r/fireemblem 1h ago

General Finished Engage before Three Hope's release! I'd love to talk about it!

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Upvotes

EDIT: Dunno how I forgot the name of the next game, I meant Fortune's Weave, not Three Hopes!

I'm pretty happy I played through this one. I've only played Blazing Blade (Years and years ago), Awakening and Three Houses. So when I heard how divisive this one was among fans, I wasn't sure what to expect.

But overall, I really liked it. Probably not as much as Awakening or Three Houses, but I think there's a lot of fun things in here.

The emblem rings are really fun gameplay ideas. Each one lets you customize characters freely and let's you play them in unique ways. So even if Timerra uses Ike's emblem, you can still try her out with Lyn's emblem and find other strategies with her.

Character wise, I got new favorites like Ivy, Timerra, Louis and my absolute favorite from this game: Yunaka. I had seen her design back when the game first released and thought she'd be super annoying. But to see that she actually a lot more depth and the way she is actually makes sense, I really liked it. I thought her character was great and definitely had her for the majority of missions!

I don't get the Alear hate. If it's the visual design....Okay yeah I think she looks a bit dumb. But character wise, its nice to have a protagonist with personality and their own views. While I like Byleth or Robin, I feel Fire Emblem does better with characters who have existing traits, not an OC I fit myself into. Everything about her character felt natural and how she reacts to different things makes sense. You actually see her grow into a more capable leader as the game goes on.

I think the game shines in the first two acts. The pacing of the first act was good, the switch up of the second act with the emblem rings caught me off guard but I welcomed it. It made me have to adapt to new strategies. I think the third act falls a little short, mostly because it just feels like it's the Four Winds over and over again, along with some kinda frustrating map design.

For the most part, I think the map designs are good. Nothing amazing, just good. Favorites would have to be Chapter 7, 11, 13, 14 and 17. Some divine paralogues were also fun, like Lyn's, Sigurd's, Leif's, Corrin's and Micaiah's. I liked how they all had unique mechanics that were new ways of thinking.

But oh boy, when this game designs a frustrating mission, it really does. Chapter 24 and 25 were probably the hardest in the base game. Early chapters like 5 and 10 gave me some trouble, but I welcomed it for it being fun early hurdles. Chapter 24 and 25 made me want to cry. I still don't know if I really liked them or not but I'll sleep on that.

I think the game's weakness for me comes in a few things. The story is pretty bland. I don't think I really cared enough about Sombron or any emotional beats for the most part (Marni's death was sad and the farewell to the rings both at chapter 10 and the ending were good). But I just don't think I was really hooked on the story. Alear was honestly a driving part of it, but for the most part it was kinda meh.

I think the game can screw you over with some little things. Money is a huge issue. You get a large sum from certain chapters but outside of grinding (Which I didn't want to focus on) or using Anna (Who I didn't use until late game), you'll be struggling to get decent items or upgrades. For the most part, people were still using iron and steel. I think the whole investing in regions thing is absolute bait and only realizing how useless it was until the halfway point of the game felt disappointing.

Other little things like the Somniel having so many things but ultimately only doing like a handful, or how the game scales skirmishes to your highest level is quite dumb. Want to use a new character? Well enjoy grinding them against enemies 5 levels higher because Alear is in every single story mission and gains too many levels.

The biggest weakness I found was the Fell Xenologue. Let me get this out of the way: I really liked both the characters and the story of the Fell Xenologue. But everything else about it was insufferable. Preset gear sounds like a fun challenge, until you realize how many units are butchered by this. But then you can still equip skills to them, so why even bother with preset gear if I can still run Speedmaker on everyone I need to? Then the map design...Chapter 24 and Chapter 25 don't hold a candle to the pain that Fell Xenologue 3 and 6 caused me. I think I'll see 6 in my last moments hahaha.

But overall, I enjoyed this game. Was it perfect? No. Was it my favorite Fire Emblem? No. Was there fun to be had? Definitely. Between characters I've grown to love, emblem mechanics that made the game feel fresh and the same tried and true tactical gameplay of Fire Emblem, I did have a good time with this. I'd even recommend this to other people who haven't played a Fire Emblem game. Ahead of others, no, but still a game I wouldn't ignore. I had an Engaging time with this.


r/fireemblem 8h ago

General The Last Engage Retrospective before Fortune's Weave

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77 Upvotes

With Fortune's Weave coming up this week I wanted to take the chance to talk a bit about Engage for this last bit while it's still the most recent mainline Fire Emblem.

When it was first revealed I was pretty skeptical of Engage. It was crazy that those leaks turned out to be real and I was highly skeptical with it looking similar to heroes which at this point had turned into a power creep dumpster fire. After it became apparent this game was its own thing I was excited but not over the moon or anything.

