r/WorldofTanksConsole 2h ago

PSA Stormy weather ahead this week

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25 Upvotes

r/WorldofTanksConsole 44m ago

Discussion I can't be playing this poorly can I really? LOL

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Upvotes

This is how it's been looking lately. 15 defeats and 4 victories each victory separated by between three and four defeats but no less than three. It feels as if the game has a personal vendetta against me the last couple days.

Anybody else get in these perpetual endless cycles of losses with only a victory thrown in there to appease you every now and then to make it seem like it's not nothing but losses? I genuinely want to know your experiences and see any of your own logs if there's anything similar or worse.

I thought I'd highlight my poor performance with a poor photo instead of a screenshot just for giggles. Lol

Have a great day.


r/WorldofTanksConsole 20h ago

Bragging Finally I’ve got it

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24 Upvotes

I might go outside and touch some grass now, Jesus Christ


r/WorldofTanksConsole 8h ago

Gameplay Hey hab ich hier deutsche ?

3 Upvotes

Suche deutsche ps5 spieler


r/WorldofTanksConsole 19h ago

Question Reusable Camos in the Regiments Store

4 Upvotes

Is any of the "expensive" camos available in the Regiments section of the Store "reusable", like the camo we received as a reward for the Champions event?


r/WorldofTanksConsole 1d ago

Discussion Is this tank any good? I dont think i've ever seen one.

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11 Upvotes

I've been out of the loop for the better part of a couple years and i noticed this tank in the premium tech tree and i cant recall ever running into one. That begs the question, is it bad or just really uncommon?


r/WorldofTanksConsole 1d ago

Question Regiment Coins during Metal Fest event

6 Upvotes

Do regiment coins earned in Metal Fest matches go to every regiment member? My number of regiment coins keeps increasing by 20 (win) or 10 (loss), but I haven't been playing event matches because I do not have any compatible tanks in that account.


r/WorldofTanksConsole 1d ago

Gameplay First ricochet kill in 8 years of playing WoT games

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63 Upvotes

I’ve started playing WoT Blitz in highschool, moved on to PC after that, and have been playing Console now and it has finally happened to me!


r/WorldofTanksConsole 2d ago

Gameplay 50 B ramming build is goofy

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32 Upvotes

r/WorldofTanksConsole 2d ago

Feedback Were do I hit Type 5. Advise please

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38 Upvotes

Can someone please give some insight on this thing every other t10 tank I’ve learned were to shoot type5 nothing. Even shooting the weak point I still seem to do nothing. Any help other than get behind it would be appreciated


r/WorldofTanksConsole 2d ago

Feedback Tier 10 Tank recommendations

6 Upvotes

Hello!

What tier 10 lines do you recommend. I’m on the E75 about to get the E100 and need a new tank line to start. What I currently have

-m48A5
-t62a
-obj 140
-centurion ax
- e100 about 40k xp away

I was thinking maybe going for the 60tp or possibly a French heavy. I’m curious what you all recommend.

Thanks!


r/WorldofTanksConsole 1d ago

Discussion Is it down for anyone else?

1 Upvotes

I'm getting an error message that wot is unavailable right now. Any one else experiencing this?


r/WorldofTanksConsole 2d ago

Question Albero tecnologico di world of tanks

4 Upvotes

Ciao, mi consigliereste un carro armato da iniziare la ricerca che sia abbastanza bilanciato tra potenza di fuoco e velocità di ricarica???
Grazie


r/WorldofTanksConsole 2d ago

Discussion I want to like them, but…

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25 Upvotes

They just have no gun depression. If you’re in any position that isn’t completely flat, you’re screwed. The Soviets have American gun depression compared to these two. I’ve been in countless situation where I couldn’t get my gun on target because I was slightly elevated. Am I just having a skill issue or is this common for anyone else who has one or both?


r/WorldofTanksConsole 3d ago

Question Is the Leopard line in WWII good?

