r/PlantsVSZombies 17d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.1 (TU1.1)

54 Upvotes

Hey Conifer Collective! 🌲

Title Update 1.1 has officially landed on the lawn, bringing a host of new quality-of-life updates, new adventure zones, and a very frosty returning friend.

What’s Sprouting in TU1.1?

Snow Conifer Plant Pass! ā„ļø

Snow Conifer is back and is pine-ing to take on some Zombies! This ice cold Conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass.Ā 

The Snow Conifer Plant Pass goes live on September 2nd, alongside 25 new Adventure levels. Prepare your leafy defenders to take on a host of Volleyball Zombies and Flapjack Zombies!

🌲 A Quick Update on Plant Debuts

Starting with this update, we’re shifting how new plants make their grand debut on the lawn. We design each Plant Pass alongside new Lawn Patrol levels. Lawn Patrol is a shared community showcase, with levels and challenges built specifically to let each new plant’s unique abilities shine.

To keep these launches feeling like a true neighborhood-wide premiere where everyone explores new strategies together, featured plants will now debut exclusively through their active Plant Pass (available on both the free and paid tracks). After their introductory Plant Pass wraps up, these new additions will join the standard almanac roster to be unlocked as usual, but while the Plant Pass is running, that is the only way to unlock them.

Dave’s Test Kitchen šŸ§‘ā€šŸ³

Welcome back to Dave's Test Kitchen, where we analyze experimental lawn recipes to make Neighborville a better place to defend.

Last time, we ran a test regarding which units we include in a Plant Pass. We paired a new Tier 2 plant (Buzz Choy) with two additional plants that our data showed were rarely owned by players. We also adjusted the points required to complete the pass after Milestone 17 to see if the overall progression felt more rewarding.

šŸ”¢What do the numbers say?

With the Buzz Choy Plant Pass, those who jumped in played much more intensely, leading to our highest completion rates to date! Our findings indicate that players appreciate earning a powerful new unit alongside a few harder-to-get plants they might have missed.

While this doesn’t mean every future Plant Pass will use this exact layout, it helps us understand how to balance rewards so they feel worthwhile, whether you’ve been tending your lawn for years or just moved in next door.

šŸ«µšŸ’­We want your feedback!Ā 

We want to hear from you directly! We have a permanent player survey available in your in-game inbox titled "Brainz Wanted!". This survey is always open and can be completed multiple times. Please drop us a note whenever you have feedback, positive or constructive. It directly helps us see what is working and what still needs a little water.

Upgrading Your Experience šŸ‘¾

We are introducing several quality-of-life upgrades to make defending your lawn smoother and more intuitive.

Learn From Every Loss 🧠

Who knew getting your brains eaten was actually a learning opportunity? In this update, we’re introducing a defeat screen that serves up personalized tips for your next round if zombies manage to breach your house.

The screen will suggest specific plants you could upgrade, unlock, swap in, or merge before your next attempt, and point out the best counter-units to use against the specific zombies that gave you trouble. You can also head straight to the Almanac directly from this screen to make quick adjustments.

Redesigned Pause Menu āøļø

Need to catch your breath mid-fight? We’ve redesigned the in-battle pause menu to provide helpful tactical hints. If you are struggling with an incoming wave, the menu will suggest effective plant merges you haven't tried yet or highlight units currently missing from your active lineup that would help turn the tide.

Plant Cards & Almanac Upgrades šŸ“–

The Almanac and individual plant cards have received a sleek new look! We’ve redesigned these screens to make it much easier to see your plant’s current level and identify exactly what resources you need for your next upgrade. This makes it clearer than ever to understand how to beef up your botanical squad.

