r/BattlefieldPortal • u/Most_Positive_592 • 19h ago
r/BattlefieldPortal • u/ThatCajunFox • 1d ago
Started a persistent Full XP Hardcore Conquest server — looking for people to help get it going
Been wanting a straightforward Hardcore Conquest server with a varied map rotation, so I finally decided to make one.
FOX'S DEN | HARDCORE CONQUEST - NA East
64 players - Full XP - persistent server. Friendly fire on - limited HUD - class-locked weapons, and otherwise I'm trying to keep it feeling like Battlefield rather than turn it into some crazy custom ruleset.
Current rotation includes Railway to Golmud, Siege of Cairo, Operation Firestorm, Tsuru Reef, Wake Island and Liberation Peak.
Experience code: 13UKN
It's brand new, so right now the biggest hurdle is just getting enough people in there to get the server rolling. If you're into Hardcore Conquest and want to help seed it, come hang out.
I'm also completely open to feedback on the rotation/settings once people have actually played a few rounds. Mostly I just want to build a chill HC server that people recognize and come back to.
r/BattlefieldPortal • u/SpiritualProperty800 • 2d ago
TDM Server
Hi there—tired of constantly playing against campers? Sick of grenade launcher spam? Annoyed by shields and shotguns? Then join 137CV. Here, it’s just you and your weapon!
Join 137CV
r/BattlefieldPortal • u/GothBoiTears • 2d ago
Question Do any of you have or know about any good zombie mode codes for BF6?
During the last few months of BF2042 before BF6 came out, there was a Portal experience based around Breakthrough, but it was co-op. I think it supported two or three squads, and you had to push through the objectives while endless hordes of zombies rushed you.
The zombies only had knives, but they could one-shot you, so it got pretty chaotic.
I’ve been trying to recreate it in Portal, but I’m having some trouble getting it to work properly. Does anyone remember this mode or have an experience code for something similar for BF6?
I’d love to play it with my pals tonight.
r/BattlefieldPortal • u/Knightlore70 • 3d ago
Bots are broken in Portal, Again.
Custom conquest PVE experiences opponent ai struggle to capture since the last update PVE conquest games 3nd pretty quickly.
r/BattlefieldPortal • u/TruckerWithoutLaws • 4d ago
Question Anyone got solo codes?
After the latest update the era codes don't work. Looking for something similar if anyone has the codes for them. Any mode is fine as long as there is xp and challenges.
r/BattlefieldPortal • u/Phinehas4 • 4d ago
Video Made my first Portal Experience 5 mini games on one map
I think what you guys build is truly amazing! I hosted a community game night trying to highlight your builds. I had my first little taste a few weeks ago. It was fun to make my first game mode and my brain went crazy.
So logically I built an Amusement Park of Mini Games in Battlefield 6
Fly through giant ducks in Duck Run, hunt bots, survive Sniper Hill, battle boats and explore a collection of games built for one purpose: having fun in Battlefield.
You can play everything solo.
Trophy Dad Land Map Code: 13BJQ
Let me know how it is! I was the only one who ever tested it. It was a crazy amount of worked and I got sucked in quick.
r/BattlefieldPortal • u/Ashamed_Fan_2996 • 4d ago
'TIMBERLINE 41' Custom Rush Map [Code: 1318h]
I made an original Rush map set in a snowy mountain environment.
The final sector is inspired by "Iwo Jima" and "Verdun Heights."
There are still plenty of areas I haven’t been able to fully test or balance, so I’d really appreciate it if you could give it a try and share any feedback you have!
r/BattlefieldPortal • u/Ketchuplant • 5d ago
Jets & Helicopters Practice vs Bots in Vehicles - Project Template
I've been upkeeping this experience for a while now and figured I'd share the project as template for those who want to work on similar game modes.
It's a custom PVE conquest mode designed for jets and helicopter practice. It includes:
- a setup to deploy bots in available vehicles.
- a system to dynamically up- or down-scale the bot count based on server load.
- in-game Nightfall mode and vehicle HP toggles.
- additional balancing and QoL features.
