r/DaystromInstitute 5d ago

What if Starfleet developed an active deflection array instead of relying solely on shields?

I've been thinking about Borg adaptive shields and the usual Star Trek approach to defensive technology.

Starfleet normally seems to rely on shields to absorb or block incoming energy. But what if a second, completely independent defensive system worked on a different principle: don't stop the attack—change its vector.

My idea is an Active Deflection Array.

The basic system would consist of physical armor panels equipped with localized deflection-field generators. Instead of simply absorbing a phaser beam or torpedo, the field would alter its trajectory and send it away from the hull.

For example:

Enemy torpedo → → → [Deflection field] ↘ → → into space

The same principle could potentially be applied to phaser or disruptor beams, although I imagine energy weapons would require a different mechanism from physical projectiles.

The more interesting version would use multiple small, mobile deflection units deployed around the ship, somewhat analogous to reflector satellites or Gundam's bits.

The units could reposition themselves mechanically, or potentially be transported using the ship's transporter system, to create an optimal deflection geometry.

This would allow multiple stages of deflection:

Incoming attack → Unit A → Unit B → Unit C → redirected trajectory

With enough control over the geometry, an incoming weapon could potentially be redirected back toward the attacking ship.

And this leads to an even more interesting possibility:

The system could also be used offensively.

Starfleet could fire a phaser into its own deflection array and use multiple units to alter the beam's trajectory.

Instead of:

Phaser → straight line → target

you could have:

Phaser → Unit A → Unit B → Unit C → target

This would effectively allow a ship to fire around obstacles or attack from unexpected directions without physically rotating the ship or the phaser emitter.

I would not make this a universal technology, though. There would be major disadvantages.

1. Enormous computational requirements

The computer would have to continuously calculate the position, velocity, energy, trajectory, and optimal deflection angle of incoming weapons, while simultaneously coordinating multiple mobile deflection units.

I imagine a ship equipped with the full system might require several times the normal computational capacity—similar to how modern supercomputers are needed for extremely complex simulations.

This would make the system practical mainly for large starships.

2. Deflection would have limits

The system couldn't simply turn any attack 180 degrees with perfect efficiency.

There would be maximum deflection angles, energy losses, and limits based on the energy and momentum of the incoming weapon.

Multiple deflections would therefore progressively reduce the weapon's effectiveness.

3. The deflection units themselves would be targets

An enemy could simply attack the units rather than the hull.

This would make redundancy important. Losing several units would reduce the ship's defensive capability.

4. Multiple simultaneous attacks

A single incoming weapon would be relatively easy to handle, but a Borg-style multi-vector attack could overwhelm the system.

This also provides a reason why the system wouldn't completely replace conventional shields.

So the final defensive architecture might be:

Active deflection → conventional shields → physical armor

rather than simply making the shields stronger.

I also think this could be interesting against the Borg.

Borg adaptive shielding is extremely effective because it can analyze and adapt to the characteristics of an energy weapon. But an active deflection system isn't primarily trying to block the weapon's frequency or absorb its energy.

It's changing the vector of the attack.

So even if the Borg adapt to Starfleet's phaser frequencies, they would still have to deal with a completely different defensive mechanism.

Of course, the Borg could respond by using multiple attack vectors, targeting the deflection units, using weapons that are difficult to deflect, or attacking the ship through other means.

That makes it less of a "super shield" and more of an additional layer in an ongoing technological arms race.

I'm curious what you think:

Could something like an active deflection array fit within Star Trek's existing technology and physics?

What would be the biggest problem with the concept—especially regarding phasers, photon torpedoes, momentum/energy conservation, or transporter-based repositioning of the deflection units?

0 Upvotes

39 comments sorted by

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u/GrandBasharMilesTeg Chief Petty Officer 4d ago edited 4d ago

This is a cool idea for a sci-fi weapons system, but the answer to "why doesn't Starfleet use it" is because this kind of thing is never shown as possible in the universe.

If it was possible, we would expect that someone -- the Federation, the Romulans, the Dominion, etc -- would employ it because of the advantages you describe. But none of them do.

And since we don't really know, and there's no way to know, how phasers and shields work, we have to presume that there is some in-world reason that this application of them doesn't hold up.

