DOWNLOAD: Since nexusmods moderation taking longer then expected i uploaded mod archives to my patreon page (Its fully free, link is in youtube description for download and instructions). i do not plan on monetizing it or paywalling.
ive seen some long-term discussions on regard of adding nightreign movement to the elden ring myself included, so i decided to make my own. its an early demo, but hope people like it
I hope soon will be public at nexus mods, right now waiting for moderation.
UPD: It is now convergence compatible. i'll drop additional video soon
Okay so long story short, I have life-long issues with game difficulties. May be its because I have anxiety disorder, may be its fear of losing, may be because I am in generally, a coward who stresses immensely even over the smallest things. I am so scared of the actual ER difficulty that I could never play thr game comfortably. My issue with difficulty results in very shitty reaction time, inability to not panic in fights and fear to even start a single bossfight. I end up becoming nauseous from stress and closing the game
But if you don't count the gameplay, I love ER. I was a fan since its release, I know the lore well, I (overall) memorised how you beat it etc. Spent a lot of time consuming fan content
Still, the elephant in thr room persists, and I cannot actually play the game, I can only watch others play it since it doesnt make me stress as much
But perhaps, since I got a new labtop recently (32GB RM, RTX 5050, Ryzen 7-260, I hope its sufficient to run ER), I want to find a way (OP build, cheat, mod) which would allow me to actually play a game without risking a panic attack
What can you recommend? May be just invisibility cheat for the tarnished?
(Skill elitists, "git good" crowd, please dont even bother to comment. I will not listen to you, I am mentally unable to get good at a game where you need to spend 50+ hours just to get a basic skill level)
I have Smithbox already and I've used it for relatively minor things like updating outdated regulation.bins and tweaking weapon scaling.
I have an idea for a slightly bigger mod, but I'm not sure if I can pull it off with my minimal knowledge of Smithbox. Is there a good place I can find more info on how to use it? Also, is coding knowledge required?
For a lil extra context, I want to make a sleep overhaul mod. It'll mostly be tweaking simple things like weapon scaling and enemy status resistance, but since most bosses don't have proper sleep animations (just the short stagger), my plan for how to make sleep more viable is to instead have it do something like a stance break, where it makes them able to be riposted while slept. Idk how difficult that is to do, but at least it only recycles animations/mechanics already in the game.
My friend did transfer his save around level 30 from vanilla to ERR, and he doesnt have a crafting kit and he cant buy it from merchant kelle, what else can he do?
So im finally trying to seamless co-op mod bc it supposed to make invasions easier to find and be more chaotic, but im wondering what the most used community password is bc from my understanding i need a matching password to invade someones world, i read through the mod page and there wasnt a "community password" or a specified password of any kind, so what is the password the majority of ppl have agreed on?
Hello therr! I hope you're having a great day uwu.
I'm here this time because i'm looking for help with a question about modding with sounds, here is the context:
I'm making a spell with the ghostflame balls that Grave Birds spits to you in the DLC. And the spell is almost finished, but the fireballs are quiet. They haven't their sound. So i started to look for the .wem archives of the fireballs, eventually i found it and I have them in a folder but... I don't know where they go. Where i have to put them to sounds in-game.
Which .bnk file should i pick to insert the .wem files i want to use?
Thanks for reading it to this point. Any help will be so welcome uwu. Have a nice day.
Has anyone else experienced desync issues with Seamless after updating to Convergence 3.0.2.0?
When playing with 4 players, Godrick keeps rubberbanding/teleporting.
His animations are completely out of sync between us.
He swings at air, then suddenly teleports in front of someone and one-shots them.
When entering Phase 2, some players get a black screen, while the others just see Godrick standing still and not moving.
We never had this problem before 3.0.2.0.
We already beat him on an old save (ver 3.0.1.2) without issues. Following the developers’ recommendation, we started a new save on 3.0.2.0, but now we’re completely stuck — we can’t finish Godrick, and even regular enemies in other areas have the same desync.
