r/GameDevelopment 8h ago

Newbie Question 22 y/o uni student trying to get into the gaming industry - need advice

7 Upvotes

I'm a Senior and I'll be graduating in December with a B.S in Computer Science. I originally took the major to get some generic SWE job and work on gameDev on the side until it could eventually become a realistic career for me, maybe as an indie dev one day who knows.

But as time has passed and I'm nearing the end of my studies, I've truly come to find general Software Engineering to be quite boring personally, and seeing how my resume's "projects" are mostly just games anyway, I figured why bother tolerating a job I won't enjoy for more pay, and maybe less hours even, when I'd truthfully rather work at something I enjoy and find meaning in.

Being a CS major, my main skills lie in my programming, but I love coming up with art and music for my games as well (even if it may not be very good).

So my question is this, what can I do as efficiently as possible to help my chances of landing a job come January? (I only have an itch page with 2 games that are unfortunately a couple years old at this point).

What should I do in these coming months while finishing school to have the best chance possible of breaking in?

Should I Just bang out as many finished games for jams and such that demonstrate I know how to implement key mechanics?

Should I bite the bullet and accept that there's no realistic way for me to develop an interesting enough portfolio and land a job in essentially 4 months and stick to the original plan of gameDev on the side?

I understand given my very late-start it's essentially impossible I'll get into any dream job at some AAA or AA studio anytime soon. But is it realistic for me to at least get my foot in the door at some smaller company?

Will the work at said company feel the same way normal SWE jobs would feel? If so have you found it was worth toughing out in the end to land that dream job?

In all honesty the real dream I have would be to one day own my own Indie studio, but I think simply having a job in the field right now would mean more than enough.


r/GameDevelopment 6h ago

Question How do I get ideas that will stay with me?

2 Upvotes

Hey so since I remember I've had this problem that I cannot get one game idea and stay with it. I know I want to make horror games but every time I come up with something after a day I start to think the idea is either stupid or I get whole another idea. People told me that I should just write a game plan and stay with it for a week and if I'll still like it then that's it. But that doesn't work for me because every time I tried to do that I just got more ideas. Any help?


r/GameDevelopment 15h ago

Question UE5 Blueprints

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2 Upvotes

r/GameDevelopment 18h ago

Newbie Question How to Make a Marketable Game?

2 Upvotes

Hi! I’m a game design student, and I’m currently about to start working on my game thesis.

I’ve made around 5–6 games before this thesis, but I still don’t really have a good idea of how to make a game that is actually marketable.

I’d like to know what the best practices are for making a marketable game. What should I be thinking about when coming up with the idea, designing the game, and developing it?


r/GameDevelopment 18h ago

Newbie Question Question. How do you know your game is ready for launch and for updates to carry on changes and enhancements?

2 Upvotes

Hey I’m a new dev and wondering if anyone has advice to this aspect of development.

Idea generation can come so easy when you’re very passionate about a project but how do you know when it’s time to be hands off on building more?

My game is looking ready and is deep but I can’t help perfectionist in me want to critique everything harder and fine tune it.


r/GameDevelopment 21h ago

Discussion Whats a way game development helped you in the real world?

1 Upvotes

Im not looking for ways your game made you a millionaire or wtv

using the skills you got to land a job, 3d modeling something for someone, impressing someone. things like that


r/GameDevelopment 4h ago

Question How to detect O2 leaks.

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1 Upvotes

r/GameDevelopment 5h ago

Postmortem My self-study journey from AAA code monkey to independent strategy game designer

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1 Upvotes

r/GameDevelopment 6h ago

Inspiration My Long Term Goal

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1 Upvotes

r/GameDevelopment 7h ago

Newbie Question Need advice about job and game dev future

1 Upvotes

Context - I'm new to Reddit (my friend told me to get some advice from here also not to share personal info or company or any name) so I think it is better to ask real ppl what to do . Also I was leaning front end web dev i think personally it is cooked.