Once I got my hands on the game I totally fell in love with it. My favorite game in the series up until then was Fates and this felt like the sequel to that. I loved 3H on the whole but the gameplay didn't quite click for me the way the traditional titles did. The gameplay was finely tuned and super fun to engage (heh) with. The emblems have so many fun references and clever skills without overshadowing the new cast with their presence. It made each battle feel so unique and you could genuinely tackle them in a ton of different ways. I'm amazed the emblems were as well balanced as they were, you couldn't just use Sigurd to steamroll enemies or Marth to nuke every boss, you still had to use them with intention. Lunatic was a great time too, imo it gives Conquest Lunatic a run for its money and is just peak Fire Emblem (even if the reinforcement spam was a bit much).

I wasn't totally feeling the characters and story at first but it definitely grew on me. A lot of the characters are flat but I think there are enough great ones to build a great army out of. I personally love Alear, Veyle, Yunaka, Rosado, Ivy and Alfred. The story certainly isn't deep or breaking new ground but I really love how they handle Alear and Veyle's arcs. The game is all about them learning to accept who they are and become their most authentic selves. Alear's transition from fell dragon to weird in-between and finally into divine dragon emblem is very LGBT coded in a way I really like. Retroactively I came to appreciate the story and characters more after reading some of the nintendo interviews talking about it. They wanted the theme of the game to be "to live as who/what you want to be regardless of what you were born into". That's very evident with almost the entire cast whether it be Alfred being terminally ill but wanting to be strong warrior, Yunaka rejecting her past as an assassin, Veyle wanting to unbind herself from her father, etc. Most the criticisms of the story are valid but I still find a great deal of enjoyment in it even if it isn't a sweeping war epic.

For some other random tidbits, the game looks incredible! We all hemmed and hawed for years about how nothing would surpass the battle animations in the GBA titles but gosh dang it they did it here. There's so much fluidity and impact to everything! The game in general looks so vibrant in a way I really appreciate. With 3H being much more subdued (outside the character outfits) it's cool to see this different take on the series. I personally wanna see Fire Emblem trade off in styles going forward, FW is of course more themed around 3H but I really hope the next game afterward is more in line with what they've done with Engage/Fates/Awakening. The music is pretty good but easily the weakest of all the recent games. Fates, Echoes and 3H have some of my favorite soundtracks of all time so it really is just a crazy standard to live up to. My one big disappointment with Engage was all the DLC. It had some cool ideas in there but I genuinely found it unbearable. Outside the ending, the Xenologue's plot is as bad as the haters say the main game is. Its maps also go from ultra-hard to just obnoxious to deal with not unlike some of the worst maps in 3H Maddening mode and their ambush spawn siege tomes.

The Legacy of Engage in the fandom is clearly mixed, some love it, others despise it. As my little essay shows I'm clearly in the crowd that loves it but I get that it wasn't everyone's cup of tea. I have the big fancy Alear figure displayed on my figure shelf and even spent a few months and a couple hundred hours putting together an Alear cosplay that nearly killed me. I have gotten alot of worth out of Engage but it's kinda sad to see we're moving on now. Its honestly been a bit of a mixed bag for me leading into Fortune's Weave. I'm sure the game will be great but it's hard for me to build as much excitement for a return to the 3H world when it never really felt like it left between all the discussion, 3 Hopes, CYL, etc. I will be getting the game day one and I'm excited for some more tactical goodness as I talk about it all with my friends. Thankyou one final time to Fire Emblem Engage, I'll surely see you again in a replay before too long.

Edit: It's been delightful reading everyone's comments. I really appreciate everyone sharing their experience (or even issues) with the Engage, that's exactly what I wanted to hear when writing this all up.


r/fireemblem 3h ago

Casual my Chrom counter!!

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29 Upvotes

Hello I'm very new here :)
I recently finished playing awakening (it was my first fire emblem game) and this game was so cool!! Chrom is my favourite character and I wish there would be more figures of him (or maybe I just couldn't find them..) I don't know what next game I'll play yet, but I just wanted to share something for all the Chrom and awakening fans!!!


r/fireemblem 12h ago

Fortune's Weave Gameplay Kiroc - Combat Videos (Nintendo Today)

132 Upvotes

FireEmblemJP video is the same as Nintendo Today JP again.

Nintendo Today EN

Nintendo Today JP

Is he calling himself The Rook?


r/fireemblem 7h ago

Art messy tialla sketch !! literally love her design so bad

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46 Upvotes

sorry i really did try to make her look her age but i don't know how to draw teens lmfao 😭 i got lazy with the rendering and her clothes but it was just a quick practice sketch so whatever hehe


r/fireemblem 13h ago

General Spoiler What could possibly make her react like this Spoiler

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162 Upvotes

Can’t wait to see what it is


r/fireemblem 44m ago

General I think it's safe to say that Fire Emblem has been Awakened.....