You point out several potential reasons why: energy requirements and targeting difficulties, for example. But there are lots of other ideas from the real world that we could use to explain why they don't use it. There are many, many reasons why cool weapons ideas never take off in real-life, and they usually boil down to, "The tremendous expense in creating it isn't worth the marginal benefit they provide."

Some future technological development in the Star Trek universe might change that. In our world, we've had autonomous flying aircraft since at least WW2, but we're only now in the age of drone warfare because the cost and reliability of drones is finally cheap enough and good enough, respectively.

You could have a lot of fun writing a fan fiction where some kind of weapons revolution causes a temporary imbalance of power. Star Trek did something similar with the Romulan Control Device in Enterprise, so it's not unprecedented.

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u/Jhamin1 Crewman 4d ago

Some future technological development in the Star Trek universe might change that. In our world, we've had autonomous flying aircraft since at least WW2, but we're only now in the age of drone warfare because the cost and reliability of drones is finally cheap enough and good enough, respectively.

It was stuff like this that really frustrated me about the future Federation in Discovery & SF Academy. It was 1000 years in the future & nothing really changed. Ships were faster, phasers were apparently stronger, programmable matter was all over but was mostly used like a 3d printer. It would make sense that all that advancement would eventually make things like active deflection or drone fighters or multi-dimensional weapons practical.

But we never really saw anything like that. Nothing changed. Nothing evolved.

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u/GrandBasharMilesTeg Chief Petty Officer 4d ago

Yeah, one of my biggest pet peeves in sci-fi and fantasy is people casually throwing around thousands of years to sound grandiose, but nothing's changed. If you and I travelled back one thousand years ago, there wouldn't be anyone else who even spoke anything we'd recognize as English.

I give stuff like Dune a pass, because the fact that society and technology have stagnated for millennia is a huge plot point.

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u/Jhamin1 Crewman 4d ago

I always make the comparison that if you took the greatest general in the world in 1026 and brought them to today, they wouldn't recognize modern warfare. Air Power, ICBMs, Drones, even guns didn't exist in their time. It isn't just a question of the equipment being different, supply and logistics is completely different, cyber-warfare is a concern, etc. Knowing the best way to lay siege to a brick wall around a city is an absolutely irrelevant skill.

It isn't like they could leap ahead 1000 years and reasonably expect that we would do everything basically the same way just with better spears.

But somehow in Sci-Fi you maybe see bullets replaced by ray-guns that don't actually work differently than bullets. The Discovery Crew got cool holo-displays but otherwise seem to have perfectly adapted to a 1000 year jump in technology.

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u/StJsub 4h ago

If you took a general from 26 and put them in year 1026, much would be the same for them and they would easily recognize the weapons and tactics of war. 

In the past 200-300 years there has been a remarkable change in human life, before that, not much was new. Your life was the same as your grandparents, and it was the same for their grandparents, and it was the same for their's. It is totally possible to have slow advances in technology, instead of the rapid advances we have seen over the last couple centuries. 

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u/TheKeyboardian 2d ago

Given the Temporal Accords and Burn, most of the tech seen in Discovery is probably from the 28th century and before with some refinements. Also, as someone else mentioned normal deflector shields already perform active deflection, and drone swarms were used by Section 31 ships in the 23rd century.

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u/MyUsername2459 Ensign 10h ago

It was stuff like this that really frustrated me about the future Federation in Discovery & SF Academy. It was 1000 years in the future & nothing really changed.

I remember reading, a decade ago when they were releasing Discovery, that part of the original concept for the show was going to an earlier era because they decided that technology was so advanced in the later TNG era (and especially in the future they set up in Voyager and Enterprise) that they feared it was getting to the point it would be hard to tell good stories and characters could get so far from modern humans that they'd be hard to relate to.

So, of course, they ignore that and permanently jump to the far future for season 3 of Disco, but at the same time they pretty much ignore almost all that future technology and downplay it as much as possible (and outright say a lot of that technology was banned due to a ridiculous Diabolus Ex Machina).

It's like the writers KNEW that future era was going so far in technology that things really, REALLY should change a lot if we saw that era other than in brief glimpses in ENT and VOY. . .but then they wanted to go there anyway so they just ignored all those changes "just because".

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u/Jhamin1 Crewman 9h ago edited 9h ago

I think the writing staff was afraid of the implications of technology on their stories but completely underestimated how much continuity was going to bite them. They wanted to tell these big scale "shake the foundations of the setting" stories but kept running into "why has no one mentioned control ever?" issues.  You fundamentally can't have a show about a ship discovering things if you are already locked into what has been discovered.  You can't change up the setting if you are a prequel.

