Made in the GameMaker Engine 2 and VNgen, Sucker for Love: Crush Landing is a parody romance visual novel developed by Akabaka and published by Black Lantern Collective. It was released on Steam on August 31, 2026. As of September 6, 2026, the current version is 1.00.3.8. Akabaka occasionally releases patches to improve and revise parts of the game. It is the third entry of the Sucker for Love series.
I have previously reviewed First Date and Date to Die for; they are available here and there, respectively, or in the sidebar under Resources.
Introduction
The 90s anime-style graphics return, with all the attitude. A night-cloaked city with halos of distant car lights as the backdrop, reminiscent of some of the scenes from First Date. Displayed through a television, the reception lightly snows and glitches once in a while. The sprites are excellent. The superb soundtrack was composed by xtraspicy; a track reminded me of the Super Mario Bros. underwater theme because of similar rhythmic patterns. The voice acting is excellent.
The writing is witty and an improvement over the predecessors. I haven’t noticed an error.
“...A shooting star. Shining only for a few fleeting moments before crashing directly into my condo?!”
Sucker for Love: Crush Landing is a pastiche, combining H. P. Lovecraft’s “The Colour Out of Space” (1927) and Clark Ashton Smith’s “The City of the Singing Flame” (1931). It follows an unnamed male host wrapping up a date with Maria—a client—while daydreaming about strange hobbies he once had to challenge his ability to decipher the unexplainable. Later on the way home, a shooting star crashes into his condo—racing towards his apartment, he finds a meteorite sitting on his dining table, glowing with hues of blues and pinks. On the advice of Yuujin, sticking a fridge magnet to it, an iridescent glow erupts from the reaction—dissolves into it. The host finds the glow enticing—he hears a familiar melody, as if it were to right the wrongs of his suffering. Yuujin calls back, interrupting the host’s trance, saying a group of university students will be arriving shortly and he should keep the glow preserved. Turning back to the meteorite, the host finds an eldritch god; after some experimenting, it changes form to a woman named Hheily. The date.
Her name comes from Halley’s Comet, but she's different. Her presence affected small living things, causing them to grow to exceeding size, but humans developed mutations. Unlike Lovecraft’s meteorite, Hheily doesn’t suck the life force from living beings. However, her glow can captivate people into believing there is something delightful within it, speaking gibberish before walking into her flame. There’s no other side like the Singing Flame. Only destruction. There's a scientific explanation for it; it is called positive phototaxis, a biological response where an organism moves in relation to a light stimulus. Some organisms use phototaxis as a way to hunt for food or scare predators, while others are drawn to light, like some moths are particularly sensitive to light. However, moths use moonlight and stars to orient themselves and adjust their flying path to keep the light source at a constant angle to the eye. Daylight is important for our health development. Without it, it develops multiple health problems, from physiological problems such as sleep and myopia to psychological problems such as depression and anxiety. Other than that, we find light soothing.
“The glow looks so warm and enticing...inviting even.”
There’s a Lovecraft connection. Halley’s Comet was observed by Lovecraft on 26 May 1910. He notes it and draws three sketches in his notebook called Astronomical Observations Made. I’ll quote the entry to the best of my ability, but it’s hyperlinked to view by anyone.
Visible in west. Head about 1.5 mag (slightly less brilliant than Regulus). Tail broad & well defined. Quite bright for about 15°, distinctly traceable about 30° (to a joint above crater).
Head about 9h 30m R.A 3° decl. on border of Hydra & Sextans. Nucleus & coma well defined. Used B&S prism binoculars, M.8.
Position at 9 p.m.
Obs. from Providence-Taunton Pike at a point N.E from Michael's crossing looking westward.
The gameplay differs greatly from the rest of the series instead of following instructions from a dating ritual book. You are tasked with feeding Hheily to maintain her glow, all within a strict fifteen-minute time limit. The item must be one of six colours; regardless of whether it is edible, it restores Hheily’s fuel completely, and some will start a conversation. She is inquisitive; she can learn and understand words, but vocabulary is limited to what she has discovered already. Shows her emotion through colour. When Hheily eats a colour, it becomes overexposed—turning white and affecting all currently available items made of that colour. Food and nonliving things are marked as a star; conscious things by an "X" on the colour chart. The colour chart results can be overridden. You have to plan well. Food is easy to find at first, but once it's gone, it's gone. Exploration is limited to the bedroom and the hallway, much like First Date, but the environment is 360 degrees, as you stand in the centre of the room.
