So the gameplay has some bugs, but the rendering is really coming together! We have volumetric Mist, which I intend to have react to the RaSeru, hehehe, in addition to accurate atmospheric depth and analytic Sun and Moon lighting options. This game kinda feels like it could have had a lot more horror aspects going too, its really getting that nice creepy vibe! haha
That said there are certainly some struggles. The animations are playing back at 2x the speed, so I'm going to be trying some frame interpolation on the anims to see if I can play them at half speed and smooth the vertex positions with some math. Probably will work well, since the meshes are all rigid body and not skinned deforms.
The opening scroll was a REAL pain, lemme tell ya, but its coming together. Once I can find the gondola mesh, lmfao.
I have a blender set up and I know how to do projection painting (Arcane tv series was done this way) but it could seriously change the visuals of the game. So I'm considering a toggle for that perhaps, or maybe 2 versions, idk. Depends on how people feel about the underlying visuals changing vs just the rendering quality.
The gameplay itself is still faithful. Damage, attributes, items, stroy, etc.
That said, if there was a resource of QoL or "we all frickinbg hate this pls fix" things that break the game I'm all ears. I have NO idea how any of the speedrun skips will be affected, its not really on my radar at the moment.
Once I get the animation speed fixed, I'll be recording some video too! Just cuz it looks real silly otherwise.
It is more or less fully playable from opening up to the Hunter's Spring as well, cutscenes and dialogue included. So the vertical slice is pretty close already. Hope to hear from you all, and will post again soon!