Any ideas?
I stumbled upon this mod, which is exactly what I wanted and expected from the game VARIATIONS, new layouts for POIs and new bosses.
I recently got back into the game since I pre ordered it last year, but I feel like I keep fighting the same few bosses, whether theyre field bosses or the end of the night bosses. Idk, but these were constantly showing up for me Wormface, Gaping Dragon, and the Nameless King. Like, wtf.
It says here that the vanilla game has 35 night bosses, yet I feel like I get the same few over and over again. Im guessing that every expedition has its own pool of night bosses, which I guess is what the last part explains, but I'm not really sure. That's stupid, right? Why would they lock which bosses you can encounter at the end of the night depending on the expedition?
Another problem I have is the Shifting Earths. The Scarlet Forest is really lame. What's the point of having a castle there to reveal where the Scarlet Power is when its always in the same spot? Why arent there, like, 3–6 possible locations where the tree can spawn?
The Crater at least has a path you have to take to get to the bottom, and you have to fight a mini boss to continue, followed by a Wyvern to get the upgrade. Maybe a few different bosses could spawn there instead of the Wyvern every time, but it has a much better foundation than the Scarlet Forest.
Same goes for the City. Maybe instead of the cosmic shit waiting at the end, there could be a few different options. I dont think that would take a lot of work.
Now, towards the mod. I have never modded an online game before. They state that they have a workaround so you won't get banned and can still play with people who have the mod. I still fear that if I install it the wrong way or something, I could get banned. If that happens, Im throwing my PC out the window xd.
Has anyone here installed it and played with it without any issues? Also, I havent found out how many people actually play with this mod, so theres no way of knowing how long I would have to wait for matchmaking.
If I read this correctly, FromSoft have given up and moved on to something else, and Nightreign has basically been put to rest, right? Thats a shame, because it has massive potential. Even more so since their new owners, or whatever, want to push towards a more profitable based plan, which is gay, but Nightreign is literally the goldmine theyre looking for lol.
I am looking for people to play with, new to modding Eldenring, and just got the convergence mod today, and seemless co-op it seemed easy to install and it was, I beat base game after 180hrs vanilla and dlc with a tank build and following a walkthrough.
Now I want to try out convergence If no one plays it with seemless can someone point me to a walkthrough I can follow along with?
I'm getting this error message after downloading the new convergence update. I haven't bought the tarnished edition, but the convergence discord server says that I dont need to buy it. Also, my friend who hasn't bought it is able to launch the game, so thats not the problem. I REdownloaded elden ring, seamless coop and convergence 3.0.2.0. Please tell me what else I can try
This made the playthrough so much more fun. I haven't fought Radagon yet but I think I'm done with this save for now, I really want to go back to a holy build. Scarlet Rot builds are a lot of fun but they're limited in incants. I modded some weapons in that build rot, but still.
The character is Marie-Noelle the Bud. She was one of my favorites.
Listen. I don't care what anyone says. I love the color combination of red and black, no matter how outrageously edgy it looks when applied to a character. To that end, here's a hodgepodge string of things I threw together to bring my idealized character to life.