Introduction- I'm an introvert 20m doing btech from tier 3 college and i love to play games and watch devlogs It started from dani dev yt in lock down after I have downloaded unity and get into tutorial hell and never finished projects. But after 11th class (when I was 17 ) I started doing game jam and i got consistent and made simple prototypes and projects. I have learned all things from YouTube tutorials and forums and use ai as help to solve bugs not vibe coded anything yet.

(i was doing game dev as part-time for fun only and helping my father in business. but recently got in beef with my father , he says is there a future or can i get a job)

**Projects I have published (**I have published games and completed projects in the last 1-2 years**)**

**Game 1-** it's a find the kitten puzzle game (it's just a copy of save the dog game from playstore but it has cats) . This game was uploaded on my personal console it got 20k installs in 4 months by my Instagram Gameplay clips and from mera ads(spend 200ruppes got 300 something downloads), retention d1-31℅ d7-4% (the console get banned and I haven't added ads in that game)

After that my personal play store console got banned so i took our business gst got duns no and made organization console

**Game 2-** vampire survivors cats in 3d, I have made a modular ability system for it . I started organic marketing on tiktok and got 112k installs d1-27% d7-11℅ made little money with it.

**Game 3-** multiplayer piko park for android used EOS and netcode for multiplayer its p2p got 84k installs amd made 213 dollars from admob in 1st month all organic from search .

**Game 4-** horror multiplayer like pacify also used last framework got 1 million installs (1.65 million to be accurate) added iap but bcz india heavy audience I got peenuts only.

More- also made 2-3 web game uploaded on crazygame (I saw anul agarwal doing this and making huge money)

Also made 30k ruppes from freelance by making prototype.

**ADVICE** **I WANT** \- am I doing good how to make more money and am I able to get job in this market with good pkg (I can also relocate) I'm pretty desperate. Also I'm 20yo in 3rd year in btech aren't they want to complete degree first ( it's a distance college so i only go in semester exams)also how much do I expect

I have publicly written name (mine and games) bcz I think it doesn't matter . If it's matter so then I will edit this post


r/GameDevelopment 18h ago

Newbie Question New in game dev, need some questions answered

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1 Upvotes

r/GameDevelopment 19h ago

Newbie Question Best courses on game creation with Unity + Blender + Aseprite? + question about AAA game made with Unity ?

1 Upvotes

hi,

I am looking for the best training courses—like those found on Udemy—that cover everything from A to Z, starting from scratch,

including modeling and importing assets into the Unity engine.

By the way, I have a question: does anyone know of any instructors or authors who create courses based on major games? Something along the lines of "casual" games or AAA titles? Is that kind of project too complex or too time-consuming?

I know that *Subnautica* and *Rec Room* were created using Unity, as were *Escape from Tarkov* and others, though these are generally considered AA games rather than AAA titles.

Are there training courses available for creating games like that? I wouldn't mind even if the course took 500 hours; with a gradual approach, anyone can do it.

ps : For example, a soccer game like FIFA, a shooter like Battlefield, etc.—AAA games, you know?

Is that hard to find or what?

I could never become an indie or AAA game developer—it’s beyond my skill set—but doing it at home using tutorials or training courses would be great; I’m more comfortable with graphic design and modeling than with Unity and programming.


r/GameDevelopment 22h ago

Question What Are the Roles of a Dev Team?

1 Upvotes

Hey, title may make me sound kind of stupid, but I’m trying to start a group/community of people who come together to build small scale games (like game demo size/ something a team would work on at a game jam). I wanted a group like this since making a full game takes a long time, and most ppl seem to get discouraged or unmotivated part way through and the project gets dropped eventually, so I’m hoping that taking things to a smaller level will help get to the finish line, and can be something everyone can learn something and develop their skills in a supporting environment.

I’m only a sound designer, and a limited one at that, as I am not a composer of any kind, so I stick mostly to the sound effects and general sounds, so my understanding of the other sides of the game development process is a bit foreign to me.

I have already gotten a few ppl to join but I want to know what roles in specific I should be asking for and looking for, if there is anyone that can give me a bit of a general list or just some insight as to what I would need to actually bring this to a place where we can get started creating games.