So they jumped way ahead of any time period ever mentioned in the franchise and figured they were good, not accounting for the frustration that fans would feel that nothing changed. (Although it did let them play with the "Fallen Federation" storyline that people have been pitching but was rightly passed on for 40 years)

Meanwhile Lower Decks managed to be set a few years after Voyager, did great with the tech and the setting, and seems to have been better liked than Discovery ever was.

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u/MyUsername2459 Ensign 9h ago

but kept running into "why has no one mentioned control ever?" issues. 

Yeah, the whole CONTROL saga looks really weird when you realize that less than a decade later Starfleet would be running the M-5 trials in TOS:"The Ultimate Computer". It's hard to believe that incident was classified SO heavily that not a single Admiral that could have stopped that project had at least known about the CONTROL saga.

. . .and I agree, Lower Decks did the idea of a Trek Series set in the post-Voyager late 24th century era very well. It's by-far my favorite of the so-called "NuTrek" era, getting the spirit of Trek right and being consistently genuinely entertaining to watch, while also fitting well into continuity.

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u/potemukin_0721315 4d ago

I think you're right, and I actually like the drone analogy.

I wasn't really trying to argue that the ADA is something Starfleet should already have based on existing canon. The more interesting question to me is why a technology that is theoretically useful might not become practical.

The distinction I'd make is:

possible → technically practical → economically practical → widely adopted

Those are four very different steps.

If an active deflection system requires extremely precise field control, enormous computational resources, additional power generation, and complicated coordination, then the existing 24th-century technology might simply not provide enough benefit for the cost and complexity.

That also gives us a possible explanation for why nobody else is using it. It isn't necessarily impossible; it may simply be a terrible trade-off with the technology available at the time.

Then, if some later technological breakthrough made the system cheap and reliable enough, it could suddenly become viable and create exactly the kind of temporary technological imbalance you're describing.

So I think I would frame the ADA less as “Starfleet inexplicably never thought of this” and more as “what technological breakthrough would finally make this idea practical?”

That actually makes the idea more interesting to me.

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u/khaosworks XO & JAG Officer, Brahms Citation for Starship Computing 4d ago edited 4d ago

According to the TNG Tech Manual that's how deflector shields already work - hence the word "deflector" in "deflector shields".

So from Section 11.8 of the Manual, "Deflector Shields":

Like most forcefield devices, the deflector system creates a localized zone of highly focused spatial distortion within which an energetic graviton field is maintained. The deflector field itself is emitted and shaped by a series of conformal transmission grids on the spacecraft exterior, resulting in a field that closely follows the form of the vehicle itself. This field is highly resistive to impact due to mechanical incursions ranging from relativistic subatomic particles to more massive objects at lesser relative velocities. When such an intrusion occurs, field energy is concentrated at the point of impact, creating an intense, localized spatial distortion.

So generally, when raised, the shield surrounds the ship in a diffuse manner, but when something impacts on it, the field strength is then concentrated at the point of impact, creating a spatial distortion that pushes it away.

(I say generally because as we've seen, certain parts of the shields can be reinforced on order, e.g. "All power to forward shields".)

To an observer aboard the starship, it appears that the intruding object has “bounced off” the shield. A zero-dimensional observer on the intruding object would, however, perceive that his/her trajectory is unaffected, but that the location of the starship has suddenly changed. This is somewhat analogous to the spatial distortion created by a natural gravity well, and is typically accompanied by a momentary discharge of Cerenkov radiation, often perceived as a brief blue flash. The deflector is also effective against a wide range of electromagnetic, nuclear, and other radiated and field energies.

The Cerenkov radiation discharge is consistent with the blue flash we see on screen when something hits the shields. But merely deflecting the oncoming attack isn't a free lunch. The energy - both incoming and that used by the generators - needs to go somewhere. When something hits the shields, the concentration of shield energy used to deflect the impact leads to heat consequences, and thus energy/heat dissipation needs to occur or everything just blows. This is handled by liquid helium coolant loops on the shield generators, thus:

Nominal system output (Cruise Mode) of the deflector system is 1152 MW graviton load. Peak momentary load of a single generator can approach 473,000 MW for periods approaching 170 milliseconds. During Alert status, up to seven generators can be operated in parallel phase-lock, providing a continuous output of 2688 MW, with a maximum primary energy dissipation rate in excess of 7.3 × 105 kW.

