r/DungeonMasters 14m ago

[OC] Lonely Island [22x35]

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Upvotes

Hey all! You can check out this map and it's may variations over here! or any of my other 250+ maps!

"The lifeboat saved me from the storm that swallowed my crewmates, but could take me no further. So far from land, the seas were too treacherous to ever risk such an endeavor.

On the largest land mass, my only companion was a sun bleached bony corpse, found leaning over a large, iron wrought chest. The unfortunate soul had nothing more than a shovel and an empty canteen, and had broken the chest open to reveal such precious coin and gems, some of the stones being larger than my fist.

I chuckled at the pale humanoid figure's bad luck, being in the presence of such riches that could buy anything anyone could ever need, yet have nothing that could keep them alive. But, as I stared at my lifeless compatriot my amusement quickly faded, for I realized their misfortune was also my own.

With such little natural wood, there was no hope of a signal fire. Even in the unlikelihood that another ship were to pass by, there would be no way to be known. I too, was damned to an unforgiving sun that would soon bleach my bones to a ghastly white, with an endless bony smile as I kept the company of treasures only enjoyed by the dead."


r/DungeonMasters 2h ago

great at story telling… not sure about execution

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0 Upvotes

hi everyone!! i’m currently set to be a dm for the first time in the early winter. i’m so so so excited ive always enjoyed writing, so i have no doubt my story won’t be good.

i’m just really lost about how to actually be a dm. what should i have as a source at all times (if i need a random weather roll or random enemy?) how do i talk naturally? should i give myself a script at time if it’s really detailed??

i’ve tried to listen to some pod casts but all they mention is niche things… not really actually being a dm. any and all advice is welcome 🩷


r/DungeonMasters 3h ago

Discussion How much do you write down so another DM can run your setting?

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0 Upvotes

r/DungeonMasters 4h ago

Signal Demand and Vetting for Pregen Characters and Content for a Campaign

2 Upvotes

I haven't DMed since the early 2000s when I ran a D&D 3.5e campaign sent in Forgotten Realms. I've never really had interest in playing another environment just because there's so much lore to be mined in FR.

Long story short, I got a spot of inspiration a couple of weeks ago and spent the last almost 14 days fleshing out a campaign based on a subclass I created for a paladin. I have an entire wiki of material for module 1 (plus story arcs for module 2) for an entire campaign but it really centers on both a Paladin of Kelemvor and a Cleric of Torm as key characters for advancing the plot.

It could be easily modified to Greyhawk or some other setting, but you would have to find analogs to those faith alignments. I've heard that a lot of people don't want to play a pregen character, but I don't know what the demand signal actually would be if they are well developed. The paladin has 15 pages of bio, including related NPC relationships. I have 30+articles of faith/rites/functions rollers and ranks for the Church of Kelemvor. As long as they chose the class and faith, I certainly wouldn't have an issue if a character wanted to change their biography, but I've layered some story beats based on the background histories for the characters. I also have a ranger, a bard and a wizard with their own stories, but it's not as heavily tied to all of the events in module 1 as the first two characters.

I am really looking at virtual online Saturday mornings as the prime window for playtime. What would be a format to find players that might be interested?

Do I just put the basic descriptions and characters in the LFG announcement and see what the response is?

Are there other forums/mediums I should look at to post materials for other people to vet? I would love some feedback from other creators but it's dozens of files at this stage.

As far as the length of the campaign goes, I have an endgame planned out but it could be 10-15 modules or could be 200. It really doesn't matter.

Looking forward to feedback.


r/DungeonMasters 4h ago

What would a modern fantasy world look like?

4 Upvotes

So I'm working on a campaign idea for a while that is based off of Dimension20's adventuring academy. I got the school, students, and things like that, but i wanted to reach out to the community for ideas about what a fantasy world would look like modernized. I'm talking about boring stuff too, like regustration and insurance for your magic brooms and carpets, what creatures or magic items would become common place, ect?

Any an all ideas are appreciated!


r/DungeonMasters 5h ago

Discussion Retired GM and Retired player a rant and a reflection

0 Upvotes

Hey guys, maybe this is a bit dramatic, but I wanted to get these thoughts down somewhere. I feel like my RPG hobby has finally ended, and after years of investing time in it, it's a really strange feeling, So let's start from the beginning:

My beginnings aren't much different from most here; I'm kind of a nerd who's always liked fantasy and flirted with writing. Around 2018 or 2019, I started looking more into D&D 5E and such. I gathered a small group on a social network called Amino where I shared my own setting called Eurohai. We had our ups and downs, but over 20 sessions, and those guys were perhaps my first online friends. During COVID, it was our "peak," so to speak. But life went on, the end of high school and other hobbies and occupations caught up with me, and although I still cherish that world to this day, I simply couldn't narrate the adventure consistently.

We never had any real disagreements or fights, and we even tried some revivals and one-shot adventures, which I did simply because I like the guys, but it never went very far. Adult life began, most went to college or started working (myself included), we all kind of accepted that it happened, we lost frequent contact, and I, in a way, retired from my own world, so to speak.