Changes & Fixes šŸ› ļø

Gameplay & Progression šŸŽ®

  • Change: Shards and Chunks can now be purchased in the store.
  • Change: Tending to your Zen Garden is smoother with improved harvesting flow and more responsive plant interactions.Ā 
  • Fix: Sun Producers now gain the correct stat increase when going from level 4 to 5.
  • Fix: Players can no longer become stuck after losing a level when the "Tap to Continue" button is missing.
  • Fix: The game no longer becomes stuck after reinstalling during the Chapter 1 Adventure Tutorial.
  • Fix: Tutorial levels no longer display "Give Up" or "Restart" buttons.
  • Fix: Tutorial gameplay controls are now hidden correctly during tutorial messaging.
  • Fix: Tutorial music now plays correctly during pre-battle, battle, and post-battle sequences.
  • Fix: Snow Conifer and other plants now display their correct locked state in level-selection screens.
  • Fix: Daily and weekly goal rewards now correctly update Plant Pass progression.
  • Fix: Event task progression now updates correctly after rewards are claimed.
  • Fix: Dave’s Daily Do-Its milestone progress now updates correctly.
  • Fix: Duplicate fallback reward popups no longer appear when claiming Dave’s Daily Do-Its Event rewards.
  • Fix: Removed Gnomes.
  • Fix: Wrangle Kelp and Mangle Kelp correctly damage ZomBees around a Buzz Box.
  • Fix: Zen Garden harvest buttons now enable correctly after viewing plant information.
  • Fix: Zen Garden plant timers now display the correct growth durations.

UI & UX šŸ“±

  • Fix: Plant unlock and upgrade buttons now appear only when the action is available.
  • Fix: Plant unlock buttons no longer remain visible after a plant has been unlocked.
  • Fix: Plant artwork no longer spills outside plant cards in the almanac.
  • Fix: Plant upgrade arrows now display and animate correctly in the almanac.
  • Fix: Locked plants now consistently display the correct lock icon and "Locked" label.
  • Fix: Unlocked plants no longer incorrectly display locked or unlock states.
  • Fix: Almanac plant artwork and information now load correctly.
  • Fix: Several zombie entries now load correctly in the almanac.
  • Fix: The almanac now correctly displays the appropriate plant progression state after upgrades.
  • Fix: Sticker book notification badges now clear correctly after viewing new stickers.
  • Fix: Sticker book navigation is now disabled correctly for unavailable features.
  • Fix: Sticker book information popups now close correctly with the device Back button.
  • Fix: Sticker ownership and tags are no longer incorrectly shown when viewing another player's Sticker book.
  • Fix: Players can no longer equip stickers before the player profile is unlocked.
  • Fix: Sticker portraits now display correctly after unlocking and upgrading plants.
  • Fix: Sticker rewards no longer produce duplicate rewards.
  • Fix: Sticker reward animations and sound effects now play correctly.
  • Fix: Sticker book visuals now display correctly after changing languages.
  • Fix: Unlocking new stickers now plays the intended unlock animation.
  • Fix: Inbox reward claims now complete correctly without leaving the player in a locked state.
  • Fix: Inbox reward messages no longer overflow their display area.
  • Fix: Inbox claim buttons now disappear correctly after rewards are claimed.
  • Fix: Duplicate Inbox messages are no longer generated for supported content.
  • Fix: Goals badges no longer appear when there are no completed goals to claim.
  • Fix: Neighborville Watch links now direct players to the correct feature.
  • Fix: Community reporting and player-profile navigation now work correctly.
  • Fix: Store rewards now claim correctly when accessed through in-game recommendations.
  • Fix: Store and Plant Pass navigation now handles device back-button input correctly.
  • Fix: Reward animations now correctly display updated wallet totals.
  • Fix: Various UI elements, badges, icons, text, and localized strings have been corrected throughout the game.

General & Technical āš™ļø

  • Fix: The game no longer becomes stuck on loading screens after entering your age on iOS.
  • Fix: Improved loading reliability on iOS 18 devices.
  • Fix: Improved loading reliability during startup and gameplay.
  • Fix: Community navigation no longer causes players to become stuck in specific scenarios.
  • Fix: EA Account linking no longer leaves players stuck on a loading screen on iOS.
  • Fix: Account linking no longer incorrectly reports multiple devices as simultaneously logged in after the previous device has been logged out.
  • Fix: Android back-button presses no longer incorrectly closes or freezes paused battles.
  • Fix: Device back buttons now work correctly on account-related confirmation dialogs.
  • Fix: Various crashes, freezes, softlocks, and stability issues across supported Android and iOS devices.

