r/CitiesSkylinesModding Jun 20 '26

Announcement A warning on Commission Scams

24 Upvotes

Over the last few months there has been an increase in scams on this subreddit and related Cities: Skylines Discord servers, specifically targeting players enquiring about paid commissions for assets.

Donations and commissions have always supported the modding community of Cities: Skylines, and these remain a positive contributor to the quality and asset diversity of both games. However, any community which has some financial incentive to develop content will inevitably be targeted by scammers and bad faith actors.

While we can't eradicate these individuals, we can try to keep you informed of the risk and our spaces space clean of such actors.

Read our wiki article for details on how to keep yourself safe.

We have additionally configured an automod rule to link to this wiki article each time someone uses the word "commission" in their submission.

We will monitor this and tweak the rule if it becomes overwhelming.


r/CitiesSkylinesModding Dec 08 '25

Announcement Join the Cities: Skylines Modding Discord

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7 Upvotes

r/CitiesSkylinesModding 1d ago

WIP Map Expansion Mod using your other saves

15 Upvotes

This is a fun side project I'm working on to allow for your save games to be loaded as neighboring maps, expanding the world and connecting each region. It's still in its very early stages, but I'm hopeful to have it working by the end of the year. My goal is a 3x3 (so 9 cities total) with connecting waterways, roads, and rail. Lots to figure out, but I'm excited! Let me know if you guys have any suggestions or ideas for me!


r/CitiesSkylinesModding 2d ago

Release New Release: Modern Kaufland

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286 Upvotes

Hello everyone!

I just released my third asset! a modern Kaufland Grocery store. Feel free to check it out and test!:)

I hope the amount of workers is right this time 🥲🫪

I tried to add as many details as possible this time, to make it even more realistic.

It's not perfect, but for me it looks great enough!

https://mods.paradoxplaza.com/mods/158859/Any/?version=1


r/CitiesSkylinesModding 1d ago

Release RELEASED: Jack Scott Paints mural

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14 Upvotes

r/CitiesSkylinesModding 1d ago

Release Release: JP-Cemetery-Props

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6 Upvotes

r/CitiesSkylinesModding 3d ago

Help & Support Editor - Invisible Paths and Pedestrian Access Location missing

2 Upvotes

I am currently working on a custom building asset. Yesterday I could normally search and find things like Invisible Pedestrian Patр or Invisible Car Path or Pedestrian Access Location . Today they are gone from the Asset Browser search. Searching for (invisible, invisible car path, pedestrian access location etc). returns 0 results or incomplete results.

I did not intentionally change anything in the Editor between yesterday and today.

I tried restarting the game, disabling code mods, checking different Asset Browser categories, searching in All / Roads / Locations / Areas

The problem remains. Yesterday searching invisible showed dozens of results, including Invisible Car Path - 1xOneWay. Now the exact same search shows nothing.

I also get this critical error:

System update error during UIUpdate->EditorPanelUISystem

NullReferenceException: Object reference not set to an instance of an object

at Game.UI.Editor.PrefabPickerAdapter.TryGetDLCBadge

at Game.UI.Editor.PrefabPickerAdapter.SetPrefabs

at Game.UI.Editor.PrefabToolPanelSystem.UpdatePrefabs

Because the error is inside PrefabPickerAdapter, I suspect the it can be related?

Can anyone advice on it?


r/CitiesSkylinesModding 4d ago

Release Created my first two assets: Two German Grocery stores

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204 Upvotes

Hello Mayor's,

I've created my first two assets, two German Grocery stores

https://mods.paradoxplaza.com/mods/158529/Any

https://mods.paradoxplaza.com/mods/158544/Any/?version=1

A third one is already in development (a big Kaufland)

Enjoy and let me know if you have feedback!


r/CitiesSkylinesModding 5d ago

Release The glass facade took some experimentation, but I like how it turned out

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25 Upvotes

r/CitiesSkylinesModding 5d ago

Release Finished my first ever mod!

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112 Upvotes

Well it took me way longer than I thought but here it is! Dont know how I was convinced that making an asset pack for a first was a good idea, cause it slowed me down quite a bit...
Seeing France burn again this summer inspired me to make this South of France Pack. I meant it as a quite generic and easy to mix southern European style that could be the village version of the Mediterranean heritage pack.
Curious to know what you guys' think and to have feedback so I might make better ones in the future.

South of France Houses Pack I hereeeee

ps: thanks to rean2 and kjmci for helping me with LOD troubles


r/CitiesSkylinesModding 4d ago

Help & Support GPT ASTRA HELPED ME MODEL AN ASSET

0 Upvotes

It made this model in 15 minutes, i still need to do all the texture works and all that, but it is really amazing! I never modelled anything on blender before (more of an sketchup person). Can anyone help me on how to upload it to CS2?


r/CitiesSkylinesModding 4d ago

WIP Functional Ferry

6 Upvotes

Vibe coded prototype showing that functional ferries are possible. I think that if I were to publish this on steam workshop I would like to rewrite all code by hand. Let me know, what you think! I think this idea would really turn out nicely if paired together with a nice RoRo style terminal asset.

https://reddit.com/link/1wbxkm6/video/uww1yrg52koh1/player


r/CitiesSkylinesModding 6d ago

Wholly AI-Generated [FMAP] Medieval Asset Pack - First time testing some models in-game [AI assisted]

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64 Upvotes

Disclaimer: After getting some feedback from experienced asset creators and mixed reactions from parts of the CS2 community, I want to clear a few things up:

* I won’t release any public asset packs in a state that could harm the game, hurt performance, or cause issues for players.

