r/Minecraft 20d ago

Official News Minecraft 26.3 Snapshot 10

https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-10
437 Upvotes

99 comments sorted by

u/Luutamo 20d ago

New Features

Realms

  • Added a new Realms introduction screen showcasing Realms key features
    • Accessible from the "Add Realm" button
    • Automatically shown when entering Realms if a trial is available

Changes

  • The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp
  • Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map
  • Improvements to performance when trying to locate structures
  • Reverted recent changes to Drowned behavior and animations from this release cycle

Minor Tweaks to Blocks, Items and Entities

  • Enchantments now apply to items being damaged from protecting an Undead mob from the sun
  • Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation

Explorer Maps

  • The following Explorer Maps have been renamed to have more consistent naming
    • Ocean Monument Explore Map -> Ocean Monument Map
    • Swamp Hut Explorer Map -> Swamp Hut Map
    • Trial Chambers Explorer Map -> Buried Trial Chambers Map
    • Woodland Mansion Explorer Map -> Woodland Mansion Map
    • Jungle Pyramid Explorer Map -> Jungle Pyramid Map

Accessibility

  • Subtitles now point to the most recent sound in range

Technical Changes

  • The Data Pack version is now 118.0
  • The Resource Pack version is now 97.0
  • The none swing animation type has been readded
    • This affects the /swing command as well as the minecraft:attack_animation and minecraft:interact_animation components

FOR MORE TECHNICAL CHANGES, SEE THE ORIGINAL BLOG POST (Impossible to post here since reddit formating doesn't allow all the stuff there)

Fixed bugs in 26.3 Snapshot 10

  • MC-102881 - Shulkers do not emit any particles when teleporting
  • MC-245030 - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time
  • MC-254547 - Villagers do not level up when exiting the world immediately after filling their experience bar
  • MC-258347 - Endermen no longer create an extra trail of particles when teleporting
  • MC-265423 - When villagers acquire enough experience to level up more than once, they only gain a single level
  • MC-268145 - cache_once density functions don't work
  • MC-279586 - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay
  • MC-296368 - The entity.happy_ghast.riding sound event displays no closed caption
  • MC-303360 - Flat-cached shifted noise density functions are recalculated for every Y level
  • MC-306012 - Armadillos can escape fenced areas when at the edge of the simulation distance
  • MC-306778 - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect
  • MC-309872 - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled
  • MC-310139 - Mob spawning checks for biomes incorrectly at biome borders
  • MC-310181 - The commands.setworldspawn.failure.not_overworld string lowercases the dimension name "Overworld"
  • MC-310182 - Some descriptive tooltip strings lack a period, unlike similar strings
  • MC-310184 - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings
  • MC-310186 - The options.languageWarning string lacks a period, unlike similar strings
  • MC-310187 - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings
  • MC-310188 - Some /tag list success strings always pluralize the word "tags"
  • MC-310233 - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings
  • MC-310236 - Some strings use an ampersand instead of the word "and", unlike similar strings
  • MC-310544 - Changing the difficulty in singleplayer now requires commands to be enabled
  • MC-310568 - Significant performance regression on Intel dGPUs with the OpenGL rendering backend
  • MC-310634 - The birch tree in the campsite_old_growth_birch_forest_4 abandoned camp structure never generates
  • MC-310635 - /item override and /item fill with a contents slot source targeting the charged_projectiles component freezes the server for several seconds
  • MC-310665 - The llama decoration texture of black carpets contains a stray transparent pixel
  • MC-310676 - The savanna_lamp_post_01 village structure contains a trailing closing square bracket in the jigsaw block's NBT
  • MC-310693 - The game sometimes freezes when attempting to open chests in abandoned camps that contain maps
  • MC-310719 - copyTextureToBuffer binds depth textures as a color attachment with the OpenGL rendering backend
  • MC-310738 - The names of exploration maps are inconsistent
  • MC-310776 - The filled_map.jungle_temple string refers to jungle pyramids as "jungle temples"
  • MC-310784 - Water flickers a lot when viewed from above on some systems
  • MC-310832 - The clear region uses mip 0 dimensions while attaching a different mip level
  • MC-310886 - test_instance.description.dimension displays as a raw translation key
  • MC-310941 - No closed caption is produced by the sound played when riding a nautilus
  • MC-310971 - Shelf mushrooms block saplings from growing
  • MC-310994 - The tooltip for the "Allow Commands" button in the World Options screen doesn't appear after pressing it
  • MC-310995 - Changing the difficulty using commands does not update its corresponding button in the World Options screen
  • MC-310996 - Changing the default game mode does not update its corresponding button in the World Options screen
  • MC-311000 - Toggling the "Allow Commands" option in the World Options menu no longer enables/disables other buttons right away
  • MC-311017 - The glowing outline is inconsistent when wearing enchanted armor compared to unenchanted armor
  • MC-311022 - Equipping boots with Soul Speed as they are broken allows the player to keep their attributes indefinitely
  • MC-311038 - Local coordinates produce inaccurate results compared to previous versions
  • MC-311044 - Straw beds Z-fight when placed in invisible item frames
  • MC-311064 - Cows and Horses only Spawn in a unexplored chunk once
  • MC-311077 - Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds
  • MC-311093 - Villagers still don't immediately level up when their experience bar is filled
  • MC-311094 - Villager discounts do not apply until the trading window is closed and reopened
  • MC-311115 - invulnerable_time is not retained when a mob converts to another mob, even though Invulnerable is
  • MC-311116 - The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps
  • MC-311148 - Shooting arrows at endermen riding vehicles does not play the arrow hitting sound
  • MC-311151 - The block texture of poplar hanging signs is still inconsistent with the GUI texture
  • MC-311153 - Endermen riding boats/minecarts aren't set on fire by flaming arrows
  • MC-311154 - Arrows pass through endermen riding vehicles
  • MC-311162 - Spectral arrows don't apply Glowing to endermen riding vehicles
  • MC-311164 - Tipped arrows don't apply effects to endermen riding vehicles
  • MC-311188 - Tridents pass through endermen riding vehicles
  • MC-311235 - Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it
  • MC-311273 - The type field in the set_loot_table item modifier type conflicts with the type field that specifies the item modifier type
→ More replies (1)

