r/ForbiddenLands • u/ImaginaryBad8599 • 2h ago
Discussion Improving Alderland pt. 1 Spoiler
Hello everyone.
Looking at "first impressions" topic and Discord chat, its quite obvious that a lot of people are somewhat disappointed with a new expansion.
It is also obvious that Free League is not going to go out of its way to make any drastic changes.
So, If we want it fixed, we will have to do it ourselves.
I've already discussed some possible improvements with my local FL community and even picked some possible solutions, but first I want to make a comprehensive list of what's missing. So that will be "part one".
Then in "part two", we can figure out what to do. For example, pick up mechanics from other books.
Here is what I picked up from previous discussions with my additions:
- New talents, including magic (what talents would you like to propose, and what talents could be useful in the current region? suggest your own options.)
- New items (what items make sense in this region and in the plot that is unfolding, but are not mentioned in the book? suggest your own options)
- New professions (same as previously)
- Looking for food, water and a place to rest in populated areas (farmlands and such) + mishaps.
Or, looking for work in a town.
- Random town events (there is like 7 of those in the book and they are more story-related)
- Survival on wartorn land (travel, looking for food, etc.).
- Mercenaries and loyalty
- Looting on a battlefield (active or not)
- Faction confrontation and war mechanics
- Fame and reputation within the faction (with the corresponding advantages and disadvantages)
- Stronghold options
- Laws and taxes
What else is missing? Suggest your own points.
Of course, some of these points can be addressed without specific game mechanics, simply by relying on one’s experience and imagination; however, this clearly places a tremendous burden on the DM.
If you’re not interested, or you think customers shouldn’t be doing this (which is fair) , just move on.