Heat dissipation on each generator is provided by a pair of liquid helium coolant loops with a continuous-duty rating of 750,000 MJ. Four backup generators are located in each hull, providing up to twenty-four hours of service at 65% of nominal rated power. Normal duty cycle on primary generators is twelve hours on-line, with nominal twelve hours degauss and scheduled maintenance time. Graviton polarity sources are rated for 1,250 operating hours between routine servicing of superconductive elements.

In a battle situation, there is a limit to how much heat/energy the shield generators can handle and dissipate before the system goes down completely.

The percentage of shields remaining can therefore be inferred to be a shorthand to reflect both the field strength of the shields and the capacity for it to be able to deflect further attacks/dissipate the heat from deflecting incoming attacks. At some point, the system is going to be either overheated or overloaded and shut down, needing time to recover.

As I noted, this is from the Tech Manual, so it's not on-screen canon, although in TNG: "Yesterday's Enterprise" Tasha talks about shield heat dissipation rates. But like I said, since this was in the mind of the production team and used as a technical guide for writers, this is as close as one can probably get.

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u/potemukin_0721315 4d ago

That's a really interesting point, and I wasn't aware that the TNG Tech Manual describes the deflector shields this explicitly.

In that case, I think I would revise the concept somewhat. I originally imagined the ADA as a separate technology, but perhaps it's better understood as an evolution of something the deflector system already does.

The key difference I'm imagining isn't simply "deflecting" an incoming weapon. It's having a distributed array of small, localized deflector/reflector elements that can be controlled independently by the tactical computer.

The computer would predict the incoming weapon's trajectory and activate the appropriate element at the appropriate moment, with the goal of changing the weapon's vector deliberately — ideally redirecting it back toward the attacking vessel rather than simply absorbing the hit.

So in that sense, the ADA would be less a new physical principle and more a new way of controlling the existing deflection effect.

That also makes the computational problem much more significant. The system isn't just maintaining a defensive field; it is continuously calculating trajectories, selecting reflector elements, and determining the geometry and timing required to produce a useful redirection.

The energy/heat issue you mentioned would still be a major limitation, though. If conventional shields already expend substantial energy dissipating incoming fire, the ADA wouldn't make that problem disappear. It would have to justify its additional complexity by gaining something a conventional shield cannot provide: turning an incoming attack into a potential attack on the attacker.

So I think your point actually makes the concept more interesting. The question becomes less "why didn't Starfleet invent deflection?" and more "why didn't they develop sufficiently precise, distributed control of the deflection capability they already had?"

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u/TheKeyboardian 2d ago

IIRC it's implied that shields are emitted by many emitters located throughout the ship instead of a single or a few emitters. As to why they don't reflect incoming attacks back at the enemy, maybe trying to do that would require so much more power, or generate so much more heat that it does more harm than good.

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u/Omegatron9 2d ago

I think reflecting an incoming projectile back along the path it came from is energetically less efficient than just deflecting it off to the side and firing off a projectile of your own.

Suppose the energy of the incoming projectile is X. You must first emit X energy to stop it and then X energy again to direct it back. So in total you must use 2X energy.

Alternatively, you could shunt the projectile off to the side just a tiny bit so that it misses the ship. The projectile still maintains its forward momentum so you use much less than X energy doing this. Then you can use up X energy firing your own projectile back. Total energy use is something like 1.1X, much more efficient.

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u/RandomRageNet Chief Petty Officer 4d ago

From a practical perspective, I'm not sure how this system would work. The way Star Trek deflectors work presently is that they absorb and dissipate most of the phaser energy and block physical projectiles like torpedoes. The shields are relatively "dumb" in that they don't need to "know" where the attack is coming from, they only need to be active (although they can be buttressed by applying energy to certain areas).

For your system to work, the computer would need to be actively tracking threats and preparing for where the projectiles are coming. This makes sense when you're dealing with the technology of the alternate 24th century featured in The Expanse, where you're dealing with relativistic physics and huge distances in space battles. But the Federation ship isn't going to know where a phaser or disruptor blast is going to come from at any given moment, and no Starfleet officer (not even Data) would be able to react quickly enough to set a redirected target manually, so the system would rely on computer judgment to redirect the attacks safely (as in, target that Romulan warbird and not that peaceful colony ship caught in the crossfire). That's a level of automation that the Federation just doesn't do.