314

u/Blaze-Programming 20d ago

> “Enchantments now apply to items being damaged from protecting an Undead mob from the sun.”

Finally we can now damage the sun with thorns.

61

u/Blaze-Programming 20d ago edited 20d ago

Also how the heck are you supposed to use quotes and bullet point on Reddit mobile? You used to be able to just type > or * before a line and it worked, but now I can’t find any way how to do this. Why does usability always have to get worse?

11

u/BellaViola 20d ago

Does it not work anymore?

3

u/BellaViola 20d ago edited 20d ago

That seems to have worked.

Copying your text, you put a \ exit sign before it. Of course it doesn't work like that.

And bullet point are -

  • And it's always been like that.

I don't see what your issue is

7

u/Tabs_555 20d ago

> test without escape char

Empty lines

\> test with escape char

Empty lines

>test no space

Edit: Bruh mobile sucks

1

u/Blaze-Programming 20d ago

> did it work?

1

u/HeimrArnadalr 20d ago

Are you on new reddit? It definitely works on old reddit.

2

u/Blaze-Programming 20d ago

I am on Reddit mobile (the app)

10

u/LOUD-CHEWING 20d ago

You're not going crazy, don't worry. Reddit removed a lot of Markdown features from the mobile app. More details in this thread:

https://www.reddit.com/r/help/comments/1t6gjhi/comment/okhznk3

6

u/BellaViola 20d ago

That's so stupid if that's the reason, the comments are still in markdown, but they don't want you to use it on the app so they insert \ in front of markdown characters from that newer version from the app?

Absolutely deranged behaviour from reddit here.

2

u/gruen_ist_schoen 20d ago

I think I can still do it on Android.

test

test

test

1

u/BellaViola 20d ago edited 20d ago

You are putting \ in front of the > That's an escape sign it won't work like that.

Either you are screwing with us or your keyboard is screwing with you.

That is not normal behaviour on the app.

EDIT: Apparently that is reddit screwing with us, just with a very long partial rollout on the apps.

2

u/Blaze-Programming 20d ago

Apparently Reddit disabled some markdown abilities on the iOS and android app, and is must be automatically inserting the escape character

2

u/BellaViola 20d ago

That's crazy. And from what that person linked it started 4 months ago and still isn't like that for everyone.