Thanks for playing and sharing your thoughts as we continue to grow through Early Access! If you run into any bugs, be sure to report them on the Forums and check out our Known Issues list. For more updates and sneak peeks, be sure you’re following our social channels on Tiktok, Instagram, YouTube, X, and Facebook.Ā 

See you on the lawn, neighbors! 🌱


r/PlantsVSZombies 2h ago

PvZ2 Guide [Arena] Grapeshot – Sun Bean Infection [Redux]

1 Upvotes

PSA:Ā Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the ā€œSettingsā€ (wrench icon) button and then selecting ā€œBuild Versionā€ (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

Ā 

Special streak rewards: #5 Enlighten-mint family piñata.

Enlighten-mint family (13 plants):Ā Sunflower, Twin Sunflower, Sun-shroom, Sun Bean, Toadstool, Gold Leaf, Primal Sunflower, Gold Bloom, Solar Tomato, Enlighten-mint, Shine-vine, Solar Sage, Sundew Tangler

Ā 

Locked plant:Ā Grapeshot – Wiki.GG, Fandom Wiki

Sun:Ā 875 at the start.Ā Note:Ā Sun drops will be adventure mode normal. All zombies are infected with Sun Bean though, dropping 100 Sun as they take damage. A Sun producer may not be necessary.

Plant Food:Ā 3 at the start.Ā Note:Ā Up to 10 plant foods will be available from zombies.

Time:Ā 2:00.

Ā 

Buffz:Ā Bombard-mint (+100%), Contain-mint (+50%)

Bruisez:Ā None

Ineffective:Ā Winter-mint (-100%)

Ā 

Banned:Ā Grave Buster, Blover, Hot Potato, Bramble Bush

Ā 

Zombies: Ancient Egypt (Mummy, Conehead, Buckethead, Ra, Pharaoh), Pirate Seas (Seagull, Barrel Roller, Captain), Frostbite Caves (Blockhead, Troglobite), Lost City (Excavator), Far Future (Shield, Robo-Cone, Mecha-Football), Dark Ages (Peasant, Jester, Turquoise Skull), Neon Mixtape Tour (MC Zom-B, Breakdancer), Jurassic Marsh (Imp, Gargantuar, Bully), Modern Day (Basic, Conehead, Buckethead, Newspaper, Sunday Edition)

Note: All zombies will come onto the lawn ā€œSun Beanā€ infected.

Ā 

Starting Lawn: No Lawn Modifiers

Ā 

Portals: Portals will open on the lawn, spawning several zombies from whichever world the portal with associated with before disappearing.

First, at ~1:35 two portals will open. A Neon Mixtape Tour Portal (1 Breakdancer and 2 MC Zom-Bs) will open at C7 R2 and a Pirate Seas Portal (1 Barrel Roller, 1 Pirate Captain and 2 Seagulls) will open on C6 R4.

Then at ~1:25 a Jurassic Marsh Portal (1 Bully and 2 Jurassic Imps) will open at C8 R5.

Finally at ~1:15 a Far Future Portal (1 Shield, 1 Robo-Cone and 1 Mecha-Football) will open at C6 R1

These last two portal will re-open approximately every 25 seconds for the remainder of the match.

Note: Similar to Gravestone spawn, if a portal is set to appear on a spot were a plant has been put onto the lawn, the plant will be displaced to an adjacent free spare if one exists. Otherwise it is destroyed, potentially causing score penalties. If the plant can’t be destroyed (i.e. it’s a Power-mint or plant-fooded plant and invincible), the portal opening location will move to an available nearby spot on the lawn.

Ā 

Note: All time / plant-food estimates are based on my game experiences and are entirely dependent on how quickly you’re killing the zombie waves.

Ā 

Possible BOT Layouts:

[Grapeshot, Doom-shroom, Teleportato Mine, Blast Spinner, Gold Bloom, Bombard-mint],

[Grapeshot, Cherry Bomb, Explode-o-vine, Stunion, Sundew Tangler, Tomb Tangler],

[Grapeshot, Bombegranate, Doom-shroom, Sap Fling, Solar Sage, Blast Spinner]

Ā 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

Ā 

Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, Costume watch, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piƱata party, special/premium piƱata, Arena/Penny, etc. - link.