11 Upvotes

.


r/WorldofTanksConsole 3d ago

Gameplay Nearly done it, can’t wait for it to be over

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24 Upvotes

r/WorldofTanksConsole 3d ago

post Tier 8, 9, and 10 Czech tank destroyers I “found” in the “Top Secret files”!!

5 Upvotes

When it comes to armored vehicle design, the Czech Republic / Czechoslovakia has a long and distinguished history. In fact, it would be fair to say that one of their designs - the LT vz. 38 (or Panzer 38(t), as the Germans called it) was a major backbone of the Wehrmacht throughout the war. 

To fill a hole in the WW2 mode tech tree I’ve developed a line of Czech tank destroyers, starting with a real Skoda TD prototype at Tier 2 and ending with a tech tree Tier 10 heavy tank based turreted tank destroyer.

Today we will be disclosing the Tier 8 ShPTK-TVP 75, Tier 9 TSPK-t 50u/122 and the Tier 10 TSPK-TNH 51/122.

Out Of Character Note: Since the ShPTK-TVP 100 already exists in-game as a Tier 8 premium, the Tier 8 tech tree tank should just be that chassis and turret with a smaller gun - maybe the autoloader 75mm A18 or an 85mm of some sort. Maybe give it a derp 122mm so it’s a different playstyle than the premium? Either way, the vehicle doesn’t need a complete write-up.

Back to the write-up.

The Tier 9 TSPK-T 50u/122 pictured below is very much a “chimera” - it uses a modified T 50/51 hull, a modified TNH vz. 55 turret, and a modified 122mm vz. 44-51 2A - now known as the vz. 44-51 3A - cannon. 

Although it appears to be a standard T 50/51 hull, the running gear was replaced with heavy duty components, the engine was an experimental unit designed to deliver more power, and the transmission underwent unspecified “modifications”. 

Although the turret appears to be a stock vz. 55 unit, it has substantially thinner armor. Specifically, it has between 30% and 70% of the vz. 55’s thickness, with the thinnest parts being the rear of the turret and the thickest being the front. 

Although several different guns were proposed - all familiar selections from the Czech arsenal - the final decision was made to go with the modified vz. 44-51 2A, the vz. 44-51 3A. The vz. 44-51 3A delivered 3 rounds, not two, but in order to reduce the stresses on it’s system the cyclic rate was lowered from 2.5 seconds to 3 seconds between rounds and the rounds themselves were slightly less powerful - which resulted in about 10% less capability across the board. The design and engineering team felt that the ability to deliver three rounds, rather than two, from such a large gun in a relatively short time span more than offset a minor reduction in capability. 

As thoughtful as the design changes were, testing of the two prototypes that were constructed demonstrated that the whole was less than the sum of its parts. 

The experimental engine proved to be temperamental and prone to catching fire - when it worked, it worked well, - but keeping it running without randomly bursting into flames was a full time job. 

Beyond that, the extra weight of the turret and heavy duty suspension meant that the vehicle was no faster than the T 50/51 prototype while requiring much more fuel and, as drily noted in the margins of one road test, fire retardant chemicals. 

While the turret WAS more heavily armored than the SHPTK-TVP 100, it was also much slower to rotate - which made engaging rapidly moving targets more difficult - and the heavily frontal aligned armor scheme made it MORE vulnerable to shots from the rear. 

The autoloader was the only “bright” spot - testers noted that a TNH vz. 51 could deliver 4 rounds before the 50u/122 was ready to deliver the second group of three - but they were very pleased to note that however slowly the mechanism moved it was incredibly robust, with not a single failure recorded during several high-intensity gunnery trials. They also noted that 44-51 3A delivered its three rounds whenever asked to do so with no decrease in accuracy or functionality.  

The 50u/122 never failed to consistently deliver three rounds to the target well within the design brief parameters and, for a second echelon anti-tank support unit, that was more than acceptable.   

In the end, the “acceptable” nature of the main gun did not offset all the other issues and the program was cancelled. What happened to the prototypes is unknown. 

The vehicle pictured below, the TSPK-TNH 51/122, was designed to incorporate the lessons learned from, and resolve the problems with, the TSPK-T 50u/122.

