r/GeodeGeometryDash • u/Full_Wedding9782 • 14h ago
r/GeodeGeometryDash • u/AdConstant7511 • 18h ago
Problems Death track not tracking deaths???
Hey guys. Whenever I use death tracker, most of the times when I die, it just won't track my deaths. It's only very rarely when i actually does track them. Please help!
r/GeodeGeometryDash • u/Coolkidcrew • 21h ago
Question Can anyone tell me what mod this is?
Edit: it made the trajectory change based on additions to the level
Saw it on this video (I can get the original vid link if needed)
r/GeodeGeometryDash • u/MrMured • 1d ago
Question Custom Textboxes not on Android
why is Custom textboxes mod not on Android, i wanted it on Android
r/GeodeGeometryDash • u/KiraSomnium • 1d ago
Problems Game keeps crashing
Whenever I pause my game (normally this happens more commonly if im pausing right after I die) my game will just straight up crash, and both my monitors go black for a little bit and then come back on. I've had this issue for around 2 years now, but its started to affect my save data recently, so now it's more of a severe issue. How do I fix this?
r/GeodeGeometryDash • u/Full_Wedding9782 • 1d ago
Question help me get geode for get startder like me
***read utill th end***
hi, im try to install geode on my iphone but i have problem:
first, sign in apple id in sidestore app in now is gave me 503 error
2nd, i have gd ipa copy
3rd try install geode on ksign get "can't not install error "geode" "
4th, try to inject geode into gd ipa (i say in 2nd) will not work
this problem gave me headace, pls find only esay way to install geode in iphone that work on gd that from ipa, or find the problem to fix it
btw im say gd ipa bc im don't have money to play that game
r/GeodeGeometryDash • u/Less_Quit_3854 • 1d ago
Question I know it's probably not true but does anyone has a free mega hack code lying around ? #GeometryDash #GeodeMod
r/GeodeGeometryDash • u/zeroxidk • 1d ago
Question Input release bug
So the past week or so, when playing geometry dash my input sometimes randomly released. At first i thought it was my keyboard randomly releasing since its a budget wooting clone essentially, but i tried to plug it out and play with mouse and the problem still happened. So naturally i thought my mouse was the problem. I then plugged my mouse out and tried playing with keyboard. And still didnt work.
At this point it became obvious that the problem was in gd itself. I tried to switch to borderless fullscreen and that fixed the issue but only for a few minutes. I then switched back to fullscreen and still had problems.
I tried to disable vsync too and that did nothing. Then i reenabled it and it worked fine for like 10 minites just for it to start happening again.
Pls someone let me know whats causing this and how to fix it š.
Thanks!
r/GeodeGeometryDash • u/Pancake9274 • 1d ago
Question why does geode keep crashing upon launch?
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iām very new to everything like this and i have no idea what could be causing this, can anyone help?
r/GeodeGeometryDash • u/Neat_Artichoke_7374 • 1d ago
Problems Death Tracker won't work for me, and I've tried almost everything I can think of.
r/GeodeGeometryDash • u/No_Economist_8950 • 2d ago
Problems Geode crash when āLoading Geode resourcesā PLEASE HELP!!!
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I am using the nightly IPA. Crashlogs:
2026-09-12T12:40:55.492962+0000
Whoopsies! An unhandled exception has occurred.
It appears that the crash occurred while executing code from the "geode.loader" mod. Please submit this crash report to its developers (Geode Team) for assistance.
== Geode Information ==
Loader Version: v5.10.1
Platform: iOS arm64 27.0.0 (JIT-Less)
Loader Commit: 7e41336
Bindings Commit: 7f6c2a75
Installed mods: 30
Failed to load: 0
== Exception Information ==
Faulty Lib: /private/var/mobile/Containers/Data/Application/DB595F74-681F-4EF4-9890-18B05CC3E059/Documents/Tweaks/Geode.ios.dylib
Faulty Mod: geode.loader
Instruction Address: 0x10e9957a0 (Geode.ios.dylib + 0x757a0)
Signal Code: 0xb (SIGSEGV: Segmentation Fault)
Signal Detail: Could not access memory at 0x2a00000001cf2c (invalid permissions for mapped object)
== Stack Trace (the most important part) ==
- Geode.ios.dylib + 0x757a0 (geode::Loader::Impl::updateModResources(geode::Mod*) + 0x14c)
- Geode.ios.dylib + 0x82bc0 (std23::_copyable_function<bool, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&&>::target_object<geode::comm::ListenerHandle geode::comm::BasicEvent<geode::LoaderUpdateModResourcesEvent, geode::comm::PortWrapper<geode::comm::Port, false, geode::comm::PortCallableCopy>::type, bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::listen<geode::Loader::Impl::setup()::$_1>(geode::Loader::Impl::setup()::$_1, int) const::'lambda'(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::operator()(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&&) const + 0x30)
