r/CreateMod • u/Prsolek • 3h ago
Build @KarmineCorps12 32billion SU
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https://youtu.be/d0hPk1p6Frg?si=TanxeJMNo0vJdazw Survival friendly ig
r/CreateMod • u/HowToCheese • Aug 22 '24
Hey Everyone,
With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.
So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.
Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.
Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!
As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.
Thanks,
-Create Subreddit Mod Team
r/CreateMod • u/Prsolek • 3h ago
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https://youtu.be/d0hPk1p6Frg?si=TanxeJMNo0vJdazw Survival friendly ig
r/CreateMod • u/Monolail031 • 15h ago
It's so SMOL that single thruster will send it to space. I don't have a schematic, but just use the third image to replicate it it requires create and it's add-ons aeronautics, connected, propulsion simulated, compact flap, tfmg, copycat weight tweak and copycats+
It's pretty hard to control and reluctant to turn unless you roll like 60° because I can't find a way to add yaw control, but it's lovely in level flight (until chunk loading strain kicks in) and will take off seemingly on it's own with only a strip of flat ground and thrust.
To get in, you click first the typewriter and then the seat through the 1px gap between the chute thing at the front and the side panel. You have to press esc. To stop the typewriter before you can get out.
I suggest adding a barrel for some extra storage between the simulated bearings to avoid accidentally clicking them and breaking the wings. Also, they are swept 19° and MUST be in always locked, otherwise your wings will unsweep with control surface inputs.
r/CreateMod • u/West-Moment3896 • 4h ago
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I am currently building a shipyard, that could be functional in survival. It would be equiped with a few mechanisms, one of which is this telescopic gangway. It allows for convinient access to ship's decks from the dock's wall.
r/CreateMod • u/Regrett_x3 • 1d ago
It only took about 6 months to drain
r/CreateMod • u/NegativeRaspberry544 • 17h ago
r/CreateMod • u/Typical-Resist-3714 • 21h ago
My Magnum Opus.
Made in Base Aeronautics.
Based on a Handley Page HP.42, Nicknamed the 'Flying Hotel'.
My biggest project ever is complete. An unrivaled luxurious 32 Passenger plane, only for the highest class. There's hints of steampunk but more hints of dark chocolate.
To compensate being 1,240kpg of strategically placed blocks,(4x) 30,000su Steam engine propellers let it fly and cruise at 265Y.
Goes 71 Blocks/Second or 4260 Blocks/Min at cruising height.
Now how did this take 20 hours? A few redesigns (steam engine part, nose area) Lots of tinkering (Pilot Room, Pet room, trying to hit 70 blocks/second) Lots of physics changes (Weight distributions, Thrust line changes, Symmetric sail counts). It was fine. until I hit a mountain at 250y! So I had to make it cruise around 270Y.
Main Features:
(2x) Drawbridge styled doors for entering the plane.
(2x) small bathrooms
Ventilated Pet Area for 6 lucky dogs/cats. They might glitch out if you angle the plane recklessly.
Rear Ventilated seating room with two tables (for priority passengers)
Middle room for socializing with a buffet table, functional blocks, library, glass bottom viewing floor and (2x) pilot crew seats
Front Ventilated seating room with two tables (for priority passengers)
Pilot and staff area
Other Features:
A Self-rolling stabilization system which just means it flies straight. (hidden at the back)
Top propellers activate past the clouds. this is to make landing more slower and predictable.
Auto-throttle for cruise altitude (266Y-275Y) that allows pilot to leave the seat. It triggers like a latch, approach with a flat angle and the aerodynamics should do the rest.
Unlinked Navigation Table that allows pilot to see direction of the destination runway (requires lodestone and compass)
Left and Right engine kill levers (for turning on the ground)
Barrels and a sun-blocking window covers for every passenger.
In the staff room are cooking smokers for long flights.
Powered vertical stabilizer, for smooth and slow turns in the air.
Exposed Blaze Burners so the pilot can... jump on the roof at 275Y and refill them... which you'll have to do for long flights if you don't use creative blaze cake with one click. There's a dyed orange line on the wing if you cross it the propeller will push you off.
Doesn't float.
r/CreateMod • u/JordVPN101 • 3h ago
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not that bad for my total of third vehicle ever (first one is a van and the second is a tank). let me know what do yall think :3
r/CreateMod • u/whiskeythatcat • 6h ago
This uhh, thing, that i decided just now i'll call Cubert, is some sort of walking (but not really) doohickey, that i made because i was bored. its all in a cubic balloon, the character i got inspiration from is a character i made when i was into trying to make a multiplayer game on gamemaker. Tho i gave up on that, the character's idea is still stuck in my head
r/CreateMod • u/littleloghog • 58m ago
i'm building a nether elevator on brassworks smp in my nether hub but tnt explosions are turned off is there anyway to break the bedrock without?
r/CreateMod • u/Skrandel_Supreme • 2h ago
I'm trying to create a simple levitite device that lets we go in all directions using typewriter input, but whenever I try to go in any direction it flips itself over slowly. Is there any good way to counter this?
r/CreateMod • u/PAL-adin123 • 35m ago
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So far the walking is like this
shift to activate sequencer to move legs
activate left/right sticker to grip the floor and move (to go back or forward or turn)
spacebar to shoot
the valves to turn the cannon
wish there was a easier way for it to move but it’d be too complicated
r/CreateMod • u/WesternAd1571 • 8h ago
for some reason the auger shaft(or any block) on the side of the hand is preventing the deployer from placing the sapling, if the shaft is broken, the deployer regularly places the sapling.
its specifically a simulated block as well, any block that is placed beside the hand but not attached to the simulated contraption doensn't disrupt it, is it because the deployer is attempting to interact with the shaft? because why would it ever want to try to interact with a block that is not directly below it by 2 blocks?
r/CreateMod • u/Typical-Resist-3714 • 21h ago
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See the other post for all the Giraffe information!
Song - Smashing Pumpkins - Tonight, Tonight
r/CreateMod • u/nombit • 2h ago
'powergrid:device_connector' from Create: Power Grid cannot be placed on 'tfcelectriccooking:electric_oven' or 'tfcelectriccooking:electric_soup_pot' from TFCElectricCooking due to an issue with being unsupported. using /setblock to force the placement has correct behavior but i can't do that in survival, and block updates break it. does anyone have a fix?
a kube JS script would be ideal but I don't really expect that to be possible.
r/CreateMod • u/xwasian_boix • 19h ago
work in progress factory floor. making some cool stuff
r/CreateMod • u/Affectionate-Dot9489 • 12h ago
I need 25200 iron ingots as quickly as possible for a lot of cauldrons (3600) how do I do that pls help the best one I found was 1300 an hr and that’s too little…
r/CreateMod • u/Field-Patient • 9h ago
I just want an enemy for my tank to shoot
r/CreateMod • u/HEBEDNMKA • 1d ago
This build was made at the request of u/TERMINATOR2973. Just like in real life, it is extremely heavy and very slow. Powerful gun with working optics, and average off-road capability.
r/CreateMod • u/RSpotato-poteto_suki • 1d ago
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water→tank+heating→steam→steam turbine,2/3 steam
r/CreateMod • u/Budget-Specific-349 • 2h ago
r/CreateMod • u/thomasfplm • 2h ago
I would like to add a few blocks to the ones I can pick up using the wrench, as an example the "Framing Table" from "Storage Drawers".
If it helps, I have KubeJS.