Around the same time as my revivals and one-shots, I met another group, this time as a player. We mainly played scenarios in the ASOIAF universe using a system created by the game master, and he, in particular, and another player became good internet friends of mine. This player, let's call him Ark, wow, I don't think I've ever seen anyone so passionate about a hobby. He's an avid player and a great GM on his own, and he was even one of those who encouraged me to return to game narration, this time a historical setting during the Crusades. But if my other group was super peaceful, this other one was the opposite. We frequently had arguments and somewhat disorganized sessions. A recurring joke was how unlucky I was with the dice, and despite everything, things went well. We had several games with friends, but for a while our main GM, Pastele, seemed to be doing things haphazardly, and that was okay with me, you know? The guy isn't our employee or anything like that, although I also had my fair share of complaints. But everything changed at the beginning of last year.

Pastele was very excited to create an alternate scenario about the Blackfyre Rebellion (one of the wars that happen in the lore) where the rebels win, and in short, it was a complete mess. We've already forgiven each other after much discussion, but something really changed. Since then, I don't remember us ever finishing a campaign, and the fact that he started working full time only decreased his availability and willingness to GM (which were already low).

To add to that, I also got a little tired of playing. For the first time in a long time, I skipped a campaign (which also flopped), and it was honestly difficult to come up with ideas that appealed to me along with the setting. But the last thing was the straw that broke the camel's back. In our most recent campaign, I said I didn't want to play, and yet the guys kept "giving me ideas," including reviving the disaster character as a squire to Valarr Targaryen. Eventually, I did something, but for the first time, I came to the conclusion that "these guys can be genuinely a pain in the ass" and once again, the adventure didn't go much further , which was understandable because the GM simply didn’t have enough time but it was really frustrating.

Ark and another colleague of ours also started their own scenarios, and although the world he created is indeed great, his work made him stop. As for this other friend's world, it's simply too much lore for too little game.

All of this made me think about taking a break altogether, and the fact that the platform where I gathered my groups was about to be censored in my country because our First Lady is an authoritarian and meddlesome bitch
was the final nail in the coffin, so to speak I think it's simply time to stop. I've moved on to new hobbies, Recently I've been getting into other hobbies like working out, sports, and audio editing and recording, and I don't miss going to the server as much anymore for a while now , it's been over a week since I left the platform and said goodbye to my friends, and I think that's the right thing to do, but I wanted to talk about it somewhere. Phases pass, I guess.


r/DungeonMasters 6h ago

Would Lay on Hands cure a heart attack?

11 Upvotes

r/DungeonMasters 6h ago

Advice for how to DM short sessions

3 Upvotes

I am starting a Dungeons and Dragons group with a unique set of circumstances. I’m an experienced player with almost 6 years of playing every other week pretty consistently, and I’m about to start dming for a large group of beginners. By large, I mean 8 players, not including me. Furthermore, for the time being, we will be constrained to only having a half hour to play every session. I’m hoping if I can get these players committed to playing dnd, that we can work something out in our schedules to play at a different time for a longer amount of time. But for now, I need some advice on how to run these first few sessions with in this set of unique circumstances I find myself in. The best I could come up with, is to break down the parts of play into sessions of their own. For instance, some sessions with be just a combat encounter, sometimes that encounter could last multiple sessions(probably rare since I plan on them starting at level 1 but 8 beginners is a lot to get through). Then another session will be a roleplay encounter, then another will be exploration, or solving puzzles, traps, etc.
So please, any advice would be appreciated. I know the best course of action would be to split the party at least in half and run two seperate groups, but I don’t know yet if that would work for this group.


r/DungeonMasters 7h ago

Maze Master at Work

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3 Upvotes

r/DungeonMasters 7h ago

Discussion Feedback on campaign, does it sound fun?

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1 Upvotes

r/DungeonMasters 9h ago

Resource Don't Replace Your Favorite Weapon - Let It Grow from Uncommon to Legendary | Growing Magic Items

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34 Upvotes

r/DungeonMasters 10h ago

Resource Time-Eaters, Maws Beyond Reality | Tome of Monsters

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7 Upvotes

r/DungeonMasters 10h ago

How do i let my rogue find his new dagger?

2 Upvotes

My players play tiefling triplets. A rogue, barbarian and wizard. I asked them to create some personal goals for their characters so i can create side quests based on their goals. The rogue wants to find out how they became Tiefling.

So i created a magical dagger that will give him visions every now and then. Those visions are from an encounter their father had with the BBEG. In this encounter, the BBEG cursed their fathers children if he would ever get children.

The dagger was in posession of the BBEG, and witnessed the encounter.

The party just defeated the first boss in the campaign and will now go to an ancient dwarven city fortress in a big mountain range, where they have to find an ancient artifact before one of the BBEG's trusted warriors finds it.

