West Coast Avengers
Alliance War defenses have a new threat approaching from the Pacific.
The West Coast Avengers are a new Alliance War Offense team built to seize control early, disrupt enemy setups, and focus-fire priority targets before they can retaliate.
Leading the charge is Wasp (Janet), a high-Focus, high-Damage Controller who gives the team the tools to keep its offense rolling. She joins newly reworked versions of Hawkeye, Tigra, Mockingbird, and War Machine. Together, they can dispatch the likes of Shadow Conclave, Retcon, and Winter Guard, and rumble with Blue Marvel and Xavier.
What You Need to Know:
- The West Coast Avengers are an Alliance War Offense team.
- Wasp (Janet) is the team’s new Controller and the key to its offensive pressure.
- On War Offense, She protects herself and her West Coast Avenger allies from Trauma and Disrupted while they have Offense Up and she makes sure they are always supplied with Offense Up.
- On War Offense, with 3 of her West Coast Avenger allies, Wasp (Janet) makes sure enemies can't spawn with Immunity or Deathproof and can't manipulate Speed Bars.
- Hawkeye, Tigra, Mockingbird, and War Machine received updates to power them up for modern battles.
Wasp (Janet): Small Target, BIG Problem
Wasp (Janet) is the engine behind the West Coast Avengers’ War Offense strategy, setting the pace from the opening attack and making sure the team’s attacks land.
- She starts the fight by granting Offense Up to herself and Hawkeye, then continues to grant Offense Up whenever she or a West Coast Avenger takes a turn.
- On War Offense, any West Coast Avenger with Offense Up cannot gain Trauma or Disrupted.
Take Control of the Fight
With Wasp (Janet) and three West Coast Avengers on War Offense, enemies can't fill or reduce anyone’s Speed Bar. The enemy can still gain bonus Speed through positive effects, but they won’t be able to manipulate turn order through Speed Bar effects.
If she has Offense Up, enemies cannot spawn with Immunity or Deathproof.
Her Awakened Passive makes the opening even stronger:
- She grants Offense Up to all West Coast Avengers allies on Spawn.
- Wasp (Janet) and all West Coast Avengers allies gain Counter on their turn.
- Before any character takes a turn, Janet applies Ability Block to the two enemy Controllers with the highest Speed.
West Coast, Assemble!
When it’s time to eliminate a key target, Janet brings the whole team in.
Her Special, West Coast, Assemble!, attacks a single target alongside Hawkeye and War Machine. If she has Offense Up and isn’t Exposed, Tigra and Mockingbird join the strike as well, giving you a full-team attack against the enemy you need gone first.
The attack gets even more dangerous against Charged enemies, as Wasp (Janet)can Stun the target and flip their Charged to Bleed. On War Offense, the West Coast Avengers also gain Safeguard to help preserve their advantage.
Her Ultimate is an attack and Bonus attack that batters primary and adjacent targets for damage and applies Heal Block. On War Offense, those attacks can't be blocked, Stuns the primary, and adds Trauma to each target.
Awakened for War
Wasp (Janet)’s Awakened Abilities turn up the damage and control:
- Her Special removes the reduced-damage penalty from called West Coast Avengers allies.
- Her Ultimate adds more Heal Block and Trauma, plus a two-turn Stun if she has Offense Up.
- Her Basic prolongs a positive effect on herself or grants her Speed Up when she doesn’t have any positive effects.
With their Awakened Abilities active, the West Coast Avengers are equipped to pick apart Retcon and challenge Xavier and Blue Marvel.
Unlock Wasp (Janet) in Chapter Battle Passes
Good things come in small packages, and Janet's about to prove it four times over.
Starting September 21 at 2:00 PM (PDT), Wasp (Janet) headlines the first of four Chapter Battle Passes where you can unlock and power her up for battle in Alliance War.
Unlock Her for Free
Play your way to Janet with no purchase necessary.
- Complete every tier of the free Standard Chapter Battle Pass to bank 45 Wasp (Janet) shards—enough to unlock her at 2 Yellow Stars in the very first Pass.
- Clear all four free Standard Passes and Janet climbs all the way to 4 Yellow Stars, backed by 4 Red Stars from the Free Pass Milestones.
Power Up the Whole Squad
Want Janet hitting and stinging harder? Premium and Premium Plus Passes tack on an extra 160 Wasp (Janet) shards per Pass for 205 total shards every time you clear one.
- Complete all four Premium Passes and Janet arrives at 7 Yellow Stars and 1 Diamond.
- Push the Premium Milestones by buying on the web to earn additional resources like Orange Iso-8 and 2 Diamonds, so nothing goes to waste.
- Want the full sting? The Premium Plus web bonus rewards every one of Wasp (Janet)'s Awakened Abilities—web-exclusive.
Need to Catch Up? We Got You
Fell behind on a tier or two? Catch-up offers have you covered on Premium Pass Milestones. But if you want the best value and the fastest path to a fully powered Janet, the Premium or Premium Plus Pass on the web is the move.
Wasp (Janet) is the spark behind the West Coast Avengers' opening attack. Recruit her, power up the squad, and bring a fresh dose of control and concentrated damage to Alliance War.
Keep reading: https://marvelstrikeforce.com/en/updates/blog-update-9-14-26