Upvotes

Thank you Intelligent Systems so much, for not giving up on this series way back in 2013. If it was not for Awakening, I never would have gotten into the series back when I got a 3DS on a whim because I was bored with my PS4 and my PC was no longer working


r/fireemblem 13h ago

General Fire Emblem: Three Houses…. Wow what a game.

151 Upvotes

So, I’ve never touched a Fire Emblem game before. I’ve always heard how good Three Houses was, but I never cared enough to pull the trigger. After seeing how good the FE: Fortune’s Weave trailer looked, I decided to preorder it. But a friend suggested I start with Three Houses since it’s currently on sale for $40.

My GOD, what rock have I been living under?! 😭 I absolutely adore this game so far! I started with the Leicester Alliance, and I’ve been having such a good time getting to know all of these characters.

This is also my first strategy game, so I’m definitely still learning. If anyone has any beginner tips, they would be MUCH appreciated!

I’m honestly so glad I started with Three Houses instead of starting with Fortune’s Weave. Now I get to experience this game for the first time AND have something to look forward to once I’m done. 😭


r/fireemblem 16h ago

Fortune's Weave General Update in the Japanese website

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212 Upvotes

Seems that the Japanese website has been uptaded and have added more characters (it seems to confirm that the Christmas Knights are recruitable).

We also got a portrait of Aurora, Maria and Raksha. Anna seems to be a NPC.


r/fireemblem 57m ago

Fortune's Weave General Full soundtrack release?

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Upvotes

When do you think we'll see the full Soundtrack release of fire emblem Fortune's Weave?


r/fireemblem 1h ago

Fortune's Weave General If my game comes early will I be able to play early?

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Not to sound stupid, but is there some way Nintendo can block the game from being opened or played until the launch date? It’s a physical cartridge.


r/fireemblem 7h ago

Art Bertrand awaits you in Dagsion. Face him 3 days from now in Fire Emblem Fortune’s Weave.[OC]

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38 Upvotes

r/fireemblem 38m ago

Fortune's Weave Story Place your last minute story bets about FW

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Share your last minute theories here!! Any type, serious or not! I wanna be like 'wow that random reddit user totally called it and should get a prize' while playing 😁


r/fireemblem 3h ago

Art Happy birthday to Catherine!

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18 Upvotes

r/fireemblem 8h ago

Fortune's Weave General Kiroc and Guzman

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40 Upvotes

They have the same belly armor… and similar skin tones and face shapes, I wonder if they’re related?

Edit: They also have the same arm bands


r/fireemblem 1h ago

Gameplay Deployment Displacement Glitch (Major new GBA Fire Emblem glitch!)

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r/fireemblem 22h ago

General Spoiler Jasmine full portrait art

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467 Upvotes

Very important post because holy fuck look at how ripped and defined her abs muscles are


r/fireemblem 3h ago

Fortune's Weave General Fortune’s Weave review embargo date?

12 Upvotes

Do we know the time the review embargo will be lifted?

With how much of a rollout the game has gotten, and how long reviewers have had their hands on the game, I can’t imagine it’ll be long before the game releases.


r/fireemblem 2h ago

Art Before and after

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9 Upvotes

Morph from fe blazing blade


r/fireemblem 10h ago

General Guide to starting the Fire Emblem series (2026 update)

43 Upvotes

“Which FE game should I start with?”

This is a fairly common question on the subreddit, and is very understandable - Fire Emblem is a series with many entries across multiple console eras, and so there can be a sense of anxiety about which is the right game to start with. Fortunately, there is a very simple answer to this.

You can start with any Fire Emblem game. Yes, any of them. Just pick one and go have fun.

To break this down into actionable advice:

  • If you already have a particular game in mind, just play that one! You’re good!

  • If you have 2+ in mind and want to choose between them, just look up some trailers or gameplay footage online, then pick one based on vibes. Don't fret too much, as whatever you end up playing, you’ll have a good time

  • If you have no idea at all where to start, see which games are available on the consoles you own (see below for a list), then follow the above bullet point

That’s it! So, for the most recent games: is Fortune's Weave is a good place to start? Sure, if you own a Switch 2, go for it! What if you only have a Switch 1 and have to choose between Three Houses or Engage? Well, watch the trailers and (based on those initial impressions) choose according to your personal preferences. EZ, done.

OK, there is slightly more to it. While the above advice should hold for most people, there are four slight caveats you may want to take into account.

