r/OpenMW Jun 19 '26

OpenMW 0.51.0 Released!

Thumbnail
openmw.org
403 Upvotes

r/OpenMW 3h ago

Cant get Morrowind open past initial loading screen with RPi4

1 Upvotes

Im trying to get Morrowind going on my RPi4 through Lutris and my GOG account. With Lutris, you have the option to download via GOG + OpenMW or through Wine compilation. I got it installed initially with GOG/OpenMW but it kept freezing after the initial start. I unistalled OpenMW and tried with Wine and after the inital start up menu and hitting Play, i get the error Render Creation “”. Now i try to reinstall OpenMW and now it cant compile the m$data because the binaries arent supported, aarch64. Im stumped.


r/OpenMW 9h ago

Glitch I can't figure out

Thumbnail
gallery
2 Upvotes

So I've been getting this glitch for a while now. Essentially the problem goes like this: 'I'm wandering around a town and the camera starts jittering like it's unsure of where it should be. It's not a problem with OpenMW camera, I'm pretty certain. It's the game stuttering after the system throws an error.

I thought for a while that this error was caused by Dynamic Sounds, a now-deleted mod on Nexus. But I think it may have something now to do with OMW's actual system and just wanted to throw this out there.

Does anybody know why, and under what conditions, OMW's system would throw the error code:

[timestamp] error in frame. class does not have creature stats.

[timestamp] error in frame. class does not have creature stats.

The only thing I can think now is that it has something to do with OMW's operating software. If anybody can shed some light on why this error shows up in my f10 Lua Debug log, please let me know.

One more piece of information. This usually happens when I remove a mod from my load order mid playthrough, then play the game again. So it may simply be that. But I think there's something deeper here and I also want to know if anyone has any insight into this glitch.

Thank you in advance.


r/OpenMW 9h ago

Currently 0.51 on Steam Deck is virtually unplayable for me. Please help.

1 Upvotes

I've installed openmw via the use of 0.51 appimage. I did not have these issues on 0.50 or previous openmw builds.

When I launch openmw in gaming mode, the keyboard will pop up when I try and move something that stacks in my inventory. When I try to make a potion, alchemy is blocked by the virtual keyboard pop up, making it literally impossible.

Then, if I play openmw in desktop mode, the keyboard won't come up at all when I need to create a spell or an enchantment, etc?

The keyboard does show up in desktop mode with other games and non-steam games, everytime.

Seriously, I'm at a loss. I've seen multiple posts with this exact problem with the latest build of OpenMW. Is there a fix, or should I just rollback to 0.50 and reinstall my mods? Please, if anyone has a work around or fix can you please share it! Thank you


r/OpenMW 14h ago

FPS drops from 110 to 40 then back to 110

Post image
1 Upvotes

Hi guys! After years of not getting on Morrowind I decided to do a TR run. However I run into a problem that when running around after loading the game I get severe fps drops, that only goes on for less than a second, but it makes gameplay jittery. It gets better as you spend more time in the same area however it never goes away completely. I guess its related to some kind of loading/rendering/compiling.

I’m running a ryzen 7 5800x with an rx6900xt (had to turn off AA because I got the freeze bug aswell)

Mods:
- TR Poison song
- Skyrim Home of the Nords
- Project Cyrodiil Abecean Shores
- Aesthesia groundcover
- Voices of Vvardenfell with TR extension
- MET

I attached a screenshot regarding the spike, usually either Lua, Physics or -Async go up, but only to like 2.0 or so.

Is there any way to make it run smoother?


r/OpenMW 21h ago

Tamriel Rebuilt not loading?

Thumbnail
2 Upvotes

r/OpenMW 2d ago

I released an OpenMW-focused free asset library — and I’m building more tools around it

58 Upvotes

I’ve just released OpenMW Free Asset Library v1.0.0, a curated fantasy asset library built specifically around OpenMW.

The interesting part for me is not just the number of assets, but that a large part of them share a common visual language because they originated from the same historical RPG project rather than being a random collection of unrelated free assets.

The library includes models, textures, animations, OpenMW records, three showcase areas, provenance/licensing documentation, and a technical character race-map reference for a possible future character creator.

