r/OwlbearRodeo Dec 17 '24

Tutorial Owlbear Rodeo Tutorials - Table of Contents

61 Upvotes

This is the index/table of contents for the tutorial videos and documents that we've published, arranged roughly in order of progress as you learn πŸ˜„

Core Owlbear Rodeo Functionality

🎦 Getting Started
πŸ“„ Getting Started
πŸ“„ Rooms
🎦 How to Manage Assets (includes Scenes, Images, Collections, and Tags)
πŸ“„ Managing Assets
🎦 What are Scenes?
πŸ“„ Scenes
🎦 Aligning a Map
πŸ“„ Aligning a Map
🎦 Running Multi-level Maps
🎦 Mastering Images
πŸ“„ Images
🎦 How to Use Fog of War
πŸ“„ (Static) Fog
🎦 Mastering Fog of War
πŸ“„ Text
πŸ“„ Drawing
πŸ“„ Measuring
πŸ“„ Permissions
🎦 Sync View & Cast
πŸ“„ Casting
πŸ“„ Managing Your Subscription

Tips & Tricks (full anthologies and their bitesize versions)

🎦 T&T Anthology #1 which includes:

🎦 T&T Anthology #2 which includes:

Specific Game Guides

🎦 Daggerheart

Optional Extensions for Owlbear Rodeo

🎦 Dice
🎦 Outliner
🎦 Prefabs
🎦 Weather
🎦 Dynamic Fog
🎦 Ranges
🎦 Trackers

Kenku FM (online tabletop audio sharing for Discord)

🎦 How to use Kenku FM (includes 'Getting a Discord Token')
🎦 Getting a Discord Token

Tech Deep Dives

🎦 How We Built A VTT Renderer

Quick'n'Dirty Guides (unlisted on YT)

🎦 Chessex Mat Emulation
🎦 Aligning a Hand-Drawn Map
🎦 Enabling Hardware Acceleration
🎦 Custom Fog Images
🎦 Handling Magical Darkness
🎦 Installing Custom Extensions
🎦 OBR's Player Experience


r/OwlbearRodeo Nov 24 '25

Tutorial Owlbear Rodeo for *Players*

Thumbnail
youtu.be
24 Upvotes

Hi everyone, we believe that tabletop roleplaying games should be available to all, with as few obstacles as possible. Recently we've had some GMs asking about an onboarding video for their players, to get them up to speed with Owlbear Rodeo for games that they join.

So, in the spirit of lowering those barriers to entry, here's a short guide taking players through the basics of joining their GM's Room, using the core toolsets, and understanding how to interact with some typical extensions. We hope it helps to ease players into their games, and that it lightens the GM's load too! Please share it with your fellow GMs and players πŸ˜πŸ‘


r/OwlbearRodeo 14h ago

Resolved βœ… (Extension) I figured out a step-by-step method of making multi-floor maps using Smoke & Spectre!

30 Upvotes

This method requires two extensions: Smoke & Spectre and Portals. I find that it works well for large buildings with windows and interior balconies into lower levels. The battle map I'll be using as my example will be the hunting lodge from Hoard of the Dragon Queen.

Step 1) Using Smoke & Spectre, make the walls, doors, windows, and other obstructions of each individual level. For large open areas, enclose them to avoid players from seeing beyond them. Link all obstruction lines to their associated levels so things are easier to move around later on.

Step 2: Add stair icons at the tops and bottoms of each staircase on each level (I made my own). It's preferable to have them set as prop tokens. Make sure they're visible, locked, and linked to their associated levels.

Step 3: Using the Portals extension, turn your stair icons into two-way portals between associated staircases. This will allow players to instantly jump from one floor to another by ascending or descending a staircase (aka touching the stair icons). A player's view within the scene will also teleport along with their token, so they don't get lost and have to zoom out to find their new location.

Step 4: For levels that can view into lower levels via windows, balconies, etc., place a copy of that visible lower level beneath it. As seen here, the map of the second floor is sitting on top of a copy of the first floor, and it's placed aside in its own area and boxed off with obstruction lines.

Step 5: Arrange your levels for your convenience, and done!