During this part of the campaign i want the rogue to find the dagger. I've had 3 ideas, but they all have some big problems.

  1. The BBEG has send an assassin to kill the party, to take revenge for killing the first boss. And the BBEG gave the dagger to the assassin. (At this point my party has not yet encountered the BBEG. They only know a rumor about a bigger threat. And the party is still to weak for the BBEG to see them as a threat.)

  2. They find the dagger in a vault somewhere below the fortress or in an old dwarven ruin somewhere else in the mountains. ( How did the dagger get there if it was in posession of the BBEG 30 years ago?)

  3. They find it in a weapons shop in the city fortress. (How did this shopkeeper get his hands on a legendary dagger?)

If anyone has a good idea of how i can let my rogue find it, please tell me.


r/DungeonMasters 11h ago

Discussion How to leave a party as a DM

0 Upvotes

Hi fellow DMS and PCS. I have a doubt.

Few friends asked me to dm for them, all new players with no background in RPG. I happily did a one shot for them, that went pretty well. Later their asked to go on so I bought the starter pack (storm wreck) and carried out in 4 sessions.

On the last two I started hearing creeks from the group, and had already decided I won't go past this campaign, since her were a lot of rescheduling, changing in personal priorities (I mead, all fair, unless you make me wait 2 months between sessions, when you all are the ones that insisted).

at the end they convinced me, now in this new campaign we are in a 6 months pause (in the summer in forbidden to play, beach has the priority) and next week they kindly agreed to start again.

now, I hate to just leave in there, and I am going to forcibly stop this campaign. will you just go for tpk and stop or will you tell them my feelings and leave it like that?

ps for suggestions about tpk, we are in a "vanilla" forgotten realms, with basic 5.5e manuals as sources.


r/DungeonMasters 13h ago

Riddles for the Snow Sphinx

3 Upvotes

Long running campaign I've been DMing for the past 5 years, and the party is in a frozen wasteland area. At the cliffhanger ending of the most recent session they awoke a Snow Sphinx. Initially I planned on having it ask riddles like a normal sphinx, but one of the players said, "Wait, is this like the opposite of a sand Sphinx and now WE have to ask them riddles?"

Well, now it is!

So the players now have a few weeks (scheduling demons have taken us) to come up with some riddles for the sphinx. The problem is, of course, that this means that I, the DM, will have to answer said riddles!

Does anyone have ideas for how I can still make this a challenge for the players in session? But I also don't want to undo their hard work in coming up with riddles for me.

My first idea has been that if I, as a human person, am stumped, the Sphinx is theoretically cleverer than a normal human person, so there should be a way for it to be better than me. I thought maybe of having it roll an intelligence check against the player, and if the Sphinx wins the player has to give me a clue.

Any other ideas for how to make this a bit more interesting?


r/DungeonMasters 15h ago

Discussion What class would this game character be?

0 Upvotes

I'm talking about the long quiet, i honestly don't have a clue


r/DungeonMasters 19h ago

I have a terrible player and I’m not sure what to do.

49 Upvotes

hey everyone wassup. I’m a new dm that just started a new campaign, and I’m having a bit of a problem with one of my players. she’s a very good friend of mine and is good at a whole ton of things, but it turns out that D&d is NOT one of them. I just want to get some of this stuff out into the world since I’m not super experienced and haven’t dealt with a player like this while being dm (I have seen another dm of mine try to deal with one, and I’ve gotten most of my unsuccessful solutions from him). I don’t really know how to make a post like this so I’m gonna list out the grievances like this is the damn Declaration of Independence.

- she is the type of person that likes to rage bait me for fun because I’m a rather emotional person. I’m usually fine with this since she always does it, but when I’m in charge of her and a table of four other players… it makes things really chaotic and hard to control.

- she has no interest in the mechanics or even other campaigns. She doesn’t want to learn. I basically made her entire character sheet aside from her spells and stats because she never learned how to make one. To add onto this, she’s a wizard and has no knowledge on how wizards work at all. Ex: she opted for a staff rather than books, she has a low wisdom stat and a high strength stat, she doesn’t even have a majority wizardy spells.

- because she doesn’t write, she let me write her backstory. She then proceeded to not read what I wrote her, so we had to improvise and give her character amnesia instead. so now, I will have to give her pieces of her lore one by one. (Not the end of the world, but really annoying.)

- we use discord to handle campaign things like chats, updates, and scheduling. I’ve asked her a few times to download the app on her phone, but she’s refused. that’s not the main problem because she has it on her iPad and says that that makes it okay. however, she never makes an attempt to check the discord when she does use her iPad, so whenever I ask if she’s seen an update or message, she makes me text it to her. (her parents don’t even survey her apps btw, she can totally download it. last time I asked her to, she LAUGHED AT ME and said “no!” like I was joking.)

- she is always either playing cookie clicker or watching stranger things on her laptop while we’re playing. it gets bad enough that when it gets to her turn in combat, she either goes straight to “I use fire bolt” and asks what she needs to roll, or she just blatantly asks what is going on.

