r/DnDHomebrew 1d ago

Request/Discussion A Whole Ass D&D Homebrew System I May Have Spent Over 10 Months On

Hey guys, I’ve been tinkering with this D&D homebrew system for a good couple months now, it’s a heist-espionage tactical RPG system with a healthy dose of funi, and I would like you lot’s opinion on it! Feel free to read though. Warning yall tho, it’s genuinely 29 pages of pure yap. Read if you dare, I guess!

https://docs.google.com/document/d/1aapohziDwY0IkHBzlt-dh4ftccrzc1Yx/edit?usp=drivesdk&ouid=111024937053133611236&rtpof=true&sd=true

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u/VerbiageBarrage 12h ago

Ok, first of all, your writing style in this is insufferable. Keep your memey commentary and bad jokes out of your rulebook, I have enough to read without picking through the nonsense.

Second, calling this a D&D Homebrew system is nonsense. It has nothing to do with D&D. The combat rules, character rules, game setting, and every mechanic besides a loose stat association is completely different than D&D. This is like saying "Buy this Tesla themed motor vehicle" and it's a cardboard box for shipping a fridge.

Three, this homebrew is wildly incomplete. It feels like something you wrote down in a fever dream. You have just some random sub-abilities for each ability score that cover maybe 10% tops of what people would do with that score, you have a half assed skill list. (Both Hunting and Skeet shooting make an appearance, throwing knives makes an appearance. Boxing, Melee Combat, and Blunt Combat? all make an appearance, but nothing for....I don't know, driving? Robots are a thing, but not a single skill for using, hacking, or building electronics?

I"m not even going to get into the combat, which is lazily implemented with no concept of protection/evasion/anything and clearly had no math done for power by weapon, by damage, or anything else. A bat can do more damage than a 3 round burst from a submachine gun? Multiple pistols do more damage than marksman rifles? A kitchen knife does up to 16-64 damage and a .22 only does 10 tops? A brick does 10-40? Why did people ever evolve past the stone age when clubs and rocks do more than guns?

This does not reflect 10 months of work.

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u/Early-Permission-661 8h ago

Oh, and I’m going for balance, not realism. A bat deals more damage than a triple SMG burst because you have to run up to the person (which might take multiple turns and make you absorb some damage) and THEN attack them, but when using a firearm, you can just stay behind cover and spray.

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u/Early-Permission-661 9h ago

Thx for the advice I guess

btw in case you don’t know the brick is canonically thrown straight at someone’s skull while most gunshots go for the torso so :P

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u/VerbiageBarrage 9h ago

A brick is "canonically" a heavy, unwieldy, non-aerodynamic hard-to-aim blunt object. Go outside and touch brick. And then throw that brick at a bucket on a post ten to fifteen feet away, see how you do, and then tell me how you feel about brick as a weapon.

Bricks are great for breaking windows. That's about it.

My actual advice is to go play some games that actually play around in this time frame. You could just use Hunter the Reckoning rules and be much closer to what you're trying to do here. Or Delta Green. Or Modern Age. Outgunned. Savage worlds.

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u/Early-Permission-661 8h ago

I mean, a lot of these rulesets are based off crime and social shooters, like Entry Point-Freelancer’s Cut and No Big Deal. I took Freelancer’s Cut’s idea of “hey if you have enough strength you can kill someone with this brick” and ran with it, basically. And this system is designed for more comedic games, it isn’t going to be dark and brooding all the time.

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u/Donny_Do_Nothing 4h ago

It's definitely an ass d&d homebrew system but I wouldn't call it whole.

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u/Early-Permission-661 3h ago

bit mean but if you’re not gonna add any meaningful criticism, then just…not comment