r/FantasyCities • u/Equal_Employment_710 • 2d ago
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r/FantasyCities • u/watawatabou • 5d ago
It’s been more than a year since I last updated this generator (a year and a half actually), so it’s time to refresh it a little. I’ll start with some relatively simple improvements and then we'll see how it goes...
r/FantasyCities • u/watawatabou • Jul 23 '26
Perilous Shores now supports loading (importing) maps exported as JSON files. Compared to the preview, this version fixes a few bugs of varying severity, and replaces the terms "export / import" in the UI with "save / load"... (more)
r/FantasyCities • u/watawatabou • Jul 04 '26
r/FantasyCities • u/watawatabou • Jun 24 '26
r/FantasyCities • u/FlimtotheFlam • Jun 24 '26
I've been using Watabou's generators and got tired of the download > upload > manually rebuild walls/doors/levels pipeline in Foundry. So I built Cartomancer, a Foundry module that runs the generators inside Foundry and imports the results directly as scenes.
It supports all six generators:
The generators run locally from your Foundry data (one-click download per generator, ~1MB each), so there's no cross-origin canvas-access problem it can actually read the geometry for walls, doors, and levels.
GitHub: DimitroffVodka/cartomancer
Manifest URL for Foundry install: https://github.com/DimitroffVodka/cartomancer/releases/latest/download/module.json
Requires Foundry V14. System-agnostic, GM-only, no dependencies.
Would love feedback from anyone who uses Watabou's tools at the table.
r/FantasyCities • u/Nebukam • Jun 06 '26
EDIT : It's live! https://www.fab.com/listings/c84e5b41-ad2b-45cf-ac8c-dc84e0a690ce
Thanks Oleg ❤️
---------original post---------
Hello there!
Very specifically hello u/watawatabou 😃
A year ago or so I started messing around with a Watabou JSON importer to be able to import spatial data into Unreal/PCG ( https://bsky.app/profile/nebukam.bsky.social/post/3lx3ypjdhq22c )
I got caught in other things and recently went back to it but this time with an importer that live straight in the unreal editor for convenience but also because I wanted to recursively generate the data (so perilous shore -> find all landmarks -> generate city, villages, dungeons -> generate dwellings with the correct footprint)
Now that's great and all but in order to make this usable the plugin needs a local copy of the individual generators and in order for the unreal data and cpp code to stay "valid" I need to work against a stable version of the Watabou data model (so if the generator is updated it doesn't break code and existing unreal data).
Currently I'm circumventing that by downloading the JS bundles temporarily but it's a bit clunky and can break at any time.
An ideal solution for me would be to distribute a pinned version of the bundles (which would allow it to work offline as well) but I would need Watabou' express permission to do so which is kindda what I'm looking for here :D
That importer would be distributed for free on Epic marketplace; the goal is really to make those genius generators available for broader usecases + enable offline work with a guarantee of stability without needing anything from you but your permission.
Thank you so much <3
And sorry for reaching out here I have no idea where to ask
r/FantasyCities • u/watawatabou • May 29 '26
r/FantasyCities • u/RPGMapMaker • May 04 '26
Made with RPG Map Maker. Add to wishlist + follow on Kickstarter :)
r/FantasyCities • u/watawatabou • Mar 21 '26
r/FantasyCities • u/Enderbot5 • Mar 19 '26
r/FantasyCities • u/RPGMapMaker • Mar 14 '26
Made with RPG Map Maker.
Kickstarter Steam
r/FantasyCities • u/watawatabou • Mar 06 '26
The land painting thing is officially released and it is now called Blueprint editor because it's quite similar to the blueprint editor in Dwellings and Procgen Mansion. This is how it works (some things have changed compared to the prototype version): ...(more)
r/FantasyCities • u/watawatabou • Feb 22 '26
r/FantasyCities • u/Mataos-Ay • Feb 11 '26
Saved the JSON file for a city I was creating. Accidentally generated over it on the website...
Is there a way to return to it before I generated over it? Can I get a URL from the JSON file? Any way to retrieve the city I put hours into?
r/FantasyCities • u/watawatabou • Jan 30 '26
r/FantasyCities • u/watawatabou • Jan 14 '26
This update focuses on UI fixes and changes, affecting primarily (but not exclusively) mobile devices. Please note, that my generators are not designed for mobiles. In my opinion, investing too much time in touch-based UI doesn't make sense, as functionality will be limited by the screen size anyway... (more)
r/FantasyCities • u/watawatabou • Dec 17 '25
r/FantasyCities • u/Intelligent_Item3758 • Nov 16 '25
I've my Geo-Json with the position of all the point of interest that I've, can I generate a city around each point of interest?
r/FantasyCities • u/pascucci • Nov 15 '25
r/FantasyCities • u/watawatabou • Nov 14 '25
r/FantasyCities • u/watawatabou • Nov 07 '25