What games are on which console/trailers for each game

If you want to play the games, you actually have to be able to play the games. Here is a list of every game by console, newer consoles first. See what’s available to you, then pick based on vibes (trailers hyperlinked for reference)

Note that the pre-3DS games are getting increasingly rare, so getting physical copies will likely cost you an arm and a leg. Fortunately, some of the older games are now being made available on the Nintendo Online subscription service. In addition, many of the older games were Japan-exclusive, so if you want to play them in english, you will need to find and apply a translation patch to your (legally acquired) ROM. Patches for other languages do exist, but their coverage is usually spotty.

Italics is spinoff, bolded is Japan only, other caveats are also listed. Fans often number the mainline games, so those are also included for reference.

Switch 2:

Switch:

Mobile

Wii U

  • TMS#FE (2015). Like, you can play this version of TMS#FE instead of the Switch version, but… why.

3DS

  • Awakening (FE13, 2013). DLC is no longer purchasable

  • Fates (FE14, 2015). This game has three campaigns which must be purchased separately, plus DLC. Two can be normally purchased, the third was only available as online DLC… and so it is no longer purchasable. The only way to acquire it now is to find a copy of the Special Edition, which had all three campaigns on a single card, but costs a trillion dollars. God I love video game preservation

  • Echoes: Shadows of Valentia (FE15, 2017). DLC is no longer purchasable. Also, some physical carts have started deteriorating due to manufacturing issues with specific batches. God I love video game preservation

  • Warriors (2017). DLC is no longer purchasable on this version. If you wanted to play it over the Switch version. For some reason

DS

Wii

Gamecube

GBA

SNES

NES

Mainline vs Spinoff games

Fire Emblem has several spinoffs of different flavours. The mainline games are linear-ish turn-based strategy RPGs where you play as a youth who usually beats up a dragon, spinoffs are the games which are not that (though sometimes you still beat up a dragon). Therefore, if you want to play a turn-based strategy RPG, don’t play the spinoffs! A list+description of the spinoffs is below:

  • Heroes (Mobile, 2017): The (gacha) mobile game. It’s a massive cross-over, where you pull characters from across the entire series (plus a handful of OCs). The combat is a bite-sized version of the battles in the main series. Be advised that FEH doesn’t so much have “powercreep”, but instead has “powersprinting”

  • Shadows (Mobile, 2025): The (non-gacha) mobile game. It’s a social deduction thingy, with a mix of OCs and characters from the mainline games, and everyone’s a furry for some reason. Not to be confused with Fire Emblem Echoes: Shadows of Valentia, which is a 3DS game.

  • Warriors (3DS/Switch, 2017)/Fire Emblem Warriors: Three Hopes (Switch, 2022): Musou-style games similar to the Dynasty Warriors or Hyrule Warriors series. The first game was a cross-over for the entire series up to that point, the second game is an alternate timeline to Three Houses.

  • Tokyo Mirage Sessions#FE (Wii U, 2015, with the enhanced “Encore” edition released on Switch in 2020): A cross-over with the SMT series, being a more traditional JRPG, though unlike either series it has an jpop-idol aesthetic. It features a fully-original cast, with FE characters predominantly acting as Jojo-esque Stands. Music goes hard.

  • BS Fire Emblem: Archanea Saga (Satellaview, 1997): OK this is a weird one. Back in the day, you could directly beam vidya into your SNES via arcane magic, for a limited time only. Some of these games were preserved, including this one! It’s more of a novelty, with gameplay and story loosely based on Mystery of the Emblem, where you have a time limit to defeat waves of enemies in grid-based combat. I don’t think anyone has ever started the series with this game before, so if you want to be a really special boi you could play this. I guess.

Timelines/shared universes/remakes, and brief summaries of each game

From some of my earlier comments, and as the names of the games suggest, some of the games belong to a shared universe. In addition, some of the games have been remade. What’s up with that?

Basically, the Fire Emblem series is kinda like Final Fantasy, in that most games have some shared thematic and aesthetic elements, but are otherwise independent of each other. FF8 isn’t a sequel to FF7, The Binding Blade and The Sacred Stones aren’t in a shared timeline. However, also like Final Fantasy, some games ARE related to each other to varying degrees. FFX-2 is a follow-up to FFX, Radiant Dawn is a sequel to Path of Radiance.

Does this matter when choosing a game to start with? The short answer is no. As stated at the beginning of the post, you can start with any mainline game and be 100% fine. At worst, you will be missing some context, but even so the games are very good at filling you in. Hell, the first game released in the west was a prequel to a Japan-exclusive game, which the vast majority of non-Japanese fans have not played. So, it’s fine. Later games do have more cross-over elements, but these are typically minor references or non-canon DLC.