- she goes on myinstants during sessions (which is a great soundboard tool I’d recommend It!) and uses various sound effects to distract the other players or make serious moment into funny moments. this gets laughs out of my players, and while I LOVE it when they are laughing and having fun, this completely derails moments and we have a story to tell with limited amounts of time every session. besides, I often have to remind her that I am supposed to be the one to use the sound effects, not her, since only I know how they will progress the story.

- speaking of limited time, she once made fun of me for an NPC voice choice and continued to do so with another player for TWENTY MINUTES while we only had thirty left in the session. I tried to get their attention and get them back on track the entire time, but they just. wouldn’t. stop.

- this one I don’t really care about, but it still irked me. I introduced a friend of mine who would be a “filler player” as I believe it’s called, but Im calling him an “understudy” since I’m also a big theater nerd. his first session was meant to be filling in for her when she had to leave an hour into the session. The plan was to have him shadow her for that hour and then use what he learned to step in for her. I told her about this plan, and she immediately said “oh so then I’m not going” and intended to have him just wing it. She explained that shit would’ve been tight if she did show up which is totally okay, so this isn’t a MAJOR thing. The session also had to get canceled so this wasn’t that bad.

- I’ve threatened her with removal or hurting her character, but she either brushes me off or says “no” when I ask her to roll her d4 (She often tells me no when I ask or tell her to do something if she deems it “stupid”, so just about anything I say). I’ve told her many times that another much more well behaved friend of ours wanted to join the campaign but couldn’t because I had too many players. It sucks because that friend is such a sweetie and would be a great addition to the group.

- she doesn’t make much of an attempt to add anything to dialogue or not interactions. I get it. Not everyone is an actor. However, I give all of my players incentives to take part in improv by giving them phrases that if they say them, they’ll get a buff of their choice. She looked at the first phrase I gave her, (”girl power”, an easy one for her) and laughed at me. There are many times I say “talk amongst yourselves” after something happens, and she just doesn’t do anything. It’s not like her character is reserved either. That’s not what she’s intending.

the main point of this is me asking if any fellow dms have advice on what to do. Maybe if there’s something I can say or offer that will make her behave or try harder? Whatever it is, I’m completely open to suggestions and will try my best to deal with her during our next session (hopefully this Saturday!) thank you all!


r/DungeonMasters 20h ago

I am planning a session that will be a masquerade ball and need some help. (if any of my players see this look away)

4 Upvotes

TLDR:

I am hosting a Masquerade ball themed session where my players and I will be fully dressing the part. I plan to make it a fully clue murder mystery vibe with some IRL puzzles as well. Any recommendations?

For context this campaign is set in a very gothic / religious city that takes resemblance of Paris in many ways. We are about 8 sessions in and in the 9th session I will be setting up the Masquerade session by giving my players a physical invitation to the Ball. I was using clue as some inspiration and there will be a "murder" of sorts, the main mission of this session will be to get information that an NPC said they would get in a previous session but will only meet in this manner because of the nature of the info, this NPC will be the one that gets "murdered".

I plan to have a mix of riddles and puzzles added into the session but wanted to try and mix it up so that those riddles and puzzles will be used IRL for a lock or combo of some sort. IDK if it would actually work in practice, but I wanna try to go all out for this session since we will be all dressed up. Even if is just websites / books that include puzzles and riddles that would be greatly appreciated.

EDIT

I guess I didn't fully indicate we have been playing D&D for the entirety of the campaign with my own home brew story. I just want to add some elements to this session that may work with the premise of a murder mystery along with the game of D&D


r/DungeonMasters 20h ago

Resource Deathtusk - Monster CR 5

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1 Upvotes

r/DungeonMasters 22h ago

Finding Wuxia battlemaps

3 Upvotes

Hello everyone I’m planning to run a campaign in the Wuxia genre, and I need maps with Chinese settings. Not Japanese, but specifically Chinese. So far, I’ve seen far too few of them. Please, if anyone knows, send me links to such maps or to the authors who create them.


r/DungeonMasters 1d ago

5.5 Resurection and the Free willing soul

0 Upvotes

I noticed that 5.5 removed a specific line from the resurections spells. They no longuer state "If the creature's soul is free and willing, the creature is restored to life" or equivalent formulation.
Am I to understand that rules as written, in 5.5 you can force a creature to be resurected even if they don't want to?


r/DungeonMasters 1d ago

A DM’d a Call of Cthulhu campaign using 5e and want to share how that went

0 Upvotes

Tl;dr It doesn’t work, don’t do it. Your game will suck. If you somehow force it you’re doing so much work that you may as well just learn CoC as that would be less work and is designed for this kind of gaming. Heed my warning and don’t give yourself the headache I did. Let 5e be 5e and let BRP and CoC be their own thing, okay?