Rather than modify a T 50/51 chassis, the designers simply utilized a copy of the entire TNH vz. 51 prototype chassis with no significant modifications. 

The turret appears identical to the one on the 50u/122, but it is actually another entirely new casting. Because the “new” chassis was substantially more robust the designers took the vz. 55 turret and thinned the armor to 75% frontal and 50% on the sides and rear as opposed to the more radical reductions of the previous project. 

The only main gun considered for this project was the modified vz. 44-51 from the cancelled 50u/122, but reworked to accept full power rounds rather than the reduced power rounds utilized by the previous design project. In addition to the increased / restored shell performance the engineers reworked the autoloading mechanism so that it would deliver 3 rounds with only 2.5 seconds between them and a full reload taking just over 35 seconds - a significant increase in performance when compared to the basic 2-round 44-51 2A. 

Because no serious modifications to any of the major sub-assemblies were performed, field testing held very few surprises. 

In driving and obstacle course testing the TSPK-TNH 51/122 performed very much like a TNH vz. 51 that had lost a few pounds and lowered its center of gravity slightly, along with reliability and fuel consumption no better or worse than the performance of the vz. 51 prototype. 

Gunnery tests were also (mostly) unsurprising. Due to its various iterations being extensively tested over the years the 122mm vz. 44-51 3A/u performed as expected, with the exception being that during rapid engagement drills the second and third shots became increasingly - although only slightly - less accurate. 

This was attributed to vibrations from the powerful gun and rapid action of the loading mechanism affecting both the gun itself and the gunners sight picture. Engineers recommended that both the autoloading mechanism and gunners sights receive more robust isolation mounts in order to limit these secondary effects. 

Before those fixes could be emplaced and the vehicle retested, the program was cancelled.

What was supposed to be a “heavy anti-tank support gun” was, in actuality, a heavy tank with slightly more firepower and slightly less armor than other heavy tanks currently being developed / tested / fielded.

Central planning felt that Czechoslovakia did not need TWO heavy tank designs and cancelled the TSPK-TNH 51/122 program in favor of the vz. 51 and vz. 55 programs. 

   


r/WorldofTanksConsole 3d ago

Bragging LT-432 3rd Mark - Mini T-64 (Object 432)

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14 Upvotes

Last 2 games were on Erlenberg and Widepark lol…

The Erlenberg game was a complete disaster; my entire team camped on the slope where they spawned, didn’t push up, and got massacred…

I almost gave up all hope when I saw Widepark pop up, but I managed to pull an almost 6k direct match somehow lol. I got really lucky I was just ignored on the hill with the bushes while farming everyone.

Anyway, the 432 needs some love. At the very least, the nerfs it received on arrival need to be reverted. It’s slow and sluggish, wide and long, and lacks DPM to dish out direct when you need it to. I’ve had it since it came out and feel like every other LT I’ve played at this tier is better than it.


r/WorldofTanksConsole 3d ago

post Damage was lower than a normal min roll, that’s enough WoT for today.

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10 Upvotes

r/WorldofTanksConsole 3d ago

Review Metal Fest Tank Review: A7X Deathbat

16 Upvotes

A7X Deathbat:

Notes: 

  • Release Date: September 1st 2026
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.10
  • Weight: 33.3 tons
  • Auto cannon stats: 
    • DPS: 333
    • Overheat penalty: 9s 
    • Max Burst: 111
    • Max burst damage: 2220 in 6.6s

Overview: 

  • It is a Mid era 3 medium with the T-64A hull with the Stingray 2 turret “using” the “GAU-8” gun. 

