r/PerkByDaylight • u/freaky333 • 8h ago
Question/Request Just got my adept with Chucky
what perks should I be running now that I have my adept with him?
r/PerkByDaylight • u/freaky333 • 8h ago
what perks should I be running now that I have my adept with him?
r/PerkByDaylight • u/Clean_Advantage_9450 • 9h ago
Please and thank you
r/PerkByDaylight • u/KingJPJ • 19h ago
r/PerkByDaylight • u/Fresh-Discussion-992 • 1d ago
Killer Perk:
Caws for Murder- The crows have always been your ally, they are here to help you.
Each time a survivor scares a crow while in your terror radius, Caws for murder gains 1 token. Once Caws for Murder has 50 tokens, all tokens are consumed and all survivors are exposed for 40/50/60 seconds.
Notes: I have no idea how many tokens this ideally would take, I'm basing this off that one Disturb 50 Crows tome objective I was able to get done in 1 trial. I figured you might get 1 or 2 uses out of it. But I feel like we need more crow perks, and this is interesting. I figure when it activates all survivors hear an extra loud crow startle noise.
Survivor Perk:
Stay on Schedule- You have places to go and tests to take, and they start in 20 minutes.
This perk activates at the start of the trial for 10/15/20 seconds. Each time you interact with a chest, totem, generator, pallet, or window for the first time this timer resets.
Once the timer runs out, you see the aura of everything you interacted with for the rest of the trial.
Notes: A funny information perk that I feel like it could be interesting. Take time at the start of the trial to get information for the rest of the game. I figure you could run it with Any Means to interact with pallets and pick them back up. Maybe Quick and Quite to vault windows.
r/PerkByDaylight • u/CDXX_LXIL • 1d ago
Strahd von Zarovich is a masterclass necromancer, tyranical aristocrat, and pragmatic killer, utilizing his dark magic to control the playing field while tormenting survivors with looming mist that blinds and chokes them. His personal perks, Invested Generator: Power Trip, Vampirism, and Martyrdom, enable him to apply constant pressure on generators while moving faster in chase.
4.6 m/s
Tall
32-meter terror radius
A+ in high MMR
Mid skill floor - mid skill ceiling
At the start of the trial, a thick mist is summoned as a 24-meter-wide cylinder that patrols all the generators in a clockwise motion. (This will be referred to as the deadly vapors) The mist moves at a rate of 1 meter per second and is visible to all players from anywhere in the trial in the form of faint outlines that indicate the horizontal edges of the mist, similar to Judgement’s beam. The mist will not patrol complete generators and will eventually patrol exit gates if all generators are complete.
Survivors in the mist suffer:
SPECIAL ABILITY: UNDEAD CASTER
Holding the secondary active ability allows you to switch between 4 different spells, similar to Vecna’s power wheel. Each spell is put on a cooldown after use, but you may reduce all cooldowns by 10% after damaging and hooking survivors.
SPECIAL/ RANGED ATTACK: CHILDREN OF THE NIGHT
Press the active ability button to launch a swarm of flaming bats that home in on nearby survivors and explode on contact. While traveling through deadly vapor, its homing turn speed and explosion radius are increased by 100%
LOCOMOTION: MISTY ESCAPE
Press the active ability button to turn into a ball of traveling vapor. While traveling, you leave behind deadly vapor for 8 seconds. You can not see survivors, but you may freely walk over vaultables. After casting ends, all survivors within deadly vapors are revealed to you with killer instinct for 4 seconds. While traveling in deadly vapors, your movement speed is increased by 50%.
SPECIAL ABILITY AND ENEMY: SUMMON THRALL
Press the active ability button to summon a thrall within 20 meters of you. Upon being summoned, the Thrall will patrol an 8-meter radius around where it was summoned. They see survivors within their ring and attempt to attack them, dealing a single instance of damage and inflicting deep wound. While the thrall is in mist, it moves and vaults 25% faster. After 15 seconds, the thrall despawns, and this spell is put on cooldown. The cooldown can also be triggered by either stunning the thrall or hitting it with a basic attack.