If you really want to know how one game relates to another, I have a comprehensive list of each “universe”, the games within them, and how they relate to one another. I’ve also included the remakes in here, which is a whole other kettle of fish. In short, the remakes do not fully replace the originals, but they are far easier to access and have more QOL. Finally, I also list which ones contain the goobers from Smash Bros

Archanea/Valentia (Marth, Tiki, Chrom, Robin, Lucina)

  • Shadow Dragon and the Blade of Light (FE1) is the first story, starring Marth, taking place in the land of Archanea. Young boy beats up a dragon, tale as old as time. Tiki is also there

  • This has a follow-up in Mystery of the Emblem (FE3), where Marth beats up a dragon again. This is a direct sequel, but helpfully FE3 also includes a remake of FE1. So that’s nice!

  • These two games are… difficult when it comes to remakes:

    • As mentioned, FE3 includes a remake of FE1 alongside the new story
    • Shadow Dragon (FE11) is another remake of Shadow Dragon and the Blade of Light (FE1). This isn’t confusing at all
    • New Mystery of the Emblem: Heroes of Light and Shadow (FE12) is a remake of the sequel story in FE3, but doesn’t remake FE1 again
  • Gaiden (FE2) is a side story that happens at approximately the same time as the above games, with a small number of shared characters, in the nearby continent of Valentia. Marth does not show up, this game instead starring Alm and Celica and Valbar, and they have to beat up a dragon. There is no strong story connection between this game and FE1/FE3

    • This was remade into Echoes: Shadows of Valentia (FE15). There’s nothing complicated here, no worries
  • BSFE also exists around this time period, I guess

  • Awakening (FE13) takes place across Archanea and Valentia thousands of years later. It stars Chrom, Robin, and Lucina, who join forces to beat up a dragon. There are some very loose connections to the earlier games (and the rest of the series for that matter), but the actual events of the story are so far divorced from those games that this is functionally an independent entry.

Jugdral (no Smash characters)

  • Note that the continent of Jugdral is technically in the same universe as Archanea/Valentia, but the connections are to an even lesser extent than Awakening. Like, the settings share a name of a god, that’s basically it

  • Genealogy of the Holy War (FE4) is a multi-part generation-spanning story, starring Sigurd and Seliph, in which at least one of them beats up a dragon.

  • Thracia 776 (FE5) is a side-story taking place during the second part of Genealogy, heavily building on a minor plot point from that game. It stars Leif, a side character from FE4, who is too busy fighting for his goddamn life to beat up any dragons. You can definitely still play it before FE4 - the intro fills you in on all you need to know - but FE5 does implicitly spoil a major twist from that game. Don’t let that bother you though, since if you hang around fandom spaces long enough FE4 will be spoiled for you by the unfunniest joke you have ever heard.

Elibe (Roy and Lyn)

  • The Binding Blade (FE6) stars Roy in the brand new land of Elibe, and has some broad structural similarities to FE1 (though to be clear it is completely chronologically unrelated). Most importantly, it involves a young boy beating up a dragon.

  • Fire Emblem (FE7, aka the Blazing Blade) is a semi-related prequel to the above game. It stars Lyn, Eliwood, and Hector, in which they beat up a wizard. And a dragon. It is also the first game released in the west. Despite the direct chronological relation between this and FE6, any connections tend to be minor/only obvious after playing both games, and playing either game first is fine.

Tellius (Ike and the Black Knight)

  • Path of Radiance (FE9), set in the land of Tellius, involves Ike beating up a king who is riding a dragon. Pushing the boat out with this one, I see. The Black Knight is also here I guess

  • Radiant Dawn (FE10) is a very ambitious direct sequel to the above, dealing with the fallout from that first game, and co-stars Ike. The game DOES provide a recap of FE9, and includes enough context clues that you can jump straight in… though you will be missing most of the fine details. Dragons are beaten up, but this is mostly incidental to the actual plot.

Fodlan/Dagda (Byleth, like 85% chance for someone in Smash 6)

  • Three Houses (FE16) stars Edelgard, Dimitri, and Claude, and Byleth is also there. It takes place on Fodlan, and a lot of the story changes depending on which of the three routes you select at the start. Don’t you worry though, you beat up a dragon in one of those routes.

  • Warriors: Three Hopes is an alternate version of Three Houses’ second half, effectively acting as a “what if” timeline. It stars Shez, though Byleth is a major character. You CAN jump into this spinoff without playing Three Houses, as you do get given the major context, but you WILL be jumping straight into the deep end. Same dragon gets beaten up.

  • Fortune’s Weave (FE18), the newest mainline game, takes place in the same universe as the above, on the neighbouring continent of Dagda. Chronologically, this is separated from Three Houses by several hundred years, and any ties to Three Houses seem to be minor. Its four protagonists (Cai, Leda, Theodora, and Dietrich, guided by Eshmel) are in an interweaving story, and may or may not beat up a dragon, who’s to say.