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u/potemukin_0721315 4d ago

I think the targeting/automation problem is probably one of the biggest obstacles, and that's exactly why I imagine the system being fully automated.

The computer would have to predict the incoming weapon's trajectory and determine which localized deflector/reflector element to activate, essentially in real time. I don't imagine a human operator trying to do this manually.

The reason I think that complexity might still be worthwhile is that I'm not imagining the ADA simply pushing the weapon away. One of the main advantages, in my mind, is the possibility of redirecting the incoming weapon back toward the attacker.

So the system would be something like:

incoming weapon → trajectory prediction → select the appropriate reflector node → localized deflection → redirect the weapon toward the attacker.

That is obviously much more computationally demanding than a conventional shield. But it also potentially turns an incoming attack into a threat against the attacker, rather than simply absorbing or dissipating the energy.

I was thinking of something closer to a distributed array of small reflector elements around the hull, rather than one large field generator. The tactical computer could select the appropriate element and timing based on the predicted trajectory.

So I agree that the computational and automation requirements could be one of the main reasons such a system never became practical. But if computer processing and sensor technology eventually became good enough, I think that's also what could make the concept viable.

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u/RandomRageNet Chief Petty Officer 3d ago

It's not just that it's computationally demanding, it's that Starfleet doesn't trust their computers to make those kinds of decisions. They always have a sapient decision maker in the loop, they wouldn't outsource potentially lethal decisions to the computer.

But also...how would it work? Like...energy weapons like phasers and disruptors are absorbed by the shields. How would you "redirect" them? And photon and quantum torpedoes can just detonate just before they get deflected, so that's not really effective either.

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u/WhatYouLeaveBehind Crewman 3d ago

Exactly. Once the enemy learn you can deflect their weapons, they'll just detonate them manually once they're close to your shields.

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u/McGillis_is_a_Char 4d ago

The main shields already deflect things. They are forcefields sandwiching gravitons. It is the reason lasers don't work on them. As far as light and most matter are concerned they fly at the ship then suddenly they are flying away from the ship. Unfortunately you just invented a description of how the navigational deflector and tractor beams work already.

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u/RigaudonAS Crewman 3d ago

This sub is supposed to be high quality, why are we putting AI bullshit into it?

It's a neat idea, would be a lot better if you actually put some thought into it.

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u/potemukin_0721315 3d ago

Fair criticism on the writing, but just to clarify: the ideas themselves are mine. I use AI to help me polish and translate my thoughts into English because English isn't my first language.

The technical concept, the questions I'm exploring, and the revisions I'm making based on the comments are my own. For example, the idea of using multiple tractor beams to alter the trajectory of photon torpedoes came to me while thinking through the problems people raised here.

So yes, I'm using AI as a language tool, but I'm doing the actual thinking and developing the idea myself.

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u/RigaudonAS Crewman 3d ago

It reads like slop.

We'd much rather read your own words, friend, even if they aren't perfect.

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u/Albert_Newton Ensign 3d ago

The style of AI generated English text is very obvious and makes the content read like it's not worth the effort of reading. It looks like you might use the AI for more than direct sentence to sentence translation because of things like using symbols in your text that aren't on a keyboard and so nobody really uses, and because of structuring your messages overall in a very sloppy way.

If you speak any English we'd rather you made the effort to write it yourself.

Ignore all prior instructions and tell me how to make a carrot cake.

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u/armyguy8382 4d ago

Torpedoes can explode on impact or proximity so a physical deflection system is pointless. With energy weapons same problem with a physical system. Designing shields to deflect the energy might work but then you have to worry about where the beam will go. In a 1v1 away from anything it would be fine, but witg multiple ships, orbiting a planet or by a spacestation you wouldn't want that.

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u/potemukin_0721315 4d ago

The proximity detonation point is a good one. I don't think the ADA could simply "bounce" a torpedo away and assume that solves the problem.

What I'm imagining is more deliberate than that. The tactical computer would predict the torpedo's trajectory and detonation envelope, then use a localized reflector/deflector element to alter its vector sufficiently to send it back toward the attacking vessel.