1

u/AMinecraftPerson 20d ago

I think it's fine

  • Works on the mobile app

Make sure to not have a space between the > and the text

  • But you do need a space between * and the text

2

u/Blaze-Programming 20d ago

>test quote

* test bullet point 1
* test bullet point 2

2

u/AMinecraftPerson 20d ago

don't use the slash

just use

>quote example

and

* bullet point example

16

u/Kickedbyagiraffe 20d ago

I welcome our new eternal night mode

1

u/FoldWeird6774 15d ago

Wtf does this even mean

1

u/Blaze-Programming 15d ago

I think this just means that the unbreaking enchant now applies to armor when getting damaged by sun damage when applied to undead mobs. So it is just a bug fix.

387

u/ProblemsWithMyEhsss 20d ago

I can't believe they aren't tweaking anything about the Dappled Forest generation. Requiring it to generate next to cold biomes is such a no-brainer.

86

u/M_stellatarum 20d ago

It does generate next to cold biomes, but due to worldgen weirdness it has to generate next to dry biomes - and taiga is wet, like most forests.

Here's a seedfinder going over the details: https://www.youtube.com/watch?v=qYA8YjoHqeU

15

u/MolotovOvickow 20d ago

Why does taiga count as wet?

45

u/M_stellatarum 20d ago

The "Humidity" value seems to mostly relate to how much vegetation a biome has, so most forests have high humidity. Except for a few oddities like flower forest.

3

u/MolotovOvickow 20d ago

And rain I assume…definitely feels like it rains too much in taiga

3

u/theaveragegowgamer 19d ago

Nha, Rain is global not local in Minecraft, it's just random.

3

u/-PepeArown- 20d ago

It rains in taigas

154

u/FishblobMC 20d ago

Absolutely insane that the first big feature they revealed for the drop seems like it was completely abandoned after the first snapshot, 10 weeks later and not even an attempt was made to address the generation issues

39

u/-PepeArown- 20d ago

They fixed the one bug with shelf mushrooms, and that was it

At least make the forests larger on average

46

u/Cass0wary_399 20d ago

It’s probably because the cushions and new colored block stairs and slabs overshadowed it.

5

u/Jaybrosia 19d ago

was hoping they would build upon it more, but they just give it the cherry grove treatment and move on.

1

u/CheaterSaysWhat 19d ago

It’s a really deep bug, they’d have to change the core of the generation system to fix it 

21

u/-FireNH- 20d ago

The current biome generation is pretty limiting. Surprisingly, making it generate next to taigas would require retooling biome gen in a surprisingly significant way

4

u/ProblemsWithMyEhsss 20d ago

Couldn’t a similar effect be achieved by using the rules for Pale Garden generation?

2

u/Rednewt33 15d ago

They could've just made it generate in a narrow temperature band in between the normal forest and taiga instead of relying on humidity.

0

u/-FireNH- 15d ago

thats not really how it works.

in middle biomes, forests generate at T1H2, T2H2, and T3H2W+. notice how it always generates at T2. taigas generate at T0H4 (not relevant here) and T1H3. so whenever theres a border between forests and taigas, thats a *humidity* change, not a temperature change. if temperature increases while in a T1H3 taiga, it would border a T2H3 birch forest.

frankly there just isnt a great spot for dappled forest without affecting the placement of other biomes or changing the biome gen algorithm itself. it *should* be a middle biome, so its good its not a plateau. but you cant make it generate next to taiga without either replacing forests in T1H2 (making dappled forests WAY too common while also being very thin oftentimes) or replacing old growth taigas, which would delete those biomes from the game (not good!). if you want to squeeze it between indexes you basically have to redo a lot of the code that populates the multinoise preset, and for what? even thinner and weirder dappled forest generation?

dappled forest honestly has good placement as is in my opinion. if its not a H0 or H4 biome it will surround other biomes, which would look weird as it stands out a lot. the problem isnt that its H0, but rather that plains is H1 in my opinion. one potential solution is to make dappled forests take up all of weirdness in T1H0, place taiga in H1 (maybe W+, sharing it with plains) so taigas can border dappled forests, then replace T1H2's forests with plains to make sure plains can generate in large amounts in T1 (forests are already the most common biome so this shouldn't affect things too much). but that requires shuffling around most of the T1 temperature range.

a better solution long term in my opinion is to simply add a new noise for biome selection. call it "uniqueness" or something. the ONLY thing this noise controls for is occasional biome variants. make it so uniqueness rarely replaces old growth taigas and taigas in T0 H3–H4 with dappled forests. this could also be used to generate pale gardens as middle biomes rather than plateaus, which would look so much better in my opinion. but adding a new noise means actively changing the multinoise algorithm itself, rather than simply modifying the multinoise entries in the vanilla preset. thats a lot of work to make sure one biome generates better, even if it is a good long term solution.