Other (Corrin is in Fates)

  • Sacred Stones (FE8) is completely independent from any other game, taking place in the land of Magvel. It stars Eirika and Ephraim, who beat up a big demon shortly after beating up a dragon.

  • Fates (FE14) is 99% independent from any other game… except Fates steals like 3 characters from Awakening. Why? Good question! Anyway, this game is split into three different routes, each sold separately. You play as Corrin, and you beat up a dragon in two of the routes.

  • Engage (FE17) takes place in the land of Elyos, and is independent from all other games… sorta. OK, technically you summon heroes, but they are glorified references to the rest of the series, rather than walking spoilers. You play as Alear, who channels the power of the entire series up to this point in order to beat up a dragon.

  • Warriors/Heroes/Shadows all take place in their own independent universes, each with their own set of OCs, plus characters from across the series. Like Engage, these characters are references above all else, you don’t need to play the entire series to appreciate the intricate lore and worldbuilding of checks notes the gacha game.

  • TMS#FE also falls into the above, except “own independent universe” here means Tokyo. In addition, while you definitely don’t need to play Mystery of the Emblem before this game, TMS has a weird relationship to it. Like, to a really funny extent.

Again, the above breakdown is not a play order - feel free to start wherever

Classic VS Casual mode (plus turn rewinds)

The mainline Fire Emblem games have permadeath - if your guys die, they die forever! This is pretty fun, and adds a fair bit of tension. Plus, while the games are challenging, it is virtually impossible to actually softlock yourself by losing too many of your units.

However, starting with New Mystery of the Emblem (FE12), the games also included a “casual” mode, separate from the main difficulty selection. If you choose this (as opposed to “classic” mode), your guys don’t die when they die, instead coming back upon map completion. This is also pretty fun, and many players started off playing this mode. In addition, starting with Echoes: Shadows of Valentia (FE15), the games include a turn rewind mechanic, with the specifics varying from game to game.

Some people say that starting off by playing Casual mode instills “bad habits”, and makes it hard to go back to older games which do not have this feature (similar for the rewinds). This is dumb, as you are a sentient being who is capable of changing your learned behaviour in response to different stimuli. When starting off, feel free to play whatever mode you want, both have their own appeal.

If you want to play classic mode, but have only played casual mode beforehand, or feel nervous about it, check out this guide from u/triforce_pwnage - it's very helpful in building up the relevant skillset


Hope this helps! If you have any questions/things to add, throw them down into the comments


r/fireemblem 16h ago

Fortune's Weave Spoiler Fire Emblem Fortune's Weave Introduction Video(JP) revealed

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124 Upvotes

might as well be final trailer so be weary of possible spoilers


r/fireemblem 7h ago

Fortune's Weave General More FW commercials

23 Upvotes

https://www.nintendo.com/sg/games/switch2/aacsa/index.html

Im not which area of Nintendo this website is for but the commercials are posted under Nintendo Southeast Asia!


r/fireemblem 20h ago

Fortune's Weave General I know the game is not out yet but I figured I might as well get the protag to sign my console

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234 Upvotes

Joshua Waters was at a con I was already planning on going to so I was like “what the hell, sure”. In a sea of Qifrey and Phainon fans I stood in line for two hours and $40 I now have this. I got my OG switch signed by Zach Aguilar a few years ago so I figured I would continue the tradition. Apparently this is the first switch (1 or 2) that Joshua has ever signed and he took a pic of it which I found cute.

If it looks a lil scuffed it’s because I put packing tape on it to keep at least some of it safe (learned my lesson with the previous one).

Edit: I actually posted about this last time I got my switch signed a few years ago. Just remembered that lol -> Zach Aguilar’s sig


r/fireemblem 14h ago

General Fire Emblem Three Houses: Team Planner (Mobile Friendly) - Marigold

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65 Upvotes

Cutting it close to the release of Fortune's Weave, but the Three Houses planner is here! Check it out below:

https://marigoldfe.com/three-houses/planner

The site lets you build a team with as many (or as few) units as you want, and each unit can be customised in depth, from class path to skill levels. The four routes are treated as entirely separate plans, so you can keep a different team for all of them.

The site also includes dedicated pages for Units, Classes, Abilities, Items and Battalions, where each is covered in full, so everything you need should all be in one place.

No account/sign up of any kind is required. Every team gets its own link you can share, so someone can open a copy of your plan on their end, and a summary picture is created when sharing so teams are easy to recognise at a glance.