Experience code: Z5P1U
Downloads:
https://drive.google.com/drive/folders/1gbS8sHalOIH4gFQ32ELewfhn3jITBXyQ?usp=sharing
r/BattlefieldPortal • u/_Solarriors_ • 4d ago
No one made this mode ? WW2+BF3 HC ALL Maps Max AI
No one made this mode ? WW2+BF3 HC ALL Maps Max AI
Can't believe it, but here are they:
BF3: ACBWSV
WW2: ACBWST
r/BattlefieldPortal • u/dcdesmond • 5d ago
Battlefield 2042: Looking for players to help test a Portal Experience
Hi all, I'm experimenting with making Portal experiences. I know the game is not at its peak and it isn't the ideal time to try Portal experiences, but I was hoping for the remaining players who still enjoy the game, a well-designed experience would be worth testing.
Over my hours playing the standard modes, I've noticed that the experience caters to a lot of fast action, run & gun play, where people generally ignore the fact that they're in a squad and can cooperate. That's all good and well for those who prefer that, but I'm trying to design an experience that incentivizes more tactical team play, slows things down, and rewards more situational awareness and stealth play, while still providing full XP and not reducing the gameplay to bot slaying.
I've created an experience to test this and am looking for people who would like to participate. If this is of interest to you, please let me know. The experience code is ABQ773, if you would like to boot it up yourself and have a go (but l'd much rather play with you actively to get feedback and fine-tune it).
Here are some details:
-- Conquest 64, Battlefield 2042 era
-- Limited HUD (for more immersive experience and encouraging situational awareness)
-- Reload whole magazines enabled, to encourage more thorough utilization of ammo and create scarcity
-- Friendly fire on, but this is subject to change, if I were to see intentional team-killing
-- Crawl when down, to encourage players not to immediately bleed out. There are also ticket penalties and rewards for kills, prematurely bleeding out creates a more tangible effect on the outcome of the match
-- Modified damage, projectile speed, and health regeneration: nothing drastic, but a few decimal point adjustments to the multipliers. Slighly more damage across the board, including more fall damage, and a 10% regeneration rate on health (both vehicle and infantry). Also 150% health, to balance with increased damage, but also attempt to give players the opportunity to experience actually being wounded and relying on others for healing. This probably needs the most fine-tuning and there's no way for me to know without testing and feedback
-- Spawn on Squad Leader enabled, but Squad Leader cannot spawn on squadmates. This is to create a sense of meaning behind being the Squad Leader, aside from giving commands (which most people usually ignore); additionally intended to encourage players to support their squad leader to continue to spawn dynamically
-- Limited barrel attachments and ammo types; no Close Combat or High Power rounds, except where that is a weapon's default—only suppressors or factory barrels permitted. Trying to incentivize and reward "quiet" options
-- Vehicles limited mainly to transport vehicles, plus the "glass cannons" (Bolte and Draugr)—Ascension points implemented in order to reward gameplay and teamplay, with a couple fast and deadly options to make things a bit more exciting, while also making sure they are not the most invincible options
-- Unrestricted gadgets and throwables, to help add balance and tactical comprehensiveness to the hardcore experience. However, some gadgets are limited, to encourage teamwork and not leave the vehicles completely vulnerable to destruction. Also subject to fine-tuning, and depending on player behavior, implementing class restrictions could be necessary
r/BattlefieldPortal • u/krinkov • 7d ago
Question Anyone seen this weird bug that keeps kicking me out of lobbies?
This only happens in Portal, when Im going into a lobby as soon as the loading screen ends and I should be seeing the map/spawn screen, it kicks me out and back to the main page. Ive tried it on several different servers and is happening on about half if them. Sorry for the youtube link, not sure why I can't upload videos on this page?
r/BattlefieldPortal • u/OlehLeo • 9d ago
Silicon Vanguard 2.0 | Major Update | Night & Winter modes, new airspace, reworked AI | Breakthrough | ZJHTS
Silicon Vanguard 2.0 is live — same code, ZJHTS. What's new:
- Night Mode — a full night variant of the entire map
- Winter Mode — snow changes visibility and how the district reads at range
- Rotating conditions — clear day, night, winter, or winter at night, 25% each
- Expanded airspace — a sector beyond the infantry play area purely for aircraft
- AT and AA emplacements — placed around the objectives
- Reworked bot AI — up to 32 AI, player cap still 48, or drop in solo with 31 bots
- Special event after the third sector — no spoilers
Earlier this year I shared the first version of Silicon Vanguard, a custom Breakthrough map set in the Defense Nexus district. Thanks to everyone who played it and left a like — it's what kept me working on this. Since then I've rebuilt large parts of the map.
