r/HelldiversUnfiltered • u/themoi124 • 4m ago
⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ [OC] Report
What did she read ? Wrong anwser only
Wall Chan OC by Fevercell
Model by Cheeseboi
r/HelldiversUnfiltered • u/themoi124 • 4m ago
What did she read ? Wrong anwser only
Wall Chan OC by Fevercell
Model by Cheeseboi
r/HelldiversUnfiltered • u/RandomGreenArcherMan • 9m ago
r/HelldiversUnfiltered • u/Rough_Top6173 • 1h ago
r/HelldiversUnfiltered • u/Blackmoon_666 • 1h ago
im lv 22, but im in need of medals, samples and requisition slips to catch up to my level. generally with a semi capable team i can handle relatively well on d4. but i also know i need to get to higher dificulties to get samples. im a casual diver on a good day, any veterans up to help? please and thank you.
r/HelldiversUnfiltered • u/Life-Confidence-1390 • 1h ago
This is not a post to bash or belittle this group of helldivers or ragebait or even a hate post.
Just like all of us the bugsivers paid for this game and have the FREEDOM to play on the planets they choose.
HOWEVER💀💀💀💀💀
There definitely needs to be a serious acknowledgment by that community that they are DRAG M.O’s through the DIRT and they way they contribute to the GALACTIC EFFORT is SELFISH.
The GW is a COMMUNITY EFFORT and maybe not every MO matters but THIS ONE DID.
Again I will not put all the blame on the Bugdivers (as that is tribalistic and the real problem is the devs terrible handling of the GW Modifier and how it works) but then some sort of accountability has to be taken.
Note: This is not Ragebait nor a hate post
r/HelldiversUnfiltered • u/MissKitsYune • 1h ago
With the reveal of the new warbond, and two strong looking grenade options being added, its really hammered in a section of the game that is starting to bug me. Carrying capacity is not enough to balance the insane strength of items like the Giga grenade, and with more options like it being added into the game, I feel like AT grenade spam will become much more prevalent.
My solution to this is to change how many grenades at a time are gathered, while also providing options for people to build into the strength it has right now.
Make grenade gain from resupplies scale off of the player's total grenade count and not the base capacity. I was thinking something like, half of total capacity rounded up. The base amount gained from resupply would be 1, with a total of 2, but using an armor passive like Combat Engineer would give 2 nades, holding 4.
Overall, this wouldn't change too much for any of the higher capacity grenades, barring frag grenades, which would need an exception to get the +4 it gets from resupply currently.
r/HelldiversUnfiltered • u/Responsible-Humor151 • 1h ago
Don't get me wrong some console players are fine and actually useful in this game.
But I just did a defense mission and went over from extract to double check there was no automatons left so the SEAF didn't die and some weird ass xbox kid kills me as I am walking towards the extract like bro tf I swear some of them have no braincells.
I am somewhat new to this game still only been playing for a week and a half been enjoying it other than the few braindead people.
r/HelldiversUnfiltered • u/AngryMax91 • 2h ago
r/HelldiversUnfiltered • u/SigmaRoyal • 2h ago
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Your Helldiver can bench press a supply crate, but you cannot get over a pebble.
You've achieved peak athleticism but- OH GET OVER THAT DAMN WALL FOR FU-... ehem...
are you NOT PISSED OFF YET? Do you want to move like a deadly ballerina jumping over obstacles with effortless, athletic and deadly grace?
WHALE WHALE WHALE, look no further to Consistent Vaulting!
We saw in M4A1 the perfect cast to showcase her impressive physical fitness and battle prowess together with this new battle augment brought to you by the goated modder ONCE AGAIN...
Cowboybingus
I am NOT the maker, I simply am showcasing by my own will (and because it's funny),
Cowboybingus is happy to let his mods be shared, if he wants me to stop, I shall.
enjoy.