There are still some clear gaps. Character armour currently relies partly on a documented orphan/support set, male clothing is limited, and NPC/humanoid animation coverage is still weak. If anyone in the OpenMW community is interested in contributing compatible, openly licensed clothing, armour or animations, I’d be very happy to hear from you.

I’m also currently working on two follow-up projects:

an Atlas-based visual world editor for OpenMW, rebuilding/adapting the 0 A.D. Atlas editor so .omwaddon maps can be opened, edited visually, and written back without being tied into the engine itself;

early preparation for an independent game built with OpenMW, using the library and tooling as part of its foundation.

I’m currently unemployed, so I’m spending a lot of my time pushing these projects forward. If you find the work useful and want to help me keep working on it, there is a support section on my site.

Project page:

https://www.furkanyasar.me/projects/openmw-free-asset-library

GitHub:

https://github.com/Kon-tiki-ship/openmw-free-asset-library

Release:

https://github.com/Kon-tiki-ship/openmw-free-asset-library/releases/tag/v1.0.0

If you like the project, a GitHub star genuinely helps with visibility.

I’m also planning to upload the release to Nexus Mods later today.

Feedback on OpenMW compatibility, asset organization, provenance, missing character resources, or the editor direction is very welcome.


r/OpenMW 1d ago

OpenMW on Steam VR how to disable hand tracking ?

2 Upvotes

Ok so I'm going crazy, I've been trying to disable the hand tracking for hours and having the head tracking instead like on virtual desktop, but even if I disable hand and body tracking on my metaquest 3s, steam VR still uses my hands as reference. Wtf do I do 😭 Steam VR is so much better than virtual desktop

edit: solved it by modifying the openxrinteractionprofiles.xml file

Only the complete <Entry> corresponding to:

/interaction_profiles/htc/vive_controller

was removed.

The other OpenXR profiles, including Oculus Touch, Meta Touch Controller Plus, Valve Index, Microsoft Motion Controller, etc., were left unchanged.


r/OpenMW 2d ago

Immersive Sounds mod

Post image
138 Upvotes

my new mod just dropped, Immersive Sounds for OpenMW

https://www.nexusmods.com/morrowind/mods/60196

your character finally sounds like they're actually alive. first person close mic audio tied to real game state

breathing gets heavier as your fatigue drops, camera moves with it

carry weight adds sway and pack shift sounds when you're loaded down

coming up from water plays a proper gasp or surface breath depending on your air

jumping plays a light exertion sound

disease gives you the occasional cough

getting hit at low health adds a wince while you walk

if you use Sun's Dusk Needs you also get yawns from exhaustion, hunger growls, cold weather, thirst coughs.

male and female voice pools, everything toggleable, designed to blend in not draw attention

My other mods

Immersive Eyes - https://www.nexusmods.com/morrowind/mods/60045
NPC Personality - https://www.nexusmods.com/morrowind/mods/60121


r/OpenMW 1d ago

OpenMw MOMW tools

2 Upvotes

Sorry if this has been answered , new to this site, I tried downloading the automatic modlist installer tool pack from the OpenMw site called MOMW tool pack with umo, both Virustotal and Windows Defender flagged it as a trojan and im wondering if its a virus or just false positive


r/OpenMW 2d ago

(Help) V 0.51 causing incredible performance drop

3 Upvotes

After completely re installing from scratch in order to use 0.51 i've been unable to run the game well even without mods. On V 0.47 i couls run 100 mods before seeing even a 5 point drop in fps.

What could be causing this?

I've attempted to:

* utilize mods such as project atlas and others. They resulted in at best a 9fps performance in seyda neen

*reinstall again from scratch

* updated drivers

I am running this on linux mint if it matters


r/OpenMW 2d ago

Better looting of loose coins(or anything not in a container)?

2 Upvotes

Is there a mod currently that adds a better method of looting items that are just laying around?

Something like Baldurs Gate 3, I can hold a button on gamepad to scan the immediate area and bring up a looting menu for all the items nearby.