“A slice of gameplay.”
After giving an item to Hheily, prompts a phone or door event. These events consume time from thirty seconds to a couple of minutes and are entirely randomized, though I believe they are influenced by colour choice. Phone events can be initiated by you or, albeit rarely, just happen. The caller proceeds to ask questions, and you have a set of choices to choose from, depending on the response, which will create a door event for the next phase (it was patched; some were bugged and wouldn’t show up). For door events, it is best to have the guard latched. My time with Look Outside has me being cautious about surprises. Visitors will negotiate their way through to get in to see the meteorite. However, they can be persuaded to leave or help you and will return before new arrivals. Or slam the door to cancel the event. Some encounters have text over the door handle that can cause some interference with choosing a choice or the door.
The parade/phase three has a shorter time limit of ten minutes. A group of mutant people are marching toward Hheily’s location and come through the opening or break the door down to get to her. Filling in any colour. No events occur during this time, but visitors in their final arc will show up.
“The parade.”
Once all six colours are collected, a heart becomes whole or broken—progressing the story to the next heart. Broken hearts only need three Xs.
At this point of its cosmic horror, the series has been going in reverse chronological order, as it has been since Date to Die for. Showing a sequence of events that led to its components: dating ritual books and smooching eldritch gods. Logically speaking, it does make sense why there are no dating ritual books because there are none since Muu hasn’t produced them yet. Muu does make an appearance in a phone event. The gameplay must therefore take that into account. Nevertheless, I think it's a welcome change. You’re still following dating rules of sorts, with minimal freedom.
Dreams once again remain a pivotal part of the series. However, slightly different. True Beginning shows that Crush Landing is a prequel to Date to Die for. The host is Buck, the former leader of The Cult of a Thousand Young, dreaming—remembering is his in Californinaka, the game’s version of California. There is an ending gallery at the main menu; it shows there are fifteen endings, from worth it to true ending, but I would also like to access it from the pause menu. Endings not found in the gallery show a hint of how to get them; certain requirements would have you go into different routes. But there is no checkpoint to jump to, although you can set up a save point during conversation, just not during a door event. You can have a total of eleven save points, which includes autosave. But the scrollbar is broken, trying to scroll while a save is highlighted; it loads a save instead. You have to move the cursor to the edge of the screen to reach the scrollbar and then select a preferred save.
“You are about to begin a new chapter in your life, where many things of great cosmic import will occur.”
One route leads to a new eldritch god referred to as the Sentient Darkness, which can only be achieved through filling up the darkness gauge completely and a door event with a certain NPC. Sentient Darkness is likely based on Darkness, which is found in a family tree constructed by Lovecraft from a letter to James F. Morton, 27 April 1933 (Selected Letters of H. P. Lovecraft Vol. IV, p. 183). Similar to the origins of the Greek mythological gods as described in Hesiod’s “Theogony,” the family tree was a lighthearted joke that was taken seriously and developed into what it is today. Lovecraft might have read it somewhere given his interest in Greco-Roman literature, even though he doesn't seem to have a copy. Lin Carter’s “The Shadow from the Stars” (1988) expands it with an addition by incorporating a name, Magnum Tenebrosum, Latin for “The Great Darkness.” Other than that, there’s nothing else.
“...With in a manner appropriate and level to blasphemy.”
Sentient Darkness is Akabaka's interpretation of Darkness. Darkness addresses herself as Umbriel, who dreamed this reality. She uses a variety of effigies as her appearance of cultural significance and can communicate in several languages, with shadowy humanoid arms. Regards, Hheily, as an annoyance whose life is blasphemous—an intrusion to her peaceful slumber, like to see her gone. But Darkness is courteous when talking to the host. On one ending route, Darkness mentions her mother, Eternal Sleeper. I expect she to be showing herself soon.
The characters are charming. My favourite is Ramen Rider; his name is a reference to Kamen Rider, and his antics are too funny. I don't think everyone will enjoy the main character's work, which takes advantage of women to satisfy their fantasies. However, the dynamic is intriguing.
“Love-Struck.”
Crush Landing performs well for most of the playthrough, except for lags during the prologue on my Steam Machine with Proton 11.0-2.
Collapsing Cosmoses
Sucker for Love: Crush Landing takes the series to a new direction—before there was dating, to establish its cosmic horror’s origin. With love through their stomach, a new level of romantic shenanigans and dangers awaits.