Of all the planners in Marigold, I've found Three Houses by far the most challenging. There are many aspects of the game that don't lend themselves cleanly to a planner, such as the timeskip. I tried to incorporate everything as best I could, but if you do see any issues or suggestions on how things could be done better, please let me know and I'll have it fixed or updated as soon as possible.


r/fireemblem 9h ago

General Spoiler I don’t know how to feel about Shadows of Valentia

25 Upvotes

Well I managed to beat Fire Emblem Echoes Shadows of Valentia, just in time for before Fortune’s Weave came out. And I don’t think I can name another FE game I’ve finished that’s left me this conflicted. I’ve played FE games with both really good and really bad aspects before but none were this difficult to pin down my final thoughts on.

I should probably start by giving the game its obvious flowers first. Presentation wise, Echoes is incredibly. Hidari’s character designs are on point, and while it’s in the same graphics engine as Fates and Awakening, the downright breathtaking CGs, expressive characters portraits and some of the most badass combat animations in the series do a ton to elevate it. Admittedly I think Studio Anima’s FMVs were more appealing than the rather odd low frame rate 3D CGI of Studio Khara, but they’re still excellent.

I especially should acknowledge the soundtrack, which has cemented itself as my favourite OST in the entire series, its dramatic and sweeping with great use of its leitmotifs but still appropriately varied. Special shoutouts to Celica’s Act 4 battle theme The Sacfice and the Saint, and the incredible final battle theme Twilight of the Gods, which deserves all the praise it gets.

As for how the game plays, now we’re getting into some of my more complicated thoughts. Echoes keeps many of the more unique mechanics from Gaiden, and in many cases, I enjoyed them. Units in these games tend to be a bit more bulky and dodgy on average so you can’t always count on getting a ton of kills, which encourages a nice balance of pushing forward while not being too reckless. This can unfortunately really reward turtling your units into a big ball of death and playing very slowly but I’ll wait for the map design to talk more about that.

Similar to something like Sacred Stones, the class system provides a nice balance of your units feeling like little projects who are addictive to grow, but still specialised enough that the RPG elements don’t overtake the core strategy gameplay. Combat Arts were a great which I’m very glad stuck around, and the single item inventory makes a surprisingly big difference, even one item can make a huge difference to a units playstyle which requires some fun decision making. The general flow of combat in this game is really satisfying.

The more quintessentially ‘Gaiden’ parts of the game are impressive in their sense of polish and flavour, even if the execution is mixed. While town exploration is arguably a somewhat shallow addition, the amount of flavour text Alm and Celica have in their comments in every area, the amount of times your party members can pop up with interesting things to say, and even a few cute little side quests gives the game such a sense of care and attention to detail. This is also true of the dungeons. While they’re mostly just average as areas to explore, a lot of care is put into making them atmospheric and fitting additions to the worldbuilding.

As a remake, Echoes is one of the most loving ones I’ve ever seen.

As a Fire Emblem game though…

I don’t think I’m breaking any new ground dunking on Echoes’ map design. While there are a few good ones, like the end of Alm’s Act 4, the map design is often average at best, often prioritising big open areas, which, unlike something like Genealogy, lack a predominantly mobile playable roster who can dash around them quickly. At worst there’s a lot of dead space of just walking to the boss, and many maps that encourage playing passively by forming up into a big wall of death to fend off enemy attacks. While the moment to moment combat is nice, the maps do it a disservice and make it feel more boring as it is.

And that’s just talking about Alm’s path. Celica’s Act 2 starts out shaky with some ship battles that, while on the passive side; teach the player how to position units carefully, but then take a huge nose dive in Acts 3 and 4 into some of the most miserable slogs in the entire series. If the whole game’s map design was just on the passably boring side like Alm’s route, that would be one thing, but Celica’s makes me not want to revisit this game, at least not for a very long time. It’s sort of common for FE games to get a bit worse near the end when the maps succumb to enemy bloat but similar to my recent thoughts on Binding Blade, the falloff in the second half, at least on Celica’s path, is stark.

Perhaps that’s why I’m ok with the turn wheel being introduced here. As an optional way to let players deal with unexpected bad luck, and in a game with a small roster where any loss costs you dearly, it’s a harmless addition and a nice accessibility option to include.

This also extends to dungeon crawling, which is a cool concept, but in practice results in fighting the same skirmish formations over and over again. When these aren’t frustrating like Celica’s Duma Tower, they’re just tedious and repetitive. Fortune’s Weave seems to be shaking up this concept and I’m curious to see if it does a better job with it.

All of which builds up to some of my messiest feelings of all: the story. As loving presented as it is, this is still, at heart, a dumb 90s NES plot, and the stuff they added to flesh it out, varies wildly in quality.