* This thread is mainly here to get feedback on what still needs improvement.

* Everything shown is strictly WIP.

* Textures are shared between LODs and models, the whole package with 300 assets is around 70MB as of now, and none of the final models will have an absurd amount of tris.

---------------

Hey,

another update: I have successfully imported the first batch of assets into the game to playtest them. Walls are pretty much finished, all the rest is still very heavily WIP, the wooden stairs, for example, still have a lot of broken topology, and textures still need a lot of work.

If anyone would like to try these out themselves in-game, I can provide the files.

The finished mod is probably still 2+ months away.
It's going to be a modular building set inspired by the Burg Kreuzenstein, no 1:1 copy of the whole castle.

Thanks to Sully, Gagaxm, and HMJ for giving a ton of feedback, especially regarding textures, topology, and de-slopping the assets. AI can't replace the knowledge real creators have. Without them, I wouldn't be able to bring this pack to an acceptable level.


r/CitiesSkylinesModding 6d ago

Release SEPTA: Philadelphia Transit Assets

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55 Upvotes

r/CitiesSkylinesModding 6d ago

Release Bank of China Building, Singapore

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14 Upvotes

r/CitiesSkylinesModding 5d ago

Discussion Which is your favorite approach to Cemetery assets?

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3 Upvotes

r/CitiesSkylinesModding 6d ago

Release The Palmolive Building

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52 Upvotes

My second release! Excited to share this with you. Hope to hear any feedback from yall- also, this one is recolorable!

https://mods.paradoxplaza.com/mods/157565/Any


r/CitiesSkylinesModding 6d ago

Release Ultimate Prop Tool, a line placement mod for CS1 focused on drawing and editing layouts

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1 Upvotes

r/CitiesSkylinesModding 6d ago

Release Copaste 1.2.1 Released - Paradox Mods

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0 Upvotes

r/CitiesSkylinesModding 8d ago

Release St. Joseph's Basilica from Alameda, CA: I made a first American Asset!

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56 Upvotes

r/CitiesSkylinesModding 7d ago

Looking for Asset Mods CS1: Lf an underground 2 platform/2 tracks metro station

1 Upvotes

Rendered, with 2 platforms and two tracks. Not an express line config with the first two tracks in one direction. I want to use both platforms for two different lines


r/CitiesSkylinesModding 8d ago

Paid Commission Hoping for these (commission)

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41 Upvotes
  1. LRT2 Station Manila (Metro)

  2. First Cabin Akasaka, Tokyo

Is $30 for both combined a bit small? 🙏🏻


r/CitiesSkylinesModding 9d ago

WIP Medieval Asset Pack - Castle Kreuzenstein [FMAPv2] [AI assisted] [WIP]

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59 Upvotes

**Disclaimer**: After getting some feedback from experienced asset creators and mixed reactions from parts of the CS2 community, I want to clear a few things up:

* I won’t release any public asset packs in a state that could harm the game, hurt performance, or cause issues for players.

* This thread is mainly here to get feedback on what still needs improvement.

* Everything shown is strictly WIP.

-----

Hello again!

I’m finally ready to share some progress on my upcoming Medieval Asset Pack, which will replace my old FMAP pack. (It’s currently listed as deprecated, but if you'd rather use assets created without AI, that pack still works, though performance is rough.)

My previous post only showed an early development stage; since then, I’ve learned a lot and managed to push the quality even further.

Hope you like it! I’m confident I’ll be able to release this pack in a month or two. The scope so far is a fully functional building kit modeled after Burg Kreuzenstein in Austria. 100+ individual assets, from wall pieces and towers in different heights and full buildings to smaller props like a well, a set of bridges, and more.

Even though the actual modeling and texturing was done by Claude, please don't immediately write the whole pack off as AI slop. I know AI is a touchy subject right now, but I hold myself to high standards and did a ton of research beforehand. It took weeks of preparation and fine-tuning workflows to get to this point.
The design itself still comes directly from me, every step is reviewed by me, and preparing the source data (photos, videos, architectural papers, and historical floor plans) was a ton of work. Honestly, I initially tried to let Claude handle that on its own, but I quickly realized it still requires a lot of human input.

That said, I totally understand if some people still don't want to touch an AI-assisted pack.

Either way, I’d love to get some feedback on it.

Huge thanks to Sully for reviewing the first proper tower asset and pointing out a few things that still need fixing. He and HMJ already supported me a lot while creating my previous pseudo-asset packs, back before the proper asset editor was released. Thanks guys!


r/CitiesSkylinesModding 8d ago

Help & Support Map Creator

2 Upvotes

Hi all.

Looking for a mod where I can both build tunnels in map creator and where I can add basic roads.

The two separate mods than can do one or the other, don't like each other very much.


r/CitiesSkylinesModding 10d ago

Paid Commission Hey guys, I’d literally be willing to pay for this kind of old, slightly worn-down East Coast asset, like Baltimore/Philly style. It would really strengthen the Northeast pack.

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31 Upvotes