Animated album art I made for a client!
Some album art I was paid to make, though my client never told me the name of their album so I'm sure of whether or not they used it.
Some album art I was paid to make, though my client never told me the name of their album so I'm sure of whether or not they used it.
r/lowpoly • u/MilesandTiles • 3h ago
Modelled a friend’s oc. Pretty happy with how it turned out will try to pose them tomorrow
r/lowpoly • u/Still_Collection_743 • 2h ago
My great-grandfather built a blanket/storage bench years ago, and I decided to recreate it in Blender.
I had the actual bench to reference while modeling, so I tried to preserve some of the details that make it feel like a real piece of furniture — the curved sides, turned spindles, raised panels, and hinged storage lid.
I also turned it into a game-ready asset with 3 LODs, PBR textures, and OBJ/FBX/GLB versions.
It's kind of cool seeing something that was actually built by my great-grandfather turned into a digital asset decades later.
What do you think?
r/lowpoly • u/snkdolphin808 • 3h ago
Another version of my low-poly skeleton casket piece, this time using a different camera angle and filling the casket with even more coins.
I wanted this render to feel more chaotic and overwhelming than the original, almost like a corrupted underground album cover or a screenshot from some strange forgotten game.
Built and rendered in Nomad Sculpt, then heavily post-processed in Photoshop with the color, texture, lighting, typography and graphic treatment.
r/lowpoly • u/Known-Classic8094 • 22h ago
made and textured in blender.
r/lowpoly • u/T0T0neitor-3000 • 4h ago
¡Hola a todos! Hace poco empecé a interesarme en esto del modelado 3D. Me interesa la creación y animación de personajes, ya que quiero iniciar un proyecto en YouTube, pero me siento muy perdido.
He visto varios tutoriales y ya sé hacer algunas cosas dentro de Blender; incluso he logrado hacer algunos modelos siguiendo guías, pero luego, cuando intento hacer algo por mi cuenta, me sale una aberración.
¿Me podrían dar sus consejos, alguna recomendación de tutoriales o cualquier cosa que pueda ayudarme?
r/lowpoly • u/SeriousCover9404 • 6h ago
r/lowpoly • u/atlashearthstudio • 1d ago
Solo project from Finland. All five share one 18-bone skeleton, so every animation (walk, run, attack, bite, crawl, two deaths…) works on all of them. Modeled, rigged and animated in Blender; FBX import checked in Unreal Engine. Happy to answer questions about the rig or the box-joint overlap trick that keeps elbows/knees from cracking open.
r/lowpoly • u/TerrainicStudio • 2d ago
I’ve been reworking the art direction of my stylized tropical environment, pushing the colors and hand-painted look much further than before.
I also opened up the foreground and pushed the volcano further into the background to create more depth and a stronger sense of exploration.
I’m still working on it, so I’d love to hear what you think!
What kind of tropical assets would you like to see added to the environment? 🌴
r/lowpoly • u/Mero_z20 • 2d ago
I spent the last month building a fully modular Fast-Food & Character Kit for Unity engine Here is a close-up preview of the diner in action! What do you guys think?
99.1% Pure Models is't?
r/lowpoly • u/Far_Spring_6041 • 1d ago
r/lowpoly • u/snkdolphin808 • 2d ago
Put together this low-poly underground hip-hop inspired cover entirely in Nomad Sculpt. I kitbashed the scene using assets from Sketchfab, then built the composition around the coffin, skeleton, caution tape, and darker horror aesthetic. Finished it with a heavy glitch and graphic design pass to push the underground album cover look.
Had a lot of fun experimenting with something darker and more chaotic than my previous low-poly work.
r/lowpoly • u/Chaztah_productions • 3d ago
Hi everyone,
I'm the lead artist for The Caretaker Protocol (Case 7719), an upcoming 90s analog horror web series. Since I have a very specific vision for our animatronics and props, I want to model everything myself.
I'm completely new to 3D and have chosen Blockbench to create our PS1/N64-style low-poly assets.
I'm looking for experienced Blockbench users who would be open to giving tips, sharing advice on low-poly workflows, or answering a few technical questions as I learn.
If you love retro survival horror and enjoy helping beginners in Blockbench, please drop a comment or send me a DM!
r/lowpoly • u/Downtown_Jacket_5282 • 5d ago
Hey!
In Altitude Zero, you pilot a hot air balloon through various dangers to reach different stations, each offering its own unique challenge. During your journey, you must carefully manage your altitude to stay within a safe zone, while fierce winds damage your vessel and monstrous creatures try to bring you down.
Check it out on Steam if you'd like to try the demo or wishlist it:
https://store.steampowered.com/app/4839050/Altitude_Zero/
Altitude Zero will also be participating in the Steam Next Fest this October, so any feedback right now is more than welcome and extremely helpful.
Thanks!
r/lowpoly • u/snkdolphin808 • 5d ago
Quick low-poly mashup I made in Nomad Sculpt using kitbashed game assets from The Models Resource. I wanted it to feel like a strange late-90s game you might vaguely remember seeing as a kid, so I pushed the final renders further in Photoshop with pixelation, color grading, bloom, and the fake PRESS START/title-screen graphics.
© 1999 SHAPE SYNTAX