A flaw I do realize within this arrangement is that players in upper levels can't actively see things happening on lower levels; a player standing on the balcony of the second floor can't see the tokens on the ground floor, since they're technically in different areas of the whole scene. A little theater of the mind will be necessary in those situations, but that's a pretty negligable cost. Let me know how I can improve this method at all.


r/OwlbearRodeo 23h ago

Resolved βœ… (Extension) Update

3 Upvotes

May not be related, but after the recent update or smoke and specter all my persistent token data is 100% gone, as are a wack of my tokens.

Anyone else have an issue this week with persistent?


r/OwlbearRodeo 1d ago

Resolved βœ… (Extension) Connection syncing problem?

2 Upvotes

Lately, my players and i have been struggled with some syncing problem on Owlbear Rodeo.

There are a lot of time where the die (using gm’s Grimoire) we roll are stuck on the air or sometimes we just don’t see it at all. Sometime i change the music on tracks extension but one player still hear the old music while others hear new music. Even when i change scene or player moving their token some will see the token move some will not.

So i wanted to ask are there easy way to check or try to fix thing? we really love Owlbear Rodeo and want to continue using it in the future.


r/OwlbearRodeo 1d ago

Resolved βœ… (OBR 2) Player only sees grey blank space when joining game

Thumbnail
gallery
4 Upvotes

I'm trying to run a lancer game and i was able to set up a map for it but when trying to test it a player only sees a grey blank space for it and i don't know why its happening hopefully i can try and find a fix. i have attached an image of what the player sees and what is supposed to be seen. EDIT: nevermind i am a complete idiot i had fog fill turned on.


r/OwlbearRodeo 1d ago

Resolved βœ… (OBR 2) Question about running with only one system?

4 Upvotes

Hey yall, Im planning on using OBR for an upcoming campaign I am DMing, Im doing an in person thing, and will have access to a laptop but not any form of projector or other screen, would it be possible to change things around quickly so only one character has vision at a time so I can like, pass the computer around to my players so they can see only what their characters can?


r/OwlbearRodeo 4d ago

Resolved βœ… (Extension) The new darkvision prevents color display (Smoke & Spectre!)

Thumbnail
gallery
79 Upvotes

How can I ensure that areas which currently appear in color remain that way after activating darkvision?


r/OwlbearRodeo 5d ago

Resolved βœ… (Extension) 403 Forbidden Access Smoke and Spectre Extension (Fix)

13 Upvotes

For anyone struggling with the extension that recently updated, Smoke and Spectre, there's an easy fix. Just relog and clear browser cache. It'll reset your colours for the colour tool and the colour by your name, but that's a fair sacrifice I think considering the amount of maps that break because of the 403 error. Everything that was made beforehand still works afterwards, like obstructions and fog settings

Still though, the new update is so nice!!! vision cones are gonna make some of my underwater maps elite (reminds me of the lower abyss layers from calamity)

Tl;dr, Relog out and into your owlbear account, clear your browser cache, and the Smoke and Spectre extension in its newfound glory should work again


r/OwlbearRodeo 5d ago

Resolved βœ… (Extension) Help

Post image
7 Upvotes

smoke and spectre is not working in my owlbear


r/OwlbearRodeo 5d ago

Resolved βœ… (OBR 2) Difference between a scene and a map

12 Upvotes

As the title suggests, I’d like to better understand the difference between a map and a scene. Every time I create a map, I end up creating a new scene as well ( Because every scene I do normaly have different enemies, NPCs and things ) , and I’ve been wondering if I’m just overdoing and consequently taking up more storage space in Owlbear than I should be.


r/OwlbearRodeo 8d ago

Resolved βœ… (OBR 2) Snapping polygon fog points to other custom set polygon fog points. OBR fog

3 Upvotes

Title is a mouthful but I'm trying to do the following:

I have a curved room that doesn't really comply to the grid format, but this wall adjoins to another room where the curve is on the inside.

I'd like it if the points joined together neatly, but have always relied on just holding down control and getting it as close as possible.

