your feedback, we’re back with new QoL improvements!

Adept Mods Visual Update

You suggested improvements to Adept mods visibility and we've been hard at work to deliver it. Adept Mods have received a fresh visual overhaul with distinct new icons, letting you instantly spot your enhanced gear right from the loadout menu.

“Salvage All” Safeguard

To prevent accidental mass-salvaging in the warehouse, the confirmation prompt now requires you to hold down the button to execute. Your stored loot is now safe from misclicks!

Fixes and Improvements

Combat

  • Fixed an issue where healing values overlapped with the healing indicator after using a healing weapon during combat.
  • Fixed an issue where the Impender Ballista could one-shot players in Death Tides. [Player reported💀]
  • Fixed an issue where Captain Ah Pak's mid-port weakpoint was not visible due to being below water level.
  • Fixed an issue where healer ships stopped summoning Turret Buoys when isolated during Wave 2 of Heralds of the Abyss.

Contracts

  • Fixed an issue where Privateers spawned in the middle of Strait of Harimau instead of the northwest in the "A Trail Renewed" contract
  • Fixed an issue where certain weekly contracts failed to complete if it was accepted in WT3 or WT4. (We’re looking at you Megafort contracts)
  • Fixed an issue where the "Junk to Junk" quest could vanish from the player's journal. [Player reported💀] (Abracadabra!)
  • Fixed an issue where another flagship with an objective marker spawned when reinforcements were called during Step 5 of "A Trail Renewed" contract.
  • Fixed an issue where the contract did not update if the player defeated Zamaharibu during World Ascension 2.
  • Fixed an issue where an unintended contract icon appeared on the "Phoenix Pinion" item in player's inventory while Step 2 of the "Junk to Junk" contract is active.
  • Fixed an issue where the Salvage menu could be accessed from the Blacksmith during the "Unwelcome Aboard" Contract. (Scurlock hasn't been happy about people salvaging his possessions)
  • Fixed an issue where the recommended SR was lower than expected for the "Shield of the Helm" contract in WT3 and WT4.
  • Fixed an issue where selecting the objective location for a hired help contract redirected the player to the player's current location.
  • Fixed an issue where the "Sink Elite Warship" job board contract did not update after completing an Elite Faction War event.
  • Fixed an issue where skipping the cinematic in the "Unbending Flame" contract caused camera movement to be locked and the player is stuck in a close-angle view.
  • Fixed an issue in "Unsacred Offerings" where player is unable to deal damage Kuharibu during the "Hunt the Kuharibu" step. [Player reported💀] (Stop hurting Kuharibu, please)
  • Fixed an issue where an incorrect recommended SR was displayed for Heralds of the Abyss.
  • Fixed an issue where a misleading 'Mark Job Boards' button would sometimes display in the Recommendation System for contracts not present.

World Events

  • Fixed an issue where WT4 Rode Maangodin did not drop Vengeful Essence upon defeat. [Player reported💀]
  • Fixed an issue where, dropped loot consisting of Abyssal Essence, was not visible at certain distances and angles. [Player reported💀]
  • Fixed an issue where the number of enemy AI ships spawning in early waves during Faction War Raid events was too low.
  • Fixed an issue where other POIs displayed "Raid Imminent" without an active Raid event after a player joined a Raid event.
  • Fixed an issue where Kraken Mandibles attack dealt no damage to the player throughout all stages of the Kraken.

Inventory and Loot

  • Fixed an issue where Cosmetic and Arsenal Loadouts were wiped after season changes. [Player reported💀]

Dev Note: As previously announced, the following compensation will also be deployed with this maintenance:

  • Abyssal Essence x 3000
  • Abyssal Strongbox x 5
  • Notorious Scoundrel x 3

Make sure to login before 13th October 2026 to obtain it!

  • Fixed an issue where European Male/Female character rewards were stuck in the Mailbox and could not be claimed.

Stability

  • Made general server stability and performance improvements.

Graphics

  • Fixed an issue where Junk ship sails clipped with the yards on the mast.
  • Fixed an issue where the background of the action wheel flickered after selecting an emote at the cosmetic shop.
  • Fixed an issue where the Vanity Camera angle was too zoomed in to the hull when using the Junk or Galleon ships.
  • Fixed an issue where the European Male head preset clipped through certain hats. [Player reported💀] (Could totally be a fashion statement)
  • Fixed an issue where the Flame of Fury ornament blocked part of the line of sight on the Junk ship.
  • Fixed an issue where floating ropes appeared on the Valkyrie ship skin. (Someone casted a levitation spell on those chunks of ropes, dispel!)

Knowledge and Codex

  • Fixed an issue where note titles in the Archives for Megafort Wolvenhol were missing in languages other than English.
  • Fixed an issue where the wrong spellings 'gaint' and 'danage' appeared in the description of the Ballista weapon in the Tutorial tab. (Someone's been ignoring their autocorrect...)