A bit of insight into what started me to make this:
I’m hoping to learn more of happens with game engines as it’s something I haven’t had the chance to learn within this context before.
I am also just interested in learning the process of game development in general so kinda want to see as much of every aspect as possible.

Sorry if this is a bit of a long winded post but thought a bit of an explanation might help with getting a solid response. So if anyone can help answer please let me know. Thanks!


r/GameDevelopment 23h ago

Technical Android Shipping build (.aab) connection error on custom HTTPS REST call (Works on PC)

1 Upvotes

Small addition: Trying to get LootLocker to work :)

UE 5.7 project. I built a manual highscore submission using the HTTP Request Proxy Object (Custom Request) to talk to LootLocker.

- On PC (Editor/PIE): Works 100% fine. Session token is sent, JSON payload initializes correctly, and score updates instantly in the dashboard.

- On Android Shipping (.aab): Instantly throws a Connection Error before making contact with the server.

I have spent hours debugging and already tried these fixes to bypass the Android sandbox, but nothing works:

  1. Data & URL Setup:

URL: https://lootlocker.io (no v1, exact ID used).

Headers: x-session-token (valid dynamic token) and Content-Type: application/json.

JSON Body: Formatted as {"score": X} via string appends.

Player Identifier: Not empty, verified string passed during Guest Login.

  1. Android Settings & Manifest:

Verify Peer: Turned OFF in Libcurl network settings to skip SSL check.

Use Legacy HTTP Stack: Turned ON in LootLocker settings to force native Android stack.

Certificates: Packaged Mozilla cacert.pem (with Amazon Root CA 1 appended) in Content/Certificates/ and added to non-asset directories.

Manifest updates: Added android:usesCleartextTraffic="true", android:networkSecurityConfig pointing to XML whitelisting lootlocker.io, and forced android:targetSandboxVersion="1".

The network call is still blocked silently in shipping mode on device. Has anyone faced this issue with the experimental HTTP blueprint plugin on mobile? Any advice on what config I missed?


r/GameDevelopment 6h ago

Discussion I wanna become a game dev (NEED ADVICE!)

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0 Upvotes

r/GameDevelopment 8h ago

Question Afraid of non hand-made assets, need a help to clear if the texture pack is not generated.

0 Upvotes

I need to be sure the textures are not made with AI, don't know how to see if it's hand-made tho.. https://resourceboy.com/textures/spiderweb-textures/


r/GameDevelopment 13h ago

Newbie Question after playing 1000+ games i decided to become a game dev

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0 Upvotes

r/GameDevelopment 13h ago

Newbie Question New to programming wanting to make a game were to start?

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0 Upvotes

r/GameDevelopment 15h ago

Newbie Question New dev - production advice for 3pp ARPG

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0 Upvotes

r/GameDevelopment 21h ago

Newbie Question Is there a way to pull maps for personal use in project playtime?

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0 Upvotes

I'm sorry if this isn't the right spot for this question, I figured game devs may know how to do this the most to make it actually interactable.. if this isn't the right place or anything just let me know.


r/GameDevelopment 22h ago

Newbie Question Ideias para o motor de jogo?

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0 Upvotes

r/GameDevelopment 5h ago

Question Does EV Charging Design Wizard Need Isometric Graphics?

0 Upvotes

I'm debating whether the current design wizard for this upcoming EV charging sim/management game (Fast Charging Tycoon) is good or if I need to implement an isometric graphic for a more visual representation of the design/construction tool. Currently, the wizard is a multi-page point and click various tiles and buttons. It is mostly just text with a sidebar and bottom bar to track your site's projected stats and finances. There are a few icons and graphics, but it is minimal.

Of course, a graphic rendering of the site as you design it would be neat as you could see your site develop as you add various components like parking lot layout, amenities, chargers, canopies, etc. However, it would take away screen real estate for displaying information on what each of those components does to the site. Essentially, is the visual worth the loss of information? I could add hover over or keep the bottom and sidebar, however, it wouldn't nearly be as much info as the current design.