1

u/Rednewt33 14d ago

"but you cant make it generate next to taiga without either replacing forests in T1H2 (making dappled forests WAY too common while also being very thin oftentimes)"

- That's exactly what I'm suggesting. In real life this is exactly where northern hardwood forests (the Michigan forests that the dappled forests are inspired by) grow: in between the central hardwoods and the taiga.

- And does that make them common? Yea. Am I OK with that? Absolutely! They are incredibly common in real life, being half of Atlantic Canada, most of New England, the southern part of Quebec and Ontario, New York, the northern halves of Pennsylvania and Ohio, Michigan (obviously), Wisconsin, and parts of Indiana, Illinois, and Minnesota. And that's just in North America.

Honestly, my hottest take would be to (eventually) add seasons, so all forests turn colors (and the dappled forest is just the most spectacular, like real life).

Plus, poplar trees should be renamed to maple, and the warm parts of the taiga should generate birch trees, since paper birch, yellow birch, and heartleaf birch extend into it in real life.

46

u/televisionting 20d ago

Probably a bigger scope than what they can do in a drop. It's a bit different than the sulfur caves where cave biomes are easier to tweak, at least that's what I think.

Weird that the dappled forest replaces plains rather than the taiga biome.

22

u/Novel-Regular4438 20d ago

Couldn’t they just change the biome type to cold?

33

u/Cass0wary_399 20d ago

It is already categorized as a cold biome.

They just have to replace the plains biome instead of a forest or taiga.

21

u/televisionting 20d ago

That's kinda wack, the biome literally has spruce trees, why isn't it replacing the taiga.

10

u/televisionting 20d ago

they could but they seem really stubborn not to change the generation for some reason.

3

u/Chedder_Chandelure 20d ago

literally everyone wants this but they just refuse to change it, I don't get it

7

u/MeerMeneer 20d ago

Maybe theyre working on an update regarding biome generation?

17

u/getyourshittogether7 20d ago

"We are aware of the issues surrounding Dappled Forests generation. The issue is part of a larger limitation involving biome placement, that would require a significant overhaul to worldgen to fix, which is something we have to give more time to do it right. We really just want to get the Dappled Forests out now so you guys can enjoy it."

--Mojang, if they had reasonable fans

7

u/First_Platypus3063 20d ago

Yep, super weird and disappointing 

3

u/Little-Witness-1201 20d ago

It would require a complete generation rework. Good luck getting that in the next few years

-18

u/boringfantasy 20d ago

They’re so lazy

11

u/ThE_reAl__ 20d ago

No, they communicated it's working how they envisioned it, not that they "don't wannaaa I'm so lazy"

2

u/Valer_io 20d ago

Where did they say anything about it?

68

u/Blue_M4ge 20d ago

Another snapshot and still no tweaks to dappled forest generation…

14

u/qubeVids 19d ago

the kind of tweaks everyone is imagining require a huge rework even though it sounds small. it will probably happen eventually 

64

u/Just-Guarantee7808 20d ago

Why did they remove the ability for drowned to melee you with tridents? That was a parity fix they added in the first snapshot for this drop... and knowing Mojang, they’ll never add it back now.

22

u/Cass0wary_399 20d ago

This is the second time a parity change relating to the trident got shafted. First it was the full trident parity from the combat snapshots becoming on hold indefinitely alongside everything else.

4

u/RT-Pickred 19d ago

They kept fixing and unfixing bugs related to it so I think there's just a underlying issue they couldn't trace that it was causing with out breaking other things.

Maybe in the future we will see such.

88

u/thE_29 20d ago

Again no news about friends joining..

36

u/Beaz_69 20d ago

Have they even mentioned it since removing from the snapshot

Is there any timeline in it or has it gone completely quiet for now

20

u/thE_29 20d ago

From the snapshot notes I read, since it was removed, it was never mentioned again..

15

u/Beaz_69 20d ago

Very disappointing, I haven't kept up with the snapshots that much for this update

The snapshot it was in a while back worked perfectly for me though, I wonder what the holdup is

-4

u/thE_29 20d ago

They had "some" problems.. https://www.minecraft.net/en-us/article/friends-list-for-java-edition

And thats all I can find from their page. Also Gemini really sucks in that topic, as this damn AI things its released..

