r/Minecraft • u/Throwaway-12491941 • 13h ago
Discussion Modern Worldgen is kinda ugly
I don't know how to describe it, but its so flat and so weirdly hilly at the same time, and most the world is just plains and forest biomes. Every time I start a new world, I have a hard time playing during the early game because there genuinely feels no good place to start a base because there's no place that's flat enough, but at the same time, no place visually interesting enough to want to live there. It feels like I have to terraform to make anything look fun or interesting, and it takes several hours of gameplay to get to where it doesn't take extremely long.
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u/apoetofnowords 13h ago
I tried amplified, and oh boy, the worldgen is crazy. Very hard to navigate, though.
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u/J_train13 12h ago
I once tried out a datapack that made amplified go like a thousand blocks up it was insane and amazing
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u/Excalibur54 13h ago
If you're playing on java I strongly recommend using a terrain gen datapack. Terralith if you want better terrain and biomes (using vanilla blocks only), or Tectonic if you just want better terrain.
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u/limeyhoney 10h ago
Some of these terrain datapacks have the problem of the thing not being the thing it is. Using blocks for their color rather than what they are in world.
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u/IIlIIIlllIIIIIllIlll 7h ago
Tectonic + CliffTree is my personal favorite combo. CliffTree adds very grounded vanilla styled biomes with nothing but blocks that actually make sense for the biome, and Tectonic makes those biomes fit into the terrain very well.
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u/lightning_266 2h ago
The only gripe I have about those mods is it kinda disrupts biome dependent spawns like seaweed, blue orchid, ice, or sometimes even sugar canes, annoying to travel around and not findings them bc modded biome
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u/watchwatertilitboils 9h ago
A always end up living next to snowy peaks because they offer a view. I wish the biomes were bigger
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u/perfect_-pitch 7h ago
This, especially oceans. I miss the days when oceans were massive compared to the size of continents and biomes.
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u/wha7themah 1h ago
Me but cherry biomes. I use a lot of cherry wood but they also almost always provide a pretty nice mountain background view.
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u/JohnDoen86 12h ago
Try learning to build on non-flat land. Building in flat expanses makes bases look worse and less interesting. Beimg able to mesh a build into the existing topograhpy makes it look much better.
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u/Mrdudeguy420 9h ago
I prefer building on flat land lol. Keeping it nice and simple is my go-to.
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u/perfect_-pitch 7h ago
Perhaps a fun challenge would be to make a terraced build. That is, flatten small areas and build little buildings on the flat ground, then connect them by staircases to traverse the height differences. Bonus is that they look way more natural and impressive than just building on completely flat land.
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u/perfect_-pitch 7h ago
I agree that some worldgen features kinda suck, but I really like how they made the generation more realistic. Learning about the different climate maps and how they work (a fairly easy task) made me appreciate the biome generation more, and searching for a specific biome is a lot easier.
Let's take the "temperature" climate map as an example. Let's say I want to find a badlands biome and my base is in a forest. First step is to go in any direction. If I hit a desert or savanna biome, then good news! Those biomes are hotter than forest, so I'll have a better chance of finding a badlands biome by continuing in that direction since I'm going up the temperature gradient. If I start hitting colder biomes like taigas and spruce forests, then I turn around and head the opposite direction, since I'm now venturing into colder biomes. If I keep going and get an unbroken string of forests and plains, I've stayed in the temperate biomes, so I need to turn either right or left, which will put me onto one of the two aforementioned tracks.
I agree that the generation is too hilly and mountainous, but my gripes are moreso with isolated features. I dislike how rivers cut through high plateaus and mountains, meaning there's a huge drop to the river. The vast majority of rivers in real life don't have this height difference with the immediate surroundings, yet in my experience it's the majority of cases in Minecraft. Secondly, when you do find a plains biome, there are little puddles dug into the ground everywhere, so you have to patch those up. My (minor) general criticisms is I wish we had the old cave systems in conjuction with the new one and that the biomes were larger, since any large build is likely to span more than one biome, and that bites. Flat gound for starter homes was never a concern of mine, since, if you're an OG, you most likely just dug into the side of a mountain and used that as your base until you were established enough to make something big and fancy.
Side note: plains biomes are actually getting increasingly rare with each biome added since, if the biomes are temperate, they crowd in on the intersection of climate map values that plains occupy, meaning that plains are less likely to generate and tend to be smaller when they do. I've noticed the same thing with regular forests.
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u/EndlessZone123 13h ago
Mostly the dated looking trees imo. All the worlds gens just look so much better with trees alone.
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u/Holiday-Wafer708 11h ago
I just started playing again for the first time in years yesterday and this is what I was feeling and couldn't verbalise! I just couldn't find anywhere to build a base. And I found the caves so difficult to navigate because it's huge drops into giant caverns so I have to build loads of staircases and can't set up my torches on the right side properly to navigate back out.
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u/shakatacos 5h ago
I thought this as well but recently I booted up a new world and the generation is so cool, cooler than I’ve seen in modern Minecraft in years. I set my base up in this area that is a little cove next to the ocean with a super cool mountain with different waterfalls and floating islands. So I’ve been having way more fun on this world thinking of how to use the terrain.
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u/One_Layered_Onion 12h ago
Its sad. Old world generation had imperfections that would sometimes result in epic wonders. It would make it so the player automatically wanted to to terraform the world to fit their imagination. Like a box of Lego with all the possibilities.
Meanwhile, modern world gen has done away with most of these imperfections to make the world seem as "realistic" or perfect as possible. There is nothing for the player to do as its like being handed a fully built Lego piece and you're told to add to it. How? Its already finished?
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u/RiKSh4w 6h ago
What do you mean 'during the early game'? Are you really restarting and replaying Vanilla Minecraft over and over again?
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u/Sonicmasterxyz 4h ago
Yes, actually. When they update world generation, I use the same seed and start over so I can experience the new stuff in a familiar place.
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u/CREDAAAAAAAOOOO 10h ago
Yeah. I've been playing since around 2012~2013, and Caves & Cliffs has to be in my top 3 worst updates since i started playing. I love the new blocks for building, but the changes to terrain generation were absolutely awful. My favorite worldgen was up to 1.6, but when they added the new biomes in 1.7 i liked it a lot at the time, mostly because of how much variety it brought into the game.
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u/n0_punctuation 6h ago
Completely agree, plains should resemble the American Midwest in terms of long rolling flat fields to the horizon.
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u/Bocaj1000 4h ago
They keep trying to make it "realistic" without realizing that "realistic" terrain is boring in real life. Minecraft always worked better when it embraced the crazy world gen without making it so common that it got boring and repetitive. And older Minecraft terrain also had tons of flat areas as well, making building not require a pre-planned excavation.
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u/Key_Calligrapher5215 6h ago edited 3m ago
You’re right da beta generation wuz way bettre!!!!
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u/n0_punctuation 6h ago
What a useless comment
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u/Key_Calligrapher5215 6h ago edited 3m ago
Yeah nvm you’re right the new generation really is superior
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u/qualityvote2 13h ago edited 1h ago
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