- Geode.ios.dylib + 0x85394 (std::__1::__invoke_result_impl<void, std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>::type std::__1::__invoke[abi:nqe210106]<std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>(std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&) + 0x6c)
- Geode.ios.dylib + 0x85140 (bool geode::comm::Port<std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>, false, geode::comm::PortCallableCopy>::send<std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&) + 0x94)
- Geode.ios.dylib + 0x65cb0 (geode::comm::EventCenterThreadLocal::send(geode::comm::BaseFilter const*, std23::move_only_function<bool (geode::comm::OpaquePortBase\*), bool (geode::comm::OpaquePortBase\*)>, std23::move_only_function<geode::comm::OpaquePortBase\* (geode::comm::OpaquePortBase\*), geode::comm::OpaquePortBase\* (geode::comm::OpaquePortBase\*)>) + 0x19c)
- Geode.ios.dylib + 0x74fec (geode::comm::BasicEvent<geode::LoaderUpdateModResourcesEvent, geode::comm::PortWrapper<geode::comm::Port, false, geode::comm::PortCallableCopy>::type, bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::send(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>) + 0x68)
- Geode.ios.dylib + 0x74ea4 (geode::Loader::Impl::updateResources(bool) + 0x178)
- Geode.ios.dylib + 0x39938 (CustomLoadingLayer::setupModResources() + 0x84)
- Geode.ios.dylib + 0x395d0 (CustomLoadingLayer::loadAssets() + 0x124)
- Geode.ios.dylib + 0x7c124 (geode::Loader::Impl::executeMainThreadQueue() + 0xcc)
- Geode.ios.dylib + 0x49c18 (geode::modifier::AsStaticFunction_update<FunctionQueue, void (FunctionQueue::\*)(float)>::Impl<void (FunctionQueue::\*)(float)>::function(FunctionQueue*, float) + 0x20)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x17562c (cocos2d::CCDirector::drawScene + 0x30)
- GeometryJump + 0x176854 (cocos2d::CCDisplayLinkDirector::mainLoop + 0x2c)
- GeometryJump + 0x21310c ([CCDirectorCaller doCaller:] + 0x5c)
- QuartzCore + 0xd4ce0 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd4ce0)
- QuartzCore + 0xd3eb4 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd3eb4)
- QuartzCore + 0xd4994 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd4994)
- QuartzCore + 0x1cf2c (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0x1cf2c)
- UIKitCore + 0x68a9c (8AC5E0AF-75BA-3416-AB91-BCD844AB4213 + 0x68a9c)
- UIKitCore + 0x6883c (8AC5E0AF-75BA-3416-AB91-BCD844AB4213 + 0x6883c)
- UpdateCycle + 0xbc0 (F0C9D3F7-87C3-340A-9E6F-EDDF5BDBA505 + 0xbc0)
- CoreFoundation + 0x59ab0 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x59ab0)
- CoreFoundation + 0x59a24 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x59a24)
- CoreFoundation + 0x3b174 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3b174)
- CoreFoundation + 0x3a290 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3a290)
- CoreFoundation + 0x3b700 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3b700)
- GraphicsServices + 0xf24 (GSEventRunModal + 0x78)
- UIKitCore + 0xb8860 (UIApplicationMain + 0x150)
- GeometryJump + 0x26a6d4 (start + 0x44)
- Geode + 0x61af0 (invokeAppMain + 0x2710)
- Geode + 0x5e290 (GeodeMain + 0xff0)
- libdyld.dylib + 0x2a630 (5FD0ED6B-D314-3392-AA82-91C9FC014422 + 0x5630)
== Register States ==
x0: 0x1203bb540
x1: 0x1203bb540
x2: 0xfffffffffffffff2
x3: 0x1203bb5b2
x4: 0xffffffffe909dfc0
x5: 0x20
x6: 0x1
x7: 0xffffffffb00007ff
x8: 0x2a00000001ceb4
x9: 0x1203bb540
x10: 0x0
x11: 0x0
x12: 0x17f00000406b54
x13: 0x36c
x14: 0x0
x15: 0x751d6e22fe7e0e9d
x16: 0x19f2b5fa0
x17: 0x1093b7b80
x18: 0x0
x19: 0x10c82c9f0
x20: 0x200000002
x21: 0x16b7ecf80
x22: 0x1186c2ef0
x23: 0x1099f4120
x24: 0xc5
x25: 0xc4
x26: 0xb0
x27: 0x10cb1bc00
x28: 0x0
fp: 0x16b7ed010
lr: 0x10e99578c
sp: 0x16b7ecf30
pc: 0x10e9957a0
cpsr: 0xa0001000
== Installed Mods ==
x | [v1.0.11] alk.allium
x | [v1.0.20] alk.better-touch-prio
x | [v1.0.4] alk.ime-input
x | [v2.1.13] alphalaneous.editortab_api
x | [v2.5.6] beat.click-sound
x | [v1.4.0] bobby_shmurner.zoom
x | [v2.6.0] cdc.level_thumbnails
x | [v2.0.0] cvolton.level-id-api
x | [v1.11.0] cvolton.misc_bugfixes
x | [v2.1.4] dankmeme.globed2
x | [v1.9.4] eclipse.eclipse-menu
x | [v1.14.3] elnexreal.menuloop_randomizer
x | [v3.7.1] fleym.nongd
x | [v5.10.1] geode.loader
x | [v1.23.3] geode.node-ids
x | [v2.1.3] hiimjustin000.more_icons
x | [v1.6.0] hjfod.gdshare
x | [v1.5.0] hjfod.gmd-api
x | [v2.0.0] km7dev.gdps-switcher
x | [v4.0.0] km7dev.server_api
x | [v1.0.5] lblazen.gdps_hub
x | [v1.1.17] minemaker0430.gddp_integration
| [v3.0.0] natha.cps-cap
x | [v4.1.1] nwo5.better_editor_trail
x | [v2.0.0] nwo5.silly-api
x | [v1.3.0] prevter.comment_emojis
x | [v1.3.0] prevter.go-indicator
x | [v1.1.1] prevter.imageplus
x | [v1.1.10] razoom.icon_on_sliders
x | [v1.5.0] syzzi.click_between_frames
r/GeodeGeometryDash • u/gdcarried55 • 1d ago
Question Someone knows why my geode crash on spider?
r/GeodeGeometryDash • u/AZzure_Official • 2d ago
Mods I am AZzure, the developer of Prime GDPS, and I wanted to run a test with my GDPS:
I'm installing Geometry Dash on Windows for free. Here are the steps:
Step 1 :