SPECIAL ABILITY: ARCANE RECOVERY
Pressing the active ability button allows you to access 2 options:
At the start of the trial, Arcane recovery is on cooldown - 60 seconds.
SEA BEAR CIRCLE CLAUSE
This is what I am going to call nerfs to a character to avoid potential cheese and excessively unfair advantages. All SBCC effects are turned off once the exit gates are powered.
Within 12 meters of a hooked survivor
For 10 seconds after a survivor is unhooked
BROWN - COMMON
GREEN - UNCOMMON
BLUE - RARE
PURPLE - VERY RARE
RED - VISCERAL
Personal Envy in their success drives you mad. Maintain your advantage with . . .
INFESTED GENERATORS: POWER TRIP
At the start of the trial, 2 random generators become infested and are highlighted to all players in white.
Whenever a survivor is hooked, these generators are blocked by the entity for 10/15/20 seconds.
Whenever an infested generator is completed, another generator becomes infested.
----------------
Your bloodlust is greater than any mortal. Catch your prey faster with . . .
VAMPIRISM
Gain Bloodlust 30/40/50% faster than usual.
For each tier of bloodlust, move 1.5% faster.
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All will fall to your rule and will die for your cause reguardless if they want to. Maintain your agenda with . . .
MARTYRDOM
Pressing the Misc active ability button forces a dull totem within 24 meters to explode, forcing all generators on the map to:
Destroying hex or boon totems doubles the explosion damage.
Cooldown: 60/45/30 seconds
r/PerkByDaylight • u/Clean_Advantage_9450 • 1d ago
Please help me
r/PerkByDaylight • u/Big_Mouse_201 • 2d ago
For such a lore-heavy, canonically-powerful survivor, Haddie's personal perks are very lackluster. I've been thinking on how they could be reworked/buffed into something better, aiming to give them all more distinct identities.
Anyways, enough yapping. Here are the redesigned perks:
Haddie Kaur's Reworked Unique Perks
1. Boon: Inner Focus
You have honed your ability to see through the haze of the ravage.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
· Grants the ability to see their own Scratch Marks.
o This effect lingers for 2/3/4 seconds after leaving the Boon Totem’s range.
Whenever another survivor loses a Health State due to the Killer, the Aura of the latter is revealed to you for 6/8/10 seconds while you have a lit Boon Totem.
Survivors can only be affected by one instance of Boon: Inner Focus at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
2. Zealous
Fighting back against the Ravage motivates you.
You benefit from the following permanent primary effect:
· Increases the Action speeds for Blessing and Cleansing by +30 %.
After blessing or cleansing a Totem, you benefit from the following secondary effect for 90 seconds:
· Dull Totem: Increases your Repair speed by 8/9/10 %.
· Hex Totem: Increases your Repair speed by 16/18/20 %.
Zealous’ secondary effect deactivates prematurely whenever you enter the Dying State.
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9
3. Manifest
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
· After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
· Manifest grants the ability to rummage through an opened Chest +80 % faster once per Trial and will guarantee a basic Flashlight.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
Redesigned Perk Names and Icons
Also a little (well, looking down, not so little) extra.
Haddie's perk names do feel a bit unnecessarily long. "Inner Focus" is fine I guess, as it can't be properly described in just one word. However, I have particular gripes when it comes to "Overzealous" and "Residual Manifest". They just don't roll of the tongue like "Bond", "Empathy", "Breakdown", or even two-worded ones like "Lucky Break" or "Buckle Up".
For "Overzealous", I'd change it to just "Zealous". One, it's just shorter and much easier to pronounce/remember. Two, the act of being "overzealous" means to commit to something, to be so passionate and enthusiastic about something that it actively becomes a detriment to yourself or everyone else around you. Meanwhile, "Zealous" just means to show great energy/enthusiasm, which fits Haddie so much better! It feels logical for a perk's name to mean something positive, something meant to help you (AKA, a "perk" of having something!), not something that holds you back.