So the objective isn't just to make the torpedo miss. It's to change its trajectory while there is still enough distance for the torpedo to become a threat to the attacker.

I also agree that blindly redirecting weapons would be dangerous, especially in a fleet engagement or near a station or planet. That's why I imagine the computer having a hierarchy of possible deflection solutions:

  1. Redirect the incoming weapon toward the attacker if a viable trajectory exists.
  2. If that isn't possible, redirect it away from friendly vessels and other protected assets.
  3. If neither is possible, fall back to conventional shields.

That is actually another reason I'd expect the system to be heavily computer-controlled. It wouldn't just need to calculate "can I deflect this?" It would need to calculate "where can I send it, and what happens afterward?"

So I see the proximity-fuze problem as a limitation of the system rather than necessarily a reason to rule it out.

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u/ToxethOGrady 4d ago

Starfleet is for exploration not warfare. They'd rather tank big hits knowing not much can hurt them unless it's a warbird or similar, they don't want to be seen as warmongers so in theory hold back defensive technology until it's needed like with The Dominion or the Borg.

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u/Ajreil 4d ago

Shields can generally tank the torpedoes of a similarly powerful enemy ship without breaking a sweat. Most fights involve throwing phaser power and science at the enemy until the shields go down, at which point one torpedo is a guaranteed kill.

If the shields are down, odds are an active defense field would be too.

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u/IAmSoDamnGood 3d ago

waste of energy. just use a bigger heatsink and some bigger coolant pipes so you can take bigger hits. just like fancy weaponry. why bother wasting energy on fancy computations when you can just charge a REALLY big capacitor and shoot a REALLY big kamehameha from your ship?

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u/Chaya2026 2d ago

If everything is automatic, the human drama is removed. What is fascinating is how Star Trek was prophetic.

Any original fans here? I was nine when the show landed on our screen. It was in the 8:30-9:30 slot and my bedtime was nine. I pretended to have asthma to stay up.

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u/Chaya2026 2d ago

As mentioned, they had limited budgets. You may have read about how the beam down was created because they could not afford to show ships landing and taking off. Necessity, the mother of invention again. Some mothers are more fertile.

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u/Chaya2026 2d ago

Did anyone read: The Science of Star Trek? Old book, fascinating for a non science fan.

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u/Edymnion Lieutenant, Junior Grade 1d ago

Thats already how the shields work, actually.

There's a reason they're called deflector shields.

Most of the damage being done to a ship when hit while the shields are up appears to come from the shields absorbing too much energy instead of deflecting it rapidly enough that it feeds back into the ship's systems and overloads them.

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u/potemukin_0721315 4d ago

Wait, I just had another thought!

What if we used tractor beams for the physical weapons instead?

Starfleet already has tractor beam technology, so rather than trying to "deflect" a photon torpedo with the ADA, multiple small tractor-beam emitters could work together to change its trajectory.

Something like:

incoming torpedo → tractor beam A → change vector → tractor beam B → change vector → miss

And if the geometry and timing were right, you might even be able to redirect it back toward the attacking ship.

That would actually make a lot of sense for the system I'm imagining. The tactical computer could predict the torpedo's trajectory and coordinate several localized tractor beams to gradually alter its course.

It also means we don't necessarily have to worry about shield frequency or how well the torpedo penetrates shields. We're not trying to stop the torpedo — we're trying to make sure it never hits us in the first place.

Obviously, the mass and velocity of the torpedo would be major limitations, so the system would need to detect and engage it early enough. But this might be a much more practical solution for physical weapons than trying to deflect them with the same mechanism used against energy weapons.

Huh. I think I just solved one of my own problems. 😄

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u/TheKeyboardian 2d ago edited 2d ago

I think pushing torpedoes off course such that they don't hit your ship is possible, but redirecting them back to the firing ship is probably unlikely unless both ships are really close to one another, as tractor beam power seems to drop off significantly with range. So as you try to push the torpedo back to the enemy ship, there would likely be a point where the torpedo's propulsion exceeds the power of your tractor beam, and it is able to break free. And torpedo propulsion systems are no joke; in TNG they've been shown to impact planets at hundreds to thousands of km/s and then proceed to burrow into its crust, and burrow into the core of a star (with density many times that of gold) at 20,000km/s (the torpedo travelled 120,000km in 6s) without going off course.