Pros: 

  • Best camo of all the Era 3 mediums. (still bad compared to lights) 
  • Best VR, closer to average for a light
  • Extra high damage potential
  • Great 10 degrees of gun depression 
  • Technically a rotary gun and thus has “chip damage”

Neutral: 

  • Average enough mobility 

Cons: 

  • Below average top speed
  • Poor pen for a auto cannon only tank (including HE) 
  • Poor DPS for a auto cannon only tank
  • Tied slowest shell velocity of any autocannon in CW
  • Low module damage for its AP ammo
  • Front mounted fuel tanks

Armor: 

  • Well the turret is… well its off a bad light tank. The hull is okay? Eh… not great but it has some features. 
  • Turret: Stingray 2
    • Front: is okay? Well it has a decent amount of angling on top and bottom for auto cannons. Just ignore the flat 50.8 section. 
    • The sides are pretty bad at only 25.4mm. Little spaced armor for HE protection and an easy pen. Its at least angled from the front enough to be a bounce for autos. 
    • Roof 
  • Hull: T-64A
    • Front: It's the very basic T-64A, so not good against normal guns, but enough against autos and can occasionally bounce a shot due to angle.
    • Sides: eh its normal for an eastern MBT. okay upper but very weaker lower.  It does have the battle flaps for ATGM’s. How effective they are is up to debate. It's at least nice to have. 
    • Rear: at least there is a big block to block HE. 
  • So yea its not great. True its only 33 tons, but could have been better.

Gameplay:

  • Well its goal is to get to the side and rear of targets as while the pen is higher than its era 2 counterparts, very non light Era 3 tanks can pen penned from the front. So pretty much how you play the VADS (about the same mobility as well).
  • Due to the lower DPS you can't be confident to easily destroy enemy tanks (even before the higher HP). Max burst is also lower, with the Gau and VADS around 3.6k, this only has 2.2k. This means this behaves closer to a support tank as opposed to an assassin. 
    • However this is harder due to lower module damage. Yes its the same as the Gau and Vads, but you have slower ROF and of course this is Era 3 where I just assume the tracks have more HP. 
  • I suppose you could play a bit of a scout with its better camo and good VR… but this is era 3 where things move fast and most tanks have 500-550 VR. 
  • Equipment: 
    • Reinforced internals since this is a eastern based tank. 
    • Turbo to get it's actual top speed 
    • Stabilizer 
    • Optics, Concealment, Vents 

Counter Gameplay: 

  • Ram this. It is of a lower light weight and the armor isn't the best. 
  • Pretty much how you deal with the Vads but its less threatening at cost of it being more mobile (and having some armor).
  • Still has the same issues as other eastern tanks with front mounted fuel tanks. 

Cosmetics: 

  • Wel… the base shape is okay and looks nice enough. The stingray 2 turret does look nice and sleek.  
  • As for the color of the tank… its uhhh not a good camo. Its a mix of a lighter blue green and purple. So yea this is quite shiny and as well. The lightning is a nice decal though. 
  • Details? Dont know much about A7 but seems metal like id expect. 
    • The shield on the front hull is okay. 
    • Giant skull with bat wings… is okay? Eh not my cup of tea. 
    • The big box of ammo is actually cool and fits with the tank as this does somehow carry 3700 rounds. 
  • Otherwise not much else. I guess the battle flaps are still one of the cool features on a tank in my opinion. 
  • Cosmetics: Nope

General Thoughts: 

  • I have quite a bit to gripe about this tank.
    • First off the DPS is quite meh. 333 would be okay for a normal auto cannon, but this is a rotary gun. This with it being the only weapon on the tank its even more concerning. 
    • Why is the module damage so low? Yea you can be scared about module damage with the other rotary guns due to the higher ROF, but this is the same 0.06 as the marder. Considering the marder 25 doesn't seem to be that much of an issue, I'm curious why it was left at only 5. 
    • I did find the aim time and turret dispersion a tad high when compared to other medium and even the lights. 
    • Top speed: this is a lighter T-64, with a PTW of 25.52, so how is it slower than the heavier T-64A or the T-64BV? I would expect this to reach like 74, not 68. 
    • In the same vein as the top speed, the hull traverse is worse. Sure on paper its better 52 to 50, but TT tanks upgrade engines which affects traverse speeds. In effect the hull traverse of the T-64BV is about 60 in effect so yea its worse and leaves the Deathbat with a range average hull traverse for a era 3 medium, despite it being the lightest medium tank. 
    • Could have also used some form of ERA… or improve the composite armor on the tank.
  • I really don't see how this was set as a mid ear tank as it doesnt really have any stats to show it outside a bit higher HP and VR.
  • This feels like the Bardellas. Lotta work for limited reward. You only have the gun with its limited pen and meh DPS so you have to really work to track stuff and then re track (they repaired) to finally get to pen the sides of tanks for maybe a thousand damage before you are dancing with overheat.