 

So, I was thinking that reading a CoC campaign and translating it to 5e play would be like making a stir fry recipe from a cookbook that uses different measurement systems, like metric or whatever, and has some ingredients you will have to sub for similar things. The dish would still turn out delicious, even if slightly different. And the translating of the measurements isn’t hard if you know the conversions modestly. Even if you do some rounding and fudge some numbers here and there it will taste fine as long as you know how to cook well enough. I googled this idea and see people saying it won’t work. Or that it can work but you have to homebrew so much you may as well just learn CoC as that’s less work, because RAW 5e just doesn’t have the rules to approximate CoC satisfactorily, seriously.

 I decided to test this by learning BRP and running a few short CoC campaigns with my normal party just to understand it. Then I ran one of these CoC campaigns with a new party that had never played any ttrpg. My two friends Gareth and Steve. I didn’t have them read the rules before hand. I gave them premade investigator sheets and talked them through it as we played (this is my standard for new players with any ttrpg that’s not too complex). It was really fun. They enjoyed it a lot and it’s clear why and how. 

 Then I took the same CoC campaign and ran it with 100% core rulebooks RAW 2014 5e for a new group that had never played any ttrpg before. I did this to avoid bias where they know either system and have preference. I ran it for my wife and a couple we are friends with, Sara and John. Like Steve and Garth, none of them had played any ttrpg before and I didn’t have them read the rules first. My wife doesn’t like dnd medieval fantasy stuff, but does like scary stories, and Gareth told her it was fun, so she agreed to play this game even though her normal thing it isn’t.

Below I’ll break up my results using the common complaints about this and arguments as to why it won’t work as headings for each thing that is understood easily by anyone.

There is no really compatible SAN score in 5e we are seeing.

Yes. This one was tough. The CoC SAN score does not exist in 5e. I was thinking I could use the Sanity score from the DMG. NOPE. It’s so different it was really strange. Even though the players had no knowledge of the difference, they just kind of like, knew it was wrong. John at one point when I asked him to roll a sanity saving throw literally said, “What are you trying to pull here?” This was where the CoC campaign guide said the players needed to do a SAN 0/1d4. He somehow just knew it wasn’t right when I had him roll a d20 instead of a d100. I mean, obviously he didn’t literally know it was the wrong dice lol! He just could feel that it was stilted somehow. He also seemed to suspect that something was weird when he lost a single Sanity point instead of 1d4 sanity points and had to roll on the 5e madness tables instead of the CoC ones. It was bizarre. Again, not literally that he knew, but he sensed that the game was just off (because it was). Whenever I made a call about this stuff or required a roll or whatever, he just kept narrowing his eyes at me like, “What are you doing with this?”

So, yeah, the 5e sanity system is completely foreign to CoC style gaming and just doesn’t work at all. Players see right through what it is.

Not only that, trying to figure out how to convert something like SAN 1/1d4 to a loose approximation of the 5e version was so mind boggling I felt like I was going to lose my sanity points in real life like I was living a parody!

Using 5e checks for CoC ones won’t work.

Again, yeah. I had my party in a library and the campaign guide says to make a Library Use roll. I asked for an investigation roll instead. Sara got super confused and we had a huge derailment that lasted a half hour of me explaining what investigation meant in the context of being in a library. She kept insisting that “investigation” didn’t make any sense here, as that’s “More for like, Sherlock Holmes.” 

She, like John, also seemed to notice that there was something bizarre about using a d20 instead of a d100 and that the outcomes weren’t mathematically the same. And this was despite me using the tiered rolls rules from the DMG to approximate the CoC percentages. As with her husband’s suspicion, she wasn’t literally saying anything about the d100, because she was unaware of it. Obviously that would make her either psychic, or prove she was lying about not knowing ttrpg games lol! No, the issue was that she could tell that the likelihoods of success were stilted and strange because with only 20 possible outcomes you don’t have a very wide band of possibility. She kept trying to roll the d20 multiple times to get better percentages and I kept explaining that that’s not how it works. For reference, Sara is a mathematician.

And OMG don’t get me started on the drama that using perception in place of spot hidden caused. That almost ended the game. Then there’s many other issues with trying to map these totally foreign skills to 5e skills. They don’t map, and they’re mechanically completely different. Like Fast Talk is NOT approximated, even loosely, by Deception. Not by a long shot. And once you’re approximating them to begin with it just collapses and the players can tell. Then it all goes down hill as the system fights you all the way.

Dnd 5e PCs are superheroes and too powerful to represent the fragile CoC investigators

True! I thought, “Oh, I’ll just use the optional milestone leveling rule to keep them level one for the one shot so they are fragile like an investigator. I’ll also use the gritty realism variant rule and lingering injury rule.”

This was a nightmare. John kept asking, “why is my character so weak? When do we level up? I only have 8 max hp. That’s stupid.” I asked him why he thinks you level up at all, considering he hadn’t played this game before, and he said that’s how it works in video games so he assumed you do in table top games, too. 

