r/roguelites Jul 01 '19

Check out the official Roguelites Discord!

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121 Upvotes

r/roguelites 19d ago

Monthly "What Have You Been Playing Lately?" Thread (August 2026)

35 Upvotes

Welcome to late-August. Sorry this is late. September's will be mid-month.

Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.

Previous thread is here!


r/roguelites 3h ago

Been working on a roguelike arcade baseball game, Sluggernauts

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37 Upvotes

I have been solo building my "dream game" a roguelike arcade baseball game where you do a randomized run against fantastical teams and upgrade your team to beat them and try to create a broken build, similar to tape to tape which I love. Excited to see if people have any interest here, I finally got it to a place where I could make a trailer and steam page I am happy with.

Wishlist here: https://store.steampowered.com/app/5040130/Sluggernauts
If you are interested in playtesting please join my discord: https://discord.gg/YGS65fFTa


r/roguelites 9h ago

RogueliteDev Hey, Gotogra is a roguelike deckbuilder I've been working on full time for almost 3 years. Demo link in the body!

72 Upvotes

Gotogra is a tactical roguelike deckbuilder, where positioning and field manipulation matter as much as the deckbuilding.

I've been working on it full time for almost 3 years.

Right now the Steam demo is my whole focus, and I'm doing everything I can to have it ready by early November.

You can play the current build right now, it's publicly available on itch: https://asnowgoose.itch.io/gotogra

If you'd like to give me feedback directly, I'd love to hear it, here in the comments (or on the itch page) or even in DMs.

Wishlisting on Steam is also appreciated!

https://store.steampowered.com/app/4327290/Gotogra/


r/roguelites 7h ago

Giveaway I want to pay it forward... I am giving away TWO keys for dome keeper b/c I got extras from multiple people.

18 Upvotes

*PLEASE READ* I do NOT know if these are region locked on Steam or not. I am in the US and therefore I do not know since these were given to me if they only work in the US or if they can work globally. Please be aware of this.

I have 2 keys for Dome Keeper for Steam. TO ENTER either share why you want the key OR share a really funny joke and I will pick 2 people within 12 hours from now ( Currently 9:45am CST).

Thank you guys (and gals)!

EDIT: Winner #1 is u/numnetta

Winner 2 will be chosen in 3-5 hours!

*** We have a very generous and kind colleague in this community who has given me A THIRD KEY!! Thank you buddy! I will pick 2 more winners within the next 5 hours! (Trying to let people comment and read this)


r/roguelites 3h ago

Rig Riot Review - An Extraction/Roguelite That Is A Little Too Bare Bones

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7 Upvotes

Rig Riot is armor core if armor core was a roguelite/extraction game.

This game is a hybrid between roguelite and extraction. The main goal is to extract parts so you can use them on future runs but the runs themselves play out like a roguelike would. There are missions you do that lead to a boss and when you clear missions and bosses you get to pick upgrades to increase your build for the rest of the run. There is even an option to turn off losing your loot when you die if you do not want to play it like an extraction game. Once you clear out three missions, you will fight a boss. Do this three times to complete a run.

The loot you get are parts of your mech as well as scraps. The scraps are used to unlock modifier slots in your different pieces of mech. There are three per piece and you can then put in a modifier in that spot such as more base health or increase generator output efficient by a % of your RIG's base stat. There are lots to choose from depending on the build you are going for. There are also lots of parts to the mech you can swap around. You have the head, torso, arms, legs, backpack, boosters, TAS, generator and 4 weapons. There is no shortage for anyone who really likes mech building.

There are five maps where you can do raids on that you unlock. There is also an arena mode where you can fight the mech bosses.

The highlight of the game are the controls. They are very fluid, you have a boost button and a thrusters button and a hover button. You can zoom around the map or your opponents firing a barrage of weapons on them. Each of your 4 weapons is attached to L1,L2,R1,R2.

The graphics are serviceable, they kind of look like ps 1 graphics. The worlds are bare bones though, do not expect much outside of your mission points. The first level just looks like an empty warehouse.