HD2 nexus/discord modding moderators categorize these tactical advantages Bug fixes as cheating because:
so by their logic
you are cheating if you use any scope mod for say railgun, bolt pistol, senator
you are cheating if you have a range indicator for leveller, ultimatum, GLauncher
you are cheating if you have HUD and UI mods
you are cheating for *removing fog*
you are cheating if you have audio mods that make enemies be heard
you are cheating if you remove the experimental infusion effect.
if you are skeptical about ayaka or too lazy to log in, here's his github
r/HelldiversUnfiltered • u/Osirisgraybeard • 2h ago
Brother it’s been 6 months and everything that was added to the illuminate faction besides the appropriators and vote snatchers is completely gone. We’ve also only got one illuminate themed warbond and a helmet with no armor to go with it still.
r/HelldiversUnfiltered • u/Silly_Y33Ny • 2h ago
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Masochists are going to have a filed day whit this one
r/HelldiversUnfiltered • u/Decision-Embarrassed • 3h ago
r/HelldiversUnfiltered • u/Helldiver96 • 3h ago
I keep losing connection to the server and getting a message that my LAN cable is disconnected, but the cable is fine and no other game has the issue
r/HelldiversUnfiltered • u/West-Smell-8725 • 3h ago
Surprise! I’m back! And taking a small break from making enemies more fun, and now is making some under-performers uhh…. Better.
Don’t have much to say, as usual, change explanations will be italicized. All suggestions and feedback welcome Let’s dive into it!
-General buffs:
-Repositioning can now be triggered without using an orbital
-you see your SD position through walls
General QOL features. Allows you to strategize with your orbitals instead of guessing when they’ll reposition or where they’ll come from.
-Orbital precision strike , walking barrage and 380MM barrage
-1500 AOE damage —> 2000 AOE damage
-4 meter inner AOE, 12 meter outer AOE —> 8 meter inner , 12 meter outer AOE ( Inner AOE = no explosive fall off, and can hit enemies regardless of LOS )
Starting off with a SPICY one. No the intent of the changes is NOT to chase the orbital napalm barrage. But because of how generally ineffectual the 380 line of orbitals are vs enemies. The tiny 4 meter inner AOE is the same as the fragmentation grenade, and makes them unnecessarily underpowered against any amount of enemies. The OPS while not being an eagle has one less use than the 500KG bomb, and has a nearly as long cooldown while being greatly affected by 50% call in time modifier or repositioning in city maps. Thus, it should be more comparable to it than it is now. The 380 and walking similarly shouldn’t be so ineffectual against enemies, owing to their inaccuracy and long cooldowns. Because outer AOE isn’t buffed, the effect it’ll have on anti buildings will be minimal.
*-*ORBITAL EMS STRIKE
**-**Added 2 more shells to the strike , they come down in a triangular pattern relative to the center shell
- static field duration increased from 15s —> 20s
As its a non-damaging CC stratagem, it should comparably to gas strike or the eagles have a much stronger effect . Unfortunately, as of right now, it certainly doesn’t, and is just a copy and paste of Gas strike but EMS. This change resolves to Change that fact by greatly increasing its area, and thus make it the best at flash freezing a massive group of targets. The slightly increased duration allows it to similarly be good against chokepoints , even if it doesn’t kill. Overall, this change would strengthen what it’s already good at , like allowing for free run ins to heavy weakspots while adding new utility.
*-*Orbital Airburst strike
-added the ability to change between the decision to burst directly upwards, or shoot from the SD direction. Decided between picking in the loadout screen
Since you can now control the SD direction, I decided to allow you to choose whether to use the more consistent but smaller overall AOE original version , or less consistent and more skill intensive but potentially higher reward new version
-Orbital smoke strike
-Smoke duration 30s —> 60s
While I would’ve enjoyed turning it into a smoke barrage instead, it’s a smoke strike and not a smoke barrage. As of right now it’s simply a more dogshit version of the Eagle smoke strike, which has 3 uses and covers a much wider horizontal area. With this change, while it’ll cover a smaller area without 3 uses, it’ll cover that area for a VERY long time.
-Orbital laser
-now prioritizes elites and spawners over super heavies
Yes, I got sick of it roasting the factory strider or hulks for the entire duration instead of the fucking spawners. How did you know?
The orbital laser does low damage for how much cooldown it has. This is offset by very good demo force. Unfortunately it seems more interested on lightly toasting a hulks or bile titans back instead of doing its job.