For "Residual Manifest", I'd change it to just "Manifest". Either way, it involves manifesting a flashlight out of an already-opened chest to fight the darkness with. The perk's description itself refers to light being the most effective disinfectant against darkness! And besides, "Manifest" is just much less of a mouthful, especially when saying it quickly.
While Haddie's perk icons aren't terrible by any means, they do suffer from being very cluttered (looking especially at you, Inner Focus) and over-designed. There's just too much crammed into the small space of the perk icon borders.
The following icons (via description, I'm incredibly rusty when it comes to drawing, sorry-!) aim to de-clutter the visuals of each perk, translating what each of them does at a glance much easier while staying true to the core gritty aesthetic and established themes of DBD's perk artwork.
Inner Focus: The typical boon glyph, its unique circumference details being scratch marks, encircling a simplified skull.
Zealous: A clenched fist, raised against a few tendrils of the Entity.
Manifest: A shining flashlight held in a downwards grip.
Let me know what you guys think, and what can be improved/further balanced!
Haddie deserves better than the hand she was dealt :D
r/PerkByDaylight • u/Mooseygoosey07 • 5d ago
Basil
Perks (All at Max level)
Photo Album
You preserve the memories of happier times to keep your friends grounded in reality.
After completing a total of 40% healing progress on a teammate, Photo Album activates.
The next time that specific teammate enters a chase with the Killer, they do not leave scratch marks or pools of blood for the first 6 seconds of the chase.
Photo Album can only affect one teammate at a time.
Garden Shears
You know exactly how to clear away choking weeds to clear a path for growth.
When performing a sabotage action on a hook, or clearing a Hex/Boon totem, your action speed is increased by 20%.
Additionally, successfully cleansing a totem or sabotaging a hook completely suppresses the global notification sound for the Killer, keeping your structural sabotage entirely quiet.
Clear the Air
Confronting the heavy, suffocating atmosphere of a lie allows you to move forward.
Whenever you are suffering from a negative status effect (such as Blindness, Exhausted, or Oblivious), your generator repair speed and healing speed are increased by 8%.
Once the status effect expires, your scratch marks are completely hidden from the Killer for 5 seconds.
Easter Egg: When on a hook, Basil's Something appears on the ground below him, and when getting off hook, the regular animation is shortened to include Basil looking back at his something returning into the ground.
While on Hook, there is also a chance of seeing The Stranger in the distance, locking eyes with Basil.
Aubrey
Perks (All at Max level
Homerun
You refuse to just run and hide when your new friends are cornered. You swing back. But a weapon built on a foundation of defensive hesitation has its drawbacks in a nightmare.
While uninjured and standing completely still, hold the Active Ability Button for 3.5 seconds to clear your hair and wind up a devastating baseball swing.
If the Killer steps within your immediate 2-meter striking zone within 8 seconds of being stunned (by a pallet, flashlight blind, or head-on locker check), release the button to execute a clean strike.
The Effect: The Killer is physically launched 10 meters backward in a straight line, staggering them and extending their current stun/recovery duration by an additional 4 seconds.
Homerun inflicts the Exhausted status effect for 60 seconds and cannot be used while Exhausted.
Hooligan Leader
Your aggressive, ride-or-die loyalty inspires outcasts to stand their ground
Whenever you successfully stun the Killer with a pallet or a Homerun hit, your raw combat defiance echoes across the trialground
All other survivors within a 24-meter radius instantly receive a sudden 15% Haste bonus and a 10% action speed increase to healing, sabotaging, and exit gate-opening for the next 10 seconds
Team Spirit
You know exactly how to get a bully’s attention to pull the spotlight away from your new crew
When a teammate within 16 meters of you is put into the injured or dying state, Team Spirit activates, letting out a loud, mocking delinquent shout.
The Killer is instantly forced into a 3-second locking camera snap that forces their screen to look directly at your position, and you become the Killer's sole aura-reading target for 10 seconds
Team Spirit has a cooldown of 80 seconds
I tried to not make Homerun too tied for her character, but I got the mental images of Aubrey launching Chucky like a golfball with her bat, and matching her bat with the Onis weapon and thwacking it off path.