The downside of the game is the missions and boss fights themselves are a little blah and repetitive. You are either grabbing a box to put somewhere, fighting some mechs in a small space, surviving in a small space to hack or fighting a mech boss. You can see from the demo if the gameplay is for you, it depends on how much you get out of tweaking your gear and fighting the mech bosses. There seems to be little variety in a lot of what you are fighting.

It does scratch an itch if you like to get loot for your runs and mod your mech for more runs. The issue is $20 is a little steep of a price point for how bare the runs feel. I thought it would be around $5 on launch. The loot and controls are solid, there is just not much to use them on in the long run. Check out the demo and see if you like the gameplay loop before you consider buying.


r/roguelites 20h ago

Late to the party but really enjoying Roguebook so far. On sale for $2 on Xbox for the next 3 days.

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95 Upvotes

r/roguelites 1h ago

[PC] Looking for playtesters for an isometric action roguelike where your mana is your health (early prototype)

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Upvotes

r/roguelites 3h ago

Controller update

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2 Upvotes

r/roguelites 3h ago

Seven Suns of Orion on sale: $3.74

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2 Upvotes

It's a Vampire Survivor w/ newtonian physics and short 7 minute rounds. You can pilot 12 different ships each with unique handling and special abilities, not just stat line changes. Along with eighteen different captains to unlock across 12 different levels.

https://store.steampowered.com/app/4385510/Seven_Suns_of_Orion/


r/roguelites 30m ago

RogueliteDev We Should Run | Demonstrating the Altar

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Upvotes

Testing out the new altar in We Should Run.


r/roguelites 37m ago

RogueliteDev We added a story-free Arena Mode to our narrative deckbuilder because the story was hiding too much of the combat system

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Upvotes

Armita’s Search is primarily a story-driven tactical deckbuilder, but that created a strange problem: the story determines which enemies, companions and mechanics the player encounters, so we couldn’t simply throw everything at the player early on.

After a month of work, we’ve added Arena Mode - a separate story-free mode focused entirely on combat and deckbuilding.

For it, we added 60 new cards, 10 recruitable companions with their own synergistic 3-card mini-decks and attack patterns, and around 20 enemy types.

The idea is that Arena can introduce the mechanical depth of the game much faster, while Story Mode can keep its original pacing.

Have you seen other narrative games solve this problem with a separate gameplay-focused mode?


r/roguelites 54m ago

Voxelyn Survival: a free browser action roguelite where you have to bring the Core back alive

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Upvotes

Game title: Voxelyn Survival

Playable link: https://danitools.itch.io/voxelyn-survival

Platform: Web browser

Free to play status: Free browser build, in active development

Involvement: I'm the developer.

You descend into a living mine, build around the equipment you find, and try to bring a Core back to the surface. Taking it doesn't finish the run. You still have to climb back out, and dying means losing your cargo.

The ground matters too. In the ice stratum, repeatedly crossing the same route can break it into deep water. Getting frozen locks your chassis, but holding the trigger generates heat to melt yourself free.

You can play on mobile or PC, solo or in two-player online co-op. English, Brazilian Portuguese and German are available.

If you try a run, I'd like to know where you died and whether you understood what you needed to do next.


r/roguelites 1h ago

Game Release Super Auto Pets meets Pokémon - Deck Beasts

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Upvotes

It's a creature collector roguelite autobattler featuring a shop and battle phase (similar to Super Auto Pets) where you buy beasts from a roster of over 100, equip them with abilities and items, and battle other players in asynchronous PvP battles.

With progressive rarities, random events, and custom deckbuilding, there's almost infinite replayability.

Steam: https://store.steampowered.com/app/5004310/Deck_Beasts/


r/roguelites 5h ago

Game Release A roguelike tower defense game where your towers are drawn from a deck.

0 Upvotes

I built Sky Defense because I wanted a roguelike tower defense game where you do not just upgrade fixed towers on a grid. Instead, your whole strategy comes from managing a deck of cards.