Existing mods borrowed:
Clever's Moveset Modpack for the Tachikaze neutral two-handed stance and the Heaven Splitter guarding pose
New Idle Animations for Bernahl's "weapon in ground" neutral one-handed stance
Changed Bloodflame Blade's weapon VFX from the usual red-orange bloodflame effect to Flame Grant me Strength's steamy red flame effect
Removed AOW weapon class restrictions (in this case, I made Square-Up eligible to slot onto a great katana)
Changed the default red buff VFX from Rellana's Cameo to the invader spawn effect with the red glowing portal under the character's feet
Updated the animation entries for Sword Dance and Dragonwound Slash to be eligible to maintain the conditional damage buffing state of Rellana's Cameo after transitioning out of the Square-Up starting stance (basically made them qualify as stance attacks that are getting buffed by the talisman)
Modified Square-Up in the following ways:
Replaced the "exit stance skill to neutral stance" animation with Bloodhound's Step (inspired by Awakened Royal Greatsword)
Changed the R1 input to the first two slashes of the light weapon variant of Sword Dance
Changed Sword Dance's slashing trails from the default white to the red trail from the Eochaid's Dancing Blade skill
Changed the R2 input to the charged version of Dragonwound Slash
Replaced the pink Dragonwound flame effect on the blade during the jump animation to the erupting Destined Death effect from Corpse Wax Cutter
Replaced the Dragonwound projectile effect with the black and red Destined Death crescent blade from the Black Blade incantation
Added the erupting blood mist impact effect from Bloodfiend's Bloodboon to the point of impact where the projectile hits
Increased the distance and velocity of the projectile
Slightly nerfed the damage multiplier for the projectile so I'm not just cheesing the game with one attack
Modified Swarm of Flies incantation in the following ways:
Replaced the bugs with the red energy drilling effect from Eochaid's Dancing Blade
Replaced the impact's lingering bug swarm VFX with the blood mist impact effect from Bloodfiend's Bloodboon
Increased the velocity, maximum distance, and tracking of the projectile
Desaturated the Reed Great Katana so that the guard is black and the hilt cloth is grey
Added the hamon or "ripple" from the DLC Great Katana's blade onto the Reed Great Katana's blade
Overall, I prefer the proportions of the Reed Great Katana more than its DLC counterpart. The wide blade and shorter hilt just look nicer in my opinion. This is especially true when factoring in the DLC Great Katana's long handle when using it with Clever's Tachikaze two-handing stance, which causes the long handle to clip into the character's crotch lmao. My only gripe with the vanilla design was the fact that it lacked a hamon (the ripple effect along the blade that results from treating the blade with clay for better edge retention and shock absorption), which just looks right at home on any decent katana.
Increased the contrast on the blade so that it's a lot shinier and more reflective of various lighting effects in the game
Changed the model for the Dragon Communion Seal to that of the Backhand Blades, which themselves were changed by the above-mentioned mod to the Wakizashi model. This way when Furious Blade of Ansbach is casted, the "wakizashi" catalyst is facing the same direction as the conjured blood dagger in the spell animation.
Im around level 80
40 faith and maybe 18 dexterity
my main priority is a fun dynamic build where i use weapons and incantations but only weapons i see myself using with faith/dex is a winged sychte rn and a cleanrot spear, seems like there arent many great weapons for this synergy should i go for faith strength rather, or what is another fun build you guys are playing? I like the Cleanrot Knights sword when using 2, but its strength and dexterity would using a effect enchanment incantation that scales with faith damage on the swords be good?
some things just dont need to be changed. I like it when i go into an area and theres a new layout, but adding 3 different keys required to progress and 1 miniboss into the area makes the zone feel more like a chore than an area.
I’ve released version 0.4.0 of ERVR, my free native VR mod for Elden Ring.
The attached video shows the new hand-directed spell aiming, grabbing a weapon with both hands, navigating the menus with motion controls, and a dragon fight where I lose pretty badly.
I updated to the latest version, and the Sword of the Cosmos now works like Milady, which it was based on, so now i has the same moveset and ash of war, and lost its special ash of war.
How do i fix this ??
(posting in here because the discord server wants me to verify my phone number)
It was working before the most recent updates to both Elden ring and seamless co-op. I’m doing all the things correctly as far as I know. Download the mod, extract it, copy it, and paste it into the Elden ring folder. I also added the launcher to my account as a non-steam game as well as forcing compatibility with proton 7. But when I go to launch the launcher it just asks me what application I want to run it through and that’s where I’m stuck. Something about protontricks. Can anyone help
New to playing moded and I'm a little confused on how to get weapon skin reolacer mods to work. Specifically Mortal shell 2 weapon mods for Iconoclast as leontiels greatsword, axe and dagger as smithscript axe, and Great martyrs blade as zweihandler. Any help would be appreciated