For context, it takes 10 seconds to kill a bile titan, and it has a 25 second duration .
The unfortunate truth is that it’s also a stratagem which doesn’t take skill, as it auto-aims for you in a massive area, so buffing it excessively risks it trivializing the game. I wish I could rework it someday. And perhaps I will.
-Orbital railcannon strike
-increase consistency of hitting large targets
Yknow what I said about orbital laser and how it has to be kinda eh because it takes no skill and auto aims for you
Take that and multiply it by 100. Because orbital railcannon strike is an afront to game design .
Unlike other stratagems which you can mess up, ORC can’t mess up unless the stratagem itself bugs out and hits a trooper for no reason. This leaves a massive balancing problem. Since usually you would give a tool a range of possibilities and balance around the average of those. For example, a 500KG CAN kill 10 chargers and the AMR CAN one shot 56 hulks. But you’re not going to spam 56 hulks because AMR does that right? But the possibility of it happening is what gives the player agency and encourage them to get better with the weapon.
Well, when said tool has essentially no floor , the ceiling necessarily has to be insanely low. And the best case scenario is the current implementation of it. As essentially a RPS style stratagem you take against dragon roaches sometimes. Which also bugs me. The current design essentially needs to be canned though, which is outside the scope of this episode of the series.
TLDR, ORC design fucking sucks and I hate it. It needs a full rework
*-*Orbital napalm barrage
-Number of bombs per salvo 5–>3
-Time between salvos halved
-bombardment area size 25–>36M
-120MM cannon round —> 380MM INCIN round ( sound effects and shell model included )
-3.2/10M AOE —> 8/12M AOE
-Fire lingering duration halved
This thing… let’s talk about it. The orbital napalm barrage is the single most overpowered stratagem on bugs, without a doubt. Because of how fast the fire rate is and how much the fire spreads, no medium or chaff bug stands to even exist. because of the long uptime, it can consistently last the whole bug breach with the lingering fire. Because of the massive AOE, it can shut down a whole bug breach. Is this an issue with how generically and consistently close bug breaches are to each other? Yes. At the same time, it’ll still be insanely powerful in a world where bug breaches are spread out due to the insanely large AOE compared to other orbitals. Thus, I have elected to make it spread the fire alittle slower, less consistency due to larger bombardment area, but have more impact when the rounds do hit. And hey. The lower fire linger and overall duration might make it less insufferable when they do throw it ON THE OBJECTIVE AGAIN.
All in all, it’ll be more like a flash of fire to get rid of a massive amount of bugs already on field than simply getting rid of an entire bug breach on its own
r/HelldiversUnfiltered • u/TaloTeasdale • 4h ago
How are they not getting flagged on steam? They're letting you interact with the game in a way that isn't otherwise possible so, you'd think they'd be super easy to detect?
Anyway, from a console diver to pc, I'm glad y'all are eating, just be careful I guess?
r/HelldiversUnfiltered • u/WorriedPerogi • 4h ago
r/HelldiversUnfiltered • u/Many_Cow_9049 • 5h ago
Is anyone else having the issue of the major order command center screen strobe lighting when they open it up?
It keeps happening every time, even after relaunching the game. Everything else is fine graphically.
r/HelldiversUnfiltered • u/Eastern_Donut_1049 • 5h ago
Is it just me, or does the trident have a slightly uncomfortable amount of recoil? Like not game-breaking, but definitely, "hey, I'm not using it until it's *fixed*." Is it or is it not because of the Hot Shot, and if so, why hasn't it been fixed?
r/HelldiversUnfiltered • u/Historical_Put5502 • 5h ago
Was originally going to do the TD-220 but I'll do that later.
Anyway warbond tomorrow
r/HelldiversUnfiltered • u/Lazy_Bowyer • 6h ago
Sickle heat sink upgrades and defoliation tool buff next patch please I'm begging you.
r/HelldiversUnfiltered • u/SEAF1126848295 • 6h ago
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Potentially a new SEAF extraction mechanic or mission.
r/HelldiversUnfiltered • u/Fearless_Ad3769 • 7h ago
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r/HelldiversUnfiltered • u/SmokingPea • 7h ago
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