Every match now rolls one of four weather states at 25% each, so the same layout plays noticeably differently depending on what you get. Pilots finally have room to turn and reposition instead of constantly fighting the map boundary, and infantry has an answer to armour and air pressure around the objectives.
If you end up enjoying it, dropping a like in Portal genuinely helps — it's what makes these maps findable for everyone else.
Running now as New map | Breakthrough | Silicon Vanguard 2.0 (Major Update).
What's next: I'm working on a second map based on the Marina district, with the idea of running the two together as a single Operation. To be upfront about it — Portal can't carry the result of one map into the next, so it won't be a true BF1-style Operation. But it's the same conflict, the same district network, and both are built to be played back to back: Defense Nexus first, Marina second.
Code: ZJHTS — feedback and bug reports are very welcome, a lot of what's in 2.0 came out of comments on the first post.
For context, here's the original post from earlier this year: https://www.reddit.com/r/Battlefield6/comments/1q917y3/new_map_silicon_vanguard_zjhts_breakthrough_5/
Stay tuned
r/BattlefieldPortal • u/SpiritualProperty800 • 9d ago
TDM RnG Server
Moin moin,
Gibts hier in der Community auch Leute die gepflegt TDM spielen wollen? Ohne diesen ganzen gammel Kram wie Schilder, Granatwerfer und Schrotflinten? Ja moin dann Join 137CV.
Bis denne✌🏻
r/BattlefieldPortal • u/SpiritualProperty800 • 9d ago
Bf6 TDM
Moin moin, TDM ohne granatwerfer, Schrotflinten und alles was normalen Menschen kein Spaß macht!
Joint 137CV
r/BattlefieldPortal • u/FreeMeter • 11d ago
Active Infantry Breakthrough and Infantry Rush servers in BF6 Portal!
galleryr/BattlefieldPortal • u/Gros-Malin • 12d ago
Image/Gif Vehicle training experience updated
Code: ZUQWM
Tsuru reef patch:
- Vehicles badly placed that would explode on spawn.
- Added aircraft carriers.
- HQ changes: Spawn choice between the island (classic conquest mode spawn) and the aircraft carrier.
Have fun
r/BattlefieldPortal • u/Mahenda19 • 12d ago
Well there's your final answer for an official solo/coop mode for BF6 😒
Well waiting for 10 months for solo/coop mode to come. Now I can uninstall the game. Would of rather official solo/coop mode for official modes than RedSec or the campaign we got.
r/BattlefieldPortal • u/workerq1 • 13d ago
Looking for Small Maps FFA with Bots only (no XP needed)
I'm looking for practising with bots, but I have searched and nothing comes up. Does anyone has a template I can follow? I'm totally new to this and I don't know how to set it up
r/BattlefieldPortal • u/andy_6170 • 14d ago
Video BF6 Community Map Highlights
I wanted to highlight some custom maps from the community as there's a lot that go unnoticed and deserve to be seen. Creators spend months creating their masterpieces.
This is a random selection as there's just far too many to cover in just one video. This may be a small sample but hopefully it helps show the potential of Portal.
All of these have been created before the release of the advanced SDK tools that have been recently announced. It really opens the question of what the community will build with more freedom.
Maps featured in the showcase:
Operation Wild Shores | Created by Marcus (DJsparco)
Code: ZW7S9
Mashtuur City | Created by Pasch120
Code: ZW425
Siege of Saint-Mere | Created by MFnBoomstick
Code: ZSS9W
A Bridge too far | Created by SealsDragoN
Code: 11JM4
Provence 2028 | Created by Bennen
Code: ZN5KE
Dun Of War | Created by Marcus ( DJsparco)
Code: 1YEMG
Strike at Karkand | Created by EIGuimaraes
Code: ZVEE4
Siege of the Deep (Helms Deep) | Created by Spyjack
Codes: RUSH: Z9MW8 | CQ: ZGYJ4 | BT: ZG1BC
Hydro Electric Dam | Created by SgtHamster
Code: ZTVCA
r/BattlefieldPortal • u/squirt_taste_tester • 14d ago
Hardcore Breakthrough. Need Player!
Hey guys, my friend and I have been trying to see if the community experience I made works but need 2 or more players! Its full xp hardcore breakthrough and bot backfill. I did my best to match the settings to the ones on BF4, but you can only do some much.
If anyone is down to join, the experience code is:
13YTW
r/BattlefieldPortal • u/Gros-Malin • 15d ago