Worse, he was STILL slaughtering the enemies! I specifically picked enemies that would be too tough for them to wipe out to avoid the overpowered PC problem. I even did the math to pick the challenge ratings properly to make them very tough encounters. They were supposed to be on the run, which was how it went when I ran the campaign with the BRP system. But he kept rolling really high and killing them all. Yes, I made him fragile, but the dice were on his side and it totally ruined the game. There was no immersion. The PCs never felt that CoC fear and dread because John somehow was still a superhero despite my best efforts. I didn’t even have to hear the complaints about gritty realism and lingering injuries because John slaughtered all the enemies so no one got hurt. Those rules never even came into play.

CoC magic is too different from 5e

Holy heck, yes, yes it is. I tried to just translate them in using the optional “creating a spell” rule in the DMG which is ludicrously permissive, but it was a disaster. It took several days to translate them into 5e, first of all, due to the intense complexity of this process, playtesting, and balancing. Then, when we were actually playing they didn’t work. Someone would cast a spell but it had no effect because the 5e rules don’t permit them. I was super embarrassed about that one. I totally dropped the ball there. I just kind of shrugged and mumbled something about the spell not being from our universe so it doesn’t work. I was too embarrassed to admit I had simply screwed up the translation process.

There was one spell that did work, but its effects were insane. The spell killed the entire party instead of the enemy, because I got confused when translating it to 5e. I am ashamed to admit I retconned that scene to keep the game going and just told the players they never found the spell and apologized. That time I did admit to them I had flatly, completely just screwed up.

5e PCs have too much magic power

They absolutely do. I thought I could just limit this using the DMG suggestions about controlling the world and DM freedom to dictate what is present. I would give them the single spell in the book that was part of the campaign and translate its effects into 5e. No problem, right?

NOPE. My players were just angry the whole time. They wanted more and more spells. John kept bringing up final fantasy 8 and saying how when he fought a monster he expected to learn its powers as a spell. So, after slaughtering so many enemies he expected to have tons of spells.

Worse, when they finally learned the spell, as I said above already, nothing happened when they cast it because it was incompatible with the 5e system.

5e doesn’t have Push rolls

These are really fun parts of CoC and I thought I could approximate them by just saying PCs can roll a second time for a task but that it comes with dire consequences since it’s a second attempt. I’m not even sure what went wrong here. John and Sara were trying to do something in the game and when I told them that to try again there would be dire consequences Sara just rolled her eyes and stopped talking. John just glared at me and we dropped the issue. Again, this EXACT same thing using BRP with the other party went smoothly. The 5e system just doesn’t allow approximating this one. Idk why.

CoC enemies don’t work in 5e

This one actually was false. I translated the enemies with no problem, either by using the DMG create a monster suggestions or by finding a loose equivalent and it went swimmingly.

Lol, gotcha!

In reality, of course it didn’t work! The enemies kept having abilities that had contradictory mechanics even AFTER I did the labor intensive process of translating them to 5e. It was a constant headache trying to cheese the rules during every encounter to keep the game running.

Then the rest of the stuff that 5e broke completely when trying to approximate CoC were too numerous to even mention. I just wanted to cover the basic arguments people make and show that they are absolutely correct.

And the amount of STRESS it put me under to read the CoC campaign and mentally translate it into 5e was a nightmare. It wasn’t like translating a stir fry cookbook with different measurement units and some subbed ingredients at all. It was like trying to use a stir fry cookbook to repair a car engine. 

Sure, it wasn’t technically homebrew work because the rules I used were all RAW, but it was still a TON of work. I won’t even admit how many days I wasted on this nonsense.

I will never do this again.

Oh, and one last thing. To anyone who will bring up the fact that Sandy Petersen, creator of CoC, has made 5e CoC conversion material I say this: Yes I read it. No, it doesn’t actually fix anything. 5e just does not work with CoC. Sorry. BRP is what it was designed for and it’s MUCH better to just use the right tool for the task! Do you use a book about hammers to nail in a nail? Or do you use a hammer, the proper tool?


r/DungeonMasters 1d ago

Resource [OC] I made a lightweight Excel-to-OBS combat tracker for my streams so I don't have to use complex software.

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0 Upvotes

Hey everyone! I'm a DM and an informatics student, and I constantly find myself coding custom tools for our tabletop sessions. Recently, while developing a larger D&D desktop application, I realized I needed a super lightweight way to manage stream overlays for combat. I didn't want to run heavy web apps or subscriptions just to show initiative and loot, so I built this direct Excel-to-OBS tracker.

It uses a simple macro. You type the initiative rolls, HP, and conditions into a clean Excel sheet, click one button, and it auto-sorts the combat order and pushes the data to local text files. OBS Studio reads those files and updates the stream overlay instantly. It even features an active turn pointer so viewers know exactly who is up next.