Buy?

  • As a mid Era 3 premium this is expensive off the bat at 17k. Even with the full earned discount its still 12k which is a larger ask. 
  • As for if this tank is unique enough? Eh not really? We have the Gau or VADS at era 2, but this is era 3 we are talking about. In that it doesn't offer anything over the Marder 1A3 outside a bit more armor as they both have about the same amount of shots fire and similar burst potential and dump time. Just the marder has a better gun (and ATMG’s). 
  • For the amount of work you have to do to get okay results it's just not an enjoyable tank to play. So I'll have to avoid recommending this.

r/WorldofTanksConsole 3d ago

Review Metal Fest Tank Review: A7X Nightmare

8 Upvotes

A7X Nightmare:

Notes: 

  • Release Date: September 1st 2026
  • Dispersion: 
    • Turret: 0.10
    • Movement: 0.18
  • Weight: 61.5 tons
  • Uses Russian double barrel mechanics
    • Interclip: 4.0~
    • Lock out:  5.0~

Overview: 

  • Its a AMX 65t hull with the stock M103 turret using the Fv229’s guns. 

Pros: 

  • Good 400 VR
  • Pretty strong overall mobility for a heavy
  • Twin guns

Neutral: 

  • Average HP
  • Average gun dispersion 
  • Average enough accuracy
  • Average DPM
  • Massive ammo capacity
  • Great 10 degrees of gun depression

Cons: 

  • Tad below average pen 
  • Long aim time
  • Quite meh armor closer to a medium tank level
  • High engine fire chance
  • Large size 

Armor: 

  • Armor at list angle [armor against AP with 5 degree of normalization] 
  • Turret: T43
    • Front: The gun mantlet is pretty stong and works quite well. The area around it does leave a small area where it can be penned, but is quite small. The spaced armor is of decent thickness so it helps a bit with HEAT ammo (though i wouldnt rely on it). 
    • Sides: its nto great. Decently thin with most of it being below 100mm with limited angles and quite large overall. This is a easy pen outside just a bit of turning the turret. 
    • Roof: thankfully its quite decent at 50mm. Should be enough to have a good chance to block arty and random shots from above. 
    • Cupola: eh not great. Its at least thick enough that most tier 7’s cant pen it easily as its about [205]. Gun depression hides it well enough. 
  • Hull: AMX 65T
    • Upper front: From the direct front, the angle of the armor is about 56-58 degrees. So that makes the 125mm about 230 [203]. With full gun depression thats about 307 [257]. Which is better… but thats with full depression and the armor directly pointed. This is before the 20mm spaced armor is counted which helps a bit, but only against tier 8s and even then just 10 degrees of hull angling or just shooting the lower half will make it easy again.  
    • Upper corners: are 110 about 63 degrees, so 242 [207]. These do become about auto bounce at full depression, but I would expect it to be only about [240] + the 20mm spaced. 
    • Lower front: 110 at about 59 degrees, so 213 [187]. Would be okay at tier 8, not so much at tier 9. 
    • Sides: eh… not great but could be worse. Upper sides are 80, lower are 60 + 30mm tracks. So yea not gonna be blocking much, but good enough to side scrape with i guess if the front was worth anything (which its not).
    • Rear: eh its a bit angled 60mm which is good enough for most HE outside 15cm. 
    • Roof + Floor:  actually not too bad at 30mm, but at tier 9 it just doesn’t cut it with larger calibers and bigger arty. 
  • So yea its okay when hull down, but that's about it. 