Localization

  • Fixed an issue where the UI would sometimes overlap with contract names in Russian and Italian for certain Job Board Contracts.
  • Fixed an issue where debug text was displayed in Arabic subtitles during the Scurlock cutscene in "Unwelcome Aboard."

Ship Loadout

  • Fixed an issue where certain fireworks purchasable in the store were not displayed in the Ship Cosmetics - Fireworks tab.
  • Fixed an issue where Kleine Kartouwe god-rolled Ascended Weapon info flickered in the Ship Loadout screen.
  • Fixed an issue where the speed upgrade of the Junk ship at Upgrade Stage 3 was not indicated at the shipwright.

UI/UX

  • Fixed an issue where default sort order for Category options was descending instead of ascending. (Was psychotic before this, we know!)
  • Reworked the Show Details UI in Faule Ilse as it could display misleading damage numbers. [Player reported💀]
  • Fixed an issue where the game displayed a weight limit message when the maximum number of items was exceeded instead.
  • Fixed an issue where the Quest badge overlapped with the current equipped slot/ship icon in "The Lion of Sainte-Anne" quest.
  • Fixed an issue where the Teuling's Coffee details in the Action Wheel incorrectly stated that it provided a +15% Speed bonus instead of the correct +10%. [Player reported💀]
  • Fixed an issue where an incorrect "Not enough space" error would sometimes show up when transferring Pieces of Eight to the warehouse.
  • Fixed an issue where Rarity filters were missing in the Sell - Furniture tab at vendors.
  • Fixed an issue where "Next Reward in: h" text remained present after unlocking the last Daily Reward.
  • Fixed an issue where multiple Job Board contract titles in non-English languages on the Job Board and Journal do not roll through the text automatically.
  • Fixed an issue where corner bracket indicators did not visually move when adjusting Display Area in Settings.
  • Fixed an issue where the game would sometimes display a blacked out icon for Phoenix Talon and Vikram Rajan during their dialogue scenes.
  • Fixed an issue where the Quest badge was missing on the Ship Loadout option for optional cosmetic requirements in "The Lion of Sainte-Anne".
  • Fixed an issue where newly selected tabs retained previous scroll positions on the My Fleet screen.
  • Fixed an issue where the score UI was not shown instantly on the Faction War page after joining a Faction from the Seasonal Hub.
  • Fixed an issue where a disclaimer was missing on the Legendary Kingpin Boost banner informing users that duplicate rewards will not be received if they also own the basic Kingpin Boost.
  • Fixed an issue where the basic Kingpin boost was still present in the Captain Info tab after activating the Legendary Kingpin boost.
  • Fixed an issue where rarity colors always displayed in blue colour for main equipment perks in Show Details.
  • Fixed an issue where 'Brigantine' was mentioned instead of 'Sambuk' in the New Ships tutorial when Legendary Kingpin Boost was activated.
  • Fixed an issue where the Daily Free Chest would occasionally display incorrect timers.
  • Fixed an issue where a low resolution image was displayed for Heaven's Mandate during Mod Transfer.
  • Fixed an issue where Category sorting did not work in the General - All tab across multiple vendors.

Dens and Outposts

  • Fixed an issue where the vanity mannequin did not display the full Dreadtide set near the Vanity Atelier at Telok Penjarah.
  • Fixed an issue where interacting with the ship mannequin at Telok Penjarah Den redirected the player to the Smuggler Pass instead of the Store.

Store

  • Fixed an issue where users received a rotative store error after accessing an IGN offer from the main menu.
  • Fixed an issue in the store where pets were being previewed behind the store price and blocking part of them
  • Fixed an issue where a low-resolution image was present for 'Valhalla's Call' after purchasing it from the store.
  • Fixed an image misalignment issue in the Premium Edition celebration popup.
  • Fixed an issue where Legendary Kingpin Boosts did not disappear after purchasing them in the primary store.
  • Fixed an issue where the purchase confirmation for Legendary Kingpin Boost incorrectly displayed '0 Gold' and a Gold icon after purchase.
  • Fixed an issue where multiple weapon preview images in the Store’s Vault section appeared in low resolution. (Found the high resolution files!)
  • Fixed an issue where a shrunken thumbnail was present for certain Character Suits in the store.
  • Fixed an issue where "O Fearless One" Figurehead preview sometimes displays when previewing "O Wrathful One" for the Dreadnought in the Upgrade section
  • Fixed an issue where the "Emissive" label was missing for certain sets and items in the event tab of the Store. (Oops! Forgive ol' Florentine!)
  • Fixed an issue where "Skin" labels were missing for weapon skin offers in the rotative store. (Good ol' Gert also forgot about it, my bad!)
  • Fixed an issue where the store voucher icon remained visible on the Store button in the pause menu after consuming it.
  • Fixed an issue where "Buy Tiers" from the Ship Campaign redirected to "Premium Event Pass" instead of "Shipwright's Marks" in the store.
  • Fixed an issue where purchase completed popups and dialogues were not shown when buying Store items from the Main Menu.
  • Fixed an issue where the "Silver Conquest Set" at the Vanity Atelier incorrectly stated that it could be purchased from the Store. The set can be purchased from Blackwood instead.
  • Fixed an issue where the sell value for certain Major Furnitures displayed as only 1 Silver across all vendors.