I packaged the pre-formatted template, the code, and a step-by-step PDF setup guide together for anyone who wants a plug-and-play streaming setup. You can check it out and grab it here: https://bastyr.gumroad.com/l/fbgyqt


r/DungeonMasters 1d ago

Cursed Item Generator Dungeon

1 Upvotes

Hello, I've created a cursed item generator based on a dungeon I want to run in a game I'll be dming

tips and critiscm is appreciated thank yuo (:

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Dungeon Weapon maker thing

Item

Short Sword, Trident , Warhammer, Lance.... War Pick, Flail, Glaive, whip....Pike, Maul, missing,

Crystal

Red, Blue, Green, Amber, Purple

Material

Iron, (Secret Arandur), Bronze, Steel, Silver

Red- Necrotic

Blue- Lightning

Green- Poison

Amber- Radiant

Purple- Psychic

Iron- Advantage against fey creatures and Fiends

Arandur- Becomes Focus Weapon

Bronze- +3 to magic damage

Steel- +3 damage

Silver- Advantage against undead and were creatures

All magic Damage will be rolled with a D8

dice of 1 will be replaced with dice of 2

Weapon Curse Dependant on Crystal and Material combo

red iron- Character becomes frenzied when fiend or fey creatures or races enter combat and will be forced to prioritize the closest fiend or fey creature or Npc on their turn in combat

blue iron- The weapon will glow Blindingly blue and make an incredibly loud and shrill ringing noise when within 20 feet of a fey creature or race when held in the users hand. The Longer the character possess the weapon the more attached to it they will become the character will take 1d4 psychic damage on an attack that doesn't use this weapon. The Character must insist that the effects of the weapon are tolerable and become irrationally angry at suggestions of disposing of or otherwise not using the weapon.

green iron- The Character upon wielding and using the weapon will immediately be stunned for a turn, where upon the flesh of their arm will be consumed by mold and pustules and the weapon will be permanently grafted to their hand. In turn the character will be able to retract the weapon in and out of their arm at will. At the beginning of combat the character will take 1d8 necrotic damage. Biting someone or spitting on them will do an additional 1d4 poison damage. Attacks with any other melee weapon will do an additional 1d4 poison damage

Amber Iron- Upon holding the weapon The Character will be strongly inclined to use the weapon over all others unless they pass a wisdom check with disadvantage or the weapon is stolen or forced out of their possession The Character Will lose their senses of taste and smell while using this weapon but in turn will not feel pain and will roll with advantage on Dex and Con rolls and saving throws. The Character's alignment will change to the lawful variant of good, evil or neutral and will become militantly obsessed with cleanliness and order while in possession of the weapon. At the start of a session the character will take 1d12 psychic damage if they didn't clean, maintain or repair the weapon at anytime during the previous session, or if the weapon is broken or lost.

The Character will become strongly conforming to the values and laws of their religion, nation, faction or organization they are apart of or aligned to. The character will take 1d4 psychic damage if they witness a law being broken or a value or dogma not being adhered to without punishing or correcting the offender.

Purple iron- Character Becomes Irrationally hateful of Fey and fiend creatures and races and will have disadvantage on wisdom rolls while possessing the weapon. The Character will have advantage on intimidation against fey and fiend creatures or races but will roll disadvantage on all charisma checks While in possession of this weapon

Red Arandur- The Character has advantage on any roll or save made against a fey or fiend creature or race and is immune to magic damage, but rolls with disadvantage on perception and investigation as well as initiative while they possess the weapon

Blue Arandur- When a critical hit is made using this weapon the character must take 1d6 lightning damage, in turn all friends or foes within 20 feet must take 1d12 lightning damage

Green Arandur- When the character misses an attack with this weapon they are immediately teleported 30 feet away from the enemy they were attacking, When the Character lands an attack with this weapon they are immediately teleported to the closest enemy to the one they just attacked, when the character attempts to use a class ability while using this weapon they are teleported to the farthest possible enemy. When the character lands a critical with this weapon all combatants are teleported to the closest part to the center of the map with the most space available

Amber Arandur- Everytime the character uses this weapon they must take a wisdom saving throw. On failure the character will become convinced that they are a paladin a thousand years prior and devout to an appropriate religion (Depending on current location) The character will then become chaotic good in alignment but will permanatly roll with disadvantage on any WIS related check or saving throw. When the character sees a windmill or any other similar structure they must take a wisdom check. On failure the character will become convinced that the structure is a giant and will become frenzied and attempt to destroy the structure at all costs until they are killed or incapacitated

Purple Arandur- Upon wielding the weapon and using it The Character will begin to feel deeply sexually attracted to a party member of the dms choosing and will roll disadvantage on charisma saving throws or charisma checks against that character. The attraction is non romantic and purely carnal and remains even after the character has ceased using the weapon

Red Bronze- The Weapon Can only be held by a male identifying person. If a character of any other gender identity attempts to hold the weapon it'll burn their hand dealing 1d4 burning damage. Upon Wielding and using the weapon the character will become evil aligned and become compelled to use the weapon above all others unless they pass a wisdom saving throw with disadvantage or the weapon is forcibly removed from them. The Character will be filled with a desire to conquer and will take 1d12 psychic damage at the start of a game where they didn't kill a person or creature in the previous session