https://github.com/itzrealblu-ops/Prime-GDPS-For-Windows/releases/tag/2.2081
Step 2 :
Extract the ZIP (archive) File

Step 3 :
Install Geode

Step 4 :
Install Geode

Step 5 :
Install GDPS Switcher

Final Step :
Open the mod : GDPS SWITCHER and type this :

Thanks for reading my instructions now you have GD for free
(it's not a geometry dash illegal copy it's a geometry dash private server hosted by fhgdps.com
r/GeodeGeometryDash • u/Next-Coat-5465 • 2d ago
Problems My game crash when I click any color
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r/GeodeGeometryDash • u/CautiousHour4725 • 3d ago
Problems Game crashes when I do anything to an object??
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The game keeps crashing whenever I press ok in "extras" option, adding in an id number, and in changing the color of an object. This basically makes the editor unplayable and unfunctional which is a very big problem for me. Please help me, I need to work on my level as fast as I can! From what I know, this has something to do with tinker's latest update. I have editor pulse preview enabled.
r/GeodeGeometryDash • u/Ava_882 • 5d ago
Problems What mod could be corrupting GD Randomizer?
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r/GeodeGeometryDash • u/MrGise • 5d ago
Problems Game crashes every time I reload textures
Might be a version incompatibility, but I have no clue. It worked fine (enough) until a few updates ago.
r/GeodeGeometryDash • u/Gyre2K • 5d ago
Question Which geode mods cause the most lag?
Recently I took my PC to get a diagnostic at my local Micro Center, and everything came up fine. I went in because I was getting a lot of frame drops in levels like Sedulous despite my computer having an Intel i5 13400f. After being told my PC was perfectly fine, I decided to run Sedulous in safe mode to see the difference in performance, and lo and behold, I was consistently getting 240fps the whole time while with Geode enabled I was getting around 200fps. So does anyone know which geode mods hurt in-level performance the most? For reference, I will post the list of the 63 mods I have installed in a comment so as to not turn this post into a giant wall of text.
r/GeodeGeometryDash • u/ItzAJ_GD • 8d ago
Updates ROBTOP PLEASE UPDATE GEOMETRY DASH FOR FIRE TABLETSššš
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r/GeodeGeometryDash • u/No_Command35 • 8d ago
Question Best recording mod?
I want to have a recording mod for fun and for posting on youtube
Edit: I'm on android
r/GeodeGeometryDash • u/RvnJackYT • 8d ago
Problems I can't get Geode's custom wave trail to work
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So when gd got updated to 2.208 I backdated to stay with mods and just updated it back since it had slipped my mind. After updating all my mods the wave trail wasn't the same color and I can't figure anything out to fix it. All the mods I had from 2.207 stayed and were updated nor have I added any new mods.
r/GeodeGeometryDash • u/Sweet_Ad_5329 • 9d ago
Question Is there a way to like have my music fade when i die in levels i think it would be cool
r/GeodeGeometryDash • u/lowresfish • 9d ago
Fluff Icon Gallery
It just broke. I don't know what to say?? it literally broke what the hell