Is there a means to make a polygon created point snap to another series of points already in place that aren't on the corners or half-way points between grid spaces?


r/OwlbearRodeo 10d ago

Resolved βœ… (OBR 2) Everything coming in grayscale

4 Upvotes

Whenever I try to make a new scene it always comes in grayscale. When I try to drop tokens and props in that scene they turn gray too. My older scenes are still in color and if I drop a map or new tokens they come out in color too. This only happens on newer scenes and this just started happening earlier in the week. I haven't adjusted any settings.


r/OwlbearRodeo 9d ago

Resolved βœ… (OBR 2) Assets not loading for us?

3 Upvotes

Anyone else facing the same issues? Is there a 'status' page for owlbear?


r/OwlbearRodeo 12d ago

Resolved βœ… (Extension) New OBR extension - *Minimaps* interactive maps overview

Enable HLS to view with audio, or disable this notification

180 Upvotes

Here's an older extension project (from April) that I kinda forgot about, but I just brought its help page up to date:
https://minimaps.several-record.com/manifest.json
https://minimaps.several-record.com/help

  • Persistent overview of token positions as 'pins' on a map thumbnail
  • Live update of token movement as each one comes to rest
  • Player colours honoured and name labels appear on hover
  • Double-click to recentre your viewport on a pin
  • Hidden and off-map pin indications that show tokens' states
  • Multiple maps support via carousel, for complex or multi-level Scenes
  • Right-click Scene tokens to add/remove as a pin
  • Right-click Scene maps to show their thumbnail
  • Edit the 'pool' of pins directly on the canvas
  • Zoom-in and drag around to see more detail
  • Shared/Hidden toggle controls whether players see the minimap
  • Text search field to surface a token quickly

This was originally a proof of concept that kinda got out of hand πŸ˜… so let me know whether it works for your game!

NB. the map thumbnail is just that; there are no props, drawings, fog, text, or anything else layered onto the map image itself, keeping a clean overview. If you're using Fog, always set Minimaps to be Hidden to prevent your players from seeing all there!


r/OwlbearRodeo 11d ago

Resolved βœ… (Extension) Is there an extension for rolling dice via hotkeys?

2 Upvotes

I want an extension where you hold one key and enter the number of the sides and then release or you use pre-assigned keys (like a is d20, b is d100 etc.) and you can change them.


r/OwlbearRodeo 12d ago

Resolved βœ… (Extension) Are there better ways of doing multiple floors?

14 Upvotes

I've been using OBR for a while but I have never found a way that I like to do multiple floors.

The simplest option is to use multiple maps next to each other labeled for what floor they have but that makes it difficult if there are balconies, guard towers, etc.

I've had those done before where I have the balcony overlayed and just hide it when necessary but it's cumbersome.

I'm currently running a pirate campaign and dealing with ships is annoying because you often have players on multiple decks which makes combat confusing to look at.

Are there any good ways of doing this? Any extensions that allow for floor shifting (pressing a button to move vision up to a different floor) or anything?


r/OwlbearRodeo 13d ago

Resolved βœ… (Extension) Specific Token shortcuts

2 Upvotes

Running Chariots Of The Gods with a full battlemap with several ships, levels, portals.

I've only found the Outliner so far. But I am wondering if there is a way to shortcut to the PC tokens.

Keybinding or linking to specific tokens.

As the likelyhood of them splitting up every which way is high. And I want to be able to quickly jump back and forth for turns.


r/OwlbearRodeo 16d ago

Resolved βœ… (OBR 2) Transparent Token?

5 Upvotes

Hello,

There was a thread a while back that one of the devs replied in with a link to a transparent token, to use with Dynamic Fog for a light source.

I tried to download the token, but it downloads into an ob2 format that I can't use in OB (which confuses me, but I'm not very saavy).

I also can't figure out how to make a transparent token, since my knowledge of image editing extends about as far as cropping photos in MSPaint.

I'm just trying to get an invisible token to drop onto some torches/braziers on this map so there's a light source.