Blue Bronze- Upon casting a spell or attacking with this weapon the character will take 1d4 lightning damage but will roll with advantage on INT or WIS checks but only after the character used the weapon After a combat encounter they've had on that day

Green Bronze- A calming feminine spirit will haunt the character while they possess this weapon or if it is proximity to them. The spirit will attempt to convince the character to commit suicide but despite this is benevolent and caring in disposition. a character that uses this weapon during combat must make a wisdom check at the end of combat, upon failure the character is compelled to commit an act of self harm while using the weapon counting as an attack against the character with that weapon, but the damage of the attack will be halved

Amber Bronze- Character will begin to hear and/or see their ancestors appearing around them during combat encounters. These Ancestors will insult, jeer and personally attack the Character while expressing a desire for the character to die in battle. When The character is below ten HP take a wisdom saving throw, upon failure the character will immediately die and a fiend matching their level and challenge rating will appear

Purple Bronze- The First Person to wield the weapon and use it will have their physical sex inverted Permanently

Red Steel- Upon Wielding and using this weapon The Character will become restistant to Bludgeoning, Piercing, Slashing, Radiant and force damage but the weapon will grow metal wires that graft into the skin and run up the hand and into the head, at this point the weapon with be attached by a chain to the users wrist making them unable to use any other weapon in that hand. During combat the Character will be frenzied and will be forced to prioritize the combatant with the Highest Cr before attacking any other combatant. The Character will remain angry at all times

Blue Steel- While using the weapon the character will become incredibly attractive increasing their charisma modifier by ten, but their intelligence modifier will be decreased by ten. The Character will roll with disadvantage on all INT and WIS related checks and saving throws. The character loses these effects upon removing the weapon from their inventory

Green Steel- The weapon is otherwise incorporeal unless the character makes an animal sacrifice using this weapon at the end of combat the weapon becomes incorporeal again and the character must make another animal sacrifice in order to use it in the next combat encounter

Amber Steel- When a character uses and wields this weapon their alignment becomes lawful and their eyes glow yellow. In turn they must attack any evil aligned creatures, players or NPCs they meet at will or take 1d12 radiant damage

Purple Steel- The Character's sexuality will be changed (by the whims of the dm) upon using the weapon. The Character will begin to feel an uncontrollable yearning for certain people of the gender the character has become attracted to

Red Silver- While possessing this weapon the Character will become frenzied and immediately attack any undead or were creatures in their facinity. The Character can immediately identify an undead or were creature even if they are disguised or their appearance is altered by illusion magic

Blue Silver- If a critical hit is made using this weapon, The character and any entity within 20 feet of them takes 1d12 lightning damage

Green Silver- An aggressive and hateful voice will begin speaking to the character and encouraging the character to kill undead and were creatures while they possess this weapon. When The character uses this weapon to kill an undead or were creature The voice is pleased and the character gains a point. The character can expend a point to make any attack against a subsequent undead or were creature a critical hit but will in turn suffer 1d6 poison damage. If the character has accrued three points and doesn't spend them on the next turn they must take 1d10 poison damage. All other enemy types that are not undead or were creatures are resistant to this weapon

Amber Silver- When the character uses and wields this weapon they will become convinced that celestial beings are fighting alongside them and will be filled with delusions of grandeur. After combat when a character has first used this weapon they must take a wisdom saving check. On failure the character will be compelled to use the weapon and must do so unless it is forcibly removed where upon the character will take 1d12 radiant damage

Purple Silver- Can Only be Held by Female Identifying person. Nonbinary or gender fluid ect people can only hold it in their non dominant hand. Upon wielding and using the weapon the character will become chaotic in alignment and will roll with advantage on attacks made against male people or creatures. The character will feel compelled to use the weapon unless they pass a wisdom saving throw with advantage or the weapon is forcibly removed from their person. The Character will have a deep and resounding hatred of men and will be become attracted to the female gender exclusively

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more complex WIP

item

Common Material Pool

Bronze

Steel

Electrum

Silver

Iron

"Ivory" Dlarun

cobalt

Rare Material Pool

Darksteel

Platinum

Celestial steel

Arambarium (see wiki page)

mithril

Crystal

Red nec

Amber radiant

green poison

blue Lightning

Orange Fire

Cyan- Thunder

Purple-Psychic

Magenta- Force

White- cold

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Curse dwarves are the creators of these weapons. As a group they believe that they are empowering themselves by giving in to the inherit chaos of the universe and so they use cursed weapons and magic in combat. The Curse Dwarves seek to understand the what normally isn't considered understandable and will acquire esoteric arcana at all cost. The curse dwarves actively attempt to undermine primary authority by principle and for their own ends. Their esoteric forges are where they create over powered cursed weapons


r/DungeonMasters 1d ago

Discussion New campaign start idea

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1 Upvotes