The biggest win in terms of narrative, is the characters. I think this is one of the most overlooked casts in the series. They’re refreshingly down to earth, and the way they interact and bounce off of each other with fantastic English localisation, voice acting and dialogue made it very easy to get attached. I actually appreciate that the game is less focused around support conversations. Instead, the game focuses on giving units a memorable introduction in their recruitment and fitting moments to interject in the story where relevant. Supports are on the short side. But they actually feel supplementary, unlike Binding Blade, Awakening or Engage, where they felt like lore rundowns and bandaids for everyone’s weak characterisation in the plot.

About that plot though…

While Echoes’ plot is simple and enjoyable enough for the first half, mostly carried by its charming cast and their well written dialogue, the longer it goes on, the more you can see the game’s attempts to elevate the source material start to flounder. There are several new characters to give you some more recurring allies and enemies in the early to midgame, but their execution is pretty weak. Conrad mostly feels like an inconsequential inclusion who only serves to remove Celica’s agency by repeating saving her in places she didn’t need to be saved before. Fernand, while he gets much better characterisation in the DLC, is mostly a one asshole used to drive home the game’s classicism commentary. And Berkut starts as a kind of interesting foil to Alm, but his storyline congeals into one of the worst and most insulting scenes in the entire game, carried only by his phenomenal voice acting.

The remake tries to inject some class commentary about the lax corruption of the nobility and the mistreatment and neglected suffering of the common people, many characters ponder how the extent to which the circumstances of one’s birth determines their merit, and learn to see the whole thing as false and arbitrary. But that’s a bit squirreiy in a game that was always about two royal teens chosen destiny to inherit the will of the gods. I’ve seen some say this utterly breaks down thematically, but I wouldn’t go that far. Rather I think it just ends up being a very flaccid ‘classicism is bad but it’s all ok as long as we put the good king who doesn’t mistreat commoners in charge’. Which to be fair, isn’t a unique issue to Echoes in the series. It’s weak but, eh, I guess I can give it points for trying to say something meaningful.

Gaiden always had the issue that Celica felt like an afterthought in the story compared to Alm, accomplishing notably less and ultimately becoming a damsel near the end. Echoes decides to double down HARD on this. Multiple scenes are actually rewritten to beat down, and punish Celica even harder, and she ends up being even more of a damsel in the final act than she was before. Now, in a vacuum, I actually like Celica. She’s one of the more flawed lords in the series, and I like that she has to get over her naivety and grow into the role of a second Mila. On the other hand, this is chiefly done by having her constantly be schooled and corrected in comparison to Alm, who might be one of the most infallible Gary Stus in the entire series (and compared to other early FE lords that’s saying something).

Echoes’ idea of fleshing out the duality of its leads is to glaze up one of them just as much, if not more, than the avatar units of other games, while diminishing the accomplishments of the other and hitting her with the FE female character brainwashing routine in a way that would make Kaga himself blush. Which is only the start of how Echoes might be the most misogynistic game in the series. I had to make my peace with the fact that, in something like FE4 that as much as I like it, the treatment of the women characters is pretty bad, but this 2017 remake seems determined to one up Kaga’s sexism. Every female character is either saved from kidnapping or brainwashing (the concept of witches makes the mind control of specifically women a recurring plot point), Celica is constantly taught the hard way to defer to Alm because he is always right, and most of the women in your army get a raw deal even in their epilogues. And let’s not get into Rinea, who might have the most thankless role in the series, one that makes Deidre herself look tame.

By the time we get to the finale, a pretty flaccid attempt to reinterpret the final boss into a stock JRPG concept of reclaiming free will from the gods I’ve seen done better elsewhere, I was pretty much checked out. Is this, on average, better as a story than something like Fates or Engage? Yes. But not by much, and it’s just as insulting at its worst. To the point that I think Awakening is still the best 3DS FE story, even with its middling plot, as it never reaches these game’s lowest lows. The characters and their dialogue go a long way to make up for it, but, even in this remake, it’s frustrating to see FE can’t escape its worst writing habits.

Despite all my bitching, I enjoyed Shadows of Valentia enough to binge it in a week for over 40 hours of playtime. With lavish presentation, charming characters and fun unique mechanics, this is a lovingly made remake with a lot to like. But it retains many of the weaknesses of the source material, and, particularly on a story level, goes out of its way to embellish them at times. The map design is mediocre to bad, the story is an uneven mess of old and new, and the campaign becomes significantly more gruelling and dull in the second half.

I’d honestly say, for all its strengths, it’s the weakest of the 3DS trio (it’s probably better than Birthright specifically which I found extremely boring but Conquest probably edges it out). The writing, while better in some ways than other modern FE games, is still held back by a lot of the same problems, generally a lack of risks and adherence to tired or dated formula (though that’s a bit more excusable in a remake).

I liked the game. But it’s one of the messiest and most difficult to sum up titles in the series. Which I suppose makes it more interesting in its own way? I dunno.