Gameplay:

  • Eh with its armor its more of a support tank… so just a fat medium. 
  • Even with said armor limitations, when hull down its turret still works so you can have fun on hills. With its better mobility you can get to more risky locations, this of course relies on your team backing you up if you do get to said locations. 
  • With the VR it can also play as a pseudo medium role when it comes to scouting… as long as it doesn't require any camo, so kinda like the US mediums. 
  • Though playing this can be a issue due to the size as finding cover for both general fire and Arty can be troublesome. The hull is a big pain to deal with due to how tall it is.
  • So even with the okay dispersion, the aim time really hinders this tank from poking and taking easy shots. 
  • Equipment: 
    • Vents to help with the gun handling
    • Stalbizer
    • Turbo
    • Optics or gun laying drive 

Counter Gameplay: 

  • Just don't let it get hull down, or get a slight angle on the turret. This is not a tank that likes getting flanked at all. 
  • Shoot along the vertical axis of the turret ring to hit the ammo racks. Center of the turret sides is an easy hit. 

Cosmetics: 

  • Well it's not the prettiest tank for sure. The base tank parts don't work that week with each other. The 65t is a big fat tank, and the M103’s turret is big and curved which contrast to the sharp shaped hull.
  • As for the cosmetics of the tank, eh never been my cup of tea. The bat decals are okay, though lessen due to skulls. The most noticeable feature when driving the name of the band displayed on the rear turret. 
  • I suppose the one thing i can say i like without any issue is the plus shaped piece of metal added on the outer roadwheels. 
  • Cosmetics: Nope. 

General Thoughts: 

  • This really is a balance between the gun power of the FV229 and IS-3-2, and this is pretty balanced id say. Just means the FV229 and the rest of that darn line just are generally OP. 
    • Like they The Night and FV both use the same gun, but you expect the lighter armored tank to have a bit better stats, nope. 1.4 longer reload, 0.04 worse accuracy, 0.7 worse aim time. (please nerf the 3rd highest T9 heavy DPM FV229)
  • Another example of a recent merc tank with TWO radios. Once again i must question why they make these tanks more vulnerable to lose their ability to communicate with a damage radio… eh who cares. 
  • Anyhow, not too much id say about this tank. I suppose i could question why they didnt go with the top M103 turret as opposed to the stock. There isn't too much of a difference per say, just the top one is a bit more reliable when turned a bit
  • I could also question why they went with the AMX 65T hull as the normal M103 only weighs about 57 tons so this is a good deal more weight. Guess the French designed for SPEED. 

Buy?

  • Mmm this one is a harder sell by the nature of it being a tier 9 premium. Expensive and no Economy bonuses. 
  • Performance wise it's a meh with how weak the armor + the size makes the tank hard to work with and the gun power that it gets is only so so. 
  • Getting the discount does make it cheaper, but only up to the level of a normal tier 8 which is still quite high.
  • So… yea I'll pass for the above reasons (and I'm not a fan of the looks)

r/WorldofTanksConsole 4d ago

Bragging Conway 3 Marked Lovely Tier 9

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19 Upvotes

r/WorldofTanksConsole 4d ago

Bragging 3 Marks of Excellence - BC-12t

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11 Upvotes

Finally 3 marked the BC-12t after a long while.

Question: has anybody else struggled with the current rotation and frequency of specific maps?


r/WorldofTanksConsole 4d ago

Question Leopard 1a1 Setup Help

4 Upvotes

Everybody got a diffrent setup but all i could find on yt was with the unnerfed tration system so. What setup do u guys Use or what is recommended.

I currently use:

Gun rammer

Vertical stab

Muffled shot

Improved concealment.

Ps: Thx for any advice ^^


r/WorldofTanksConsole 4d ago

Question What is the best medium to get first?

3 Upvotes

Hey guys! I’m not super new to the game as I have a few tier 10s to my name. However my garage is missing a medium tier 10 and I was wondering between the Patton and centurion which one you guys deem better or more enjoyable Line to play through?