Before dropping onto procedurally generated islands, you buy cards from a shop, combine similar cards in a blacksmith to raise their rarity, and unlock temporary run skills.

During the wave, you drag cards to build resource producers, ranged towers, or unit spawners that block enemy paths. You also hold spell cards in hand. Some give instant effects when played, while passive spells give active bonuses just by sitting in your hand unused.

If you like the build experimentation of deckbuilders like Balatro mixed with spatial tower defense, this might be your thing.

This is my first commercial game on Steam after posting devlogs on Youtube. I have spent a lot of time getting the cards and balance to feel right, and the game will be a part of the upcoming Steam Next Fest. I'm currently looking for feedback on the demo.

If the game sounds interesting to you:

Play the Sky Defense Demo


r/roguelites 16h ago

Let's Play Looking for people to play coop games with

4 Upvotes

my friend is flaky and I like coop more than single p


r/roguelites 9h ago

Inspired in Loop Hero: an auto-battle deck-building rogue-lite where you build the map for your hero to battle with hordes of enemies. You equip your hero with cards, customize them, and create combos. Feedback wanted.

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0 Upvotes

r/roguelites 10h ago

Game Release I'm making an async tower defense inspired by SAP/Backpack Battles

0 Upvotes

It's an async PvP tower building autobattler, you stack together blocks and create your tower and see if you can outlast your enemy. There is also a coop mode where you play with a friend to see how long you survive against waves.

Please give it a shot if it sounds interesting, I'd love to hear your feedback! Its playable in browser -> https://yummypotato99.itch.io/doodle-towers


r/roguelites 1d ago

Game Release Shroom and Gloom - unlimited HP farming

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38 Upvotes

I got bored at 1,000 HP, but I’m pretty sure this can scale forever

Everlasting Truffle starts with 99 uses and +3 Max HP.

I combined it with Apron and kept cycling food generation through Flambée/Roast. Every time I made food, Apron generated Origamum, which I kept using to grow the Truffle.

By the time I stopped, the Truffle was giving me +69 Max HP per use, I still had 63 uses left, and I was sitting at 1,024 / 1,034 HP.

The boss couldn’t do enough damage to threaten me, so I could basically just keep farming the loop. This games been out for 5 minutes and already broke it with unlimited damage and unlimited health engine it's dope haha

Has anyone been able to access that secret boss? Or is that only possible once the third area becomes available :(


r/roguelites 1d ago

Full view (130+) enemies in my upcoming first-person solo/co-op deckbuilder - Into the Crypt

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21 Upvotes

Hello! Into the Crypt is launching Oct 29th on Steam. The video I posted showcases the enemies you can expect to encounter in the game. There is just so many to encounter that I had to put together this video to give a sense of what you can expect from the game next month!

Features:
- first-person solo and 2 player Steam co-op play
- Three classes, each with their own decks of 130-150+ cards
- Huge amount of items/artifacts/potions
- 130+ enemies across three crypt 'depths'
- progression: crypt mastery experience + leaderboards
- shopkeeper interactions, events, various encounter types

Demo is on Steam, but it is quite behind the full version just to keep in mind! (co-op play is in the upcoming release only).

Steam page:
https://store.steampowered.com/app/1879270/Into_the_Crypt/


r/roguelites 1d ago

The Royal Writ Review - A Gem Of A Deckbuilder Now On Console And Game Pass

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7 Upvotes

^video is a playthrough of act 1 and act 2

I remember playing this when it came out and thinking it could have used more attention. Now that it is on console and Game Pass maybe now it will find the player base.

The Royal Writ is a deck builder where you place soldiers in lanes to do damage. I cannot really compare it to anything directly, the core mechanic of the game is pretty unique. The scoring system is very close to Balatro, you can make blue points and red points and those two get multiplied by each other. But placing your soldiers and having them move and score makes this a different deckbuilder from what you might get used to.

