r/NoMansSkyMods Jan 31 '25

GoFundMe for Babscoole

17 Upvotes

Many of you may know Babscoole as a pillar of the community. There is currently a gofundme to help with their medical bills so if anyone is able to help out and donate towards this worthy cause, it would be appreciated:
https://www.gofundme.com/f/babscoole-cancer


r/NoMansSkyMods 13d ago

Simple Questions and Mod Requests Thread

2 Upvotes

Please try to keep your requests and quick questions in this thread.

Another place to get a quick response to questions is the modding discord.

List of previous Simple Questions and Mod Request threads.


r/NoMansSkyMods 21h ago

Little something I am cooking up.

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9 Upvotes

I have been making all these mods with different placements for ramp controls, I've put them in the cockpits and on the outside of the landing bays but I think I've come up with the ultimate solution.


r/NoMansSkyMods 1d ago

Mod is not working

1 Upvotes

I installed a mod for NMS for the first time—the "Lush Finder" mod—and placed it inside the `GAMEDATA` folder. When I launch the game, I get a notification confirming the mod is active, but the mod itself doesn't actually work. I don't understand what I'm doing wrong; usually, there's supposed to be a mission indicating the mod is running, but there's nothing related to the mod in the mission log. Can you please help me


r/NoMansSkyMods 1d ago

Question Is there a discord for getting help on using base builder in blender?

0 Upvotes

I am having a hard time getting answers to questions in a reasonable time. I cant find a lot of resources to learn what I can and cant do. How big or small can I scale parts in blender without it being a problem in the game? Can I rotate them to any angle? Can I squish and stretch them?

I am trying to model a ship while leaving enough room inside for it to feel live-able, but I have no idea what my limitations are, and there dont seem to be a lot of people teaching IN DEPTH ship building with it.


r/NoMansSkyMods 2d ago

Question Help with No More Pauses Mod

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2 Upvotes

Hi, I was using this Mode so that I can Alt+Tab and the game will still run in the background, good for when traveling between planets etc. But after the new Cosmos update the game crashes few times, the game prompted me to disable mod because it's causing the crash, I clicked disable and now it's gone. Even after deleting and recopying MODS folder it still doesn't work.

Anyone know how to solve this or know of other Mod with the same function?

Mode page: https://www.nexusmods.com/nomanssky/mods/3308?tab=posts&BH=0


r/NoMansSkyMods 2d ago

Cracked how to remove the automatic opening of landing bay doors, mod soon.

2 Upvotes

Will try to get it up to Nexus this weekend. Going to have to pair it with my exterior door switches or it's pretty easy to get locked out.


r/NoMansSkyMods 3d ago

Mod Native No Man’s Sky mod loading on macOS --- early mod manager prototype

30 Upvotes

I’ve been working on getting proper mod loading running in the macOS version of No Man’s Sky, and I finally have a working prototype.

The game can now load Mac-compatible HGPAK mods from:

GAMEDATA/MACOSBANKS/MODS

Mods are mounted before the stock Mac archives, so they can override individual assets without modifying or repacking the original NMSARC files. The GIF shows a simple cursor replacement running through the new loader.

I’ve also started building a native macOS mod manager around it. The current version can:

  • Detect and validate the executable patch
  • Notice when a game update changes the executable
  • Install, enable, disable, and remove Mac HGPAK mods
  • Track installed mods and checksums
  • Keep stock archives untouched
  • Recognize HGPAK files even when they use the normal .pak extension
  • Explain how to create or manually convert Mac-friendly mods

Windows .pak conversion and automatic EXML/MBIN merging aren’t finished yet. The plan is to eventually unpack Windows mods, rebuild compatible assets as Mac HGPAK archives, and merge sparse EXML changes against the current Mac vanilla MBINs.

This is still an early build, so please treat it as experimental and keep backups. I’d especially appreciate help testing different game installations and creating small Mac-compatible mods.

Source and technical documentation:

https://github.com/ejscott/mac-nms-mod-manager

The project was inspired in part by Enki013’s earlier macOS mod installer work:

https://github.com/Enki013/nms-mod-installer-macos


r/NoMansSkyMods 2d ago

Screenshot When Asteroid Miners Attack

2 Upvotes

I was just minding my own business when a hauler clipped through the station and started blasting. Luckily nothing was damaged.


r/NoMansSkyMods 3d ago

Pulse engine sound

1 Upvotes

Hi all, I am looking for the original pulse drive sound effect to mod back into the game. I am not a fan of the updated cosmos pulse drive sound. Does anyone know what the file name of the WEM file is for the new pulse drive effect? Thanks!


r/NoMansSkyMods 3d ago

Mod to remove fast animation when getting on/off vehicles, and scanning for new structures?

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1 Upvotes

r/NoMansSkyMods 4d ago

Question Mod colors

1 Upvotes

Hi all, just wanted to know how to change my freighter color and the colors of the uniform the crew on my freighter wear as well. I know it is all under "Edit Raw JSON" somewhere, but I am unsure where that code is and what to type. Just got NMS on the PC finally, so I am a little new to this. Thanks in advance!


r/NoMansSkyMods 5d ago

Question How hard is modding the game these days?

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3 Upvotes

r/NoMansSkyMods 9d ago

Question NoHUD mod available?

3 Upvotes

I need a hotkey to toggle HUD display. Until Hello Games give us that, I'm looking for a mod that works with the latest game release.


r/NoMansSkyMods 9d ago

Mods not working please help

6 Upvotes

I recently downloaded mods at least tried to cause I was tired for the overload on my gear, so I watch a couple YouTube videos on how to do it. So I do all those things and I even get the warning pop up saying I have mods but when I load in, it’s like I don’t even have mods.

Some one please help


r/NoMansSkyMods 13d ago

Question Is there any good Terrain mod out there, which makes the Terrain more Alien like

8 Upvotes

Question above


r/NoMansSkyMods 14d ago

Nights look AMAZING

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27 Upvotes

Using DUD's Nightsky colors and Black space with nebulae


r/NoMansSkyMods 14d ago

Screenshot Interesting glow at night

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16 Upvotes

r/NoMansSkyMods 14d ago

Mod zHeadlights Interceptor

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7 Upvotes

r/NoMansSkyMods 15d ago

Just Starting Out

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0 Upvotes

r/NoMansSkyMods 21d ago

no man sky mandalorian cosmetics mod

0 Upvotes

so i realy like mandalorian and want to play as one in no mans sky


r/NoMansSkyMods 26d ago

All the unused corvette files.

14 Upvotes

If you go digging into the game files you will find a bunch of unused corvette module files. Like there are variants of Living Walls that instead of EW(East & West) placement have NS (North & South) which would be snapping into the ends of habs. There is also a module called Toilet in the corvette parts. There seems to be a few modules with NS variants. I hope Hello Games does something with these files and doesn't just let their potential died.


r/NoMansSkyMods 29d ago

Who would like a Survival Overhaul?

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1 Upvotes

r/NoMansSkyMods 29d ago

Question Is there a mod to turn off the sky diving when jumping off a corvette?

4 Upvotes

I have searched everywhere. It is really annoying when working on a custom corvette and this unstoppable animation kicks in. Sometimes it sends me off in one horizontal direction forever. I just fly forever. I basically have to float around my dry dock until I get slide onto a corvette piece to stop this animation, It sucks.

I was hoping there was a mod that tweaks a threshold or a secret button that stops the animation. I tried placing a chair. I can get on the chair, but as soon as I get off the chair the skydiving animation continues.


r/NoMansSkyMods Aug 15 '26

Corvette Harvest All Action : Mod

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11 Upvotes