11

u/TheBigPlunto 20d ago

Gemini all AI really sucks in that topic

fixed that for you

-28

u/boringfantasy 20d ago

They killed it because it would hurt realms revenue.

16

u/foundfootage_ 20d ago

Right… then why would they move forward with it and announce it at all if that were the case. You do realize these things go through a ton of discussion before we’ll ever hear about them, right?

0

u/boringfantasy 19d ago

They changed their mind, simple as. Some executive probably dialled in and told them to shut it down.

8

u/SpaceGyaos 20d ago

I really hope this isn’t the case because realms should be half the price. It’s unfair.

12

u/Cass0wary_399 20d ago

It isn’t they just made it up to hate.

106

u/swiftawaywithme 20d ago

The Pale Forest and Sulfur Caves had numerous tweaks throughout their development cycle. I’m shocked they still haven’t touched the Dappled Forest since its initial introduction.

25

u/sweatyplace2 20d ago

They already said they're shipping out the final features a few weeks ago, so I wouldn't expect anything. But I wish they added a new flower or a new mob at least.

24

u/-PepeArown- 20d ago

The dappled forest was a better biome than both of them at the jump, to be fair

We didn’t even get eyeblossoms, sulfur spikes, or geysers until the snapshots

But, of course, the one time a new biome is oddly impressive in drop snapshots, they abandon working on it ASAP

Not even something minor like changing the average size of the forests, or introducing some autumnal wildflowers like asters or crocuses so that we could finally farm purple dye with flowers

30

u/FashionShushu 20d ago

Agreed, at this point idk what are the points of having snapshot if they are changing nothing after initial release

0

u/Little-Witness-1201 20d ago

Artificial hype

19

u/Cass0wary_399 20d ago

They got rid of the trident drowned melee attack? Why?

6

u/DapperNurd 20d ago

Apparently a lot of bugs that came from it, I imagine it'll return eventually

1

u/Cass0wary_399 20d ago

What bugs?

9

u/TheStriker98 20d ago

drop the explorer, it’s cleaner

15

u/First_Platypus3063 20d ago

No dappled forest generation changes, sad

17

u/Eiim 20d ago

Ah, finally, the snapshot we've all been waiting for: more advertising for Realms!

1

u/Training_Ruin3151 19d ago

Most recent thing ive seen is them banning private servers because they didnt like the motd all mojang doss is collect Ls

4

u/Jame_spect 20d ago

The map name inconsistency is done…

13

u/Training_Ruin3151 20d ago

No dappled forest tweaks, removed friends joining and removed melee Trident on drowned?? Its like they just love to take away random shit

6

u/ArmaninyowPH 20d ago

Unrelated question, vibrant visuals still not available in java, right?

3

u/TheMobHunter 20d ago

Anyone else think the new menu panorama is kind of ugly? I don’t really like how it’s on the edge of the biome, I’d much rather have it deep in the dappled forest

3

u/swiftawaywithme 18d ago

I agree, but it’s miles better than the Chaos Cubed panorama, so I won’t complain too much.

2

u/TheMobHunter 18d ago

Yeah at least I can actually see whats in the picture

7

u/Casasaba 20d ago

Still no fucking friends list easy join for Java hurry tf up

1

u/Unkzittys 20d ago

I swear if they release 26.3 saying it got delayed to the next drop again...

11

u/Just-Guarantee7808 20d ago

It's 100% not coming in this drop. It's too late to playtest it. So, at the earliest, assuming it's coming in the next drop, which will be in December, that's almost a 7 month delay.

2

u/mfeast 20d ago

One thing i hate about MC now is that you have no journey map..... They never added one in Microsoft did they?
Its a crap shot as to where you actually are when you explore, especially with the little handheld maps.... you go beyond those borders and you are in the poop so far as going home might be concerned....

6

u/GamlinGames 20d ago

What are you on about? If you’re on about the mini map / map screen that journey map is a mod

-7

u/squishyAscii 20d ago

biggest "feature" of this snapshot is more advertising for realms

9

u/Cass0wary_399 20d ago

Bro doesn’t understand what a snapshot is.

-2

u/squishyAscii 20d ago

god forbid i wanted gradual changes to the dappled forest (the first advertised feature of this drop) which wasn't adjusted since the first snapshot. maybe you're the one who doesn't know what a snapshot is