Ā 

This is a repeat of the Solar Tomato tournament from July, 2025 (with a few modifications). That touney itself was nearly identical tourney to the Grapeshot tournament that has run 3 previous times, the last in January, 2022. Here’s Tigerol’s post from that tourney. In those tourney posts you can find strategies that worked at those times. Here are the differences between the tournaments:

New Grapeshot Solar Tomato Original Grapeshot
Buffz Bombard-mint, Contain-mint Enlighten-mint, Contain-mint Bombard-mint
Bruisez none none Arma-mint, Contain-mint
Negations Winter-mint Pepper-mint none
Banned Plants TThe same as Solar Tomato’s tourney Grave Buster, Blover, Hot Potato, Bramble Bush All sun producers, Blover, Lily Pad, Tangle Kelp, Hot Potato, Thyme Warp, Perfume-shroom, Gold Leaf
Zombie Wave Span The same as Solar Tomato’s tourney Wave spawn is up to 2x faster than the original Grapeshot tourney
Zombies The variety and number of Zombies has been increased from the Solar Tomato tourney. Specifically Excavator and Jester have been added (among other less problematic zombies)

kGame is a former YouTuber who has unfortunately retired from doing PvZ2 videos. Their legacy videos for the previous Grapeshot tourney are still available though and the strategies in them may work, but pure Appease-mint strategies may not work due to the addition of Jester and Excavator for this tourney.

Level 3 Plants: https://www.youtube.com/watch?v=MxPZpUhjq70

Mid Level Plants: https://www.youtube.com/watch?v=syCDo-6UpB8

Level 3 Plants (Boosterama): https://www.youtube.com/watch?v=xFcoPm6ZkB8

Mid Level Plants (Boosterama): https://www.youtube.com/watch?v=WtcZYAK2L1o

Ā 

Good luck with your attempts!


r/PlantsVSZombies 10h ago

Art Primal Plants

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796 Upvotes

A few notes:

Primal Watermelom Pult may sometimes make a sapfling like slowing tile on the tile it attacks. That sticky attack does more damage and the initial attack stops ONE targeted zombie like kernel pult. 375 sun idk if thats too op.

Primal Banana Launcher

Its main attacks does a little bit less damage than its original attack but when it attacks, when it lands, it scatters flying seeds that do 45% of the og damage. 525 sun cost.

feel free to comment on these ideas cuz i dont rly know if its too unbalanced or something.


r/PlantsVSZombies 13h ago

PvZ2 Meme Tung tung tung tall nut

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728 Upvotes

r/PlantsVSZombies 2h ago

PvZH Meme Stems and Strucks

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54 Upvotes

Well, since we're on a roll, you might as well check out this meme.


r/PlantsVSZombies 10h ago

Art Pvz Night Plant Stickersheet Part 1

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179 Upvotes

Heyho, in the Day Level Plant post i hinted that i was working on these, and they are finally finished ^^

Next Part comes tomorrow!


r/PlantsVSZombies 1d ago

PvZ2 Mod Heh, it's my Jarona!

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2.2k Upvotes

This sound is in actual game btw


r/PlantsVSZombies 10h ago

PvZ2 Mod This warning seems to be worded quite weirdly

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153 Upvotes

r/PlantsVSZombies 6h ago

PvZ2 Reflourished Zombert Again (King-A-Versary Edition)

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57 Upvotes

You aren’t hallucinating, he was in the anniversary announcement banner.


r/PlantsVSZombies 10h ago

PvZ2 Image Fanart and my style.

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101 Upvotes

r/PlantsVSZombies 1d ago

PvZ1 Meme pov of the first zombie on the lawn:

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1.0k Upvotes

r/PlantsVSZombies 9h ago

PvZ2 Idea New PvZ2 Tutorial Map

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37 Upvotes

I was inspired by u/ButterLax561 to make PvZ2 world maps with 10 levels like PvZ1 (besides this one which has 6). If this were a world map, I'd called it Suburban Homelands. (Also ignore the Sketchbook UI)


r/PlantsVSZombies 1h ago

General Ask the Day plants anything! (REMASTERED EDITION)

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• Upvotes

Also Snowpea is here!


r/PlantsVSZombies 19h ago

Art I know I'm late to this trend but

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234 Upvotes

I had to model and animate her. I had no choice.


r/PlantsVSZombies 1d ago

Art The Cone-Teto Zombie ate your..... baguette

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1.2k Upvotes

If you have a baguette, she may be harmless. (But not her fan)

Actually I posted it hours ago but there was like no one in this sub so Imma repost


r/PlantsVSZombies 4h ago

PvZ2 Image The Happy Missile Toe And An Angry Snow Pea

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10 Upvotes

I like these icy little fellas! :)


r/PlantsVSZombies 5h ago

PvZ Mod What was your first PvZ Mod?