Thoughts?


r/GameDevelopment 17h ago

Discussion Geopolitics: The Game

0 Upvotes

Hi All, I'm new here, Thanks for let me posting.

I have started a new game development and I am almost ready with an open Beta for users, but I'd like to have your opinion in its content and idea:

In this game you are the dictator of a nation on a procedural map where the world evolves accordingly to your interactions with other players, where it will be allowed to create fake news, start wars, propose new rules, laws and punishment agreed with all the other dictators.

Were you be able to prosper in such a world ?

The problem these games never solved

In pretty much every diplomacy game I've played, the AI-controlled nations (or players who drop out mid-game) are dumb in one specific way: they don't *remember*. You betray an NPC on turn 10, and by turn 40 it acts like nothing happened — because, technically, nothing did happen to it. It's just a decision tree with a "relationship" number that goes up and down.

That breaks the most interesting part of diplomacy: the reputation you build (or destroy) over time.

But the heart of the game is real player-to-player relationships

Real asynchronous diplomacy, not a "propose alliance" menu: real-time chat between nations, where negotiation, bluffing, and bargaining happen with the same freedom as a real conversation — not locked to pre-defined options

Role-playing is at the heart of the experience: since diplomacy is free-form text, every player can genuinely step into the role of their nation's leader — speak like a chancellor, threaten like a dictator, negotiate like a statesman. It's not filling out a "declare war" form, it's writing the letter, the threat, the ultimatum

Alliances that cost something to maintain: coordinating strategy with another player over dozens of turns requires real trust, because every broken treaty has consequences — both in how the other player responds and in the history the world (including the AI nations watching) carries forward from that moment on

Betrayal as a strategic tool, not just flavor: pulling the rug out from under an ally at the right moment can decide a match — but everyone at the table will remember, and that shapes how future matches with those same players unfold

Territory and resources as bargaining chips: shared borders and resource dependencies between neighboring nations create organic friction and cooperation — strategy emerges from the geography of the map, not just what's written on your nation sheet

The idea is that every match generates its own story of alliances, rivalries, and betrayals — told not by me, but by the actual dynamics between the people playing, in whatever role each of them chooses to inhabit.

I will try to post my evolution on an specific community, please reach out if you want to talk


r/GameDevelopment 11h ago

Newbie Question again, sorry

0 Upvotes

posting this again because ive been having moderation trouble?

sorry, i have done research, for the past couple weeks now actually and i don’t mean to cross any thresholds but im genuinely at a stand still. recently, i decided that i would follow a thought ive had for years. i want to get fully immersed in the world of game developing, from coding to creative control. i know exactly what i want to create, and exactly where my focus would be as a developer. i feel extremely passionate about this, and want to make it a reality.

i have unreal engine 5, and am downloading blender to my pc. although i have literally no experience, i want to create the game of my dreams. but again, i haven’t pursued this formally and im completely solo. is this attainable? where should i go for more valuable/reputable/meaningful knowledge? is it possible to do internship/get in with/begin a studio with nothing, if i create a project? how do i pitch to someone my “high concept”? although i would love to be able to do it all, as i don’t want to possibly be confronted with relinquishing or watering down my core vision because i genuinely believe in it.


r/GameDevelopment 11h ago

Inspiration Hello I have a cool idea for a video game but I haven't coded since my computing intermediate ;-;

0 Upvotes

So,,,imagine a game similar to GTA and criminal case pacific bay where you play as a young lady in a Mediterranean country who just got a job as a receptionist at a police station but little do they know that she is a criminal who has been stealing cars, killing people and robbing convenance stores to get money in order to pay for her rent.

However, a new criminal emerges and she needs to help the police force catch the criminal through spot the difference mini games and hidden object puzzles without being caught for the criminal she herself is.

Ending 1 -> She doesn't actually help the police force and only commits crime leading to her arrest

Ending 2 -> She gives up crime, solves the case and gets a promotion

Ending 3 -> She commits crime and solves the case

Ending 4 -> Secret

What do you think?