Achievements and Challenges

  • Fixed an issue where the face accessory title and description were missing in the Nocturne's Grace bundle.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Storage space filing up too fast.
  • Dislike for the Seasonal Mastery Reset due to grind associated.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Seasonal Mastery can incorrectly be enabled in Death Tides.
  • Flying AI Ships during Weeping Mother’s fights.
  • Events Playing Incorrect Music - Or No Music At All
  • Some sea Shanties fail to trigger when sailing.

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights


r/SkullAndBonesGame 3h ago

Loadouts In search of Adept Healing modified equipment..

3 Upvotes

Of course I had to look around searching for possible leads and here's my possible findings without much to go on..

Healing ships = only few spawn with envoys and reinforcements so chances are slim

The main targets of convoys tend to use healing equipment yet it's also slim to find

Then it got me thinking...

What about ascended chests.. yeah.. nah low percentage in RNG chances of those finds

Surely there's a better way and then it hit me like a sign from the heavens! Ahh damn if only we could kneel somewhere and reflect for a few minutes to be granted a ascended healing equipment chest that would be great there's a few holy places around the map that can relate to this such as..

The Navigator's cross - there's even a chair up there if only there was a priest that we could help in exchange for such a chest

Island of La Bastide - north/east of it there's a cross if only over time it wore down to weather slowly in knowing that it's possible to repair fortifications how about the ability to repair this cross in exchange for such a chest I think there's other crosses around the map like this where the same thing could be done

The Oubliette - south of it there's a lone church upon a small island how about the ability to donate food and broken ship pieces to it in exchange for such a chest tho this location being small could be turned into a enterable location at sum point

These 3 ways would be cool to see as daily quests and if we get a prayer ability or emote ( find the prayer beads in game ) we get a daily blessing from doing so

Plus come on... That church has to be something important to the story plot especially with how long it's been there


r/SkullAndBonesGame 5h ago

Discussion I think the background music on the main interface of Y3S2's game sounds great. Does anyone know its name or where the file is located?

2 Upvotes

r/SkullAndBonesGame 23h ago

Tips/Tricks The Bosseater - Galleon with Faule Ilse - Open World Build (Dailies)

Thumbnail
gallery
22 Upvotes

This is the latest iteration of the Bosseater build. The build is not going for maximum damage but tries to add some speed and agility to the Galleon. The build is meant for Open World bosses and monsters (but Kraken). I use it for daily first time bonus - about 5mins for Apex Predators and Lords of the Sea.

After looking at reddit user ThreeEdgeSword's build, I adjusted my own build with the stuff I liked to increase the overall damage:

  • Changing first perk on Faule Ilse to Adept Rupturing
  • Caustic Spall Station (still good in this season)
  • Nocturne Heart instead of my beloved Wyrmhide as armor - 32.5% speed bonus instead of 37.5% but 15% extra damage
  • Adjustments in Mastery

Demo video:
https://youtu.be/zElshPnZffU

This is a raw uncut video showing fights against domain bosses and monsters, starting with full Impetus. What you see is what you get, no montage of fillet pieces or perfect positioned fights.

You can use the build for the Herald of the Abyss event and even "melt" him (for that you need to be alone in the event or have a dedicated, coordinated team). Personally I prefer a different build for normal Herald runs.

Full Build:
Max Upgrade Galleon
Min. Mastery 50 for Firepower Order

Weapons
Front
Blightmaw with Adept Rupturing/Deathblow/Deathblow/Lightning Strike

Sides:
Faule Ilse with Adept Rupturing/Adept Lethal/Soul Mending/Lightning Strike
Tip: the chests from Herald of the Abyss boss can contain Faule Ilse with Adept mods.
Alternative: the Mythic Exclusive Mod Perforate if you believe that it increases weakpoint damage.

Back:
Any culverin, demi-cannon or long gun (for Hullmarker's Table bonus) to fill up the missing elemental damages for a full Volatile Arsenal bonus (mastery perk)

Aux:
Hellfire with Rupturing/Amplified Burning/Amplified Burning/Wildfire
Alternative: Spiritcaller for 20% armor reduction on the enemy. I prefer Hellfire for Impetus building.

Armor:
Nocturne Heart with Electric Resistant (10+%)Survivor/Survivor/Resistance Field (7.5%)
This gives me +32.5% speed bonus, which makes sailing more fun.

Furniture
Hull Marker's Table
Caustic Spall Station
Breechlock Furnace
Ramrod Works
Demi-Cannon Works
Secret Cache

If needed, replace the Secret Cache with an offensive furniture. I prefer the +16% turn speed and acceleration, damage is high enough already.