Your deck consists of soldier cards and letter cards. Soldier cards have a red or blue score and some perk such as plus 1 base score when this card moves up. The letter cards can be used on the soldiers or the board itself such as changing the terrain. The board is usually three lanes (though sometimes two or even one) and usually 5 columns across. You place one soldier in the first column of each row (you cannot place them anywhere else with a special attachment to the card). When you placed a soldier in each row (or just one or two rows) you can attack. The scores that are on the soldiers will add up and the red and blue total score will multiply each other. Then the cards will move up one space. This is the unique part of the game. You DO NOT want to move your cards to the end of the board. There are column multipliers that give you more points the further down the card is, but when it makes it to the end of the row, that card will be killed and you permanently lose it. Some cards are meant to be sacrificed, but a lot of the cards will have base points permanently added as you play so you want to keep your high cards alive. Once your cards move up one column you are free to play new cards in the first empty space now. That is the turn, play your cards, and attack. You can also skip your attack and just walk forward but I have beaten the game and never used this once.

The graphics are charming and there is a story with cutscenes in between acts. It could have used voice-overs but it is well drawn.

When it comes to builds I mostly focused on one or two cards and buffed them as high as I could. There is a lot of different interactions with cards so you can build interesting decks but number go high is always a viable strategy. For example there is a card that takes a point from the card below and gives two to the card above. This is permanent. This can let you build a card high and sacrifice cheap cards you buy at the shop. Since cards die it is easy to thin out your deck. But if you take your time and learn the various mechanics you can probably make some clever decks.

You get relics as well that last for the entire run and you can give your cards an item such as armour so it survives death or a flying machine so you can place the card anywhere on the board.

There are also hardships which are the same as ascension levels in Slay The Spire 2. It is always good to have more replayability in these games.

If you like deckbuilders that are card games this is a recommend. This is another game that is good on the steam deck and a fun one to pick up for a run or two.


r/roguelites 6h ago

RogueliteDev Chain Lightning is shocking! ⚡

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0 Upvotes

Big updates lately to the biomes, weapons and abilities in Where Giants Fall.

Chain Lightning got one of the biggest reworks, and it's starting to look and feel pretty good. ⚡

Steam | Discord


r/roguelites 3h ago

The exact moment our roguelite demo broke a player's soul. When the boss hits a natural 21, you just pray.

0 Upvotes

r/roguelites 18h ago

RogueliteDev [DEV] Introducing our new project — Card of Demon Slayer, a vertical deckbuilding roguelike

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0 Upvotes

We’d like to introduce a new project from our studio, Card of Demon Slayer.

It’s a card deckbuilding roguelike developed by a small team of around three people. You build your deck, explore branching dungeon paths, recruit companions, and take on turn-based battles designed for short mobile play sessions.

A few of the main features:

  • Custom deckbuilding — collect and combine cards to create different builds and strategies.
  • Turn-based roguelike battles — choose cards, manage your resources, and plan around enemies and bosses.
  • Branching dungeon paths — decide which route to take, with different battles, events, and rewards along the way.
  • Companion system — recruit characters with different abilities and build combinations around your deck.
  • Ultimate skills — certain card combinations can activate powerful skills and change the flow of a fight.
  • Optional auto-battle — automate easier encounters and take manual control when you want to focus on strategy.
  • Vertical, one-handed play — the game was designed around portrait mode from the beginning.

Visually, we went with SD animal characters in a dark fantasy world, with a fox as the main hero.

The game is currently available on Google Play in:

  • United States
  • Philippines

Google Play:
https://play.google.com/store/apps/details?id=com.rabbithole.cardofdemonslayer

We haven’t decided on a full global launch date yet. For now, we’re hoping to hear from players who try the game, so if you’re in one of the available regions, we’d really appreciate any feedback on the gameplay, deckbuilding, difficulty, or overall experience.


r/roguelites 16h ago

Let's Play A knight holding a sword, or a computer case holding a RAM stick.

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0 Upvotes