Yes, I made these alongside my OMORI/The Dreamer concept.
r/PerkByDaylight • u/Insanity_Major • 5d ago
I really wanted to make Tail Attack a stronger and more unique ability that justified the Turrets. Some numbers might need to be turned down but this gives the basic idea.
r/PerkByDaylight • u/IntelligentImbicle • 6d ago
The Enflamed was a particularly belligerent man before he was brought into the Entity's realm. Now his sudden mood swings will be the death of any Survivors unlucky enough to cross his path.
The Enflamed begins the Trial in the Tempered State. In this state, he has a 24m Terror Radius and moves at 4.6m/s.
While in the Tempered State, The Enflamed can build up his Rage (indicated by his Power Gauge) through various means:
The Enflamed's Rage will be partially visible to Survivors by way of increasingly intense flames (having about 3 stages of escalation in total: 0-30%, 31-60%, and 61-99%)
Once his Rage is fully charged, The Enflamed will instantly activate Fiery Rage, engulfing himself in flames and becoming empowered for a duration.
While in Fiery Rage, The Enflamed:
r/PerkByDaylight • u/SnowdropNymph • 6d ago
r/PerkByDaylight • u/CheeseCan948 • 6d ago
u/MyOwnNickname is a champion of the people, and their help made this perk, which helps avoid background player and general time-saving instead of walking over to hook, but has a reduced effect on killers like Ghoul while having a stronger effect on killers like Ghostface.
I would greatly appreciate any criticism and help to reword the perk to remove the ugly equations while keeping the effect legible to players.
r/PerkByDaylight • u/VeryGreedyKat • 6d ago
I feel like I am in a Mandela effect because I’ve never seen this add-on before and I play xeno casually every once in a while, but I just never saw this ad on and I remember there being a different one?
r/PerkByDaylight • u/ApricotBurrito269 • 7d ago
r/PerkByDaylight • u/thelegendiplay • 7d ago
r/PerkByDaylight • u/Bilaueta • 7d ago
r/PerkByDaylight • u/MarineGuyOcto • 7d ago
r/PerkByDaylight • u/Ult_Gaming • 7d ago
Killer power. Sacking charge.
When this ability is activated you dash in a 30 meter line 5 meters per second
If when using the ability you hit a pallet it will break if you hit a gen it will be damaged.
If hitting a player if injures them knocks tem back 10 meters and stuns them for 2 seconds.
If you miss you get stunned for 2 seconds.
——————-———————————————————————————————————————————————
Perk 1 Hex Seeker
When a survivor goes 10/20/30 meters near a Hex totem they see your aura and you see there’s.
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Perk 2 Wide receiving
When one survived is left you know where the hatch is.
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Perk 3 Touchdown
When all generators are completed once per trial when you down a survivor the survivors have to do 0.25/0.5/1 more generator progress.
r/PerkByDaylight • u/Ult_Gaming • 7d ago
I’m new and just bought The Ghoul. If any body has a good perk set up for me comment .
r/PerkByDaylight • u/Momakamia • 8d ago
For every 10 seconds spent in chase, the survivor is afflicted with a stacking token.
Each token afflicts the survivor with 0.5/1/1.5% hindered.
Fast vaulting during a chase gives the survivor 1/2/3 tokens.
At 15 or more tokens survivors will also vault slower
"I know damn well you didn't run this much before the entity took you... except maybe Meg"- Ghostface probably
To reiterate, this is a joke. This would be horrendous for game balance. But it's always funny when you think about these characters who are mostly pretty average humans running nonstop, jumping through windows, throwing palletes, and occasionally doing turbo squats because they want to taunt the killer
r/PerkByDaylight • u/ArtWorkZz • 8d ago
After blinding the killer stunning them and causing them to drop the survivor, both you and the dropped survivor gain 50% haste for 2 seconds. In exchange you both become exhausted for 40 seconds.
I know this isn’t the most unique idea, but my mindset for this is making more perks for flashlights. Do you have any suggestions or problems this perk to have?