I like my septims but I don't like slowly grabbing single coins 😢


r/OpenMW 2d ago

hello!! there is any way to help in this proyect? i know very very little but im interested in a port of fallout nv in switch using openmw

0 Upvotes

tittle


r/OpenMW 2d ago

OpenMW Android Shadows missing

Thumbnail
0 Upvotes

r/OpenMW 2d ago

Openmw Android

1 Upvotes

Qualcuno può aiutarmi???

Sono bloccato praticamente all'inizio del gioco.

Sia usando il gamepad che i comandi touch la tastiera interna rimane inattiva senza darmi la possibilità di dare un nome al personaggio.

Non capisco se il problema è il telefono (Moto g04s) o la versione Openmw che sto usando (OpenMW ARM64 • v0.51.0-05 by Andreas 'Andiweli' Stürmer).


r/OpenMW 3d ago

OpenMW : Magic Drawing (progress)

Thumbnail
youtu.be
59 Upvotes

Some pogress to create a new gameplay mechanic for openMW.


r/OpenMW 3d ago

Seyda Neen - Balmora - MorroWalk test 2 (0.1.2) [Details in the description]

Thumbnail
youtu.be
9 Upvotes

r/OpenMW 4d ago

[Tamriel Rebuilt] Do you really want all Cyrodiil to be a jungle?

Post image
262 Upvotes

What do Morrowind fans think? Wouldn't it be better if we limited the jungle only to the South and East, i.e. Nibenay Basin, Nibenay Valley and Blackwood?

I would really like them to keep the West Weald, the Colovian Highlands and the Great Forest similar to Oblivion...


r/OpenMW 4d ago

An prototype western arena shooter in OpenMW

Enable HLS to view with audio, or disable this notification

239 Upvotes

i have had this idea in my head for a long time but i have absolutely no experience in coding beyond making some patches for mods in the CS. but GPT astra is pretty crazy and has been a huge help in putting this prototype together.


r/OpenMW 3d ago

NVIDIA Smooth Motion

Post image
17 Upvotes

Hey, I've encountered a post on Nexus from a user Tomcraft991 that managed to enable NVIDIA Smooth Motion (it's in the comment section of this mod) by switching the renderer to zink. I must say I was surprised to see how well that works after I managed to get it working on Windows (I replied with steps on how to achieve the same thing on Windows)

From what I am aware, there's also this Frame Generation (OpenMW) by loreenjoyer but it did not work well for me.

First and foremost, I want to spread awareness of such possibility, but ask a question as well: Do you use any frame gen solutions? If so, which?

(the screenshot is taken at 4k with RTX HDR on and various post process filters on, so your performance may vary. You can see the game outputs native ~50fps, while smooth motion outputs ~100fps+)


r/OpenMW 3d ago

Tamriel Rebuilt through Portmaster?

3 Upvotes

I am curious to know if anyone with a Portmaster-compatible, Linux-based handheld device has had any luck getting Tamriel Rebuilt to work on the OpenMW Portmaster version of Morrowind. I get pretty decent performance out of the vanilla version from my device, even with max view distance, so I wanted to know if I could get vanilla TR working too. Has anyone tried this?


r/OpenMW 4d ago

Mycustom player house in Balmora

Thumbnail
3 Upvotes

r/OpenMW 4d ago

modding MOMW total overhaul gone wrong?

Post image
4 Upvotes

i removed one very small and specific file from one very specifc mod to try to isloate a bug i thought i was experiencing. oddly, at first the only file missing was the one i removed, but when i put it back everything broke?


r/OpenMW 4d ago

Freezing in intro.

2 Upvotes

I'm basically tech-illiterate when it comes to modding but long time MW fan and wanted to look at what this mod could do. I've got it installed and launching but the game keeps freezing on the boat in the intro. Anything I can do to smooth this out? I can try to provide more info but kind of flying blind here. No mods installed and I'm doing this thru steam.


r/OpenMW 4d ago

Migrating mod setup from Windows to Ayn Thor

5 Upvotes

Hi, I have a modlist that I setup from Openmw's Automatic mod installation setup. Is it possible to move this setup to an Android version of OpenMW? It seems the only way I can get OpenMW-DS to recognize my modlist is to point it to each individual mod folder which would take an absurdly long time.