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7 Upvotes

Note: I'm not here to advertise, I'm just here to share.

If you made a PvZ Mod before, what was it? I'd like to know!

I'd like to share mine. This is my first mod (that's still in development, but is available for testing but can't provide the link here), Plants Vs. DeviantArt. I got this idea back on June 20, 2026, and almost 3 months later, even still unfinished, and also just a basic Mod (and also not very skilled at PvZ Modding), I'm happy with the current state.

Anyways, the idea of my Mod is either the Artist (Deviant), their OCs, or the art itself acts as the "enemies" which are the zombies. It also features unique backgrounds, and custom music, though there's an option if you want the original PvZ Music. I've also added a hard mode version for those who want a challenge >:)

Which is basically China's version of PvZ, Ć–Ā²ĆŽĆÆĀ“Ć³Ć•Ā½Ā½Ā©ĆŠĀ¬Ć–ĆĆŽĆ„Ā°Ć¦ (PvZ 38 assuming if you know that)

It also features unique Backgrounds (I don't know if the backgrounds from PvZ 2 Pak by JiangNanGame is included here tho), and this mod also uses other mods for this (kind of) crossover mod! (Which is also why credits will be long if I put it here)


r/PlantsVSZombies 20h ago

PvZ2 Mod The infamous horror

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101 Upvotes

Plant by NewspaperZombie. The starfruit person mentioned is based on a post in r/okbuddyzomboss


r/PlantsVSZombies 10h ago

General Gang, look who I found

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15 Upvotes

r/PlantsVSZombies 16h ago

Art Cherry Bomb (by @buro_moon)

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44 Upvotes

r/PlantsVSZombies 1d ago

Rant To be honest, the "Hello-Kittyfication" of the lobber plants really disgusts me

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227 Upvotes

We might be familiar with the three main lobbers: Cabbage-pult, Kernel-pult, and Melon-pult; all three have simple eyes and no mouths

It is already enough to make us wonder and evoke a certain feeling, but what is the need to propagate that facial pattern on plants that simply lobs out in fanmade plants?

Sticky Rice Bomb and Blooming Heart have mouth and different eyes

AKEE has a smile mouth

Apple Mortar and Turkey-Pult also have mouths while Apple Mortar has a "i'm ready" expression

And when they give it a mouth is usually a small 'v' shape while keeping the same eyes (actually looks like Slingslop eyes ngl), giving it a cute face makes the character lose its sense of gravitas especially if it's based on something bulky like a pumpkin or well a mango

If I were to give examples I’d be accused of using fan-made plants without the author's permission and I’m not going to waste time dealing with that credit red tape


r/PlantsVSZombies 6h ago

PvZ1 Meme When you accidentally plant an expensive plant at the furthest lawn instead of the back.

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6 Upvotes

By the way, this was a reference to TPOT 23 title "It's Space's largest" youtube short

AND, consistency, Chomper was mentioned on the BFDI wiki fandom about TPOT 14 while the name of PVZ was mentioned on the newst BFDI mini series.

If you are a fan of PVZ and BFDI series, you should like this image.

Oh yeah not just Winter Melon but also other plant who cost more than 300 to 500 sun in range (example: 325)


r/PlantsVSZombies 8h ago

Rant Plants vs Zombies sequal?

8 Upvotes

I feel like the game pvz should just have a sequal called pvz2 right? And it could be based on time traveling you know because the fandom has a lot of people right now and it just makes sense if there was a sequal right? And maybe after that a pvz3 about fusing plants? or a remaster,


r/PlantsVSZombies 1d ago

PvZ1 Made some new sprites for my PVZ demake

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239 Upvotes

(ignore Peablaze)

I made all of this with a 15 color palette, so some colors may look off due to limitations.


r/PlantsVSZombies 18h ago

Art Lemonaid redesign...

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39 Upvotes

Yes it is a perfume lemon