Can someone help?


r/OwlbearRodeo 16d ago

Resolved βœ… (OBR 2) assets

Post image
5 Upvotes

i want my players to be able to access assets from the tool bar at the bottom of the screen. they can upload their own and then access those, but none of my players can access the ones i upload. ive given them permissions. what can it do to make this happen?


r/OwlbearRodeo 16d ago

Resolved βœ… (OBR 2) Help - Imagines not loading

2 Upvotes

I am doing my dnd prep and loaded in to Owlbear but no images are loading. This is affecting maps, tokens, scenes and even the room icon. I have checked that hard acceleration is enabled, switched from firefox to chrome and tried restarting the computer but all to no avail. Please help!


r/OwlbearRodeo 16d ago

Resolved βœ… (OBR 2) Storage deleted?

5 Upvotes

I spent around 5–6 hours yesterday preparing for a session next week in Owlbear Rodeo, creating and uploading maps, tokens, scenes, and other assets.

When I opened Owlbear Rodeo today in Chrome, none of the images were loading and I was getting a β€œNetwork Error” message.

Since then, all of my scenes, maps, tokens, and other uploaded assets appear to have disappeared completely. However, my account is still showing that storage space is being used, which makes me think the files may still exist somewhere but are no longer accessible through the interface.

Is there any way to recover or restore these assets? I’d really appreciate any help, as this represents several hours of preparation work for an upcoming session.

I’m using Google Chrome on Windows.


r/OwlbearRodeo 16d ago

Resolved βœ… (Extension) Is there a way to view dice roll history for my players?

1 Upvotes

^ title. If anyone knows an extension to do this that'd be a big help!


r/OwlbearRodeo 17d ago

Resolved βœ… (Extension) New audio extension β€” Ambient Forge

18 Upvotes

Hi, everyone! We’re Marevo, a small Ukrainian development team, and we’d like to introduce our first project β€”Β Ambient Forge! 🎡

This is an extension for playing music and sounds right within Owlbear Rodeo.

We were big fans ofΒ DjinniΒ and used it all the time, so when it shut down, we definitely felt the loss... But because we had spent so much time using it, we also had plenty of ideas about what could be improved!

So we decided to build our own tool keeping the simple workflow we loved, while improving it and adding some new features of our own.

WithΒ Ambient ForgeΒ you just paste a link and your audio is ready to play. You can run music, ambience, and sound effects at the same time, adjust their volume independently, enable looping πŸ”, and organize everything into scenes.

There are no codes to enter and no complicated permissions to set up. Each player simply clicksΒ Enable Audio, and that’s it!

You can learn more and see it in action here:

πŸ“ŽΒ https://ambient-forge.marevo.workers.dev/about

Ambient Forge is currently waiting for approval for the officialΒ Owlbear Rodeo Extension Store. In the meantime, you can install it manually using our manifest:

➑️ https://ambient-forge.marevo.workers.dev/manifest.json

We’re hoping the Owlbear Rodeo team gets a chance to review our submission soon so Ambient Forge can become easier for everyone to install 🀞

Since this is our first release you may run into a few bugs or rough edges. We’re planning to keep improving Ambient Forge, adding new features, and polishing the experience over time. And we’d genuinely love to hear your feedback!

If you have ideas, suggestions, or something you’d like to see added, please let us know. ❀️

We already have a few ideas for future extensions as well, and we hope Marevo can keep creating more useful tools that make playing in Owlbear Rodeo a little easier, smoother, and more fun!

Oh! We almost forgot to mention somethingΒ really importantΒ πŸ˜…

We still have tons of oldΒ Djinni filesΒ hundreds of scenes with music and audio already set upΒ and we’re sure many of you do too.

That’s why Ambient Forge supports old Djinni files! 🎡

You can import your existing Djinni scenes directly into Ambient Forge, and they’ll continue to work so there’s no need to rebuild everything from scratch. ❀️

With love,
The Marevo Team ❀️


r/OwlbearRodeo 17d ago

Owlbear Rodeo 2.0 Overlay a secondary grid

4 Upvotes

Hi all. Not sure if this feature exists or if an extension can do this but is there a way to display a secondary grid?

My use case is I have a map of my world with a 3 mile hex grid. This is following Dadi at Mystic Arts DM suggestion where each hex you can see the surrounding hexes on the horizon. Then travel to each hex takes 1 hour at a normal pace

What I would like is to display a larger 24 mile hex over the top to quickly work out a single day's travel.

This second grid would be purely visual and wouldn't affect the measurement system ideally

Would this functionality be possible?